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General Discussion  » How are the quests in GW2?

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34 posts found
  casshyr

Novice Member

Joined: 9/07/12
Posts: 4

 
OP  9/17/12 11:59:04 AM#1

Are the quests easy to do?  Are there clear objective markers all the time, so players don't have to go "ok, where am i suppose to go now? i don't know where to go!"

To give you guys an idea of how much of a noob gamer i am, i got lost in skyrim. the quests are confusing for me and i literally got lost and got bored with it cuz i don't know where to go. the quest markers don't always show up for me in skyrim and often i wonder aimlessly trying to know where to go.

Are the quests in gw2 also like skyrim quests too, where it is not always straightforward to find ur way and stuff? or are they mostly straightforward so some noob like me can do them too without frustration?

  c-mot

Novice Member

Joined: 5/25/07
Posts: 45

9/17/12 12:08:16 PM#2

there are no "quests" in GW2 like you find in other games as there are no real questgivers you need to talk to.

it all comes naturally - when you enter an area a heart shows up on your screen top right corner telling you that you are in a quest area and what to do here. there are usually different things to do which will all progress the little "quest" bar. like you get to a farm and the heart shows up telling you to help the farmer by defeating bandits around the area or feeding the cows or extinct fires that the bandits had ignited.

then there are dynamic events which will happen in the area. you will get a hint that there is an event nearby (you can check the map for an orange marker where the event happens). this can be an all out attack of further mentioned bandits or a followup events where you follow the bandits to their hideout to clear things up etc.

not every quest/event includes combat.

  casshyr

Novice Member

Joined: 9/07/12
Posts: 4

 
OP  9/17/12 12:12:49 PM#3
Originally posted by c-mot

there are no "quests" in GW2 like you find in other games as there are no real questgivers you need to talk to.

it all comes naturally - when you enter an area a heart shows up on your screen top right corner telling you that you are in a quest area and what to do here. there are usually different things to do which will all progress the little "quest" bar. like you get to a farm and the heart shows up telling you to help the farmer by defeating bandits around the area or feeding the cows or extinct fires that the bandits had ignited.

then there are dynamic events which will happen in the area. you will get a hint that there is an event nearby (you can check the map for an orange marker where the event happens). this can be an all out attack of further mentioned bandits or a followup events where you follow the bandits to their hideout to clear things up etc.

not every quest/event includes combat.

 

but basically, sounds like these are easy to do then? straightforward? i hate it if there is going to event that involves "find person x and talk to him", and i don't see person x marked anywhere on the map.

 

  TobiasGrey

Apprentice Member

Joined: 9/12/12
Posts: 170

9/17/12 12:15:18 PM#4
Gone, thank god. Someone finally remembered that quests were a lot more fun before they became systemized hand holding chores.
  Nevulus

Apprentice Member

Joined: 8/23/06
Posts: 1202

9/17/12 12:18:16 PM#5

The quests are easy to do. They are your standard MMO quests, just delivered in a different way. You head over to the map area where there is a heart indicator, and you follow the objectives set forth by the NPC. 

 

IMO, it wouldve been better had they left the heart indicators out of the map completely.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3637

9/17/12 12:19:58 PM#6

No, there is no hand-holding from one quest hub to the next if that is what you are asking. 

Explore and adventure your way from one "quest" to the next with others or by yourself. 

There are a lot of videoes that would be much more usefull. Aerowyn's Videos would be a good start.

 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

9/17/12 12:23:40 PM#7
Originally posted by Nevulus

The quests are easy to do. They are your standard MMO quests, just delivered in a different way. You head over to the map area where there is a heart indicator, and you follow the objectives set forth by the NPC. 

 

IMO, it wouldve been better had they left the heart indicators out of the map completely.

 

I agree they should of left hearts off the map..but seeing how people complain about lack of direction already I dunno...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  c-mot

Novice Member

Joined: 5/25/07
Posts: 45

9/17/12 12:24:00 PM#8
Originally posted by casshyr

but basically, sounds like these are easy to do then? straightforward? i hate it if there is going to event that involves "find person x and talk to him", and i don't see person x marked anywhere on the map.

 

the only person you might have to talk to is the one that's your "questgiver" - thats the person standing at the heart position on the map. sometimes you need to get some item or magic spell from him to do the quest. like there is a quest in the norn starter area where the questgiver (heart-npc) will transform you into a snowleopard (pretty nice stuff as you now have different skills) to do some hunting. but usually the heart quest dont need you to talk to anyone.

the nice thing is that when there are many people doing the same heart quest and they all damage 1 mob that need to be killed all get vcerdit for their quesrt and all get loot rights.

after you finished you might also visit the heart-npc, as you can buy special rewards from him (not fotr money but karma points - ypu get for participating in dynamic events).

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2427

9/17/12 12:28:44 PM#9

Very easy.


The Hearts are pretty much all "kill this" or "collect that".

Even when they try to be unique by having you transformed into something like a pig it is still "kill this" or "collect that".


The Dynamic Events are not much different. You only have difficulty if you attempt them solo though.

The DEs are kill, collect, defend and escort. But the variety comes in the form of defend this for a certain number of waves, certain number of mobs or a certain amount of time.


So, yes, even though you dont have mobs with "!" and "?" the questing is still very easy and very simple.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3637

9/17/12 12:29:35 PM#10
Originally posted by Aerowyn
Originally posted by Nevulus

The quests are easy to do. They are your standard MMO quests, just delivered in a different way. You head over to the map area where there is a heart indicator, and you follow the objectives set forth by the NPC. 

 

IMO, it wouldve been better had they left the heart indicators out of the map completely.

 

I agree they should of left hearts off the map..but seeing how people complain about lack of direction already I dunno...

I just gather for crafting and if a heart or DE gets in my way I conquer it. There is no reason to do the hearts unless you are trying to complete a map area.  

OP if you like adventuring skip the hearts until you need to do them for map completion. If you like a bit more direction, do the heart quests and look for scouts that will aid you in the game. 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3127

9/17/12 12:30:14 PM#11
I have a great example of the questing at its best. I was wandering last night past a fort when a dynamic event message popped up asking to destroy the leader and take over the fort ( and waypoint) inside. For the next 39 mins humans and npc's were locked in a close battle, on top of this because the waypoint was switching control reinforcements were ebbing and flowing. Eventually the gates closed behind us trapping the last few inside and we were routed by the boss, we lost a quest! The shocker is I didn't care, it was an absolute blast. This is what DEs are all about. Another time I may return but this time we are better organised or manage to hold open that waypoint longer and allow more players in, but then again the boss will scale up and the players comming in may not know the fight.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  maji

Spotlight Poster

Joined: 1/15/04
Posts: 1862

9/17/12 12:32:40 PM#12

Basically, in GW2, when you enter an area, you get automatically all quests in that area. A list at the side of your screen tells you what to do. That's then the pretty generic stuff. Kill some of these, click on some of those, and so on. The difference is, that you can just focus on one thing (like just killing evil stuff there, or just picking up items), to finish everything at once, or you can do a mix (some killing, some picking up). Doesn't matter. If you do enough "good" in that area, you will have completed it sooner or later.

In addition, sometimes additional of these quest hubs pop up, called events, which are normally designed for multiple players. Once completed or failed, they vanish again for a while.

So yes, of course there are quests. While beeing like the quests from other games, you just have a bit more flexibility.

Let's play Fallen Earth (blind, 300 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

9/17/12 12:45:37 PM#13
Originally posted by casshyr
Originally posted by c-mot

there are no "quests" in GW2 like you find in other games as there are no real questgivers you need to talk to.

it all comes naturally - when you enter an area a heart shows up on your screen top right corner telling you that you are in a quest area and what to do here. there are usually different things to do which will all progress the little "quest" bar. like you get to a farm and the heart shows up telling you to help the farmer by defeating bandits around the area or feeding the cows or extinct fires that the bandits had ignited.

then there are dynamic events which will happen in the area. you will get a hint that there is an event nearby (you can check the map for an orange marker where the event happens). this can be an all out attack of further mentioned bandits or a followup events where you follow the bandits to their hideout to clear things up etc.

not every quest/event includes combat.

 

but basically, sounds like these are easy to do then? straightforward? i hate it if there is going to event that involves "find person x and talk to him", and i don't see person x marked anywhere on the map.

 

There are very few quests. There are lots and lots of repetitive tasks.

 

Kill, gather, destroy tasks. That is 99% of the PvE in the game. You find a heart and you kill, gather, or destroy a group of objects and you get rewarded. You then go to the next area and do it again. Sometimes you'll find NPCs which will start a "dynamic event" (the dynamic part is a stretch it is just a task that opens up when someone talks to a certain NPC). These dynamic events involve..... kill tasks, gather tasks, destroy tasks, or defend tasks (aka kill tasks).

 

That is what GW2 is. Those kill and gather tasks people complained about in other games is what this whole game is designed on. But due to the fact there are not "quest hubs" or typical "quest givers" suddenly this is a revolutionary and amazing idea.

 

You will have zero problems finding these or finding where to be to complete them. Step outside of the heart completion radius and it disappears off your list, step back in it reappears. Annoyingly enough that radius defines credit. So in one area I was supposed to revive fallen lumberjacks or something like that. They placed one of them just outside the radius so reviving him results in no credit.

 

You will also have no problems finding where to be for a dynamic event when it is active. Your map is circled telling you where to be.

 

 

There are story quests which are the easiest quests known to man and you will also have no problem finding the next one. It has a green spiral symbol on the map for where it is.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3127

9/17/12 12:53:02 PM#14
That's not allways true, the event may be circled if it has started and you ate close enough to it, but that's assuming the events are in progress, often when you speak to named npc's or notice something unusual happening that you can then get Involved with to trigger an event. What muddies the waters this moment is that a large percentage of the population is moving through the zones together. Try finding am area that is quiet and the experience is very different.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist)

Now playing Wildstar, AOW 3

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

9/17/12 12:56:11 PM#15
Best part is when you trigger a event and the zone boss is right in fromt of you and you get bitch slapped.
  User Deleted
9/17/12 12:59:32 PM#16

dynamic events are the quests essentially in GW2 tho they occur with or without you sometimes. hearts and spyglass on the maps give you the idea of the general area you should be in. Keep in mind tho that they are only temporary as you get higher in level post level 30 they start to not have as many hearts anymore tho there's lots more to do towards higher levels then the beginner zones.

It's actually quite genius. :)

Edited: for spelling, lack of sleep is a horrible monster.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 1840

9/17/12 1:03:24 PM#17

Quests (in this game called "Hearts" or "Dynamic Events") are pretty straightforward.  All are marked on the map for you even with the appropriate level recommended for you to participate.  They are usually gather, kill x, defend or escort in nature.  Sometimes there can be a little confusion as to what you need  to gather, but if you read the quest description, it generally provides the details needed.

Instead of there being a quest text box that you read at the beginning of each quest, a voice usually tells you what to do and a summary appears on the quest tracker in the upper right hand of your screen.

It's really no different than any typical themepark MMO.

Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2937

Tomorrow's just a future yesterday...

9/17/12 1:18:24 PM#18


Originally posted by casshyr
Are the quests easy to do?  Are there clear objective markers all the time, so players don't have to go "ok, where am i suppose to go now? i don't know where to go!"

To give you guys an idea of how much of a noob gamer i am, i got lost in skyrim. the quests are confusing for me and i literally got lost and got bored with it cuz i don't know where to go. the quest markers don't always show up for me in skyrim and often i wonder aimlessly trying to know where to go.

Are the quests in gw2 also like skyrim quests too, where it is not always straightforward to find ur way and stuff? or are they mostly straightforward so some noob like me can do them too without frustration?



There are 3 kinds of quests in GW2.
1) Heart Quests - Clearly marked on your map and also appear in your task area when "in range" of the quest.
2) Dynamic Events - Events that take place periodically in certain areas. If you are near them, you will get a message on your screen that says a dynamic event is taking place nearby. If you open your map up, you can usually see where this is.
3) Personal Story Quests - Always shown on your map with a bright green star and always listed in your quest tracker area. These quests are more level specific.

Unlike Skyrim, GW2 let's you know where quests are, where dynamic events are happening, and where you need to go for you personal storyline quests. Sometimes, though, you need to listen to nearby NPCs for further quests. Sometimes, NPCs may run up to you when you enter a town for a quest. When a bunch of players enter at the same time, you may miss these.

As an example:
There is a monastery in one of the zones. They make brew. You first help them clear out grub worms and such. Afterwards, centaurs may attack the monastery wanting that brew. After defending the monastery, you may have to guard the shipment to an outpost in a swamp. Listening to the nearby NPCs will give you clues.

You really do not have to "look for quests" in GW2. They just kind of happen. I hope that helps a little bit :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/17/12 1:31:38 PM#19
Hearts are like pqs in war, but single stage
Des chain, and sometimes you have to do all sorts of things to trigger them, praying at statues, finding a hidden cave etc.. they aren't really like quests as such.
The story is more like traditional quests

All 3 are optional

You can level through, WvW, exploring, crafting & just killing stuff
  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2051

9/17/12 1:51:20 PM#20
Have to shake my head at some of the posts here.  GW2 has quests, just 1/10th as many as any other mmo, and you just automatically are told what to do when in the relevant area.  It takes you about 15 minutes or so and that's it.  Have fun farming DEs, and randomly chopping at trees and visiting waypoints for the rest of the time if you don't WvW.
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