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9/16/12 10:01:19 AM#61
I don't have a better term to classify those people. The one, unifying theme that they have is that they don't want open world pvp. They might like it in battlegrounds, they might even play games that have open world pvp, if they can have a 100% safe area to play in, but they do not want open world pvp in their MMORPG. They don't want to become an open world pvp player. They make up the bulk of the people I know who play video games. The phrase "anti-open world pvp players" is just too long. So I agree with you on both points, the Wolf/Sheep terms aren't good, and open world pvp isn't something with mass appeal. I don't have a better set of terms though. Join the League For Gamers. |
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Originally posted by lizardbones not yet.
Back when i played daoc people scoffed at that game and its rvr citing that mainstream doesnt like rvr..daoc only has 100k subscribers (or something like that..might have been 50k..cant remember)...Certainly they were ahead of their time. yet here we are with basically daoc2 in the form of guild wars 2 will millions of copies sold and every battleground filled to the brim with players to the poit they are complaining about not being able to get into them and every game. the truth is simple. Players are cheap dynamic content.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/16/12 10:37:33 AM#63
Originally posted by Wraithone That's not rue at all. Far more people do pvp and pve vs only pve. Look at the three games I listed. Two a suffering now, and we are hearing grumblings about the 3rd all ready.
This is why there are pvp servers and pve servers. You don't want Wpvp roll on a pve server. Problem solved right? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/16/12 11:28:57 AM#64
Originally posted by bcbully Can you link to your source for that? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/16/12 11:34:36 AM#65
Originally posted by rungard Look at the part I highlighted. That's your answer as to why you can't have what you want. |
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9/16/12 11:34:48 AM#66
If you want a open world PvP game to appeal to the masses you have to remove the "starkness of choice." The starkness of choice is what I call the ability for players to be on any side and do so with great fulidity. Instead, IMO, you have to limit people's choice and give them something to fight for: like DAoC, but expand the choice and make those choices more permaent and affecting the world. I could go on, but I don't want to talk about my "baby mmo" and destory my little hobby by giving the ideas to anyone else ;)
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9/16/12 11:37:42 AM#67
In GW2 and in any segregated pvp setup, players are not giving up their ability to choose to PvP in their PvE game. In games where that choice isn't available inside the game, players make that choice when they decide to purchase or not purchase the game. Join the League For Gamers. |
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9/16/12 11:39:45 AM#68
What players have on the PvP/PvE servers is the ability to choose. They can flag themselves for PvP if they want, but only if they want. On open world pvp servers, that choice is made before choosing a server. That's why there are more PvE servers with the option to flag than there are PvP servers in games where that choice is offered. Join the League For Gamers. |
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9/16/12 11:40:56 AM#69
I still think someone should bring back "log in as a mob" like EQ had for a short time.
http://www.gamespot.com/news/play-as-a-monster-in-everquest-2823441
You could earn some kinda points, like graduating up to a new level of mobs, or earn vanity pets like the mobs you play or somethin... |
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9/16/12 12:36:17 PM#70
Originally posted by rungard
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9/16/12 1:44:38 PM#71
Originally posted by lizardbones This. If people have choice, overwhelming majority will choose NOT to engage in world PvP. They choose a game where they are not harrassed and hunted. This is also partly why UO is never coming back. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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Originally posted by Quirhid I would accomidate that as well in the system. I would call it the order of pacification or something and becoming part of the order basically turns off your pvp switch. With a class system like GW2 it would work fine. You would need to do a lengthy quest to change it back. Likewise there would be order of the eagle, which would be the evil hunters, and upon entering that order you lose few protections but gain tracking and more anti evil abilities. Thee would be a couple of other orders to suit all tastes. it can all be accomplished within the context of the game. Seperation is the easiest answer..but not the right answer. I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/16/12 2:30:42 PM#73
Originally posted by bcbully Very true. But thats seldom enough for some types. It seriously cuts down on their selection of potential victims. ^^ Open world PvP (with optional PvE servers) is why I've tried some of the Asian imports. Absent that option, I simply take my time and money to another game. |
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9/16/12 3:04:43 PM#74
The question was: What would YOU do to make open World PVP blah, blah, blah- Some people seeem to take that as an invitation to explain why THEY wouldnt play a PVP game. Or why it "wouldnt work" (Cost , LOL- Cmon these games cost LESS to make today once you get rid of cut scenes and voice overs) Anyhow- You dont like PVP, YOU wont spend money on it It wont work you say- We dont CARE. This was a thread for discussion of how it COULD work, thanbks. Derailing because YOU dont like to PVP is not an excuse. |
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9/16/12 3:12:01 PM#75
I would give lollipops and gum drops to all players.
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9/16/12 3:14:16 PM#76
Originally posted by lizardbones Yes, but I think a lot of the reason why they dont want open world PvP is based on how the standard MMO mechanics are made. It is more or less made to grief players who have zero chanse of fighting back, if you solved that you would have a lot easier time introducing an open world PvP game. Most griefers are not really wolfs though, more hyenas and many of them dont want an even fight at all. Heck, they might die. If they indeed wanted an even fight they wouldnt grief noobs in the first place. Even this system would not please all PvE fans though but it would open up for one open world PvP game large enough to compete with at least medium sized PvE games. Now I cant think of any open world PvP game besides Eve with more than maybe 50Kplayers. |
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9/16/12 3:16:18 PM#77
Originally posted by rungard
100% wrong. Don't build a " karma system ". They don't work in the real world and they certainly won't work in a virtual world.
EvE is a good example of an open world system that works. |
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9/16/12 3:18:39 PM#78
Originally posted by Mari2k I hope to god you are joking. Loling IRL.... |
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9/16/12 3:20:23 PM#79
Eve fails the pve'er because all top pve is in pvp territory.
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9/16/12 3:26:23 PM#80
The player can't lose anything personal to them. However there needs to group objects that people can set up in the world, either a base around a mine or farming area that can be conquered or destroyed. There has to be a good reason to fight other players, there is alot of people who like to pvp.. they just aren't confident enough to join the hardcore group where death could mean losing items and xp. Alot of eye candy, the game would have to have the appeal to keep people hunting for that shiny piece. Something nice to look at while they chat it up with friends and hunt in the fields. A strong social interface, hubs where people can meet without fear of death. I would prefer some loss to characters on death but it'll never make it big if there is that fear of losing something on your character that ISN'T their choice.
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