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9/16/12 6:20:44 PM#21
Not sure if it will kill all other themeparks but for me its doen something interesting. As a sandbox MMO lover, I personally hate themepark games and I have only tried a few and ended up leaving in 3 weeks. GW2 is the first of its type that has really won me over. Some key reasons: - combat is actually meaningful and you can really influence based on your strategy. - Open world and doesn't feel linear. e.g. yesteray even at level 40 I went back to the starting zone and played out some events I really liked. I get side tracked constantly because of things to do. - Removed a lot of 'fun' barriers. e.g. being able to send craft items and sell anywhere in the world. Not having to wait for a healer. Once activated you can travel anywhere. etc etc. I am really shocked at how much I like this game and a good sign is that I haven't touched my alts yet. |
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9/16/12 6:21:24 PM#22
Kinda funny, this topic of fanboyism was going on earlier until threads got locked. I find it amusing that the fanboys are attacking not one other MMO in its praising of GW2 but ALL of them. Btw last I heard Blizzard is still selling MoP boxes. |
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9/16/12 6:23:21 PM#23
Originally posted by Kopogero Uhhh.. no, not really. Where did you get that from? no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
9/16/12 6:24:33 PM#24
Originally posted by chryses ^ same here. There's been a single other modern (post 2001) themepark that i was able to enjoy for more than a month, Rift. But GW2 slaughters that for me, I'm only 80 hours in but I am more hyped about it now than I was at launch, and I have so much left to see and do that it's even a bit overwhelming to think about it all. I'm an explorer first and foremost, and until now the only mmorpgs I truly loved to explore were EQ1, AC1, VG, games like that... but GW2 is up there now amongst the best for me.
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9/16/12 6:25:22 PM#25
Originally posted by Eir_S Ya.. ask 2 sandbox players what they want and I bet you'll get 2 completely different answers. So I doubt that statement would honestly be the majority for even sandbox players in general... |
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9/16/12 6:30:46 PM#26
The game definetly has sandbox elements, but I wouldn't call it a hybrid as such, its still a themepark.
But it has more in common with old themeparks, especially daoc (not just with WvW, also crafting and exploryness). Than all recent themeparks which basicly follow the wow formula, some more so - swtor, rift, some less so tsw, war, aion. |
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9/16/12 6:31:32 PM#27
If anything, I'm kind of hoping GW2 influences other MMOs as I do still enjoy them but that enjoyment has definitely dwindled due to the evolution of certain MMO elements that GW2 has brought to the table. Namely questing, EXPLORATION, the loot and node being saved to the player, being able to tag mobs and get full credit/loot, etc. and the combat. I would LOVE to see Lotro adopt this combat or something similar as well as the rewards for exploring. So many awesome places they could throw secret jumping puzzles into Lotro's world. Same with WoW. Even Rift. Also, VISTAS!!!! Every game, I would love these, I'm so addicted to them. Map completion(just can't stop doing this, even on alts). The list goes on.
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9/16/12 6:41:53 PM#28
Well, no. GW2 has a really bland (not to mention very spare) story experience. The PVE systems are varied and somewhat fresh, and that's good, but this game is either about: a) combat, or; b) exploring the map. I almost have no feeling that there's actually this character I'm playing in GW2, no feeling of personality, history, story. The game frankly feels like a well-oiled combat carousel. Contrast this with The Secret World or SWTOR, the first of which provides solid atmosphere and story, and the second of which adds a lot of extensively written characters on top of the (again, extensively written) story. You just can't find anything close to that in GW2 if you're a story-focused player.
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9/16/12 6:43:09 PM#29
Guildwars 2 is not king of the themeparks, yet. LOTRO has far more socializing possibilities than GW2. Guildhalls, playerhouses, musical instruments, player hubs, taverns, cooking, fishing, smoking, etc. Lore is pretty decent in LOTRO aswell. A lot of players know the books by heart and the game is pretty accurate. A lot of scenic "deja vu".
When GW2 gets some socializing and creates a decent community, with a lot of player hosted events, then we will see if it can be the new King. |
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9/16/12 6:55:29 PM#30
Has no one except me noticed that he posted a completely different topic that says the exact opposite of what he is saying here? I'll post a link. |
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9/16/12 7:06:36 PM#31
No yeah new trend will take place here because of GW2. They are going to remove the rides from themeparks from now on and instead of innovating things like what to do with the healer class, which the answer was brilliantly "remove it"
Its really a themepark with no rides. Just a game for people who like repetition without goals or rewards. |
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9/16/12 7:11:37 PM#32
Originally posted by redman875 The way you describe makes it sound more like a sandbox, where you basically have to create your own goals to get anything out of it. Granted before someone jumps down my throat, saying "SANDBOX MEANS PLAYER CREATED CONTENT, SO STFU NEWB", a sandbox for me is basically a game where they don't give any specific goals in mind and you are expected to create your own goals based on the freedoms and limitations presented to you via the game design. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/16/12 7:13:09 PM#33
I respectfully disagree with the OP's opinion. Themepark is not a sub genre, its an excuse. |
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9/16/12 7:26:23 PM#34
Originally posted by Foomerang REPORTED¡¡¡¡ (I am obviously joking, just in case) |
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9/16/12 7:29:38 PM#35
Originally posted by TheScavenger The story isn't as good as SWTOR's (not that THAT was all that great) but I agree. Hearts aren't quest hubs UNTIL you realize they turn into karma vendors after you complete them and are the primary way of getting good gear while levelling. So they are, in fact, de facto quest hubs. I agree, you can't just auto-attack except for all those times when you can. Examples include any DE where there are more than 2 people present. I love the game, but the reasons it rocks other themeparks aren't quite the ones you've listed. |
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9/16/12 7:33:58 PM#36
Actually, I am playing right now. Kinda just going through the motions atm. But I was thinking about how this game compares to other themeparks. I do think it is good. But in all honesty, I think as far as PVE themeparks go, LOTRO is still a better game. Even though there are no DEs in it, it handles the social aspect much much better IMO. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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9/16/12 7:35:47 PM#37
In my opinion GW2 is a horribly boring game, again its just me. I'm glad for the masses that like it.
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9/16/12 7:47:47 PM#38
I dont wanna complain but if i didnt get that wrong, Dragon Nest would be the best MMO ever created for you... Its a pretty free combat system and arrows dont follow you all day.
I thought it would be the funniest mmo out there for quite some time but even that gets boring (though i still like the PVP) Also it has no european servers, which makes it hard to really pvp in combats like this. |
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9/16/12 7:54:21 PM#39
At level 50 right now (thief) and still think gw2 is so amazing. The last few levels I'm feeling the character is coming into his own and I'm starting to feel like I'm mastering the class.
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9/16/12 8:05:43 PM#40
Originally posted by TheScavenger When I circle strafe, enemy projectiles follow me. I can watch them arch towards me. There are certain attacks that don't do this, but there are many that do. They will arch towards you when you dodge/roll, but instead of taking damage it says "evade" even though you can see it hit you. Melee seems to be much more impacted in the combat than ranged as many of their attacks if they are slower attacks don't follow you like an arrow. |
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