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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » Why GW2 Lacks Longevity

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260 posts found
  halflife25

Apprentice Member

Joined: 9/13/12
Posts: 787

9/18/12 7:35:04 AM#221
Originally posted by bcbully
Originally posted by halflife25

Prime time EU, 9 servers are already on medium population. They were all high for first week. We will see how it goes in a month or so.  

I haven't checked US servers during prime time.

I've been looking at this too. US during prime time lastnight were all heavy none were full. There has been about eight or nine servers full up until the last few days.

 

I think it's too early to use this as an indicator of anything though, because I've "heard" they increased server size. I do think the less populated severs have gotten smaller though, judging by WvW.

All the servers were high after Anet increased server capacity. So i don't think that has anything to do with 9 servers being medium now. 

  User Deleted
9/18/12 7:35:24 AM#222

Well 22 pages of suggestions of what you can do at level 80 says it all really .

The thing is mmos arn't static games they always have new content added to them . I would think you will annual expansion packs and maybe mini-expansions more frequently than that .

Theres always alts to level and always new crafts to level with those alts . PVP offers a huge amount of longterm gameplay as well . In fact in WoW all I do at 85 is PvP .

I think its all a matter of perspective but GW2 seems to offer as good if not better an endgame than pretty much all the mmos on the market today .

And it has no sub . I'm actually looking at the War Z as well because it appears to be another buy to play mmo .

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

9/18/12 7:36:36 AM#223
Originally posted by The_Korrigan
Originally posted by sookster54
I got GW2 for the pvp. We held off a castle for 5 hours back on Sunday in world vs world, it was the most fun I've had since the player faction base raids in SWG back in 2004. Back in City of Heroes, Recluse's Victory was also fun (before the issue 11 pvp patch).

This is what WvW is all about. Only the "PuG" players do zerg. When you play organized, you can do wonders, and have a blast doing so.

as any new game with large scale combat the easiest thing to do if you have no idea what's going on is follow the herd of people.. now don't get me wrong WvW needs zergs how else do you storm a castle without a mass of people? But overall WvW is hardly just zerg vs zerg as many people on these forums claim.. it also isn't just greater population = win everytime.. try playing in a match with two teams with good leaders makes a WORLD of difference in the battle and what goes on.. as time goes more people will take the leader roles and the battles will get better and better

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  ApacHeAM

Novice Member

Joined: 6/15/06
Posts: 15

9/18/12 7:41:34 AM#224

Well my experience with this game lasted 2 days, after those I gave my account and my box to my nephew. Result? After 36 hrs he gave me the game back.

 

Epic fail, back to SWTOR!!!!!! 

  dumpcat

Advanced Member

Joined: 3/06/12
Posts: 213

9/18/12 7:42:14 AM#225
Originally posted by Zuvielify
Originally posted by Zeus.CM

I appretiate your opinion.

I'll add why I think GW2 has enough content to make me busy for at least a year:

- 8 Challenging dungeons with 32 different experiences

- over 1000 dynamic events. Arenanet stated they will be secretly adding new events to all zones

- legendary weapons - they require a lot of effort and those who want to get prestige weapon skins with special effects has lots of work to do

- exploration - tons of secret jumping puzzles

- WvW - lots of fun, two week long matches, epic battles. This feature alone has tons of replayability.

- sPvP - very adicting, almost DotA/League of Legends addicting, I can see myself spending lots of time here.

- Non-linear story. To see all branches of one race story you need to create at least 20 characters of the same race. Multiply that by 5 races and you get tons of replayability

- By the end of this content new expansions will come, each adding 1 year worth of content

1. How long do you think you can grind those same 8 dungeons? I personally would last a month in WoW. In GW2, I don't know because I've heard the dungeons can be a miserable experience.

2. Two things: One: Most of the 1000 you will do while leveling, and most you wont go back to. Two: How many of those 1000 are almost identical? I made it to 45 and I would say about 80% of the DEs I saw were very similar to others.

3. Can't comment on this. I don't know what it entails. I imagine it's dungeon grind, which is typical MMO, so that's fine.

4. Most of the exploring you also do while you level up. Once you're done, you're not going to go back. 

5 and 6 aren't my cup o' tea. People who are playing for this and enjoying it will have a good time in GW2

7. Are you really going to reroll to see all of the branches in the story? If you are, I am impressed at your ability to redo 97% of the game content to see 3%

8. 1 year? questionable, imo. If it's the same as above, then I say 1 Month

 

This is a post about longevity, not about how fun it is to level in GW2. Once you reach the end, and you will reach the end, most people will get bored and leave. Some will come back for the expansions

 

Edit: I'm sorry if I sounded rude in this post. Your post was respectful, and I wish to be the same

One small factor you are getting wrong about this game....you will go back and you do go back. Unlike TOR where there is no reason to go back to the lower level area, in GW2 there is and it drops your level into the range of the area you are in so that it's not pointless to jump in to the DE's while there. Just the exploration aspect will bring you back if you care about that kind of thing, there are a lot of hidden places that you will miss while leveling.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4105

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/18/12 7:43:32 AM#226
Originally posted by sookster54

 


Originally posted by eAzydaman



^ that. I got GW2 for the pvp. We held off a castle for 5 hours back on Sunday in world vs world, it was the most fun I've had since the player faction base raids in SWG back in 2004. Back in City of Heroes, Recluse's Victory was also fun (before the issue 11 pvp patch).

 


If 15 minute shoebox pvp zones is your thing (with long queue times in between), so be it. I got sick of that crap in WoW and TOR.

I find it interesting how players will make a sweeping, generalized and negative statement against another game typically loaded with Hyperbole, then turn around and give us an example of something they did in the game they like as if its just the way thnigs are, always and forever.

For every example of fun you have in GW2 PVP others can list many more where it was a steamrolling zergfest of a lynch mob. And for every example of PVP in a "shoebox" you state, there are many more who will tell you an example of an epic battle they had in Wintergergrasp or Conquest.

If all these one off examples of epic-ness were the rule and not the exception, I doubt we'd be seeing so much backlash against these games right after they launched and failed to deliver on the over rated hype they enjoyed during development.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  dariuszp

Novice Member

Joined: 1/19/12
Posts: 187

9/18/12 7:46:05 AM#227
Originally posted by SuperXero89

Purely my opinion of course, but after playing GW2 and enjoying it to a degree, I don't see the game having very much longevity.  Want to find out why?  Click below:

(warning:  pretty long)

http://www.youtube.com/watch?v=AfIVT8vO8Ds&list=UUDxQGrgLy5mfqbyqfu5gCMQ&index=0&feature=plcp

Tell you what, skip all side content, just level up our toon to lvl 80 and complain that game have no longevity or something. 

I bought GW2 first day pre-order was available. I was in headstart. I played the game as warrior and I knew what I'm doing since I was in beta weekends. 

When I want to "advance" I'm doing my story, hearts and stuff. When I'm bored with that I'm going to town and I'm doing some crafting using money I got from traveling and mats I found on the map. When I have new equipment and I'm bored with crafting I'm going to reveal yet another area, find some vistas, point of interests and stuff. When I'm bored with that I join PVP.

When I'm bored with that I ask on guild chat and we are going on dungeon hunting. 

When I'm traveling I'm always trying to find some nice places, jumping puzzles etc. Sometimes in far side of the cave or something you can find narrow path with nice place at the end and treasure box.

BTW: I still have world vs world and I can always go back to crafting or something. And there is also lot of dynamic events around :) Hundreds of them!

 

There is plenty stuff to do and I enjoy it all. This is what I like in this game. It's rewarding no mater what to do. As example, exploration in TOR or RIFT was useless. Waste of time. Nothing interesting. This is one of few games where I enjoy just wandering around and looking into every corner. 

Longevity ? I have 2x lvl 30 toons and I'm playing from very first day. I think that after a year or something I will be able to say "I'm finished".  Expansion will be coming then probably AND ANet promised that they have team that will provide new content on monthly basis (new equipment, events and stuff).

 

Doing speed run in game like this is just like forcing early ejaculation :P You just don't do that. Enjoy.

  User Deleted
9/18/12 7:48:33 AM#228
Originally posted by Aerowyn

longevity really is all individual based.. i can't say one game will last longer for me or you or anyone.. it really depends on if you value what is there or not. For me I enjoy the content enough and want to actually strive to get legendary weapons, map completetion, best looking pvp gear, dungeon gear... others may not have this drive at all. I have no drive to do raids or do another gear power treadmill.. it's all personal preference and no one is right or wrong.. I will say I find GW2 offers more options of things to do than most other MMOs especially for a newly released game.

Funny how the GW2 grind is "striving for something", whereas the WoW grind is a "treadmill". Your point is fine, but your wording is, mildly put, offensive.

  User Deleted
9/18/12 7:54:26 AM#229
Originally posted by TalulaRose
Originally posted by MMOwanderer
Originally posted by KingPinoy

I am currently a lvl 80 ranger, I enjoy the game, but at times I grind dungeons just for money and gear.(tokens) It does burn out quickly, but thank god its not a sub game. Sub games i always feel like i have to get my moneys worth. I see how some are burnt out, its just about what kind of player you are.

This part makes me *sigh*.

I seems people have this compulsion in sub games to "get their money's worth" in a weird way. Some are willing to give up 10 bucks for a character slot, which is IMO a rip off, but if one doesn't play the game for hours upon hours they feel like they're wasting money on their sub.

It seems like mmorpgs lonegevity isn't even judged by game mechanics and quality anymore, but about how free or not it is. Makes me wonder what would happen if GW2 had a aubscription fee.

Makes me wonder what would happen if GW2 had a aubscription fee.

 

Most of the people posting and playing wouldn't pay and GW2 wouldn't be the best thing since sliced bread they claim it t be.

No sub is one of the main reasons why people are playing. Just look at the thread that asked how many people spent money in the shop. 70% of the people who responded haven't. Have to wonder if the game is as good as some say if the majority of people playing don't want to spend money to support it.

I would play and enjoy GW2 even if there was the usual $15/month subscription. I actually already bougth for 30 Euros worth of gems - the same I would have paid for one month for my two WoW accounts. Unlike some, I don't mind paying for a leisure activity I enjoy, and I don't expect everything on the Internet to be free either.

 

Originally posted by ApacHeAM

Well my experience with this game lasted 2 days, after those I gave my account and my box to my nephew. Result? After 36 hrs he gave me the game back.

 

Epic fail, back to SWTOR!!!!!! 

Thank you. At least you made me laugh :)

 

Originally posted by nsignific

Funny how the GW2 grind is "striving for something", whereas the WoW grind is a "treadmill". Your point is fine, but your wording is, mildly put, offensive.

The difference is obvious... in GW2, you are not a "gimp" until to finished the "grind". You don't need to be canon fodder for weeks if not months before being able to compete. And that, for many, changes everything. It's the difference between being forced in the grind and something you do at your own pace because it's not mandatory.

  dumpcat

Advanced Member

Joined: 3/06/12
Posts: 213

9/18/12 7:54:39 AM#230
Originally posted by GeezerGamer
Originally posted by sookster54

 


Originally posted by eAzydaman



^ that. I got GW2 for the pvp. We held off a castle for 5 hours back on Sunday in world vs world, it was the most fun I've had since the player faction base raids in SWG back in 2004. Back in City of Heroes, Recluse's Victory was also fun (before the issue 11 pvp patch).

 


If 15 minute shoebox pvp zones is your thing (with long queue times in between), so be it. I got sick of that crap in WoW and TOR.

I find it interesting how players will make a sweeping, generalized and negative statement against another game typically loaded with Hyperbole, then turn around and give us an example of something they did in the game they like as if its just the way thnigs are, always and forever.

For every example of fun you have in GW2 PVP others can list many more where it was a steamrolling zergfest of a lynch mob. And for every example of PVP in a "shoebox" you state, there are many more who will tell you an example of an epic battle they had in Wintergergrasp or Conquest.

If all these one off examples of epic-ness were the rule and not the exception, I doubt we'd be seeing so much backlash against these games right after they launched and failed to deliver on the over rated hype they enjoyed during development.

The "steamrolling zergfest of a lynch mob" is not the game's fault it is the playerbase.  Defending/taking down player bases in SWG was some of the best MMO PvP I have ever participated in. While my memories are of the epic battles full of strategy...most of the time it was zerging or fending off the zerg. GW2 WvW is the same... and it's fun as hell imho. BTW I agree with you about Wintergrasp, it was a smaller version of this and had it's excting moments. Too bad it was not on a larger scale.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

9/18/12 7:54:41 AM#231
Originally posted by GeezerGamer

If 15 minute shoebox pvp zones is your thing (with long queue times in between), so be it. I got sick of that crap in WoW and TOR.

I find it interesting how players will make a sweeping, generalized and negative statement against another game typically loaded with Hyperbole, then turn around and give us an example of something they did in the game they like as if its just the way thnigs are, always and forever.

For every example of fun you have in GW2 PVP others can list many more where it was a steamrolling zergfest of a lynch mob. And for every example of PVP in a "shoebox" you state, there are many more who will tell you an example of an epic battle they had in Wintergergrasp or Conquest.

If all these one off examples of epic-ness were the rule and not the exception, I doubt we'd be seeing so much backlash against these games right after they launched and failed to deliver on the over rated hype they enjoyed during development.

i agree epic pvp battles are to be had in many games

 

but WOW Wintergrap keep and Tol Barad dont last longer than 30 minutes

TOR, i have no clue on duration of matches

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6479

9/18/12 7:56:36 AM#232

Another thing. Lore and story are important to longevity. They are not the be all end all, ask bioware, but it's important to give players a sense of being a part of the world and what's happened and happening to it. It gives meaning to your actions.

 

If RIFT had better lore/story delivery, I'd probably still be playing. I played for 10 months. Up until now I felt RIFT had the worst story/lore delivery. GW2 now takes the cake, it's a bismal. I shouldn't have to look under a rock to find it. Level 55 with 200+ hours played, and no clue what's going on. Sure tell me I'm playing wrong, but I know I'm not the only one. I like that type stuff, it's nothing something that I gloss over when I come across. All I'm finding are a bunch of random plays telling me why I should escort or defend this camp.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4105

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/18/12 8:02:19 AM#233
Originally posted by dumpcat
Originally posted by GeezerGamer
Originally posted by sookster54

 


Originally posted by eAzydaman



^ that. I got GW2 for the pvp. We held off a castle for 5 hours back on Sunday in world vs world, it was the most fun I've had since the player faction base raids in SWG back in 2004. Back in City of Heroes, Recluse's Victory was also fun (before the issue 11 pvp patch).

 


If 15 minute shoebox pvp zones is your thing (with long queue times in between), so be it. I got sick of that crap in WoW and TOR.

I find it interesting how players will make a sweeping, generalized and negative statement against another game typically loaded with Hyperbole, then turn around and give us an example of something they did in the game they like as if its just the way thnigs are, always and forever.

For every example of fun you have in GW2 PVP others can list many more where it was a steamrolling zergfest of a lynch mob. And for every example of PVP in a "shoebox" you state, there are many more who will tell you an example of an epic battle they had in Wintergergrasp or Conquest.

If all these one off examples of epic-ness were the rule and not the exception, I doubt we'd be seeing so much backlash against these games right after they launched and failed to deliver on the over rated hype they enjoyed during development.

The "steamrolling zergfest of a lynch mob" is not the game's fault it is the playerbase.  Defending/taking down player bases in SWG was some of the best MMO PvP I have ever participated in. While my memories are of the epic battles full of strategy...most of the time it was zerging or fending off the zerg. GW2 WvW is the same... and it's fun as hell imho. BTW I agree with you about Wintergrasp, it was a smaller version of this and had it's excting moments. Too bad it was not on a larger scale.

You missed my point.  I was trying to say that it's easy to bash one game with generalizing hyperbole while ignoring anything positive to be said about it, then exaggerate some claim about another game with an example of "There was this one time..." as if it's always like that, to support the claim when in reality, both and/or neither actually deserve the descriptions they got by the poster.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6479

9/18/12 8:02:36 AM#234
Originally posted by nsignific
Originally posted by Aerowyn

longevity really is all individual based.. i can't say one game will last longer for me or you or anyone.. it really depends on if you value what is there or not. For me I enjoy the content enough and want to actually strive to get legendary weapons, map completetion, best looking pvp gear, dungeon gear... others may not have this drive at all. I have no drive to do raids or do another gear power treadmill.. it's all personal preference and no one is right or wrong.. I will say I find GW2 offers more options of things to do than most other MMOs especially for a newly released game.

Funny how the GW2 grind is "striving for something", whereas the WoW grind is a "treadmill". Your point is fine, but your wording is, mildly put, offensive.

It's like they are trying or coining terms and throwing out  buzz words to discredit the entire industry and all that came before.

 

We'll see how this stratagy ends up working out. 2 million sold so far which is good, but that means there are about 13 million active mmorpgrs out there playing something else that these broad, simplified, general terms may offend.

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

9/18/12 8:05:23 AM#235
Originally posted by Zeus.CM

I appretiate your opinion.

I'll add why I think GW2 has enough content to make me busy for at least a year:

- 8 Challenging dungeons with 32 different experiences

at least not innovative

- over 1000 dynamic events. Arenanet stated they will be secretly adding new events to all zones

boring after lets say 50-100

- legendary weapons - they require a lot of effort and those who want to get prestige weapon skins with special effects has lots of work to do

too much grind for nothing

- exploration - tons of secret jumping puzzles

wow! jumping puzzles! what a kind of content...

- WvW - lots of fun, two week long matches, epic battles. This feature alone has tons of replayability.

repeatable zerg. nothing epic. just pure zerg

- sPvP - very adicting, almost DotA/League of Legends addicting, I can see myself spending lots of time here.

almost as dota / lol? you must be kidding

- Non-linear story. To see all branches of one race story you need to create at least 20 characters of the same race. Multiply that by 5 races and you get tons of replayability

non linear. 20 chars. tons of replayability. sure...

- By the end of this content new expansions will come, each adding 1 year worth of content

if you can play this kind of game/content for 1 year, then man, you are not an mmo player. you are a HERO!

 

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4105

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/18/12 8:08:06 AM#236
Originally posted by bcbully
Originally posted by nsignific
Originally posted by Aerowyn

longevity really is all individual based.. i can't say one game will last longer for me or you or anyone.. it really depends on if you value what is there or not. For me I enjoy the content enough and want to actually strive to get legendary weapons, map completetion, best looking pvp gear, dungeon gear... others may not have this drive at all. I have no drive to do raids or do another gear power treadmill.. it's all personal preference and no one is right or wrong.. I will say I find GW2 offers more options of things to do than most other MMOs especially for a newly released game.

Funny how the GW2 grind is "striving for something", whereas the WoW grind is a "treadmill". Your point is fine, but your wording is, mildly put, offensive.

It's like they are trying or coined terms and throughout buzz words to discredit the entire industry and all that came before.

 

We'll see how this stratagy ends up working out. 2 million sold so far which is good, but that means there are about 13 million active mmorpgrs out there playing something else that these broad, simplified, general terms may offend.

Some of the best examples of this type of discrediting  "all that come before" is when they go off on the "carrot on a stick" and how people like the gear treadmil talking about Raiding. Then they add something like "Because they want to stomp other players" as if that's their motivation. And those statements only bare their own ignorance anyway since noone stomps other players in Raid gear anyway.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  Nadia

Elite Member

Joined: 7/26/03
Posts: 10803

9/18/12 8:08:29 AM#237
Originally posted by bcbully

Another thing. Lore and story are important to longevity. They are not the be all end all, ask bioware, but it's important to give players a sense of being a part of the world and what's happened and happening to it. It gives meaning to your actions.

If RIFT had better lore/story delivery, I'd probably still be playing. I played for 10 months. Up until now I felt RIFT had the worst story/lore delivery. GW2 now takes the cake, it's a bismal. I shouldn't have to look under a rock to find it. Level 55 with 200+ hours played, and no clue what's going on. Sure tell me I'm playing wrong, but I know I'm not the only one. I like that type stuff, it's nothing something that I gloss over when I come across. All I'm finding are a bunch of random plays telling me why I should escort or defend this camp.

i agree GW2 world lore lacks when compared to GW1

ive seen lore, especially in the charr zones, because you'll find landmarks w writing related to GW1 lore

 

if you dont do your personal story, you'll miss the ongoing lore

your level 28 story quest should have sent you to Lions Arch where primary pieces of the GW2 story are revealed indirectly through kids playing a game

 

Guild Wars 2: Destiny's Edge - Children's version

http://www.youtube.com/watch?v=fmcOMKCbB2g&feature=relmfu

 

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4105

Remember the blisters you'd get in the palm of your hand from the corner of that joystick?

9/18/12 8:10:06 AM#238
Originally posted by Nadia
Originally posted by bcbully

Another thing. Lore and story are important to longevity. They are not the be all end all, ask bioware, but it's important to give players a sense of being a part of the world and what's happened and happening to it. It gives meaning to your actions.

If RIFT had better lore/story delivery, I'd probably still be playing. I played for 10 months. Up until now I felt RIFT had the worst story/lore delivery. GW2 now takes the cake, it's a bismal. I shouldn't have to look under a rock to find it. Level 55 with 200+ hours played, and no clue what's going on. Sure tell me I'm playing wrong, but I know I'm not the only one. I like that type stuff, it's nothing something that I gloss over when I come across. All I'm finding are a bunch of random plays telling me why I should escort or defend this camp.

i agree GW2 world lore lacks when compared to GW1

ive seen lore, especially in the charr zones, because you'll find landmarks w writing related to GW1 lore

 

if you dont do your personal story, you'll miss the ongoing lore

your level 28 story quest should have sent you to Lions Arch where primary pieces of the GW2 story are revealed indirectly through kids playing a game

 

Guild Wars 2: Destiny's Edge - Children's version

http://www.youtube.com/watch?v=fmcOMKCbB2g&feature=relmfu

 

Now, if only the personal story didn't contradict the rest of the GW2 experinence.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6479

9/18/12 8:22:03 AM#239
Originally posted by Nadia
Originally posted by bcbully

Another thing. Lore and story are important to longevity. They are not the be all end all, ask bioware, but it's important to give players a sense of being a part of the world and what's happened and happening to it. It gives meaning to your actions.

If RIFT had better lore/story delivery, I'd probably still be playing. I played for 10 months. Up until now I felt RIFT had the worst story/lore delivery. GW2 now takes the cake, it's a bismal. I shouldn't have to look under a rock to find it. Level 55 with 200+ hours played, and no clue what's going on. Sure tell me I'm playing wrong, but I know I'm not the only one. I like that type stuff, it's nothing something that I gloss over when I come across. All I'm finding are a bunch of random plays telling me why I should escort or defend this camp.

i agree GW2 world lore lacks when compared to GW1

ive seen lore, especially in the charr zones, because you'll find landmarks w writing related to GW1 lore

 

if you dont do your personal story, you'll miss the ongoing lore

your level 28 story quest should have sent you to Lions Arch where primary pieces of the GW2 story are revealed indirectly through kids playing a game

 

Guild Wars 2: Destiny's Edge - Children's version

http://www.youtube.com/watch?v=fmcOMKCbB2g&feature=relmfu

 

Thank you. I will do some more of the story. Maybe the lore is better ;) 

 

ot - Nord personal story =  The Great Hunt? All I could think about was doing the swtor  bounty hunter storyline "The Great Hunt." uhg. I rolled human instead lol.

 

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

9/18/12 8:22:46 AM#240

To GezerGamer - the personal doesn't contradict the lore. To me it actually enhances the lore, since it places the personal history of your character in the Tyrian lore. Yes the character acting could be better.

 

Do you understand all of the Tyrian Lore - or just GW1? There were 3 books that explain the lore AFTER GW1. To totally understand it all - one needs to read them also.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
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