| 25 posts found | |
|---|---|
|
To my surprise I found a Secret World subscriber the other day when I met an old friend. We swapped notes and it turned out he had experimented with the game and bought the lifetime subscription because it was priced lower than the normal period that he plays an MMO for. He liked the Chuthlu Mythos elements to the first part of the game and he was surpised by the usual stuff, such as the Assault Rifle of Healing strangeness. He did claim that the tutorial healing skill did exist with the game, outside of the tutorial (he thought that Dragon faction had special access to it) so he has clearly not got the breadth of the game yet. |
|
|
9/15/12 6:02:38 AM#2
And the point of this thread is? Sarcasm? I bought LTS too after playing TSW for 2 weeks and still enjoy it very much.
|
|
|
9/15/12 6:04:50 AM#3
Glad to see you got out of the house
|
|
|
I just thought people would like some good news.
|
|
|
9/15/12 6:47:20 AM#5
Originally posted by OldTimeGamer And you presented it with so much sincerity and no saracasm at all. :) |
|
Originally posted by sumdumguy1 Hey, that was sincere! If I can bump into an old friend, and he tells me, without any prompting, that he is playing The Secret World then it shows that there are some takers and it is not all doom and gloom - possible corruption and slipping share prices. Personally I have played this game myself (the last Beta weekend and a second, invited weekend where I had to start again from scratch) and I wasn't sold but it looks like he was. As you can see I genuinely wasn't very impressed. However I thought I'd return to share the news - maybe a late surge of subscriptions, due to word of mouth reaching the correct people, is on the cards. Nil desperandum and all that.
|
|
|
9/15/12 7:09:53 AM#7
OTG, don't defend yourself. This forum is full of miserable people who want nothing more than to make other miserable too.
|
|
|
9/15/12 9:44:11 AM#8
Everyone I talk to that are playing the secret world are clueless to why not more people are playing the game. There is alot of people that love this game, and I see a bright future when enough people learn the truth.
When the GW2 hype has settled down, MOP has got its 1 month upswing, people will look for a game that can offer a solid experience over a longer periode of time. TSW is just this game. |
|
|
9/15/12 5:10:58 PM#9
Originally posted by Chtuga As much as I love the Secret World, people are not clueless why people are not playing the game. First, its a modern day setting, something that turns a lot of people off instantly. Secondly it does require a lot of attention to detail to be able to do certain things, including even the entry quest to Illumanti for example (Have a buddy who got lost following it in beta and said dude, I love games but ain't got time for any quest like this, games were relaxation to him and after working his 60 a week last thing he wanted to do was get irritated doing some other quest. Give me a waypoint and go tell me to kill.) Next up, lack of content. This game has about zero content. It has nothing but combat to do other than find some lore locations. No collectibles, nothing of the sort. As much as I still play weekly, I just wait the cooldowns on quest I dig, go thrash them for an hour or two and get my AP to fill my next line. Funcom has already acknowledged this fact by saying people enjoy the game will most likely come back. PVP is useless. I mean there is zero point to do it. pvp caps at 10.3, pve 10.4 it takes 297 marks to get an upgrade, meanwhile it takes 40 bullions. Time to do marks is a lot more, and there is zero incentive to actually go pvp for more than a cooldown. This game has niche appeal, it was created with that in mind and Funcom I think dropped the ball on thinking it would have a wider appeal, love the game, have a LTS but it is niche to the extreme.
|
|
|
9/15/12 5:15:53 PM#10
Originally posted by kilun ? |
|
|
9/15/12 5:19:55 PM#11
Not enough content, despite quality being top notch. No side ventures, at all. Crafting is full-retard.jpg
|
|
|
9/15/12 5:24:18 PM#12
That is pretty cool OP :)
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
9/15/12 5:51:36 PM#13
Originally posted by Keylogger I can see your point on this one. I am having a different expirience, I have played over a week, I still have quests left to do in Kingsmouth and have done a few quests in the savage coast. My highest QL gear is 4 But I am only playing a couple hours a night and I haven't played ever night. That isn't the way many gamers play, in fact when I first started WoW, I played as much as I could, I was far less casual than I am today. The problem is, Games today are letting players progress way to fast. WoW was "Easy" but it still took me six months to get to lvl 60 in vanilla and I was playing alot. But if you can to all the relevent content in 6 days or if in the case of GW2 people were getting to max level like three days after release, I blame the companies. I don't understand why companies let players level there characters or in the case of TSW progress through content so fast. Progression should be harder than it is. Otherwise you have a bunch of players standing around bored. (Or theme parks need to add a little more sand in the game) |
|
|
9/15/12 6:26:45 PM#14
Slow, or at least slower progression would foster better communities, better players and increase the games' longevity greatly. Allowing for more difficult content, more depth and overall quality. But companies are afraid of showing the grind to the masses of WOW-spoiled gamers. Though alot of us are ex EQ1 at least. (The game that basically defined "grind." |
|
|
9/16/12 6:54:19 AM#15
So TSW subscribers aren't a myth. They really do exist and you found one out in the wild. This could become a new and (not very) interesting past time. I hope you have photographic evidence, your friend standing next to a boxed copy or something with a dated newspaper. Or a screenshot of his active subscription. Because the skeptics among us would class this up there with a sighting of Bigfoot (sasquatch not the truck) though on second thoughts count the truck as well. |
|
|
9/16/12 10:47:31 PM#16
"Have a buddy who got lost following it in beta and said dude, I love games but ain't got time for any quest like this, games were relaxation to him and after working his 60 a week last thing he wanted to do was get irritated doing some other quest. Give me a waypoint and go tell me to kill."
LOL ok, Hey I am not laughing at your friend, I am laughing with him----------well maybe not |
|
|
The correct place to report genuine anomalous encounters is the Fortean Times, of course. This publication actualy covers a lot of the subject matter of The Secret World, including mythological creatures, comtemporary zombies and conspiracy theories. It even reviews the computer games it is sent, as well. More common local phemonena here is the ABC, or Alien Big Cat. We even had the police recently recommend that people stay indoors, and dispatched search helicopters, due to the possibity of a lion being on the loose in Essex! |
|
|
Dalmont
Apprentice Member
Joined: 2/07/04
https://secure.eveonline.com/trial/?invc=697091a4-c86e-4bfe-98e2-b1810df7eb0b&action=buddy |
9/17/12 5:23:12 PM#18
The only reason I'm not playing it is the box price is obscene. Once that comes down I'll buy it and play it and subscribe |
|
9/17/12 5:59:14 PM#19
It's a very good game that's light on content. I dont think people hate modern/horror settings as much as some would have you believe. There are probably some that want brainless cartoon fun (I do occasionally) exclusively but not that many. I think its more the funcom factor/payment model issues that killed it. Although it is a bit of a mystery overall that it didn't do better in initial sales.
OP great informative post. So basically you have one ignorant friend who stayed subscribed.
|
|
|
9/17/12 7:31:54 PM#20
Originally posted by Dalmont 49 dollars instead of the normal 59 dollars games cost today? |
|