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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 contradicts itself, and is left standing in a weird place.

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157 posts found
  AegisSaga

Novice Member

Joined: 5/09/12
Posts: 33

 
9/18/12 5:49:53 PM#1

The game tries to sell you the idea that you shoulnd't grind, that gear / level doesn't really matter and that the game starts at level 1, not at endgame. But it's not true, you see:

 

- My damage almost tripled in WvW going from level 79 to 80 with exotics. Gear and level do make a huge difference in WvW. After experiencing it that way, I almost feel useless when entering with my low level alts. In the top tier of servers, most are 80 now. If you enter there as level 25, you'll get demolished.

 

- You kill faster and easier with gear in the open world, even when downscaled. At level 70, I had average gear and when downscaled, sure enogh, mobs died faster than when I had the zone's level; however, when I got to 80 and geared myself, then went back to that downscaled zone, mobs died almost twice as fast. 

 

- Dungeons become easier. I played the same dungeon both when I had average gear and then at 80 with exotics, there IS a difference. 

 

- SPvP is truly the only aspect of the game where gear / level doesn't make you more powerful, for obvious reasons. 

 

Now I'm actually thankful that there's some kind of carrot on a stick. I certainly enjoy progression, it's why I play RPGs and not FPS (although even FPS nowadays implement some form of progression). But even though there IS a reason to progress, the game tries to deny it implementing ridiculous mechanics. You can't farm a zone for too long, yet if you want to craft your gear by yourself you must do so. You can't grind dungeons for long, yet if you want the gear rewards you must do so. You can't grind DE's for long, yet if you want the karma gear you must do so. The game is bascially telling you: "Hey, you want to progress? Sure, just do this dungeon 80 times. But oh, wait, don't." Right now, if you hit 80 and want a max stat gear set, you must do either:

 

- Make 40-60 gold and buy it. This is a huge gold grind, coupled with teleportation / repair costs.

 

- Run a dungeon 80 times. Sure, dungeons are fun the first 4-5 times or so. But when you realize you need at least 8 runs for ONE piece of gear, the whole thing goes from "Hmm, this is fun." to "PLEASE MAKE IT STOP!". 

 

- Do about 720 DEs. Yes, 720*320 ~= 250,000 karma that you need. 

 

BUT WAIT, you want to gear yourself according to Precision/Power/Crit to maximize your specific Thief build? Then no, I don't care how much you like DEs, you have to farm gold or dungeons. Oh, what's that, you want to try a Condition damage build now with that Thief of yours? Sure, just grind for ANOTHER gear set again! The current endgame in GW2 is a bigger grind than raiding two times a week ever was. The concept that "you don't need to grind" is nullified by the fact that you DO become more powerful with gear. Then factor in alts, or...if you're brave...legendaries (which, for example, require 2,000,000 karma besides other things). It's a grim outlook indeed. But, ahhh, here's the catch: 

 

You can take a level 1 character all the way to 80 and get full exotics for the low price of $200.00. That's right, you can skip all the game's leveling content, and get a max stat gear set for real money! What a deal! If that's not pay to win, I don't know what is. I really like GW2's leveling, but it's endgame feels to be in the stone ages more so than a next gen MMO.

 

 

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

9/18/12 5:56:53 PM#2
Sorry but Pay to Win implies you can get something with money that you can't get in game any other way. That you are BUYING an advantage that the others can't get unless they too spend money. Simply not true in GW2.
  User Deleted
9/18/12 5:59:26 PM#3
Hmmm... Pass. Popcorn anyone?
  gessekai332

Apprentice Member

Joined: 3/31/07
Posts: 608

9/18/12 6:17:45 PM#4
Originally posted by AegisSaga

- My damage almost tripled in WvW going from level 79 to 80 with exotics. Gear and level do make a huge difference in WvW. After experiencing it that way, I almost feel useless when entering with my low level alts. In the top tier of servers, most are 80 now. If you enter there as level 25, you'll get demolished.

have you compared yellows vs exotics? The difference is marginal, yet you can buy yellows for 1/5 the cost of a same type exotic. Even if you compare same lvl green vs same lvl exotic the difference wont be that drastic that a sucky player can be a good player. If you are going to force me to pull out numbers for you I will do so because I have done the calculations(power:actual damage, weapon dmg:actual damage, precision:crit%, condition dmg:actual dmg, etc) before at a time when I was serious about sPVP builds. How about comparing lvl 79 exotics with lvl 80 exotics? pretty sure the difference there is pretty small as well. You have to compare related things you cant just pull out comparisons from nowhere. 

Also, I have played in WvWvW when I was a low lvl engineer and other people were much higher than me. I did not get "demolished." In fact, i killed tons of people higher lvl than me 1v1 because I outplayed them.  The only time level makes a big difference is if you are not high enough to unlock the skills you want for your build.

 

Now I'm actually thankful that there's some kind of carrot on a stick. I certainly enjoy progression, it's why I play RPGs and not FPS (although even FPS nowadays implement some form of progression). But even though there IS a reason to progress, the game tries to deny it implementing ridiculous mechanics. You can't farm a zone for too long, yet if you want to craft your gear by yourself you must do so. You can't grind dungeons for long, yet if you want the gear rewards you must do so. You can't grind DE's for long, yet if you want the karma gear you must do so. The game is bascially telling you: "Hey, you want to progress? Sure, just do this dungeon 80 times. But oh, wait, don't." Right now, if you hit 80 and want a max stat gear set, you must do either:

 They're not telling you that you cant grind x for too long. In the dungeons' case, they are just trying to balance dungeons  difficulty relative to each other. That single CoF route was way to easy for an explorable. I know because I farmed that garbage for the past several days in addition to play normal explorable routes in other areas. With regards to DE farming I have never run into karma problems unless i try to exploit the crap out of a single quick spawning DE event like many people try to do.

BUT WAIT, you want to gear yourself according to Precision/Power/Crit to maximize your specific Thief build? Then no, I don't care how much you like DEs, you have to farm gold or dungeons. Oh, what's that, you want to try a Condition damage build now with that Thief of yours? Sure, just grind for ANOTHER gear set again! The current endgame in GW2 is a bigger grind than raiding two times a week ever was. The concept that "you don't need to grind" is nullified by the fact that you DO become more powerful with gear. Then factor in alts, or...if you're brave...legendaries (which, for example, require 2,000,000 karma besides other things). It's a grim outlook indeed. But, ahhh, here's the catch: 

 

You can take a level 1 character all the way to 80 and get full exotics for the low price of $200.00. That's right, you can skip all the game's leveling content, and get a max stat gear set for real money! What a deal! If that's not pay to win, I don't know what is. I really like GW2's leveling, but it's endgame feels to be in the stone ages more so than a next gen MMO.

 Again, you can buy yellow gear for a fraction of the cost and be just as viable. Exotics are there just for the min-maxers in the game. For people who want to play for skill or to test out builds you are still perfectly viable in easily attainable yellow gear. I know this because I am one of those people. Also, if people really want it, they will pay for gold no matter what game it is, its just that they will use illegal methods instead. Here, buying gold on the AH is discouraged/penalized because the gem->gold conversion rate is pretty brutal. honestly, if you are buying money with gold i feel sad for you because of the relative ease  you can make money in the game.  

Conclusion: You don't have to grind if you dont want to. The grind is only there for people who are addicted to achieving the "best" gear no matter how insignificant the difference is compared to other gear.

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8159

9/18/12 6:17:55 PM#5
Originally posted by AegisSaga

The game tries to sell you the idea that you shoulnd't grind, that gear / level doesn't really matter and that the game starts at level 1, not at endgame. But it's not true, you see:

- You kill faster and easier with gear in the open world, even when downscaled. At level 70, I had average gear and when downscaled, sure enogh, mobs died faster than when I had the zone's level; however, when I got to 80 and geared myself, then went back to that downscaled zone, mobs died almost twice as fast. 

- Dungeons become easier. I played the same dungeon both when I had average gear and then at 80 with exotics, there IS a difference. 

1. exotics make a difference but are not required to complete dungeons

2. downscaling from upper levels makes you more powerful because you still have access to better gear / Traits / Skills

 

http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment

 Skills and equipment are retained, so the area is easier because of this, but should still be challenging to play.

 

wheres the contradiction ?

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  PaRoXiTiC

Apprentice Member

Joined: 3/11/08
Posts: 338

9/18/12 11:59:12 PM#6

You can't be serious....

 

dude it took me litteral 13 days to grind out a full set of exotic karma armor and from the grinding I had enough gold to buy all exoctic accessories and both exotic longbow and greatsword. Full exotics in less than 2 weeks. 

 

I'm not even a hardcore gamer. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

9/19/12 12:07:12 AM#7
 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  lunarwitch00

Apprentice Member

Joined: 4/11/12
Posts: 41

9/19/12 12:08:34 AM#8

its amusing to say the least

 

they are pulling moves of a recently release game

 

people are farming its gets nerfed

people are doing dungeons it gets nerfs

 

you do to many events

kill to many mobs

run dungeons to fast

you get no rewards

diminished returns on gameplay

wait

it was tried  already see how well that worked out

 

ps.

when you think about

its almost like a stamina fatigue system.

 

one last thing the game is well done overall with a few issues

but that kinda stuff  is definately bad for the game at least from my perspective

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4065

9/19/12 12:18:28 AM#9
Originally posted by lunarwitch00

its amusing to say the least

 

they are pulling moves of a recently release game

 

people are farming its gets nerfed

people are doing dungeons it gets nerfs

 

you do to many events

kill to many mobs

run dungeons to fast

you get no rewards

dimished returns on gameplay

wait

it was tried  already see how well that worked out

 

ps.

when you think about

its almost like a stamina fatigue system.

 

one last thing the game is well done overall with a few issues

but that kinda stuff like that is definately bad

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  lunarwitch00

Apprentice Member

Joined: 4/11/12
Posts: 41

9/19/12 12:22:32 AM#10

haha yes yes

bad typeing

  bubaluba

Advanced Member

Joined: 7/23/12
Posts: 333

9/19/12 12:25:29 AM#11
Uh thats one huge grind! I don't know one game where you need to grind so much. Good thing is gave up on this game after few hours
  Laross

Advanced Member

Joined: 3/13/12
Posts: 311

9/19/12 12:29:36 AM#12
Originally posted by lunarwitch00

its amusing to say the least

 

they are pulling moves of a recently release game

 

people are farming its gets nerfed

people are doing dungeons it gets nerfs

 

you do to many events

kill to many mobs

run dungeons to fast

you get no rewards

diminished returns on gameplay

wait

it was tried  already see how well that worked out

 

ps.

when you think about

its almost like a stamina fatigue system.

 

one last thing the game is well done overall with a few issues

but that kinda stuff  is definately bad for the game at least from my perspective

starting to sound like a PWI game(s), might as well put fatigue on crafting to add to the list. 

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2595

We all breathe and we all die.

9/19/12 12:32:35 AM#13
Originally posted by eggy08
Hmmm... Pass. Popcorn anyone?

Ahh here you go bro

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

9/19/12 12:40:28 AM#14

You compare this to the gear grind of Wow? Getting exotic gear in GW2 aint that hard and go relatively fast.

Dungeon gear and legendary weapons is another matter but they never promised those werent supposed to be a grind, in fact they talked about grinding for cosmetic stuff since they revealed they were working on the game.

Sure, there is indeed gear you need in the game and you will spend some time grinding it but I still cant think of another modern MMO with less grind.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4103

GW2 socialist.

9/19/12 12:41:31 AM#15
Originally posted by bubaluba
Uh thats one huge grind! I don't know one game where you need to grind so much.

I can think of several.

no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15540

9/19/12 12:45:40 AM#16
Originally posted by bubaluba
Uh thats one huge grind! I don't know one game where you need to grind so much. Good thing is gave up on this game after few hours

How about Wow? LOTRO, EQ2, Vanguard, TOR, AoC...

Heck, many people have already leveled up to max and gotten the exotic armor 3 weeks after launch. The legendary and dungeon stuff doesnt have better stats, just better skins.

So please, how do any of those games have less grind? 

  Gibbonici

Advanced Member

Joined: 2/24/07
Posts: 448

9/19/12 12:59:01 AM#17

As far as WvW goes, I'd agree that being level 80 with exotics gives a huge advantage and that as time goes on it'll become more hostile to non-80s as more players reach the cap. I'm level 57 or 58 at the moment but am very active in WvW. I die very, very often if I get caught on my own without any supporting players nearby but it doesn't stop me from WvWing.

 

The way I see it is that until you're level 80 your main role is support, whether that's reviving fallen allies, laying damage down to help your higher level players, scouting, sentrying or whatever. This is how you learn how to handle your class in a mass-PvP environment and all those deaths are part of that learning process. You can't take dying personally and you can't go into it with the expectation that you're going to win all your fights, because that's not going to happen. Hell, it's not going to happen when you get to 80.

 

The other thing with WvW is personal kills (or deaths) are never as important as understanding the strategies that are going on and the group tactics that can swing a zerg vs zerg battle. The trick is to know where to put yourself to make the biggest difference for your side and you don't get that simply by dinging 80, you get it through experience.

 

 

  Rokurgepta

Novice Member

Joined: 8/15/08
Posts: 2204

9/19/12 1:55:12 AM#18
Originally posted by bubaluba
Uh thats one huge grind! I don't know one game where you need to grind so much. Good thing is gave up on this game after few hours

Then you dont know any other MMOs and I am glad you gave up too. BYE

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

9/19/12 1:59:25 AM#19
the only thing i agree with you on is the downleveling issue. even at lvl 30 getting downscaled to lvl 15 or so, im 3-shotting mobs. ive also noticed that being +2-3 levels on a particular area will make difficulty trivial. i hope ANet soon revisits scaling in PVE, in general, including and especially DE's vs. large crowds. this being said, GW2 has, by far, the most challenging PVE of any recent MMO and it makes WoW's leveling process look like a cakewalk. 
  mazut

Hard Core Member

Joined: 4/23/08
Posts: 779

9/19/12 2:07:10 AM#20

Non of this is what you call it. Ofc exotic gear is better then rare... But after that you dont have any better and you may play with it for 5 years without any disadvantage. Ofc dungeons become a bit easier, with food, more stats and BETER Understanding of the game as time pass... Builds and traits made for specific encounter...

I kind of agree with the downscaling. I think they should make Hard Mode down scaling. Triger that every player can switch. Normal downscale as it is and HM- scale to the exact lvl or even level under the area. Still the traits will be full, but it will present bettet challenge.

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