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Guild Wars 2

Guild Wars 2 

General Discussion  » Why GW2 will ultimately fail

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90 posts found
  TheScavenger

Apprentice Member

Joined: 7/05/12
Posts: 673

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

 
OP  9/16/12 5:44:46 PM#1

GW2 will suffer the same fate as other forced grouping MMOs. Remember Vanguard? A heavy group forced game? Once the population either leaves or reaches endgame...a newbie can't do ANY quest (barely), because either the game is not populated enough or/and reaches high levels. And it isn't only Vanguard. Every forced grouping game suffers the same fate. Ryzom does as well, the only thing you can do is be powerleveled by higher skilled players...no fun at all

 

The dynamic events are really going to suffer when everyone leaves the starter/lower level zones. Newbies won't be able to do any event, because there won't be enough people. This may not hapen right away, but a year down the line? You bet it will. Dynamic events are really group focused, and with no one in the lower zones...it just won't work. Now, the level scaling...high levels may come down...but I did this and still roflstomped everything. I had more fun in the higher level zones, personally...a lot more challenging.

 

Can't have forced grouping work forever, especially when the population drops or/and moves on. This is why GW2 will ultimately fail.

Isabella and Laenaya are on Photobucket!

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  yaoming36

Novice Member

Joined: 6/28/12
Posts: 190

9/16/12 5:47:56 PM#2

HAHAHA I just read your other post.

 

Bi-polar disorder? XDXD I kid I kid

  User Deleted
9/16/12 5:48:23 PM#3

Uh...

Do you have bipolar disorder or something? You said something that was almost the opposite only a few minutes ago.

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2828

The Critical Hit Pretzel!

9/16/12 5:50:24 PM#4

You group but you don't really group... but... well yeah I'm not quite sure what to say about this. It does scale (at least mildly) based off people around and you can do events without a large group though it can be a bit rougher depending on the event. Either way it won't be impossible to do it alone, but it likely will be much longer.

 

The game won't fail no matter how much you like to claim it will. Is it a glorious beacon and the sign of changes in the MMO world? Hell no, but its not a failure at all. 

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/16/12 5:50:53 PM#5

GW2 cannot fail.

Its already a success thanks to some fantasic marketing. If it were a SUB game- It would fail. It isnt, the boxes have already sold and the results are in- Its been an unmitigated success.

Even if everyone quite tommorow- They made alot of $$$.

Player retention means nothing to this game. They willl crank out an Xpac every year or so and most will buy it, p-lay a few months and go back to their regular MMO logging in occasionally.

  Mad+Dog

Advanced Member

Joined: 3/02/10
Posts: 661

9/16/12 5:55:20 PM#6
All content scales......................... you can do an event with 1 person... LOL fail troll

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/16/12 5:55:26 PM#7
Originally posted by Purutzil

You group but you don't really group... but... well yeah I'm not quite sure what to say about this. It does scale (at least mildly) based off people around and you can do events without a large group though it can be a bit rougher depending on the event. Either way it won't be impossible to do it alone, but it likely will be much longer.

 

The game won't fail no matter how much you like to claim it will. Is it a glorious beacon and the sign of changes in the MMO world? Hell no, but its not a failure at all. 

I would play it if it had a sub

Its way more fun for me personally than a bunch of games with subs

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/16/12 5:55:58 PM#8
Originally posted by Mad+Dog
All content scales......................... you can do an event with 1 person... LOL fail troll

some things require a group - champion mob DEs some skill points etc..

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1661

9/16/12 6:01:45 PM#9

Haha,...it's a solo game, it sucks!  It has map chat, it sucks!  It has dynamic events, it sucks!  It has WvW, it sucks!  It has level scaling, it sucks!  .... now freshly added  ....it has forced grouping, it sucks!

 

All the haters can't seem to agree. No surprise I guess.

"If I offended you, you needed it" -Corey Taylor

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

9/16/12 6:02:08 PM#10
Originally posted by ShakyMo
Originally posted by Mad+Dog
All content scales......................... you can do an event with 1 person... LOL fail troll

some things require a group - champion mob DEs some skill points etc..

 

And so they should.

Group required content in a MMO is perfectly acceptable. Non forced grouping actually equals forced soloing after all.

If there really is not a single person on your map that needs what you need the that's what guilds are for, right..?

If I had to choose a side, I would actually say there easn't nearly enough group PvE content in GW2. At least not for my tastes.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/16/12 6:03:59 PM#11
Originally posted by ShakyMo
Originally posted by Purutzil

You group but you don't really group... but... well yeah I'm not quite sure what to say about this. It does scale (at least mildly) based off people around and you can do events without a large group though it can be a bit rougher depending on the event. Either way it won't be impossible to do it alone, but it likely will be much longer.

 

The game won't fail no matter how much you like to claim it will. Is it a glorious beacon and the sign of changes in the MMO world? Hell no, but its not a failure at all. 

I would play it if it had a sub

Its way more fun for me personally than a bunch of games with subs

Game has been out less than a Month-

I am not knocking GW2. I like the game... Deciding if its sub worthy after such a short time means very little. I am fairly certain I would not (not sure yet though) but as a B2P it was fantastic and I am happy.

Most people love a game and sing its praises for about 90 days until the "newness" wears off. I personally think GW2 will take less time.

Easy to say you would sub NOW- But that questuion is better sereved in a Month or Three...

Again, I am not sure- But thats far too early to say if it would have the staying power to have a sub- I lean towareds NO after about 2 weeks of playing.

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/16/12 6:05:34 PM#12
Originally posted by Vesavius
Originally posted by ShakyMo
Originally posted by Mad+Dog
All content scales......................... you can do an event with 1 person... LOL fail troll

some things require a group - champion mob DEs some skill points etc..

 

And so they should.

Group required content in a MMO is perfectly acceptable. Non forced grouping actually equals forced soloing after all.

If there really is not a single person on your map that needs what you need the that's what guilds are for, right..?

If I had to choose a side, I would actually say there easn't nearly enough group PvE content in GW2. At least not for my tastes.

Fully agree-

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1982

9/16/12 6:12:33 PM#13
While I think your premise of issues with level based games and a top heavy population is something worth discussing,  Anytimes you use terms such as "fail" or on the other end of the spectrum, "greatest," it will drag out the worst of the trolls, haters, fanboys, whatever label you want to attach to the forum pvp warriors of the site.
  User Deleted
9/16/12 6:21:50 PM#14
Popcorn anyone? I love these predictions, because there is never any flaw in a single one of these. Its like watching forecasters, only these people are far more accurate.
  Killsmallchi

Apprentice Member

Joined: 6/26/08
Posts: 279

Don't be simple

9/16/12 6:23:06 PM#15
Soooo, this is another one of them people that have not played the game and do not know what they are talking about? The events scale with the size participating.....that means from 10 to 100 people the event gets harder to accomidate a challenge for all 100 people... the same goes for 10 to 1 the event gets easier so 1 person can do it. Please do your research before you assum you know something.

  Jackdog

Elite Member

Joined: 3/19/04
Posts: 6326

9/16/12 6:24:27 PM#16
Originally posted by SaintPhilip

 

Player retention means nothing to this game. They willl crank out an Xpac every year or so and most will buy it, p-lay a few months and go back to their regular MMO logging in occasionally.

 why anyone would ever go back to a quest hub linear progression MMO which is boring abnd deserted for xx levels just to do a so called end game which is just  mindless military style raiding for a random chance  of getting soem gear that wil be worthless next game update isbeyond me. For years now everyone has wanted a game that was not a WoW/EQ clone, well here you are

I miss DAoC

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3668

9/16/12 6:27:04 PM#17

All you folks that disagree always say the DEs are no different than a quest hub. So why is this part any different? The DE's are scalable, so if you are alone they will adjust to just you. It is no different than questing in Rift by yourself. And like WoW or Rift if you can't do a quest you will ask for help, it's pretty simple. 

 

 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Isane

Novice Member

Joined: 5/24/06
Posts: 2691

"Some do , Some don''t , Others just cry"

Jean Sali

9/16/12 6:35:10 PM#18

to OP:

Look any Developer who allows , little to no longevity. End Game in a week , two weeks ...... Is going to have problems. Endgame in anything less than a year elapsed realtime from registration for an MMO is just lazy Design and in reality means you do not need a persistent world to play the game in .  Or any community because it will never form.

Worlds also exist because they have something to offer, if all they offer is combat and guild play again a fail and a large MMO world is not needed an Arena will do.

Your post just does not add up seems contradictory and does not really make any solid points , qualify anything it seems someone has upset you.

 

________________________________________________________
SWTOR and COS games that could deliver !!

  chryses

Novice Member

Joined: 5/29/07
Posts: 1438

9/16/12 6:40:42 PM#19

Problem with the OP's breakdown is that they compared GW2 with Vanguard.  Both are opposite ends of the spectrum.

Vanguard was unplayable for me because you needed a set group with holy trinity setup and if you didn't have the exact balance right you failed.  So you are right on that front.  I quit after I spent most of my time standing around the front of dungeons yelling for tanks/healers.

GW2 the DE's are scaleable and I have completed a ton on my own. Even the tougher ones you can work them out.  There is no holy trinity so you don't rely on a healer. There is no hard grouping so you have to wait for an invite. If the DE dissapears over time you can still access that area.

When population dropped in Vanguard you couldn't play it. Even at odd hours when GW2 server is quiet, I can still play 90% of the game.

Your argument is really flawed.

  User Deleted
9/16/12 6:54:57 PM#20

Has no one except me noticed that he posted a completely different topic that says the exact opposite of what he is saying here? I'll post a link.

http://www.mmorpg.com/discussion2.cfm/thread/365121/page/1

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