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Guild Wars 2

Guild Wars 2 

PvP  » How is your server in WvWvW?

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59 posts found

Novice Member

Joined: 8/20/07
Posts: 423

9/13/12 10:19:05 AM#41
Originally posted by KaWafflez
I play on Sea of Sorrows. We usually win due to the timezone difference (SoS being the unofficial Oceanic world) so when America sleeps, we take the keeps.


Being ranked 7 / 24 is not bad at all.  How are your Q times during Oceanic prime?  


Novice Member

Joined: 5/01/06
Posts: 2642

A sword is never a killer, it is a tool in the killer's hands.
- Seneca

9/13/12 10:23:38 AM#42
Well the problem is all the PvPers decided to go to servers that were doing better in PvP instead of organising on the server they were on. Now the best performing WvW servers have WvW ques and do well because they have 100% population in WvW and all the other servers have no ques and low population in WvW.

Apprentice Member

Joined: 3/07/11
Posts: 7

9/13/12 10:27:34 AM#43
Originally posted by maddbomber83
Originally posted by KaWafflez
I play on Sea of Sorrows. We usually win due to the timezone difference (SoS being the unofficial Oceanic world) so when America sleeps, we take the keeps.


Being ranked 7 / 24 is not bad at all.  How are your Q times during Oceanic prime?  

To be honest, I'm not too sure. I get into WvW just after lunch and play to 5-6pm before I have to work. If I had to guess, it would be anywhere from 10 - 40 minutes but I could be wrong.


Novice Member

Joined: 3/18/07
Posts: 1547

Ahh yes, "Hypers." The people who praise and hate every MMORPG... We've dismissed that claim.

9/13/12 10:30:58 AM#44

Originally posted by maddbomber83

Originally posted by KaWafflez I play on Sea of Sorrows. We usually win due to the timezone difference (SoS being the unofficial Oceanic world) so when America sleeps, we take the keeps.

Being ranked 7 / 24 is not bad at all.  How are your Q times during Oceanic prime?  

About 5-30 minutes during "Oceanic" prime time. Instant during US prime time.


Apprentice Member

Joined: 7/25/12
Posts: 139

OP  9/13/12 7:02:15 PM#45
Originally posted by Xzen
Well the problem is all the PvPers decided to go to servers that were doing better in PvP instead of organising on the server they were on. Now the best performing WvW servers have WvW ques and do well because they have 100% population in WvW and all the other servers have no ques and low population in WvW.

Let me put my surprise face on. 8-O

I been resisting to do the same, I figure after a while the low end servers will get buffs and XP multiplers that will make it all worth wild.

The world we know is going away
Look up Agenda 21 as well.


Novice Member

Joined: 11/30/11
Posts: 411 we care

9/13/12 9:21:11 PM#46

The server where my guild is at is doing fine 2nd place is ok, but we want 1st place lets see how things will be when school/university starts and if 1week to 2week matchs make a difference.


Novice Member

Joined: 2/02/07
Posts: 68

9/15/12 9:57:15 AM#47
ive played against dark haven a lot, Im on tarnished coast and we are pretty organized for the most part. did you try transferring?

Apprentice Member

Joined: 1/21/06
Posts: 287

9/18/12 4:57:17 AM#48
I play on Kodash (EU) and thanks to a lot of people with experience in DaoC and Warhammer we're usually doing very well when people are actually on. We don't muster a Night Express though, so matchups against certain servers are a guaranteed loss pretty much. Yes, I'm looking at you, Riverside and Vizunah Square.


Joined: 1/12/07
Posts: 5610

9/18/12 5:09:02 AM#49
Originally posted by Master10K
Gunnar's Hold (EU) and we seem to do well when we're not against certain French of German severs. Or Desolation. That particular server is a nightmare to go up against. The good thing about my server is that the WvW queues seem to pop fairly quickly. Haven't sat in a WvW queue for more than 10 mins.

It seems that you always have people playing even after 3am in the morning, which means when I get back from work everything is pretty much capped. Caldara (EU) here btw. I think the server used to be stronger, but people seem to jump ship and move to the next FOTM server since transfers are still free and instant. It still a fun server to play and queues are only really horrible (over 30mins) during the weekends.


Server reset is every week now btw, which gives even more incentive to certain people to server hop in the slightest sign of trouble.


Originally posted by SBE1
I'm waiting for WvW ques to go away before I buy the game.  I can't believe there is a que in the first place.

There is a queue because each of the four battlegrounds can hold "only" 500 people from all three servers, which ammounts to 666 people per server (roughly).

  User Deleted
9/18/12 5:16:47 AM#50
Originally posted by Jakdstripper

i'm in Blackgate and we used to dominate....until about week and half ago when it seems EVERY single server got nothing but level 80s all of a sudden....


Sea of Sorrows. Same situation here.



  User Deleted
9/18/12 5:31:15 AM#51

Desolation (EU).


We are okay in WvWvW, seem to struggle against one or two other servers.


Novice Member

Joined: 2/02/07
Posts: 68

9/19/12 4:45:07 PM#52
Eredan Terrace, med pop server and absolutly the best in wvw hands down. every time we play a server we destroy them by at least 100k. right now we own everything except 2 supply camps. we dont have zergs we have dedicated guilds and players that remain organized and wipe zergs like its easy.

Novice Member

Joined: 8/20/07
Posts: 423

9/19/12 10:28:10 PM#53
Originally posted by EverKing87
Eredan Terrace, med pop server and absolutly the best in wvw hands down. every time we play a server we destroy them by at least 100k. right now we own everything except 2 supply camps. we dont have zergs we have dedicated guilds and players that remain organized and wipe zergs like its easy.

Ummm, no?

Oh, I see what it is.  As the 4th rank server, you spend 1 rotation facing HoD and SBI, getting wiped clean by both and pop down into the 2nd bracket where you fight lower level servers IoJ and SoS, winning there, only to return to the top tier and get your face wiped again.


The below numbers were updated after the last round of 1 week matches.


Current top tier matchup is HoD (200) v SBI (140) v JQQ (125)


North American World Rankings
2141.559 Henge of Denravi
2033.824 Stormbluff Isle
1976.901 Jade Quarry
1923.441 Eredon Terrace
1717.738 Isle of Janthir
1712.107 Sea of Sorrows
1696.698 Crystal Desert
1643.959 Gate of Madness
1635.193 Blackgate
1626.448 Dragonbrand
1577.574 Tarnished Coast
1520.354 Maguuma
1510.545 Fort Aspenwood
1464.862 Sorrow’s Furnace
1434.666 Sanctum of Rall
1414.552 Darkhaven
1411.704 Yak’s Bend
1399.474 Anvil Rock
1380.043 Ehmry Bay
1104.276 Borlis Pass
1080.276 Ferguson’s Crossing
1074.472 Northern Shiverpeaks
833.028 Devona’s Rest
634.207 Kaineng

European World Rankings
2037.296 Vizunah Square
1881.94 Far Shiverpeaks
1838.906 Desolation
1800.944 Riverside
1727.343 Augury Rock
1705.124 Kodash
1642.647 Aurora Glade
1632.012 Elona Reach
1627.067 Baruch Bay
1622.726 Gunnar’s Hold
1620.589 Blacktide
1617.972 Gandara
1585.774 Fort Ranik
1561.783 Seafarer’s Rest
1557.867 Abaddon’s Mouth
1533.264 Arborstone
1464.892 Jade Sea
1457.005 Underworld
1447.458 Ring of Fire
1323.728 Vabbi
1246.877 Piken Square
1240.344 Whiteside Ridge
1215.886 Drakkar Lake
1104.77 Ruins of Surmia
1099.258 Miller’s Sound
988.402 Dzagonur
926.735 Fissure of Woe


Apprentice Member

Joined: 12/27/07
Posts: 589

9/19/12 10:32:27 PM#54
Originally posted by Jakdstripper

i'm in Blackgate and we used to dominate....until about week and half ago when it seems EVERY single server got nothing but level 80s all of a sudden....


lol yeah, I am Blackgate as well, we aren't doing too bad though!

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".


Novice Member

Joined: 8/20/07
Posts: 423

9/19/12 10:37:14 PM#55

We need to bring in our EU top server into the mix, top two NA servers and the EU server would be a great matchup.



Right now the NA scene is bleak...  The top match with HoD is actually the most competitive.  Seems the other 7 matchups are just washouts.


The HoD matchup, if you add the bottom two scores it beats the top score, this is at least competitive and fun.  In this case, 3 realms work because if they all happen to go against the top server then the top server loses ground.


All other NA match ups, the top server has more points than the other two combined.  This is not competitive and must suck to be on one of those 3 servers.



Fort Aspenwood: 241k
Sanctum of Rall: 85k
Sorrow’s Furnace: 84k

Henge of Denravi: 171k
Stormbluff Isle: 127k
Jade Quarry: 109k

Northern Shiverpeaks: 340k
Devona’s Rest: 49k
Kaineng: 27k

Dragonbrand: 229k
Maguuma: 92k
Tarnished Coast: 87k

Ehmry Bay: 341k
Ferguson’s Crossing: 41k
Borlis Pass: 40k

Yak’s Bend: 285k
Darkhaven: 66k
Anvil Rock: 60k

Eradon Terrace: 298k
Isle of Janthir: 62k
Sea of Sorrows: 52k

Crystal Desert: 217k
Blackgate: 111k
Gate of Madness: 82k


Novice Member

Joined: 4/11/12
Posts: 43

9/19/12 10:43:46 PM#56

not doing to well


seems the same on every server



1 in a giant lead


everyone else losing bigtime with no chance to come back


really want to see if anyone can make a come back but it doesnt seems likely maybe next week.



Joined: 1/12/07
Posts: 5610

9/20/12 1:27:56 AM#57

The reason is very easy and has to do with human nature. The first will get migrates from both the second and the third. At the moment there is no downside to server hopping, besides the queues. The end result is:

  • First server will always has people, at pretty much any time of the day. Server 2 will lose much and Server 3 will lose everything every night, making the gap more prominent.
  • The last server will bleed people to the point that they'll either have no more than one attack force or a presense only in certain battlegrounds, not all.
  • The mid server will go after the weakest in most occassions. The path of least resistance leads to people going after the easiest rather than the most challenging target. It's not uncommon for the 1st and 2nd server to combine forces to wipe the 3rd, instead of having the 2nd and 3rd coordinating vs the 1st.
  • End result is that 3rd server is so decimated that they either have enough people to attempt to recapture anything near their spawn point, or even worse, have enough people just to harash supply camps, but no way to take a keep. At that point even more people decide to migrate to another server, if they want to WvW.
I don't see how Anet expects people to migrate to lower population servers really. WvW is not fun if your side doesn't have an able amount of bodies to do anything and getting spawncamped is a server killer.

Novice Member

Joined: 8/20/07
Posts: 423

9/20/12 11:36:11 AM#58
Originally posted by Xasapis

The reason is very easy and has to do with human nature. The first will get migrates from both the second and the third. At the moment there is no downside to server hopping, besides the queues. The end result is:


While I agree with what you are saying, that's not what is happening on the top 3 or 4 ranked servers.  These servers already have large populations (and even on HoD I'm starting to get Q time).


I've always thought they needed to keep 1 important fact open, you can ALWAYS play WvWvW.


A second fact, only people from your server can play for your team, thus server scores are pride.


Combine both those into an imaginary overflow server.  When you can't Q for your WvWvW maps, you can instead opt to go to an overflow server and fight there.  This overflow server wouldn't have a name, and wouldn't be someone eles's server; and you would still be in the Q for your server.

Second, a tweak of the outmanned buff.  Have it ramp up the stats based on how outmanned you are, and make them significant enough to cause an impact.  I have no issue with needing 20 people to take down 1 player in the middle of the night.



Joined: 7/26/03
Posts: 11863

10/05/12 11:23:07 PM#59

posted a few hours ago

Here are the world rankings as of the end of the 9/29 00:00 UTC to 10/6 00:00 UTC matchup.

Here are the results as raw text for those of you using them on websites, etc.:

Name Rank Delta Rating Delta Deviation Volatility
Henge of Denravi 1 0 2139.487 -3.537 196.388 0.969
Jade Quarry 2 1 2085.029 41.021 197.145 0.971
Eredon Terrace 3 1 2027.236 39.637 205.82 0.973
Stormbluff Isle 4 -2 2011.719 -35.714 194.363 0.969
Isle of Janthir 5 0 1786.07 7.875 197.26 0.97
Blackgate 6 2 1743.089 49.651 192.673 0.971
Crystal Desert 7 -1 1690.733 -45.73 199.915 0.973
Dragonbrand 8 -1 1687.043 -40.129 195.482 0.971
Tarnished Coast 9 2 1666.646 96.312 191.598 0.974
Sea of Sorrows 10 0 1595.67 0.101 191.894 0.968
Maguuma 11 3 1587.102 139.361 192.691 0.979
Fort Aspenwood 12 -3 1586.597 -11.611 194.594 0.969
Yak’s Bend 13 0 1457.452 -71.957 193.38 0.974
Sanctum of Rall 14 3 1449.646 78.437 190.841 0.971
Northern Shiverpeaks 15 4 1440.231 105.522 207.212 0.986
Gate of Madness 16 -4 1436.989 -96.345 191.637 0.973
Ehmry Bay 17 -2 1363.606 -69.045 193.984 0.972
Sorrow’s Furnace 18 -2 1340.206 -48.253 190.801 0.969
Darkhaven 19 -1 1336.879 -30.3 191.127 0.969
Anvil Rock 20 0 1129.947 -39.867 201.759 0.978
Ferguson’s Crossing 21 1 1085.325 63.302 223.228 0.978
Borlis Pass 22 -1 1061.163 -64.62 208.581 0.977
Devona’s Rest 23 0 654.809 -68.877 211.564 0.976
Kaineng 24 0 631.153 15.263 221.084 0.976

Name Rank Delta Rating Delta Deviation Volatility
Vizunah Square FR 1 0 2072.236 14.06 204.729 0.972
Far Shiverpeaks 2 0 1884.769 -1.941 197.626 0.969
Riverside DE 3 0 1854.658 -11.918 198.315 0.969
Arborstone FR 4 2 1847.79 144.93 192.929 0.981
Elona Reach DE 5 2 1794.193 98.412 190.852 0.973
Augury Rock FR 6 -1 1690.918 -32.422 192.184 0.968
Desolation 7 -3 1688.912 -115.888 194.941 0.976
Seafarer’s Rest 8 2 1677.895 47.171 190.441 0.969
Kodash DE 9 -1 1646.664 -27.389 190.599 0.967
Aurora Glade 10 3 1641.794 78.984 190.601 0.971
Blacktide 11 0 1631.726 5.739 190.221 0.966
Gunnar’s Hold 12 -3 1590.644 -71.523 191.311 0.97
Gandara 13 3 1557.526 12.234 193.869 0.968
Baruch Bay SP 14 -2 1554.792 -53.024 190.558 0.968
Fort Ranik FR 15 -1 1536.396 -14.812 190.589 0.967
Jade Sea FR 16 -1 1484.671 -64.86 191.326 0.975
Ring of Fire 17 3 1455.14 102.203 192.382 0.974
Underworld 18 -1 1429.923 -16.101 192.559 0.969
Abaddon’s Mouth DE 19 -1 1418.271 4.247 193.775 0.97
Piken Square 20 1 1322.07 19.127 192.494 0.968
Miller’s Sound DE 21 2 1299.155 92.668 192.961 0.974
Vabbi 22 -3 1236.665 -121.163 192.382 0.977
Drakkar Lake DE 23 2 1222.095 88.186 207.59 0.976
Whiteside Ridge 24 -2 1179.482 -75.948 193.669 0.972
Dzagonur DE 25 -1 1129.986 -17.423 194.712 0.976
Ruins of Surmia 26 0 885.46 -30.012 200.423 0.975
Fissure of Woe 27 0 766.273 -54.658 205.182 0.974

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