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9/18/12 8:40:57 AM#241
Originally posted by botrytis the lore exists (especially in GW1 and 3 published novels) but i agree w bcbully that the availability of lore ingame could use improvement EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/18/12 8:59:26 AM#242
Originally posted by TalulaRose To be fair, i do think GW2 is indeed a good game, and quite possibly the best themepark available right now. However, i do agree that the business model is probably the true main element of the game. It seems to me that the reason why people aren't worried about "endgame" and "longevity" is because they don't feel "trapped" or "pressured to play" by the fee. So i wonder, if GW2 did have a sub, what would be players outlook on grinding dungeons and Orr for cosmetic gear, running the same events, crafting professions, and doing the same general stuff you do in other TP mmorpgs like dailies? I believe people would, once again, forced themselves to find a true reason to log in, like TOR and all others. This all comes off to me as that GW2 really doen't have any more longevity than standart themeparks or is any different once the "journey" is over. It may end up standing the test of time not by it's features, merits, quality and ability to create a perpetual world without an "end" (game, hehe). But simply because it's free. Again, this is only an opinion, and not a fact all, since i definitely can't know what would indeed happen in this case. It actually cames me feel sad and ashamed as a gamer when mmorpgs and their lasting appeal, the most vital component, is judged not on the game, but the business model. |
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9/18/12 9:16:28 AM#243
I totally disagree with author, but man, i must stress one thing. Author has to lay excuse after excuse for 1 minute just to make a video about HIS OPINION... And still gets bombed by dislikes. And rage of fanbois. And stuff. I am shamed for GW2 fanboys. This is ridiculous. I love this game, but this either has to go, or... well, you continue poisioning life for yourself in the first place. You make your life worse, you make that other guy's life worse, you deter new players from playing the game you love (because they dont want to play with someone like you) and generally, you just do a lot of evil and no good. If someone has an opinion and spends time to explain it and elaborate on it - debate with him on the points on his opinion, but disliking video for that reason? Come on...
That said, i completely disagree with most of the poins in the video. 1) Author generally says he dislikes story. Well, i do like story, until the point they started going too much of unneeded heroic deaths... But until that point, it was very fun. Tybalt is so cool. And overall, story made sense, felt like something personal and well, it played its part for me. Too bad you didnt like it, but this doesnt make other people being unable to like it. Doesnt make it bad, its just your presonal experience. 2) Author says "you have to be hooked to continue playing" - no you dont. It doesnt matter which game set the trend, it doesnt matter who does it where, it doesnt matter if 10 million players all over the world do it - you cannot say "this is how it should be, period" and in this case, its not one or two people who are against 10 million, but a lot of people disagree. I remember back in my school days, 10 years ago, we'd play Quake, C&C Renegade or Counter-Strike for hours.. because it was FUN! PRocess was fun! WE had no gear to grind, no items to gather, no achivements. We just came together in a lan cafe and played. Because it was fun to do so. Yes, it never got old for us until we finished school, and well, life changed, kinda. Being hooked to play is one incentitive to play. Liking the process is another. Its a different view on life, and yes, there are both people in the world, both those who like the goal, and those who like the process. For example, european person would make origami to put it on his table, be like "i folded this cool stegosaurus and it took me 1 hour of hard work" and japanese person would make origami just to unfold it, because its the process of folding origami that matters, not the resulting figurine. 3) Author says "heart quests are too grindy". Well, once again, this is personal. You dont like it. I feel its pretty well balanced. I am at 70% map completion and I only had like 1 or 2 times when i was like "omg when am i going to finally complete this heart". Much more times (like 3 or 4 times), i was really in LOVE with heart quest (best one being learning about balance from Kodan, trading with Jotun coming second). And most of the time, they made sense and i like them. 4) I love jumping puzzle. What kind of feature is that? Its a feature i LOVE to have in GW2. Really. WoW hardocre raiders? Couldnt care less. They can hit their stupid bosses and feel "cool" and then come to WvW Eternal Battlegrounds and get owned by a jumping puzzle :) Yes, they can be implemented in any other MMO, and thats the point! Guild Wars 2 took something that can be done and... did it! Thats why we love it. It made something come true. Game doesnt have to do something IMPOSSIBLE to prevail. Look @ SWTOR. They did OMG FULL VOICE DIALOGUE which noone ever did for MMO and never thought possible for an MMO. Did they win? NO, they failed! And now they say that expansions wont have full VO. Yep, epic fail. GW2 did something everyone could do (dodge system, DE, jumping puzzles, quests with multiple ways to contribute to an end, frequent outdoor bosses, 3 side PVP, etc) and .... did it! Thats why its here, and thats why people play it. 5) Author doent like being able to buy from heart quest givers. Well, thats because those are not quests, but actually renown hearts. You dont accept work, you help for free. In turn, the person would become very pleased with you, and write you a PERSONAL LETTER, how cool is that? And yes, he/she will pay you for it! You can then buy stuff with money you got paid. And if you like, you can also get something from the person, but not for money, for currency that represents your renown in this world. You're soo cool and well known she's basically gonna give you a recepie of her apple pie, and some trinkerts for zero copper coins! For free (money-wise). Author doesnt like it, but there are no arguments presented to prove its a faulty scheme. To me it pretty much works all right! 6) Looks. Yes low level gear is kinda same, unfortunately. When you get higher you get a lot of choices in gear, and endgame, gear appearance is the thing you grind for (like you grind for stats in WoW). Gear appearance has a lot of deph! Btw, you say you dislike that you have to reach endgame to look cool, but you say WoW does it right where you not only have to get to endgame to look cool, but to play anything interesting or have cool stats. This is self-controversing. Eitehr you like to grind to endgame to get good gear, or you dont... 7) You do get new abilities as you level. You get one third of your active buttons over first half of your levels - your 3 utilities and ultimate (thats 4 buttons out of 7-10). You get different skills all over the game progress - you need skillpoints to unlock the skills, and it takes you more than reaching your max level to get all abilities your class has. So in some sense, this game has even bigger ability progression than WoW or WoW-Clones, where by lvl cap you have all abilitties your class has to offer. 8) I agree that DEs sometimes repeat too frequently and de-immersify you. However, in WoW its even worse, where EVERYTHING is temporarily (bandit leader you killed respawns 2 minutes later for other player to kill him). Still, Author is entitled to his opinion. In my opinion, OP, you are bound by stupid stereotypes and thats what prevents you from having fun. You keep coming to "this is stupid because its not like WoW, my WoW friends would laugh at this". You dont need your WoW friends to approve what you're having fun doing! You can have fun, without anyone else approval. If you dislike how game is made, thats your opinion, you dont have to continue playing. No problems. |
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9/18/12 9:54:08 AM#244
Originally posted by GeezerGamer Will never get away from zerg fights. Ya, your probably right because sadly people would start making threads constantly on the difficulty of dungeons if they made it so you can't rez during a boss fight. And honestly I think they should, just to stop all this BS about zerging fights and thats how it is easy mode. Ever once think that the designers didn't want people to just sit there and press buttons instead of being situationally aware of your sorroundings. I'm not saying other mmos don't require this... but at the same time, other mmos don't punish you nearly as bad for it. Calling hand eye coordination a childs game is just pointless. Would you rather them take the same exact approach that every other MMO took with combat where you can't move and cast, reaction is hardly an issue and fights are generalized to the point of making them tedious? This was a design choice, and it makes you think a little more and be more involved with your game rather than being afk pushing buttons or staring at meters. Now you can actually follow fights, watch your footing, and instead of just dpsing, you are fighting with your group how you should be, on equal footing rather than expecting someone else to take the brunt of the damage and another heal your wounds. Honestly, would you rather it catter to the group comp, rather than the individual? So that every fight is trivial in nature and your forced to match specific roles? The only thing I enjoyed in WoW and other raid oriented, trinity system MMOs was the interaction with guildies and friends. But now that I can do that and enjoy my PvE experience, how is this game worse in terms of mechanics. This game can easily put in instances as effectively as WoW or any other MMO can regardless of the lack of trinity system. I don't get how you think that cattering to the individual is such a hard concept from cattering to the roles. But if you don't like the dodging system or the fight mechanics, then don't play the instances. If you can enjoy your experience another way, then thats fine. But you can't honestly tell me that any other MMOs system is more complicated and difficult than GW2. I guess we can leave out the fact that there are very team oriented fights too BTW, or that people can actually work together to make each other stronger, but you can keep that "every man for himself" quality. In GW2 instead of relying on your healer or tank, you have to rely on yourself while also being a team player, it's not a free for all like you think it is. |
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9/18/12 10:28:38 AM#245
Moved this over to the Reviews and Impressions section, which will also hopefully clear up further comments as to how it's presented.
To give feedback on moderation, contact community@mmorpg.com |
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9/18/12 10:36:49 AM#246
Originally posted by SaintPhilip Well we call WoW an MMORPG yet GW2 has more roleplaying in it (factually speaking it actually does) so why is GW2 not an RPG? Or are you of the mindset that WoW is an ARPG?
PS - Geezergamer : are you really suggesting that situational awareness is a child level skill? Your post seriously doesn't make sense... first you say your average gamer will never be able to adapt to GW2's system then you say the skills that are required they teach to children. Are you saying everyone is stupid? You don't need to bash skills you don't have. Situational awareness is a skill taught throughout life and is probably one of those "top tier" skills you can learn. It;s used everywhere. |
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9/18/12 11:02:04 AM#247
Originally posted by MMOwanderer I also believe along these lines. Which then leads me to ask since so many judge an MMO based on its business model, are these critics being unfair to the games themselves? I think so. A game should be held by its gameplay above cost. An example: Audi R8 Spyder (top of the line sportscar) is considered a great car, not because of it's price but because of its features. Economy classed Hundai might be suitable for those on a budget, but if you compare each car to one another, most wouldn't consider the Hyundai a better car. Why then should we automatically consider GW2 a superior game because it lacks a sub fee? I do believe a lot of people do this, sometimes unconsciously. Yes, you can keep coming back to GW2 after you buy it, but does that really enhance its longevity? If player A plays GW2 for 2000 hours over a 5 year period and player B plays WoW 2k hours over a 6 month period does that automatically mean GW2 has the better longevity? I don't think so. They both put the same amount of time in, hence played the same amount irregardless of how long it took them to put in that time.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/18/12 1:57:08 PM#248
Originally posted by botrytis I am more refering to game play than actual lore. It's like, in your personal story, it's actually over the top how you are regarded as a living legend. It's thick, but ok, it is what it is. You are the savior of the world. And then as a reward, your "hero's welcome" is to go do hearts where you are treated more like a farmhand. Go do all these mimimum wage manual labor jobs that no one in their right mind would ever want to do in real life. Why on earth do I want to log in and do them in a fatasy setting? If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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Yaoiman
Novice Member
Joined: 8/16/12
We will always remember your sacrifice, Louisoux! RIP |
9/18/12 2:32:16 PM#249
Originally posted by Nadia Makes more sense. lol A reader lives a thousand lives before he dies, the man who never reads lives only one. We will always remember your sacrifice, Louisoux! |
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9/18/12 2:32:50 PM#250
Arenanet increased server capacity and turned on digital sales again, I'm assuming the server capacity also pushed the population threshold as well. Everyday on Yak's Bend, 99% of the zones kicks me into overflow during the evenings (west coast/mountain times). |
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9/18/12 2:35:59 PM#251
This was common knowledge even before the launch. People ignored it. Now it bites them in the arse. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/18/12 2:43:36 PM#252
Originally posted by eggy08
See responses in red If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/18/12 2:53:24 PM#253
Originally posted by Angier2758 Situational awareness isn't taught, it's developed individually. Either you have it or you don't. If you're an American football fan then the easiest way to explain it is, Great players tend to have very good awareness while bad players tend to have none. The lions QB threw a deep pass into the endzone on sunday night, the wide out simply looked around in confusion because he had no idea that the ball was coming his way. What should have been a touchdown turned into a loss of downs because the reciever had poor aweness. You can teach a reciever to have the best hands in the NFL, but if he has no aweness he's not going to make plays. TO had great hands, but was never at the same level of aweness as guys like Rice or Moss, who could run 40 yards down a feild, with everything to their back, and make a catch without ever looking over their shoulders because they knew when and were the ball was going to be. Beleive it or not, most real life skills have nothing to do with being good in a video game. Situational awareness is not a skill that transfers from the real world to make you better in most video games, especially not GW2. Seeing information on a screen does not develop, or require any form of situational awareness, it only requires you to not be blind. Not to mention, GW2 skills aren't exactly set up in such a way that you need to be aware of what the other guy is doing, only what is happening to your character. In fact, there was an article about a blind guy that raided in WoW. GW2 is absolutely easy enough to be played by young children who have yet to develop any worthwhile skillsets. It doesn't take a geniuse to face something and press buttons, and the game practically tells you when you need to use a particular skill. Seriously, the screen turning red is usually a pretty good indicator to hit button 6 or start dodging. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/18/12 3:15:17 PM#254
Originally posted by Uhwop My point was also missed about the fat that regardles sof what you call it. Let's say "Paying Attention" Regardless of how it's learned, developers instict or what ever. No mater what level of skill you have, it becomes increasingly difficult to maintain the bigger the groups get. This fact is more profound in GW2 than in other MMOs. (Can't speak for TERA) If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/18/12 3:50:00 PM#255
I think the only thing which will dictate the longevity of the game will be the quality of patches/expansions ANet will release.
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9/18/12 3:53:35 PM#256
Originally posted by Aerowyn I'm not. I'm pretty sure it's some nonsense we've heard before, namely prelaunch that they've rehashed to try to make it sound logically valid. |
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9/18/12 3:55:50 PM#257
The only thing that will dictate the longevity of this game will be time. And as a wibbly wobbly timey wimey fan of Dr Who I can tell you, to wait for it to happen naturally, in order. OR jump in your TARDIS and see for yourself. Until then, the rest of us will have to wait and see won't we :)
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9/18/12 4:29:12 PM#258
Originally posted by TalulaRose Considering games with a cash shop say they can turn a profit on just 10% of the players using the cash shop I would say 30% means the game is at least as good as people are saying. People already spent money to support it, we paid for the box. Learn how this works instead of making posts that clearly show you lack knowledge on the subject and reality of the econimics involved.
You claim MOST of the people playing would not pay, besides the obvious answer how do you know such a thing? |
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9/18/12 11:22:40 PM#259
Originally posted by Aerowyn Yeah I love statements like this with no explanation.Its totally a full fledged MMO.Problem iwth people in MMO's is they think for it to be a "Real MMO" it has to have a sub fee.Not true at all.This whole thread has to be the 10th or more thread syaing exactly the same thing all based on opinion and not fact.You know what they say about opinions .....
Abolutely this is a ful fledged MMO and has at least the Longevity of its predecessor which is plenty long for any MMO.Granted GW1 had less of the MMO Trappings but this one doesnt. |
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9/19/12 1:00:17 AM#260
Originally posted by sookster54 That would be one way to explain the increased waiting times in WvW, since server capacity there seems to be the same still. |
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