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The game tries to sell you the idea that you shoulnd't grind, that gear / level doesn't really matter and that the game starts at level 1, not at endgame. But it's not true, you see:
- My damage almost tripled in WvW going from level 79 to 80 with exotics. Gear and level do make a huge difference in WvW. After experiencing it that way, I almost feel useless when entering with my low level alts. In the top tier of servers, most are 80 now. If you enter there as level 25, you'll get demolished.
- You kill faster and easier with gear in the open world, even when downscaled. At level 70, I had average gear and when downscaled, sure enogh, mobs died faster than when I had the zone's level; however, when I got to 80 and geared myself, then went back to that downscaled zone, mobs died almost twice as fast.
- Dungeons become easier. I played the same dungeon both when I had average gear and then at 80 with exotics, there IS a difference.
- SPvP is truly the only aspect of the game where gear / level doesn't make you more powerful, for obvious reasons.
Now I'm actually thankful that there's some kind of carrot on a stick. I certainly enjoy progression, it's why I play RPGs and not FPS (although even FPS nowadays implement some form of progression). But even though there IS a reason to progress, the game tries to deny it implementing ridiculous mechanics. You can't farm a zone for too long, yet if you want to craft your gear by yourself you must do so. You can't grind dungeons for long, yet if you want the gear rewards you must do so. You can't grind DE's for long, yet if you want the karma gear you must do so. The game is bascially telling you: "Hey, you want to progress? Sure, just do this dungeon 80 times. But oh, wait, don't." Right now, if you hit 80 and want a max stat gear set, you must do either:
- Make 40-60 gold and buy it. This is a huge gold grind, coupled with teleportation / repair costs.
- Run a dungeon 80 times. Sure, dungeons are fun the first 4-5 times or so. But when you realize you need at least 8 runs for ONE piece of gear, the whole thing goes from "Hmm, this is fun." to "PLEASE MAKE IT STOP!".
- Do about 720 DEs. Yes, 720*320 ~= 250,000 karma that you need.
BUT WAIT, you want to gear yourself according to Precision/Power/Crit to maximize your specific Thief build? Then no, I don't care how much you like DEs, you have to farm gold or dungeons. Oh, what's that, you want to try a Condition damage build now with that Thief of yours? Sure, just grind for ANOTHER gear set again! The current endgame in GW2 is a bigger grind than raiding two times a week ever was. The concept that "you don't need to grind" is nullified by the fact that you DO become more powerful with gear. Then factor in alts, or...if you're brave...legendaries (which, for example, require 2,000,000 karma besides other things). It's a grim outlook indeed. But, ahhh, here's the catch:
You can take a level 1 character all the way to 80 and get full exotics for the low price of $200.00. That's right, you can skip all the game's leveling content, and get a max stat gear set for real money! What a deal! If that's not pay to win, I don't know what is. I really like GW2's leveling, but it's endgame feels to be in the stone ages more so than a next gen MMO.
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9/18/12 5:56:53 PM#2
Sorry but Pay to Win implies you can get something with money that you can't get in game any other way. That you are BUYING an advantage that the others can't get unless they too spend money. Simply not true in GW2.
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9/18/12 5:59:26 PM#3
Hmmm... Pass. Popcorn anyone?
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9/18/12 6:17:45 PM#4
Originally posted by AegisSaga
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9/18/12 6:17:55 PM#5
Originally posted by AegisSaga 1. exotics make a difference but are not required to complete dungeons 2. downscaling from upper levels makes you more powerful because you still have access to better gear / Traits / Skills
http://wiki.guildwars2.com/wiki/Dynamic_level_adjustment Skills and equipment are retained, so the area is easier because of this, but should still be challenging to play.
wheres the contradiction ? EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/18/12 11:59:12 PM#6
You can't be serious....
dude it took me litteral 13 days to grind out a full set of exotic karma armor and from the grinding I had enough gold to buy all exoctic accessories and both exotic longbow and greatsword. Full exotics in less than 2 weeks.
I'm not even a hardcore gamer. |
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9/19/12 12:07:12 AM#7
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/19/12 12:08:34 AM#8
its amusing to say the least
they are pulling moves of a recently release game
people are farming its gets nerfed people are doing dungeons it gets nerfs
you do to many events kill to many mobs run dungeons to fast you get no rewards diminished returns on gameplay wait it was tried already see how well that worked out
ps. when you think about its almost like a stamina fatigue system.
one last thing the game is well done overall with a few issues but that kinda stuff is definately bad for the game at least from my perspective |
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9/19/12 12:18:28 AM#9
Originally posted by lunarwitch00 DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/19/12 12:22:32 AM#10
haha yes yes bad typeing |
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9/19/12 12:25:29 AM#11
Uh thats one huge grind! I don't know one game where you need to grind so much. Good thing is gave up on this game after few hours
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9/19/12 12:29:36 AM#12
Originally posted by lunarwitch00 starting to sound like a PWI game(s), might as well put fatigue on crafting to add to the list. |
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9/19/12 12:32:35 AM#13
Originally posted by eggy08 Ahh here you go bro http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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9/19/12 12:40:28 AM#14
You compare this to the gear grind of Wow? Getting exotic gear in GW2 aint that hard and go relatively fast. Dungeon gear and legendary weapons is another matter but they never promised those werent supposed to be a grind, in fact they talked about grinding for cosmetic stuff since they revealed they were working on the game. Sure, there is indeed gear you need in the game and you will spend some time grinding it but I still cant think of another modern MMO with less grind. |
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9/19/12 12:41:31 AM#15
Originally posted by bubaluba I can think of several. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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9/19/12 12:45:40 AM#16
Originally posted by bubaluba How about Wow? LOTRO, EQ2, Vanguard, TOR, AoC... Heck, many people have already leveled up to max and gotten the exotic armor 3 weeks after launch. The legendary and dungeon stuff doesnt have better stats, just better skins. So please, how do any of those games have less grind? |
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9/19/12 12:59:01 AM#17
As far as WvW goes, I'd agree that being level 80 with exotics gives a huge advantage and that as time goes on it'll become more hostile to non-80s as more players reach the cap. I'm level 57 or 58 at the moment but am very active in WvW. I die very, very often if I get caught on my own without any supporting players nearby but it doesn't stop me from WvWing.
The way I see it is that until you're level 80 your main role is support, whether that's reviving fallen allies, laying damage down to help your higher level players, scouting, sentrying or whatever. This is how you learn how to handle your class in a mass-PvP environment and all those deaths are part of that learning process. You can't take dying personally and you can't go into it with the expectation that you're going to win all your fights, because that's not going to happen. Hell, it's not going to happen when you get to 80.
The other thing with WvW is personal kills (or deaths) are never as important as understanding the strategies that are going on and the group tactics that can swing a zerg vs zerg battle. The trick is to know where to put yourself to make the biggest difference for your side and you don't get that simply by dinging 80, you get it through experience.
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9/19/12 1:55:12 AM#18
Originally posted by bubaluba Then you dont know any other MMOs and I am glad you gave up too. BYE |
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9/19/12 1:59:25 AM#19
the only thing i agree with you on is the downleveling issue. even at lvl 30 getting downscaled to lvl 15 or so, im 3-shotting mobs. ive also noticed that being +2-3 levels on a particular area will make difficulty trivial. i hope ANet soon revisits scaling in PVE, in general, including and especially DE's vs. large crowds. this being said, GW2 has, by far, the most challenging PVE of any recent MMO and it makes WoW's leveling process look like a cakewalk.
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9/19/12 2:07:10 AM#20
Non of this is what you call it. Ofc exotic gear is better then rare... But after that you dont have any better and you may play with it for 5 years without any disadvantage. Ofc dungeons become a bit easier, with food, more stats and BETER Understanding of the game as time pass... Builds and traits made for specific encounter... I kind of agree with the downscaling. I think they should make Hard Mode down scaling. Triger that every player can switch. Normal downscale as it is and HM- scale to the exact lvl or even level under the area. Still the traits will be full, but it will present bettet challenge. |
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