Trending Games | Rift | Defiance | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Are you truely hardcore: What would you do to make openworld pvp mainstream?

10 Pages « 1 2 3 4 5 6 7 » Last Search
183 posts found
  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6643

9/16/12 10:01:19 AM#61


Originally posted by someforumguy

Originally posted by lizardbones  

Originally posted by Loke666 The only way to make open world PvP mainstream is to get rid of the huge gaps in level/power.   It is not getting killed that is the problem here, what most players are upset about is getting killed with zero chanse to defend themselves and needing to grind for a month or more to be able to fight on equal terms with most gankers. Mainstream players love PvP in FPS games but not in MMOs. So if you want open world PvP to be as popular you need to seriously change the progression in MMOs. Levels are the first thing that needs to go, an the regular gear progression is the second.   The alternative is to have down level mechanics like GW2, leveling down everyone to the zone they are in, that would work as well. People wouldnt have to go to zones where people twice their level could gank them then. The problem with this is that many MMO PvP fans wouldnt want these things, but they would work.
This seems to be a recurring theme. What a typical "Wolf" wants isn't what a typical "Sheep" wants. Even leveling the playing field isn't going to bring open world pvp to the masses though. Think about it, a "Wolf" is going to spend time learning how to fight. A "Sheep" is going to spend time doing everything else, because that's what they want to do. Even with the ridiculous power disparity leveled, the "Wolf" is still going to kill the "Sheep". It's the same scenario as before, except now the "Wolf" gets to brag about their skill in PvP. Again, I'm making some broad statements based on the people I know. They don't want their PvE and their PvP to be mixed together. Half of them don't want the PvP at all. It's a baseline preference in how they want to spend their time. They just don't want the whole open world pvp thing.  
I think that the wolf and sheep is a bad analogy. Many of those what you might see as 'sheep' could play the wolf, but are simply not interested in it. Simply because they don't enjoy preying on the weak. Instead they rather fight other wolves.

And as for mixing pvp and pve. I can see the benefit of both. Mixed because of open world pvp or both seperated. When seperated people get to enjoy interesting PVE at their leasure. Mixed, they can feel the thrill of having to fight at any moment.

But mixed will never grasp a large audience. In my experience many of the mainstream MMO players aren't even what you would call gamers. They never or rarely played games before MMO's and they are generally bad at it because of it. I can't see those ppl enjoy open world pvp.




I don't have a better term to classify those people. The one, unifying theme that they have is that they don't want open world pvp. They might like it in battlegrounds, they might even play games that have open world pvp, if they can have a 100% safe area to play in, but they do not want open world pvp in their MMORPG. They don't want to become an open world pvp player. They make up the bulk of the people I know who play video games. The phrase "anti-open world pvp players" is just too long.

So I agree with you on both points, the Wolf/Sheep terms aren't good, and open world pvp isn't something with mass appeal. I don't have a better set of terms though.

Join the League For Gamers.

  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

 
9/16/12 10:35:16 AM#62
Originally posted by lizardbones

 

open world pvp isn't something with mass appeal.

 

 not yet.

 

Back when i played daoc people scoffed at that game and its rvr citing that mainstream doesnt like rvr..daoc only has 100k subscribers (or something like that..might have been 50k..cant remember)...Certainly they were ahead of their time.

yet here we are with basically daoc2 in the form of guild wars 2 will millions of copies sold and every battleground filled to the brim with players to the poit they are complaining about not being able to get into them and every game.

the truth is simple. Players are cheap dynamic content.

 

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4052

9/16/12 10:37:33 AM#63
Originally posted by Wraithone
Originally posted by bcbully

This first round of next gen games (Swtor, TSW, GW2) really missed the mark by not adding Wpvp, and will suffer because of it.  

 

Cheap player driven content.

No. They would suffer for adding open world PvP.  The vast majority of the modern gaming population doesn't want it, nor would they tolerate it. 

That's not rue at all. Far more people do pvp and pve vs only pve. Look at the three games I listed. Two a suffering now, and we are hearing grumblings about the 3rd all ready. 

 

This is why there are pvp servers and pve servers. You don't want Wpvp roll on a pve server. Problem solved right? 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8651

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

9/16/12 11:28:57 AM#64
Originally posted by bcbully
Originally posted by Wraithone
Originally posted by bcbully

This first round of next gen games (Swtor, TSW, GW2) really missed the mark by not adding Wpvp, and will suffer because of it.  

 

Cheap player driven content.

No. They would suffer for adding open world PvP.  The vast majority of the modern gaming population doesn't want it, nor would they tolerate it. 

That's not rue at all. Far more people do pvp and pve vs only pve. Look at the three games I listed. Two a suffering now, and we are hearing grumblings about the 3rd all ready. 

 

Can you link to your source for that?

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14580

9/16/12 11:34:36 AM#65
Originally posted by rungard

I think the holy grail is pvp for the masses. This is the only way to make a dangerous vibrant world.

Look at the part I highlighted.

That's your answer as to why you can't have what you want.

  xpiher

Apprentice Member

Joined: 8/22/08
Posts: 2812

9/16/12 11:34:48 AM#66
If you want a open world PvP game to appeal to the masses you have to remove the "starkness of choice." The starkness of choice is what I call the ability for players to be on any side and do so with great fulidity. Instead, IMO, you have to limit people's choice and give them something to fight for: like DAoC, but expand the choice and make those choices more permaent and affecting the world. I could go on, but I don't want to talk about my "baby mmo" and destory my little hobby by giving the ideas to anyone else ;)


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6643

9/16/12 11:37:42 AM#67


Originally posted by rungard

Originally posted by lizardbones   open world pvp isn't something with mass appeal.  
 not yet.

 

Back when i played daoc people scoffed at that game and its rvr citing that mainstream doesnt like rvr..daoc only has 100k subscribers (or something like that..might have been 50k..cant remember)...Certainly they were ahead of their time.

yet here we are with basically daoc2 in the form of guild wars 2 will millions of copies sold and every battleground filled to the brim with players to the poit they are complaining about not being able to get into them and every game.

the truth is simple. Players are cheap dynamic content.

 




In GW2 and in any segregated pvp setup, players are not giving up their ability to choose to PvP in their PvE game. In games where that choice isn't available inside the game, players make that choice when they decide to purchase or not purchase the game.

Join the League For Gamers.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6643

9/16/12 11:39:45 AM#68


Originally posted by bcbully

Originally posted by Wraithone

Originally posted by bcbully This first round of next gen games (Swtor, TSW, GW2) really missed the mark by not adding Wpvp, and will suffer because of it.     Cheap player driven content.
No. They would suffer for adding open world PvP.  The vast majority of the modern gaming population doesn't want it, nor would they tolerate it. 
That's not rue at all. Far more people do pvp and pve vs only pve. Look at the three games I listed. Two a suffering now, and we are hearing grumblings about the 3rd all ready. 

 

This is why there are pvp servers and pve servers. You don't want Wpvp roll on a pve server. Problem solved right? 




What players have on the PvP/PvE servers is the ability to choose. They can flag themselves for PvP if they want, but only if they want. On open world pvp servers, that choice is made before choosing a server. That's why there are more PvE servers with the option to flag than there are PvP servers in games where that choice is offered.

Join the League For Gamers.

  User Deleted
9/16/12 11:40:56 AM#69

I still think someone should bring back "log in as a mob" like EQ had for a short time.

 

http://www.gamespot.com/news/play-as-a-monster-in-everquest-2823441

 

You could earn some kinda points, like graduating up to a new level of mobs, or earn vanity pets like the mobs you play or somethin...

  dyermaker714

Apprentice Member

Joined: 7/01/09
Posts: 135

9/16/12 12:36:17 PM#70
Originally posted by rungard

I think the holy grail is pvp for the masses. This is the only way to make a dangerous vibrant world. At some point players have to be the content. In order to have open world pvp that the masses will accept we need a very good ruleset. You also need to make sure that the pvp itself provides gameplay value to all the players, good and evil.

Here is ehat i would do in a fantasy game to achieve pvp for the masses.  

We start the game with the player choosing a deity. Unlike other games the deity is very important as it is the core of the pvp system. There would be a number of gods to choose from but you could only initially choose “good gods”.

Each of the gods grants certain powers to their followers, so you choose the god that best suits you. When you’ve made your choice you exchange your servitude (go kill evil stuff etc) for special god powers which are based on how valuable *Faction) you are to your god.

So you can earn a gods respect by doing good things in the game (killing monsters, evil players), and likewise you can lose respect for doing things the gods don’t like such as killing good aligned players.

So you start out in the world as good and you have choices to make. You technically can do whatever you want but there are consequences to actions. You will also be equipped with a friendly fire button to prevent accidents.

If you choose to be good you gain ranks in good and with every rank you gain more special advantages. For instance a higher ranking player on the good side might have more resurrection options than a lower rank player, and have more special combat abilities, soulbinding  equipment and inventory protection options  derived from serving that god. The higher rank you are the more options you get. Incentive to be good.

If you choose to be bad and kill players the evil system kicks in. The evil side is a very hard road to which ensures that only the most dedicated players wish to become that. Every “good” player you kill decreases your good pool by a lot and after a rampage or two you become evil. A few things happen when you turn evil. The mistake all mmo’s make is that they allow evil with no consequences and give no few incentives to be “good”.

  1. Your race changes to the dark version of the race. So an elf turns into a dark elf. This is so you can be easily differentiated from the good players.
  2. You can no longer access anything on the good side and are KOS to all good guards. This is to make your life more challenging and make sense in the game world.
  3. Your professions skillset becomes the evil version (paladin becomes a shadowknight). Your skillset becomes less protective and more offensive by default.
  4. You have no god to resurrect you, so you have to find a god before you die to enable this. If you die before finding one, one will find you at random. (pure challenge)
  5. Nothing is free with evil. Everything requires a toll of some sort. There has to be severe tolls on evil to ensure there aren’t too many players. It is supposed to be difficult.
  6. Your equipment and posessions are not as well protected as your good counterparts. You trade protection for power by becoming evil. Evil is not for wussies, its for the hardcore who love this kind of stuff. Of course only the truly hardcore will like that they have less protections than their good counterparts.

Like the good side above evil also has ranks and you can improve some of these issues above with gaining favor with an evil god, but evil gods generally offer power and don’t offer much charity.

Evil is designed to be hard, outnumbered and difficult to play. Ideally we want to keep the number of evil players as a small proportion of the total players. We also want the evil players to become part of the gameplay for good players….by tracking and hunting them.

The problem with all mmos who feature world pvp is that they fail to properly challenge hardcore pvpers and properly protect pveers.  This model fixes that issue...in my opinion.

How would you change openworld pvp to make it palatable for the masses?

 

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 4328

9/16/12 1:44:38 PM#71
Originally posted by lizardbones


In GW2 and in any segregated pvp setup, players are not giving up their ability to choose to PvP in their PvE game. In games where that choice isn't available inside the game, players make that choice when they decide to purchase or not purchase the game.

 

This. If people have choice, overwhelming majority will choose NOT to engage in world PvP. They choose a game where they are not harrassed and hunted.

This is also partly why UO is never coming back.

Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain

  rungard

Novice Member

Joined: 7/25/03
Posts: 955

The Sandbox Foundation does not exist!

 
9/16/12 2:17:01 PM#72
Originally posted by Quirhid
Originally posted by lizardbones


In GW2 and in any segregated pvp setup, players are not giving up their ability to choose to PvP in their PvE game. In games where that choice isn't available inside the game, players make that choice when they decide to purchase or not purchase the game.

 

This. If people have choice, overwhelming majority will choose NOT to engage in world PvP. They choose a game where they are not harrassed and hunted.

This is also partly why UO is never coming back.

 I would accomidate that as well in the system.  I would call it the order of pacification or something and becoming part of the order basically turns off your pvp switch. With a class system like GW2 it would work fine. You would need to do a lengthy quest to change it back. Likewise there would be order of the eagle, which would be the evil hunters, and upon entering that order you lose  few protections but gain tracking and more anti evil abilities. Thee would be a couple of other orders to suit all tastes.

it can all be accomplished within the context of the game. Seperation is the easiest answer..but not the right answer.

I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed

  Wraithone

Elite Member

Joined: 7/09/04
Posts: 3333

If you can't kill it, don't make it mad.

9/16/12 2:30:42 PM#73
Originally posted by bcbully
Originally posted by Wraithone
Originally posted by bcbully

This first round of next gen games (Swtor, TSW, GW2) really missed the mark by not adding Wpvp, and will suffer because of it.  

 

Cheap player driven content.

No. They would suffer for adding open world PvP.  The vast majority of the modern gaming population doesn't want it, nor would they tolerate it. 

That's not rue at all. Far more people do pvp and pve vs only pve. Look at the three games I listed. Two a suffering now, and we are hearing grumblings about the 3rd all ready. 

 

This is why there are pvp servers and pve servers. You don't want Wpvp roll on a pve server. Problem solved right? 

Very true. But thats seldom enough for some types. It seriously cuts down on their selection of potential victims. ^^  Open world PvP (with optional PvE servers) is why I've tried some of the Asian imports.  Absent that option, I simply take my time and money to another game. 

  SaintPhilip

Novice Member

Joined: 3/22/12
Posts: 729

9/16/12 3:04:43 PM#74

The question was: What would YOU do to make open World PVP blah, blah, blah-

Some people seeem to take that as an invitation to explain why THEY wouldnt play a PVP game. Or why it "wouldnt work" (Cost , LOL- Cmon these games cost LESS to make today once you get rid of cut scenes and voice overs)

Anyhow- You dont like PVP, YOU wont spend money on it It wont work you say- We dont CARE. This was a thread for discussion of how it COULD work, thanbks. Derailing because YOU dont like to PVP is not an excuse. 

  Ausare

Novice Member

Joined: 3/23/11
Posts: 867

9/16/12 3:12:01 PM#75
I would give lollipops and gum drops to all players.
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

9/16/12 3:14:16 PM#76
Originally posted by lizardbones

Originally posted by Loke666
The only way to make open world PvP mainstream is to get rid of the huge gaps in level/power.

It is not getting killed that is the problem here, what most players are upset about is getting killed with zero chanse to defend themselves and needing to grind for a month or more to be able to fight on equal terms with most gankers.

Mainstream players love PvP in FPS games but not in MMOs.

So if you want open world PvP to be as popular you need to seriously change the progression in MMOs. Levels are the first thing that needs to go, an the regular gear progression is the second.

The alternative is to have down level mechanics like GW2, leveling down everyone to the zone they are in, that would work as well. People wouldnt have to go to zones where people twice their level could gank them then.

The problem with this is that many MMO PvP fans wouldnt want these things, but they would work.


This seems to be a recurring theme. What a typical "Wolf" wants isn't what a typical "Sheep" wants.

Even leveling the playing field isn't going to bring open world pvp to the masses though. Think about it, a "Wolf" is going to spend time learning how to fight. A "Sheep" is going to spend time doing everything else, because that's what they want to do. Even with the ridiculous power disparity leveled, the "Wolf" is still going to kill the "Sheep". It's the same scenario as before, except now the "Wolf" gets to brag about their skill in PvP.

Again, I'm making some broad statements based on the people I know. They don't want their PvE and their PvP to be mixed together. Half of them don't want the PvP at all. It's a baseline preference in how they want to spend their time. They just don't want the whole open world pvp thing.

Yes, but I think a lot of the reason why they dont want open world PvP is based on how the standard MMO mechanics are made.

It is more or less made to grief players who have zero chanse of fighting back, if you solved that you would have a lot easier time introducing an open world PvP game.

Most griefers are not really wolfs though, more hyenas and many of them dont want an even fight at all. Heck, they might die. If they indeed wanted an even fight they wouldnt grief noobs in the first place.

Even this system would not please all PvE fans though but it would open up for one open world PvP game large enough to compete with at least medium sized PvE games. Now I cant think of any open world PvP game besides Eve with more than maybe 50Kplayers.

  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 1607

9/16/12 3:16:18 PM#77
Originally posted by rungard

 The problem with all mmos who feature world pvp is that they fail to properly challenge hardcore pvpers and properly protect pveers.  This model fixes that issue...in my opinion.

How would you change openworld pvp to make it palatable for the masses?

 

100% wrong.   Don't build a " karma system ".     They don't work in the real world and they certainly won't work in a virtual world.

 

EvE is a good example of an open world system that works.

  Gamefun

Apprentice Member

Joined: 6/30/12
Posts: 291

Long Term MMORPG'er. 1999-2012.

9/16/12 3:18:39 PM#78
Originally posted by Mari2k

hardcore is not open world pvp...

 

hardcore is arena pvp like in wow. The top arena teams of wow would pwn everyone no matter what mmo.

I hope to god you are joking. Loling IRL....

  Ausare

Novice Member

Joined: 3/23/11
Posts: 867

9/16/12 3:20:23 PM#79
Eve fails the pve'er because all top pve is in pvp territory.
  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1515

9/16/12 3:26:23 PM#80

The player can't lose anything personal to them. However there needs to group objects that people can set up in the world, either a base around a mine or farming area that can be conquered or destroyed. There has to be a good reason to fight other players, there is alot of people who like to pvp.. they just aren't confident enough to join the hardcore group where death could mean losing items and xp.

Alot of eye candy, the game would have to have the appeal to keep people hunting for that shiny piece. Something nice to look at while they chat it up with friends and hunt in the fields.  A strong social interface, hubs where people can meet without fear of death.

I would prefer some loss to characters on death but it'll never make it big if there is that fear of losing something on your character that ISN'T their choice.

 

10 Pages « 1 2 3 4 5 6 7 » Last Search