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9/18/12 12:26:54 PM#41
Originally posted by Purutzil Maybe that's the problem, there is an end game. Maybe "end game" should be from lvl 10 onward (or some low number). Except the higher you go or the more skills you acquire, if it's horizontal leveling, then the more effective you are against opponents. In Lineage 2 no one said "oh boy, when I get to end game I'll be able to siege and raid". Instead, they just sieged and raided (the few raids that there were) and if they needed to be more powerful they put more time into it.
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9/18/12 12:31:16 PM#42
I'd like to have a very lengthy journey of leveling. Either no lvl cap or one that takes about 3 years to complete everything. Although after the 4-8 month mark the progression needs to be purely optional (horizontal). By then you have a character that can do everything you want minus a few extras or different builds. This really seems to be the way to go for long running MMOs. Yeah, some like the short term progression and hop from game to game often, that's fine, but every MMO doesn't need to be that way. |
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9/18/12 12:36:11 PM#43
I'm playing Wurm. My character (the only one, no alts, just this one character) has 36 days /played now - and he would be around mid-level if Wurm had levels. I know of a character that has over 170 days /played - and I'm sure he's not the only one with that amount of time. Obviously I don't miss levelling over years because, well, I play a game where one levels over the years. Okay, I do not grind. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
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9/18/12 12:52:15 PM#44
I think the problem is the whole "I must get levels in order to do the fun stuff". As opposed to all this fun stuff where leveling makes it easier or makes one more effective but there is always something fun to do at your current level. The other issue is gear but if there is going to be some sort of gear progression then maybe one can break down their gear toward crafting new gear or adding enchants, etc. Or dont' have gear progression per se, just have several levelsof gear where the highest is hard to make and expensive to make and the lowest is cheap but "ok" and possible to use though not desirable.
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9/18/12 12:53:03 PM#45
I agree with the OP. Leveling to cap should be a major accomplishment in your character's "life".
Choosing what character to be your main should be a major decision, because you will be with that character for a very long time. However in GW2, it wasn't a major decision at all. My major decision was what FIVE characters I'd make...not my main. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/18/12 1:23:08 PM#46
Originally posted by Psychow Why? I mean, in a game like Wizardry Online, I can see that being a major accomplishment, as the design of the game is to not only prevent you from reaching max level but actually to try to permanently kill you in each dungeon on the way there, but in the majority of MMOs past and present, has getting to the cap required anything more than just endlessly killing mobs for hours on end? I don't see where the admirable or noteworthy act is there. Yes, I know, that's considered 'flaming' around here but I really don't get it.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/18/12 1:25:15 PM#47
Originally posted by Loktofeit Then maybe that's the answer. To make it so that leveling is an accomplishment and one that makes sense as an accomplishment. Not just repeating the same thing over and over. |
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9/18/12 1:27:02 PM#48
Originally posted by Loktofeit
Well, when a child graduates highschool, isn't that considered a major accomplishment? Even though the vast majority do? Or would you just go to your child on graduation day and say "gee...took you long enough!" (Wow, that would be bad...lol) |
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9/18/12 1:29:40 PM#49
It took me 7 months to level up in Vanilla WoW. There were times that I would just stop leveling to go see stuff or kill mobs that "needed killin'". Yes, I miss that. I've never been a speed-leveler, but I do miss longer journeys. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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9/18/12 1:35:04 PM#50
The reason why everyone is so dead set on being "endgame" is because developers try to reward players for reaching the end of the game, like in platformers reward you with another character or boss rush mode or a different playing mode. The only problem is that the design of the game is that the players get the big payoff at the end, instead of having milestone levels with large payoffs along the way and a massive one at the end. Also, there's a huge trend in PvP only content and level is important in PvP. This would be fine except that players just make more characters to have lower level PvP accounts. There's really very little reward in playing through any MMORPG more than once. It's tough to see character progression if it literally takes weeks/months to level up. I'd imagine you'd get tired of running and killing rats for quest giver "A" and most new players don't read or care about story lines.
I played WoW up until WotLK and now play Runes of Magic. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/18/12 1:35:30 PM#51
Originally posted by Sovrath I'd really like to see content like the original AC dungeons and the early design ofthe UO dungeons in a modern MMO. Traps, levers, trap doors, poison gasses, flood rooms, mutliple teams to complete a goal. If the game world had real and present dangers or path-determining choices that affected advancement, I could easily see how being a high level character would be an accomplishment. Or, better yet, advancement that was the result of some level of social interaction.
Lineage 2 is a great example of that last part. Any jackass with time and patience can grind their way to the cap. You don't need player skill, character skill, intelligence or anything more than three fingers and a very comfortable seat. However, when you see someone flying around on a massive wyvern, leading an army of 100+ to a castle siege, that's a certain level of accomplishment that most of the time requires a good bit more skill and interaction than just hitting the cap. That they are at cap isn't an accomplishment - the legion that follows them is.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/18/12 1:37:34 PM#52
Originally posted by Psychow My fear is that you genuinely do not see the difference between completing 12 years of education and grinding to max level in an MMO. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/18/12 1:40:15 PM#53
Originally posted by Gravarg +1, I agree. I miss those days. GW2 was the perfect game to bring back long leveling spans, since friends could still play with each other in lower lvl content, yet they went for the easy route. So now we have people maxing 2 toons to 80 in 4 days. Such an exciting vibrant world with large explorable zones, only to be sidetracked by the leveling speed..
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/18/12 1:41:30 PM#54
Originally posted by Rossboss Very good point. I think recent MMOs have looked toward ways to remedy that. RIFT, TERA and GW2 all took steps to add more endgame-style content throughout the game. RIFT's rifts, TERA's BAMs and a lot of the GW2 features seem geared toward creating a more even endgame experience throughout the game. Heck, in GW2, I've come across low level content that is comparabe to what many MMOs relegate to 'epic' endgame content. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/18/12 1:48:05 PM#55
I miss it, god do I miss it. I miss it so much I intentionally slow my playtime down so the journey will last longer. Last game with a decent grind was Aion. Had a lot of fun with that one.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/18/12 1:49:31 PM#56
I don't miss having to sit for an hour to get my mana back so I could get back in the saddle again, or waiting 20 minutes on a boat so I can get to an xp spot that is available and good, nor do I miss sitting on one spot while some puller pulls the same 5 mobs for 5 - 6 hours, or having to buy a second account so I can heal my warrior to keep downtime at a minimum..
All those timesinks and more I don't bother to mention, to slow levelling down to a crawl. I don't miss those. If a game can stretch out the leveling pace without throwing tons of stupid timesinks at me then I'm with the OP all the way. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/18/12 1:50:34 PM#57
Originally posted by grimal have you tried Vanguard? Not only is a really good MMO with old school styling and modern graphics (I didnt say cutting edge, trolls) but it even has a skill that lets you adjust skil gain. I forget if that skill turns off gain completely or just reduces it. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/18/12 1:50:43 PM#58
Go back a few years and look at WoW when they released Wrath. One thing that became abundantly obvious. With the advent of DeathKnights to WoW, it was proven that all original contnet was deemed obsolete and irrelevent beyond anyhting more than a stepping stone to the current content. Seems like a waste to me. The most ironic part of this is that the only ones who didn't get this fact was Blizzard themselves. They went back and spent a huge amount of resourses redeveloping all that obsolete and irrelevent content. LOL If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/18/12 2:00:31 PM#59
Originally posted by Loktofeit As I play F2P games only now, there has been very little in the way of content developement towards what the P2P games offer. I find this to be a bit unnerving as F2P is essentially the future of MMORPGs. MMORPGs could take a pointer or two from the oldschool RPGs, add some challenges along the way, and force players through certain content to give players incentive to not just blast through the game. Also, most MMORPGs have ways of skipping content by way of powerleveling or other means, which means that players will care even less about the character developing along the way. MMORPGs just don't put enough emphasis on their content and feed into the players' lust for shiny things and level up madness. I played WoW up until WotLK and now play Runes of Magic. |
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9/18/12 2:06:06 PM#60
The problem i see with this is that it wouldn't work well in teh traditional mmorpg setup of today. It would cause insane pvp inbalances, difficulty in pve grouping, tons of wasted previous content, and who knows what else. The thing is, i do agree with the idea of a "hard to reach plane". Final dungeons, quest lines, pvp arenas, anything that would require lots of time and effort to reach. I gives a long term goal. Of course, the majority of the content must be outside of this. Also, using normal levels would go back to the problems i meantioned, so, horizontal progression or something else would fit instead. |
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