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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/18/12 2:11:12 PM#61
I hope someday, after WoW runs its course and they no longer develop new expansions, Blizzard (Or who ever owns it by then) will open up lagacy servers and allow players to play the game in its original format.
Obviously asking Blizzard to do that now is like putting a nail in current WoW's coffin and Blizzard would be insane to do it. But down the road, it might make sense. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/18/12 2:15:36 PM#62
I remember playing RO and get like..1% of the experience required for a level in like..3 or so days LAWL.
''/\/\'' Posted using Iphone bunni |
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9/18/12 2:18:45 PM#63
OP needs to know that GW2 isn't really a leveling type of game, leveling in this game is only 5 percent of the game, so it isnt everything, just to point that out..... However I do see your point, I do want the old mmos back but devs seem to not want to take that step again or just don't know how to..... Looking at: The Repopulation |
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9/18/12 2:23:03 PM#64
Originally posted by Gravarg I play Vanguard it takes months to level just adveturing,you also have to level crafting and diplomacy. http://wiki.silkyvenom.com/index.php/Crafting http://wiki.silkyvenom.com/index.php/Diplomacy It would take months if not a year to level all three,that's without all the other stuff goinmg on. You don't need to go back to the old days,you just need to play the right MMO. |
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9/18/12 3:25:37 PM#65
Originally posted by Damage99 This is it, right here. With the leveling speed in most MMOs you don't get that sense of attachment or accomplishment. That is the reason I still play Final Fantasy XI... you have ONE character. Everything is on one character, and even though leveling is so much faster now, everyone knows eachother because there's no such thing as "alts". I doubt there will be many games in the future targetted towards players like me, but I'll either adapt or quit MMOs altogether. -Computer specs no one cares about: check. -MMOs played no one cares about: check. -Xfire stats no one cares about: check. -Signature no one cares about: check. ------------------------------------------------------------ |
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9/18/12 3:30:29 PM#66
Originally posted by Loktofeit Played at launch for a few months. I plan on giving it another go after they have padded out the F2P rollout. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
9/18/12 3:34:42 PM#67
As opposed to extreme hand-holding for the NAO generation. Yep, I miss it. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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9/18/12 3:40:53 PM#68
I agree. Anyone remember the good old days in Lineage II? Where leveling took forever? But that was good... There was always something to do, always some point to reach. I was so excited every time I hit another Item grade, or was able to change my class. It was a real milestone. I liked and enjoyed the grinding. Good old fashioned grinding...... *sigh* Lineage 3 - www.lineage3-online.com |
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9/18/12 3:43:17 PM#69
I miss it too. I miss having dangerous areas, that you couldn't go to alone or you would die. I miss grouping up to level, outdoors and just explore. I do think that being able to solo is a nice alternative, but grouping up and a nice slow grind to max level... man I used to sit at work and look forward to that.
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9/18/12 3:46:16 PM#70
On one hand, I miss the old days you described. On the other hand, I have a very demanding job, so that it would be almost impossible for me to progress in this type of game. Back in times when I enjoyed these games, I was able to play 20 hours per day :). Despite all that, I would still want the levelling to take that long. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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9/18/12 3:50:36 PM#71
I would prefer a very long leveling arc and absolutely no end game. Personally, I'd rather leveling never ended, there was no max level, it just went on and on forever. All content scales so you can go into the same dungeon at any level and it will always be challenging.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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9/18/12 3:50:48 PM#72
You most certainly aren't alone.I think game companies shoot themselves in the foot by not using a long leveling arc
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9/18/12 3:58:32 PM#73
Slow leveling makes way more sense to me... What better way to fully enjoy all areas of the game? It makes it possible to make low level dungeons playgrounds for loot hunting. As it is now, you can do a dungeon twice and then by then the loot drops and mobs become trivial. Now you have people rushing through all of the low level content and then end up grinding the endgame over and over until they get bored or an expansion comes out. Its almost a waste of the developer's time to create all that low level content that is barely used. Age of Conan was fun but they gave too much experience out. They had great low level dungeons but you leveled so quickly it wasn't worth the time to farm the dungeons for good gear. Which is probably why you always just asked a couple of level 50 friends to clear the dungeons for you -- you didn;t need the experience, just the loot.
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GeezerGamer
Elite Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/18/12 4:15:52 PM#74
Originally posted by tank017 Where's the instant profit in that? If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/18/12 4:18:03 PM#75
nope right there with you for me i don't need frequent gratification to keep my playing for me i would rather work hard towarda a goal and then when i acheive the goal it feels like a great victory.....I can't even remember the last acomplishment in anny game that felt like a major acheivement......the sole reaons it was not hard enough and i don't really feel like i did anything special.
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9/18/12 4:24:52 PM#76
Originally posted by Sovrath i'm from the generation where we still walked to school up hill both ways. And I'm older than you. Was it in two feet of snow? Were you barefoot? "How should I know if it works? That's what beta testers are for. I only coded it." |
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9/18/12 4:26:08 PM#77
Originally posted by Cephus404 Sign me up. "How should I know if it works? That's what beta testers are for. I only coded it." |
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9/18/12 4:38:12 PM#78
Quick question because of some earlier comments: When someone discusses leveling, do you think "grind mobs"?
I ask because I don't. I think of questing, exploring, and running lower level dungons. I guess the older games relied on pure mob grinding to level. I would NOT be in favor of that. For me, I'd need the grind to be hidden better via quests, etc. |
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9/18/12 5:10:12 PM#79
Slow level...no endgame for the majority because of it, with new content/expansions/etc coming out before those masses hit the soon to change level cap. Yeah... that would be the preference. One might say there would be endgame all along the way, in a sense...not the GW2 lolsense; but in the actual sense.
I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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Yamota
Hard Core Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/18/12 5:11:41 PM#80
No, you are not alone OP but we are old. Kids these days, with their twitter and all that, want to get things easy. They dont like to put in an effort to achieve things.
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