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News & Features Discussion  » Guild Wars 2: 2 Million and Counting

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416 posts found
  Nadia

Elite Member

Joined: 7/26/03
Posts: 8160

9/14/12 6:43:11 AM#381
Originally posted by stratasaurus

Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

 

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

 

 

 

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  User Deleted
9/14/12 6:47:15 AM#382
Originally posted by Nadia
Originally posted by stratasaurus

Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

 

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

 

 

 

SWTOR was a subscription based game. You're right, context IS everything.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8160

9/14/12 6:48:37 AM#383
i think its fair to compare box sales to box sales

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3385

9/14/12 6:50:50 AM#384

well its not like the number is gonna go down or anything hehe..

Im actally suprised they have sold so little because of the amonut of super hype i expected them to sell more...

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8160

9/14/12 6:55:49 AM#385

many mmos dont report subs

 

RIFT never reported subs - RIFT only reported sold units

http://massively.joystiq.com/2011/06/07/rift-approaching-the-one-million-sell-through-mark/

 

any mmo that reports sold units, (read: SWTOR and RIFT), GW2 can make unit sale comparisons

 

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

9/14/12 8:12:59 AM#386
Originally posted by Caldrin

well its not like the number is gonna go down or anything hehe..

Im actally suprised they have sold so little because of the amonut of super hype i expected them to sell more...

So you expected WoW numbers?

GW2 is the biggest new MMORPG release in the west. 

Yeah, how can one not be surprised...

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

9/14/12 10:44:07 AM#387
Originally posted by nsignific
Originally posted by Nadia
Originally posted by stratasaurus

Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

 

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

 

 

 

SWTOR was a subscription based game. You're right, context IS everything.

   Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy GW@ they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

9/14/12 10:57:31 AM#388
Originally posted by eddieg50
Originally posted by nsignific
Originally posted by Nadia
Originally posted by stratasaurus

Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

 

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

 

 

 

SWTOR was a subscription based game. You're right, context IS everything.

   Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy GW@ they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

If I don't like GW2 - wasted $60.

If I don't like SWTOR - wasted $60. If someone pay another $15 for a month it is because they are liking it, so it isn't as if it is a risk.

Unless the only way people see those $15 or $30 or whatever worthwhile only if they proceed to spend another $500-$1000 in the same game.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8160

9/14/12 10:57:34 AM#389
Originally posted by eddieg50

   Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy GW@ they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

GW2 sold 2 million in 2 weeks

 

heres SWTOR numbers:

 

first 3 days, EA reported over 1 million

http://www.swtor.com/info/news/press-release/20111226

after 5 weeks, EA reported over 2 million

http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/10

after 4 months, EA reported 2.4 million units sold

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  User Deleted
9/14/12 11:02:31 AM#390
Originally posted by Gaia_Hunter
Originally posted by Caldrin

well its not like the number is gonna go down or anything hehe..

Im actally suprised they have sold so little because of the amonut of super hype i expected them to sell more...

So you expected WoW numbers?

GW2 is the biggest new MMORPG release in the west. 

Yeah, how can one not be surprised...

Actually I think they've outsold WoW if you compare the first months GW2 sales to the first months WoW vaniilla sales . So in that respect they are already more successful than WoW . But playing devils adovocate you have to remember more people are interested in mmos than they were in 2005 .

Whatever way you look at it Guild Wars 2 is well on the way to being the most successful mmo since Warcraft . If nothing else it proves an mmo other than WoW can catch the public imagination and go beyond being an niche game .

Thats a good thing .

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

9/14/12 11:38:20 AM#391
Originally posted by Gaia_Hunter
Originally posted by eddieg50
Originally posted by nsignific
Originally posted by Nadia
Originally posted by stratasaurus

Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

 

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

 

 

 

SWTOR was a subscription based game. You're right, context IS everything.

   Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy GW@ they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

If I don't like GW2 - wasted $60.

If I don't like SWTOR - wasted $60. If someone pay another $15 for a month it is because they are liking it, so it isn't as if it is a risk.

Unless the only way people see those $15 or $30 or whatever worthwhile only if they proceed to spend another $500-$1000 in the same game.

The reason I said what I said was because most people who bought SWTOR knew it had a sub and would not have bought it with out the understanding that their continued enjoyment would not happen without the outlay of more money, with GW2 you did not have to worry about that-therefore more financial stress buying SWTOR than GW2

  eddieg50

Hard Core Member

Joined: 6/22/05
Posts: 1425

9/14/12 11:40:20 AM#392
Originally posted by Nadia
Originally posted by eddieg50

   Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy GW@ they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

GW2 sold 2 million in 2 weeks

 

heres SWTOR numbers:

 

first 3 days, EA reported over 1 million

http://www.swtor.com/info/news/press-release/20111226

after 5 weeks, EA reported over 2 million

http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/10

after 4 months, EA reported 2.4 million units sold

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

My statement is still accurate.  A few weeks or a month from now we will find out if GW2 is able to surpass SWTOR, but right now they have not

  jpnole

Apprentice Member

Joined: 2/13/10
Posts: 1622

9/14/12 12:49:05 PM#393
Originally posted by Nitth

The problem here is they have orchestrated it in such a way that this number will ever decline. "2million units sold" 90% of the population could leave and it still would be "2 million units sold"

I personally think there is a hard ceiling to this game, Where everyone who wanted to play it, did.

Negative. Just as with the original GW, new players will continually come along. Yes, the rate of sales will decline over time as with all games. However, it doesn't matter if buyers keep playing, once Anet get's the $60 it will mean more content for those of us (Me!!!!) still playing.

  stratasaurus

Novice Member

Joined: 12/18/11
Posts: 215

9/15/12 2:16:44 AM#394
Originally posted by nsignific
Originally posted by Nadia
Originally posted by stratasaurus

Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

 

http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

 

 

 

SWTOR was a subscription based game. You're right, context IS everything.

My point was who cares about boxes sold.  It is a MMO if you sell 10M boxes and 10M people leave you still have a dead MMO.  Maybe GW2 will be a huge success and maybe it won't, but box sales don't matter.  GW2 is no different because it doesn't have a sub.  They still need people on the servers and people buying stuff from the cash shop.

 

SWTOR did not fail because they only sold 2.4M or 2M in the first month or whatever.  They failed because they didn't hold the player base and while with a f2p model this is harder to TRACK it still holds true.  GW2 will be a success or failure not based on how many boxes are sold but how many people continue to play the game and how full the servers are with people spending money.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3077

Opportunist

9/15/12 11:29:39 AM#395
Originally posted by stratasaurus

My point was who cares about boxes sold.  It is a MMO if you sell 10M boxes and 10M people leave you still have a dead MMO.  Maybe GW2 will be a huge success and maybe it won't, but box sales don't matter.  GW2 is no different because it doesn't have a sub.  They still need people on the servers and people buying stuff from the cash shop.

SWTOR did not fail because they only sold 2.4M or 2M in the first month or whatever.  They failed because they didn't hold the player base and while with a f2p model this is harder to TRACK it still holds true.  GW2 will be a success or failure not based on how many boxes are sold but how many people continue to play the game and how full the servers are with people spending money.

Box sales do count more toward GW2 success than month by month retention.  TOR built its success on box sales + retention.  It didn't meet either of its numeric targets.  That's why it has been considered a failure. Arena Net has built its success on box sales and I'm guessng a projected revenue gain in their cash shop as a supplement.  The majority of GW2 success lies in box sales.  Retention only really matter if people buy the next major expansion.

For a sub game that monthly fee between annual expacs is critical.  While retention, fanbase, and cash shop sales do matter in GW2 I think their business design is such that they are trying to minimize the effect of the in between time.  That is the weight of the revenue strategy doesn't seem to lie in the month to month spending like a sub game.

  Prograssive

Novice Member

Joined: 9/04/12
Posts: 44

9/15/12 11:31:19 AM#396
gw2 = 0 end game and its sucks!

www.archeagetr.com

www.archeageonlinetr.com

  snapfusion

Hard Core Member

Joined: 7/17/11
Posts: 950

9/15/12 11:32:28 AM#397
Originally posted by Tayah
Congrats, it really is the best mmo I've played in years. Finally, an mmo that comes out with all the bells and whistles, so much depth, and it's free to play?? :) Congrats ArenaNet, job well done.

I agree but its not a F2P game.  Unless Arenanet gave you a copy and didnt tell anyone else.

  Marcus-

Hard Core Member

Joined: 4/28/06
Posts: 924

9/15/12 12:12:01 PM#398
I'm surprised at how much i am enjoying this game.

I didn't care for GW1, i don't (or didn't) like cash shops, but theres so much that keeps me busy, and im having a lot of fun doing it. Been waiting for a game like this for awhile and i'm glad i picked it up.
  nhat

Novice Member

Joined: 6/26/09
Posts: 65

9/15/12 12:43:33 PM#399
Eh it will takes a couple more millions to do that....
  nhat

Novice Member

Joined: 6/26/09
Posts: 65

9/15/12 12:44:10 PM#400
Eh it will takes a couple more millions to catch up to wow but grats
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