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9/14/12 7:07:59 PM#41
Originally posted by jpnz It makes sense to avoid certain brands if you've had problems in the past.
I"ve had lots of problems with NCSoft in the past (not the games, but rather their customer support and billing) and I certainly tend to avoid their games now.
But that is very different from irrational hate ("you reap what you sow Failcom") , and trying to reinforce that notion by putting words in the mouths of others ( "my entire guild and many others I know"). |
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9/14/12 7:21:08 PM#42
Originally posted by Dreskest What annoys me the most about these posts is that the number of people feeling ripped off by Funcom through AoC has to be a lot higher than the amount of sales of AoC when guessing by the number of people complaining about it. It's just cool to hate Funcom.
I really wonder if the "burned by SW:ToR" croud will whine on a similar level when the next Bioware game comes out. SW:ToR sold a lot better than AoC, shouldn't the whine be a lot louder then? |
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9/14/12 7:53:21 PM#43
Hmm maybe I missed it but thought they said they talked about AO? I didn't see anything on that in the article.
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9/14/12 7:53:30 PM#44
I certainly agree that AoC was mis-managed. However, I loved AO and I love TSW. Unique, fun, different, and challenging. Wish a game like that attracted more people. --Chegg |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
9/14/12 9:15:42 PM#45
i stoped reading after Morrison saying that vanity items are selling well in TSW and creating revenue...... gamers who support subscriptions blame cash shop because they make F2P games P2W or just bad games overall..... but they pay cash shop in the same game they are paying a freaking subscription? Theres no way in hell im buying a vanity item in TSW cash shop unless the game is free to play, not even for a single penny, let alone paying the sub when ill be locked out of items i should have in game already... this foul milking strategy and bad habit has to end, now!.... |
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9/14/12 9:45:19 PM#46
Originally posted by rojo6934 Yes! Because Funcom is clearly the only company that does this! And damn! They're selling clothes and social pets and titles! That's totally an ingame adantage! I wouldn't say anything if they sold mounts or something, but clothes? WTF is wrong with you Funcom?
/irony |
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9/14/12 10:38:46 PM#47
If Funcom is up in arms i can share why the game did not do it for me. The START was just so linear and boring,it did not grab my attention at all.It felt like a single player game.Now when i joined AOC the beginning gave the exact same feeling and much of the game thereafter was also that single player feeling. So i feel 1 they need to make a much more exciting start,one that is wide open,not somne linear halls or alleys.It needs to encompass lots of players and lots of action.The second part is they NEED to get away from that single player design.Examples are the world SHOULD feel open as a realistic game world would be.This means you don't lock out doors or areas,you don't have players leading through ONLY one direction.The game world should allow players to come and go where ever they want. There is yet more and i felt the same in AOC as well.No matter what anyone says gear/items NEED to feel important,that is the driving force that keeps players going. Now there is the argument as to how difficult to make content, i believe it shoudl be quite difficult,that way RARE items feel rare and not everyone has them. Story line is NOT as important as many seem to believe,all that a game needs to do is keep the owrld in cync with itself,in otherwords no rocket launchers in a midevil era.Create a story for the entire game but do not make it about the story,it shoudl be about the players character. Character=cool abilities/skills/spells/gear/items ect ect.Then create an advancement system so the player becomes more important than levels. Bottom line is FUNCOm seems to have locked into their thoguht process a single player game design.It does NOT work becuase it leads to linear game play and runs out of content REAL fast.Single player games are usually made to last maybe a few weeks maybe a month,you cannot survive on that type of content design.
http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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9/14/12 11:24:23 PM#48
Originally posted by saxifr I don't think they were fired on the spot. They were just informed that they would be getting let go - probably at the end of the week or something. That happened with me at a job. Company was in trouble and a group of us were told on a Wed. that we'd be finishing out the week and then our services would not be required after that, we'd be handed our final checks on our way out on the last day. Knowing that, many people would say 'screw it' and just stop showing up. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/15/12 12:17:53 AM#49
Originally posted by Yizle I noticed that too, They didn't speak of it here. They did address it over in AOs community forums though. Now they are talking about the new engine in 2013. Best thing FC can do now is just stop talking about it and hope the game is still online when they are ready. As it is, no one believes it anymore. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/15/12 12:32:35 AM#50
Im loving the "funcom is a greedy company with a greedy Buisness model" stuff.
ok so they are greedy. this is why you get 1200 funcom points for buying the game, 1200 more if you start with the trial and do more than 30 missions in 3 days. and a additional 560 every 3 months for having a subscription. They are soo greedy they are giving their funcom points away. The nerve of these people. Because i can. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/15/12 12:50:12 AM#51
Originally posted by Rayshe Wait a minute. There are many of us who have been long time customers of FC dating back many many years. Some of us have gotten burned by FC, some of us have watched games we enjoyed deeply become shells of their former selves due to FC's business models. I have watched them alter gameplay and nerf ways of doing things in the games just to encourage cashshop use. You come in with your example of FC Altruism, which btw I liken to a thief robbing you and offering to sell back your stuff cheap to make you think...Oh, how nice! That stuff should be available to anyone paying a sub to begin with. There are people whove had years of experience with FCs dealings. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/15/12 3:23:30 AM#52
what they did with AOC and the fact that they werent actually listening to their gamebase for almost 3 years is the main reason why hundreds of thousands of players won't spend another dime on a FUNCOM product. AOC had all the potential to become one of the greatest mmo ever and they did everything that was possible to screw that potential. They did a few good things afterwards but it was too late....People were gone. My guild was hardcore lovers of the game and stayed on boat for 4 years....Those merges after merges killed our number,our social identity and eventually disoriented us out of game. I still remeber the RP player base of the game and considering how great of an IP AOC is....its sad |
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9/15/12 4:22:02 AM#53
AoC was a great game, but the flaws were huge. It was grittier, created a real world feel with moderately sized open areas. I am wondering if the lay offs come as any real surprise to the company. MMO companies know the score now, the population after launch will drop through the floor. So you are going to be employing a lot less people after launch. Now you can either do this at launch or a month or two after. It seems standard now that to avoid bad publicity at launch you do it a month or two after. |
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9/15/12 4:34:11 AM#54
Reason I left TSW even before 30 days free time: button masher, caused obviusly by limiting active abilities to only 7. Second, yes, it may have 500 or more various abilities ... but 90% of them completely useless, unfun, just filler ups to get to something usefull. For the rest, I actually started to like a lot, but this 2 was to much. And, yes, they can not expect every player will spend 5 times client cost to upgrade computer to w7 64-bit. My client was crashing constantly, all responses from them were that there is nothing to do, because of great graphics and blah blah blah ... i should consider to upgrade to w7 64-bit with more ram. I actualy did this, purchased new disk and w7 64, just to try this. And, no, I'm not rich, but had this in mind before. This was just last motivation i needed. And indeed, no single crash afterward, incredibly better experience. But .... knock, knock, ... any1 at home? If they advertise game is completely compatible with xp, then they can not afford insisting players to upgrade for 250€ aprox for new windows. Period. |
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9/15/12 5:14:58 AM#55
They should just remove box prices for TSW. There's the biggest thing that let me to not try the game.
"We need men who can dream of things that never were." - John F. Kennedy |
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9/15/12 5:23:19 AM#56
Originally posted by SeriphinX I know what you mean...
But don't even say it.
Let's hope for the best and hope that as a quality game, it will build up over time. |
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9/15/12 8:33:34 AM#57
There is nothing wrong with limiting abilities. it means you actually have to THINK about your build instead of including everything. The majority of the abilites i use are in the basic tree, so i dont really know what your talking about. each ability has its own use depending on what you want to do with your build. ive only seen 2 or 3 abilites that are pointless to have, since there are better of the same thing in other trees.
Also for TSW i hope, i REALLY hope it doesn't listen to its majority fanbase. the majority fanbase usually ends up being the ones crying because "the games too hard". If the game goes the way of WotLK i will stop playing the game. Fights need to be more than a DPS check. so far each fight having its own mechanic and Strategy you have to follow is great. Because i can. |
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9/15/12 9:20:13 AM#58
I think my biggest issuegroup. with tsw is there was no need to group. I love grouping with my guild, but in TSW it felt too solo. Developers need to get back to the days when not grouping ment not progressing. I makes the player for invested not only in the game but the people they play with. Take FF11 for example, once you hit level 10 unless you were a beast master you had to group to progress. I have no problem paying subs but the game needs to give me a community that requires me to be active and immersed. |
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9/15/12 10:18:40 AM#59
TSW is a Great game. Now, when they sent me free GW2 to write about it I see another WoW clone. TSW with it's quests and world and immersion is very fun. And some-one whine about PvP - I would happy when they cloes that stupid pvp at all - I have all weaps maxed at 10, done most quests (maybe 4-5-6 left) but I still Never touched PvP and have no plans. Better they open new areas with for new PvE - Shambhala, Tunguska, Macchu Picchu etc - there is a lot of Mysterious Places perfectly hit for TSW. |
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9/15/12 10:45:00 AM#60
Originally posted by Sovrath That is for any business. The problem is leasing companies for business areas only require a year worth of stuff, so they aren't out. That is why you see so many small businesses fold rather quickly because they don't have the start-up to keep in business. Business hasn't changed very much other than its more global now. |
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