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https://forum-en.guildwars2.com/forum/game/dungeons/Dungeon-Updates JonPeters, Game Designer
You should not see any diminished returns unless you. EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/18/12 2:45:31 PM#2
Good, the dungeons are the part that needs most work right now. Havnt ran any today though so I dunno how much they fixed. |
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seen on dev tracker https://forum-en.guildwars2.com/forum/info/devtracker
https://forum-en.guildwars2.com/forum/game/dungeons/Dungeon-Updates/page/3#post154925 Jon Peters Let me clarify the change a bit since not everyone understands it.
COF Buff https://forum-en.guildwars2.com/forum/game/dungeons/The-CoF-Buff-My-opinions/page/2#post158017 Robert Hrouda Content Designer
The problems I identified with the speed run aspect of this are as follows:
EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/18/12 4:39:25 PM#4
Bravo.
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9/18/12 4:44:18 PM#5
Honestly the posts on "nerfing income" are pathetic. All they did was make it so you would experience all aspects of the dungeons rather than being forced by groups to run the farm mode one instead. Thats not fun, I'm not getting to do the whole game, I'm doing trivial things that take no time just for money, woo.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
9/18/12 5:02:16 PM#6
REDUCED reward? Heck, the story dungeons gave TRASH compared to the effort and a death rate was astronomic. Do they want to drive EVERYONE away from the dungeons? Whats wrong with you guys? Story dungeon IS TOO DIFFICULT. Period. That's what you have story vs hardcore mode for! Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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9/18/12 5:26:36 PM#7
Originally posted by Elikal You do realize that they are only nerfing them for the people who spam them for the money aspect right? |
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9/18/12 5:28:03 PM#8
I hope they don't add anymore instances into the game.
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9/18/12 5:31:34 PM#9
Originally posted by eggy08 probably not.. most people probably just saw dungeon reward nerf and jumped to conclusions without actually seeing what they did.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/18/12 6:03:56 PM#10
On a side note I am seriously impressed with the communication coming out of Anet right now. Normally there is a holy veil that covers the developers/company and it forces the player base to swap gossip and tidbits of info someone gets from a family member who sweeps the floors of the developers office. I feel more companies should be out there discussing their product like Anet does. As a gamer and consumer of their game/product, it gives me confidence.
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9/18/12 6:25:35 PM#11
The post by Robert Hrouda is absolutely ridiculous.
In what world does a level 75 have upwards of 25k health.
Did he really expect us to fight waves and waves of Silver mobs? Really?! Theres no possible way a group can fight and win against upwards of 10 Silver mobs that are all doing attacks that can hit you for half your health.
You didnt fix anything. You made it worse. Magg runs through fire and lava and will run off to fight mobs that werent even aggroed. How are we supposed to escort him when his AI is completely suicidal.
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9/18/12 6:32:04 PM#12
Originally posted by Xiaoki But I thought dungeons were zerg rez easy modes... awww.. they are making it hard. Its about time. Can't wait till they get rid of spawning while boss is fighting as well. Will be the happiest day of my life. Only issue for me is instead of carrying around half dead bodies, I'll have to carry around full dead bodies because they cant run back. |
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9/18/12 6:34:26 PM#13
Originally posted by Xiaoki My 75 Warr has 16.3k health with wait for it.... ZERO vitality gear nor Vit traits. [mod edit] |
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9/18/12 6:56:58 PM#14
Originally posted by Ambros123 My level 80 engineer has 20k health...wait for it...zero exotic gear [im wearing masterwork gear (green) less than 15 silver for whole set]...zero vitality runes on armor...15 points in vitality traits, but i do have vitality inscrptions on green rings/necklaces. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
9/18/12 7:02:41 PM#15
Ty for the info.
What happens when you log off your characters????..... |
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9/18/12 7:04:28 PM#16
Originally posted by Xiaoki I have 2 friends that are 80 thief with about 20-22k at 80 so about 17-19k at level 75, probably more. Do you put any vit on your gear? Because if you don't, obviously your not going to have any hp and are choosing to build "watch me fall over dead" unlike the majority of the population that realized that building straight dps and no survivability is an awful choice. I have almost 30k hp on my warrior, not fully epic'd and only 100 vit from talents. |
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9/18/12 7:06:12 PM#17
Originally posted by ictown My mesmer has 14k at 74. 0 vit gear/runes/trait points. So, 15k at 75 isn't unfeasible.
EDIT: FYI all blues greens with one exotic. Oh and I lied, my rebreather has 16 vitality. Still...not tough to get the 15-25k needed. |
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9/18/12 7:11:33 PM#18
I'm only lvl 58 Ranger, and i already have 10k HP, with almost all my gear in 55 blues. What lvl is that dungeon that he's talking about?
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9/18/12 7:11:43 PM#19
Good for you.
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9/19/12 3:49:53 AM#20
The explanation given by the developer for the change in dungeon mechanics was awesome! I love the fact that ANET made something harder. Bravo ANET BRAVO (I'm being serious BTW)
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