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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/18/12 12:22:25 PM#101
Originally posted by Onecrazyguy The part highlighted explains why you think GW2 is a rez fest. YOU don't use strategy you just try to zerg. |
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9/18/12 12:24:44 PM#102
Originally posted by Xzen I don't know how team of 5 people can zerg a dungeon. Or we change meaning of zerg to suit our argument? |
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9/18/12 12:28:15 PM#103
Originally posted by halflife25 They call it rez zerging, everyone who complains about it makes it into that. Basically, as long as one person is on the boss, then the rest can sit in circles and die, then walk back and keep going till they kill the boss. Thats why its a "zerg" because you have a limitless supply of people in a 5 man dungeon since they can constantly walk back after dying. |
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9/18/12 12:36:23 PM#104
Originally posted by Volkon Enjoying your guardian I see. |
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9/18/12 12:45:29 PM#105
People suprise me with there complaining... I dont miss waiting 2 hours for a certain class in a low area... Cause everyone else is a higher level .... Maybe you should go play allods or something or runes of magic... And grind yourself to a certain lvl so you can solo it and you can have that "TRINITY" that you are talking about. Then come back here and talk about how you still miss it.....
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9/18/12 12:48:44 PM#106
First, the DE give the wrong impression imo. If there are many players, they become simple zergfests and people even get rewarded if they fail the event because they are not paying attention. (or can't due to the AOE spam) Then, holy trinity in this case would make it just as boring, Try a dungeon in explorable mode first and then think again. Trinity would turn that into a simple tank and spank game, while having no trinity actually requires your group to work even more together and more importantly respond faster to changing situations. Instead of just a simple taunt/CC the add. So, while I think that zerg DE's in GW2 can be boring and give the wrong impression, holy trinity on the other hand is always a snorefest to me. It works ALWAYS the same. I never thought the classic taunting system was any fun. Rounding up mobs like that just doesn't make sense. And only the most stupid (dps) players can mess this up. |
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TdogSkal
Novice Member
Joined: 5/11/06
Do not fear death, Death will come a knocking anytime it wants. |
9/18/12 4:06:08 PM#107
Originally posted by Yamota I do not play one, my Roommate who has an 80 Elementalist is specced for healing or at least he is normally the one healing everyone in our dungeon runs or world events in the lvl 80 zone.
I will ask him tonight and see if I can post his build tomorrow. Sooner or Later |
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9/18/12 4:11:01 PM#108
No, as i don't enjoy contemplating having to sell my first-born child in order to recruit a healer into my party.
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
9/18/12 5:00:12 PM#109
Originally posted by Zikari I fully agree. Flexibility is nice and fine, but totally individualized jack of all trades are not cooperating. Agree to all you say! Holy Trinity who art in our MMORPGs! Blessed be thy speccs, as in WOW so in all MMOs! Our daily loot grant us, and forgive us our noobness, as we forgive the noobs! And do not lead us to disconnects, But deliver us from mediocrity, For thine is the specialization and the teamwork and the endgame, Until cancellation, Amen! |
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9/18/12 7:42:24 PM#110
Originally posted by dariuszp That is terrible game design but it has nothing to do with trinity itself. There are trinity games where tank/healer can join as a pure damage class (and do well when compared to actual damage classes) or tanking/healing a bit while focusing mainly on damage or tanking while doing damage/ healing while doing damage. Damage classes are damage classes though and it's usually hard for them to do any meaningful tanking or healing but it's easier for them to do CCs, damage and whatnot.
There is nothing you can really do about the tanking and healing class dependency in trinity games and it's a perfectly valid point. |
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9/18/12 9:42:09 PM#111
Originally posted by Loke666 Exactly! I was actually getting frustrated with my proffession around 15-25, until I found my groove/play style,got use to the skills/traits that were availible to me...and once I did...I started to have a lot more fun reacting/switching up skills in the middle of combat to fit the situation. The dungeons on the other hand...idk only ran 3 but it felt like a rez fest...personall exp,not saying there bad or anyting,lol guess I need to play a few more of them >.0 |
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9/18/12 9:52:15 PM#112
There is just not clear cut definition of each job (healer, tank, dps). And some people might say, that's a good thing. But in reallity, there will always be certain classes and certain builds within those classes that are just better than other classes. So you might get away with a ragtag group in most cases, but in the few extreme cases, the trinity is still there, and anything else is just gimp. |
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9/18/12 11:27:47 PM#113
Originally posted by Zikari Ive been waiting for this question for awhile now.People have been pineing for the end of the "Holy Trinity" for sometime.The reality is the "Holy Trinity" makes comlete sense and doesnt need to be removed from any and all future MMO's.That being siad I think GW2s implementation works as designed and I have no problem with it.Of course like you said this is all subjective.
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9/19/12 12:31:10 AM#114
I missed the training wheels on my bike at first when my dad took them off, but I learned to ride my bike without them.
You want to throw away your money developing something stupid, go ahead. |
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9/19/12 6:09:35 AM#115
Originally posted by Muktuk Mesmer. Every profession is capable of highly effective, balanced builds. It's when you try to think of "roles" that problems start. Instead, think of additional tools in your kit (so to speak). You can trait your skills for additional support, control, etc. to round off your character quite nicely. |
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9/19/12 6:52:17 AM#116
Originally posted by Loke666 Yeap. That is the point, or more accurately. It is not even the tank, it is the aggro mechanic. Tank hit mob once, and while be 100% attacked.. just lame. But now here is a experience, where it got a lot more interesting, fun and challenging. It was in DAoC pre Frontiers with the Guard mechanic in pvp. In pvp noone attacks the tank for a good reason. It is... stupid. So cut out the aggro mechanismn, cut out that they attack the tank, better attack the most dangerous player, in other words most dps or most healing power. And change the tank to that Guard in Daoc. What was that Guard? Well, as tank in DAoC you could set guard on any player, and with it, you would have blocked attacks targeting this player, if you were near by him, and looked at the position of the mob, with maybe an 150° range of blocking. And another mechanism was to sacrifice attacking and just block, with that your block rate was highly increased. In pvp with good groups this mechanism was highly used and the healer or caster rather effective protected, and it required a lot more skill. Because you had to change your guard target on the fly and look ahead what your enemy will most probably do. I seriously dont understand why they removed it with Frontiers and replaced it with the much easier, and not half that fun bodyguard mechanismn, or why no other game picked that up, or expanded on that idea in pve, too. I personly did guarding instead of holding aggro just for fun in DaoC at some times. Ok, it was never that effectiv as aggroing the mobs, but a lot more fun. So whats my point? I dont like the extremely simple holy trinity concept, but i dont know either if the way GW2 is doing is the best possibly approach. I guess there are better ways. And next the healer problem. To play a healer is rather boring long term, expecially with aggro management, without it could of course be funnier. But how about other mechanismn? I think GW2 ideas are not that bad, but the most healing abilities in GW2 are rather weak. So give us other more creative ways to heal, but nevertheless make it usefull enough, that your main purpose is indeed healing, or avoiding dmg. As another sidenote. I really enjoyed the Shadowpriest in WoW, and just for fun we run dungeons with two Shadowpriests instead of a holy priest. It was a different playstyle, but a lot more fun. But well.. shadowpriests werent really wanted from the community in WoW.. well the holy priest was just a lot better in healin. But without a holy priest this would a probem at all.
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9/19/12 7:35:33 AM#117
I have been yearning to be liberated from the trinity since I started raiding in TBC (played as a tank). The better I got at my role, the deeper my understanding of the trinity became and the more I realized just how shallow of a mechanic the trinity really is. I got really upset when this trinity (especially threat) nonsense started creeping into single player RPGs. But when GW2 announced it wouldnt have a trinity I was so pleased and when I got to play the game it felt so liberating. So no, I definately do not miss the no teamwork/coordination trinity system. I like being always at risk of getting killed, I like the lack of healers so I wont magically go from near death to full health in a matter of seconds, I like body blocking projectiles to take the hit from a wounded ally saving his life. I like mobs that seem to be a bit smarter than your typical "lets attack the guy with heavy armor and a shield". Not to mention, I like combo skills, I like skills that require coordination to pull of perfectly, I like the increased emphasis on positioning. That said, combat isnt perfect in dungeons and HP bloating is a problem. The mobs seem too dang sturdy and take too many hits from my hammer to kill. |
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9/19/12 8:11:28 AM#118
Originally posted by Zikari Tactics can come from any combitation of players, it's about learning new tactics. I get why the OP likes the trinity. It's the same tactics that he is used to. It's akin to wanting to jump on mushrooms in sonic the hedgehog. It's easy, it's what you know. But a new game should have ne wtactics you have to learn. I, for the love of me, cant figure out why anyone would want to play the same tactics in every game . At this point, you're letting teh game play you and just being admired by the different pretty colors and settings. |
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9/19/12 10:26:20 AM#119
I never like the Holy trinity and so Ive always play games like Domo, where you can combine parts of different class's. Like heavy armor, frog spells(buff/healing) taunt(keep enemy on me, yes a entire line of spells was named that) and then I took the wiz aoe and sorce spring spells(spring good for control pushes,stuns and such) With that, since I was on my wiz as main, I did not have the kinda def as a focus tank did. However I could take a gaint group of enemies and survive. On flyff as long as you had a healer you could fight large groups solo pretty easy as well. I made a healer on another acount and put him on auto cast on me, while i play on my wiz account. This game had a very weak holty trinity in it, since it did not have any real dgn and so no one use the holy trinity, all you ever herd in chat was. looking for healer. Tanks was not in it. In the end I hate the holy trinity, I prefer more freedom. It ther reason I quit WoW so long ago. I love my Mesmer, where I can control(I do this mainly) while putting out dps and doing some support. Only ever had 1 fail team so far, and that was in TA explorable. With all the poi, they was stupid and kept standing in the poi. I only died 1 time. But gruop died over 10 times. On the worm boss, I kept having to fight all of them solo. While team ran back, because they kept standing there in the damn poi. Which Ive been in tons of dgn and a lot of times. So yes I love this new game and as long as you get not fail groups. You can all easy work together and do combo's and look after each other, pretty well. |
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9/19/12 10:43:38 AM#120
To me if you miss the trinity, then this isn't your game. You have a plethora to choose from in that realm. I like the trinity, but I also like different combat model takes.
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