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Guild Wars 2

Guild Wars 2 

General Discussion  » I am shocked

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74 posts found
  thekid1

Apprentice Member

Joined: 7/10/05
Posts: 772

9/15/12 4:50:48 AM#21

The personal story bit of the game is pretty bad. I didn't even bother at first and catched up from level 12 to 31. If you think Bethesda writing is bad... they are gods compared to this dribble.

The real pve is out in the world, exploring, finding and doing events. And some hearts, skill points and vistas along the way.

 

 

  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

9/15/12 4:52:58 AM#22
Originally posted by thekid1

The personal story bit of the game is pretty bad. I didn't even bother at first and catched up from level 12 to 31. If you think Bethesda writing is bad... they are gods compared to this dribble.

The real pve is out in the world, exploring, finding and doing events. And some hearts, skill points and vistas along the way.

 

 

 

The personal story is a little meh, but I still enjoy it. Its classic fantasy. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
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Xpiher's GW2
GW 1 - Xpiher Duminous
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Warhammer - Xpiher

  Nightgroper

Apprentice Member

Joined: 7/28/12
Posts: 77

9/15/12 4:54:32 AM#23
Originally posted by thexrated
Originally posted by Nightgroper

Yes, because running the same dungeon over, and over, and over, and over again until you finally win, isn't neurotic at all!

I get it challenge can and is fun, but at some point it can cross that border and become boring, and make something even more pointless, within a pointless activity.

I'm not a kid anymore, I have a job, and classes. I find it fun, but I don't want to spend 2 hours running 1 mission.

Without a challenge, things can become meaningless. Some of the best moments I have had in MMOs is when my guild finally managed to beat content that majority of gamers deemed very hard. In WoW, the best moments happened in the vanilla, when you beat Ragnaros, Vael, Twin Emperors and many others. The sense of achievement is much stronger when the challenge is harder.

I've never really found a challenge in an MMO, since most usually have very easy ways to circumvent the challenge itself, such as a bug, like a blind spot on a boss, or just knowing the layout of the dungeon. My point is "challenging" doesn't have to mean monotonous. A gauntlet can be a challenge, until you memorize it, then it becomes a chore. 

The more I'm around the forums on this site, the more bitter I become.

  thexrated

Novice Member

Joined: 11/26/04
Posts: 1379

9/15/12 4:57:45 AM#24
Originally posted by xpiher
Originally posted by thexrated
Originally posted by Nightgroper

Yes, because running the same dungeon over, and over, and over, and over again until you finally win, isn't neurotic at all!

I get it challenge can and is fun, but at some point it can cross that border and become boring, and make something even more pointless, within a pointless activity.

I'm not a kid anymore, I have a job, and classes. I find it fun, but I don't want to spend 2 hours running 1 mission.

Without a challenge, things can become meaningless. Some of the best moments I have had in MMOs is when my guild finally managed to beat content that majority of gamers deemed very hard. In WoW, the best moments happened in the vanilla, when you beat Ragnaros, Vael, Twin Emperors and many others. The sense of achievement is much stronger when the challenge is harder.

You get that sense from themepark games? I don't because everything is scripted and once that script is figured out, its easy. 

I do get that. The type of raiding that was in vanilla WoW and early TBC was like that, as long as you were in a good guild. The problem with the vanilla WoW was that not so many guilds were able to complete the harder raids, so Blizzard listened to the mass and changed their design philosophy. Don't take me wrong, some of the changes were actually good, like reducing the farming need for consumables.

And it is also not about learning the script, it is about getting many people to work together for a common goal. When you are in a good guild, the people in the guild is a reason enough for you to log on to do the raids. It is about socialising with like-minded people while doing something meaningful/challenging. This is why people join hobby and sports clubs in real-life as well. If you enjoy doing something, it is nice to share it with like-minded people.

I do understand that many people have had crappy raiding experiences. I think the reason is two fold. Firstly, their personality might not be suited for this kind of activity, nothing wrong with that. Secondly, they have never had the opportunity to join a good raiding guild, this is partly their own fault. It requires certain amount of dedication and effort. However, they also do not see that by putting that extra effort in early actually pays off at the end, as in the better guilds you generally have to spend less time with the content than with the crappy guilds.

"The person who experiences greatness must have a feeling for the myth he is in."

  Bushi131

Apprentice Member

Joined: 6/19/12
Posts: 64

9/15/12 4:57:51 AM#25

Ahgeuu ahh ahhaa  e ga beugeuhh, it's like crybaby language, the game is so mean .....Ouiinnnnn

 

  thexrated

Novice Member

Joined: 11/26/04
Posts: 1379

9/15/12 5:19:22 AM#26
Originally posted by Nightgroper

I've never really found a challenge in an MMO, since most usually have very easy ways to circumvent the challenge itself, such as a bug, like a blind spot on a boss, or just knowing the layout of the dungeon. My point is "challenging" doesn't have to mean monotonous. A gauntlet can be a challenge, until you memorize it, then it becomes a chore. 

You are correct about that. The content has become easier in general, so that more people can complete it. This also means that more people will find it a chore quicker. It seems that MMO developers do not understand that the content needs to be so challenging that less than one percent can actually complete all of it. The hardest content should be really challenging. However, developers have made the content either too easy or meaningless, so that they cannot keep updating it fast enough. People no longer have nothing to look forwards to and they migrate to other games while waiting for content updates.

I never liked normal and heroic modes. I preferred the method of content progression when it was not possible to witness the harder content before you had managed to clear the easier. Seeing an easy version of a boss took a way a lot of meaning for me. This is what I also mention in the previous post.

To recap, the content can either be too easy, which in themepark MMO mean that,  a larger percentage of population will run out of it sooner. This would have to be kept up with more frequent content updates from developers. This has seldom been the case. The content can also become meaningless, when you do not receive approriate rewards from it or you can witness the earlier content with an easier mode.

If I had been Blizzard, I would have probably kept parts of raids easier,  like they did in the past. Then they had bosses that were either testing the gear or the ability of your raid. These bosses served a purpose of diving the population of those who can do and have made the effort, and to those who cannot and have not made the effort.  There needs to be some content that is only seen by the most dedicated players. This keeps them playing as they can feel somewhat special by accomplishing this very hard challenge. It also keeps them playing because they have generated a certain status in the server where people look up to them. It also gives slightly lesser guilds something to strive toward. In a sense, it creates friendly competitive environment that also forces people to socialice. It creates one type of server community around raiding.

 

"The person who experiences greatness must have a feeling for the myth he is in."

  shinkan

Apprentice Member

Joined: 7/05/07
Posts: 223

9/15/12 5:28:33 AM#27


Originally posted by SaintPhilip

Originally posted by Amjoco So what are we to discuss here? That you can't beat something that thousands of others can? I'm not trying to  harsh, but why start a discussion about something like this. In WoW when hogger would kill me I didn't feel I needed to tell everyone about it, I just tried again. /shrug Get back in there and kill that SOB! :)
You Sir have missed his point.

He is saying its nearly impossible NOT to beat the Boss (i.e. ZERO challenge for even 1 handed midgets) and he only wdied due to shock at the impossibility of losing. =P


This made me laugh hard, its so true

  User Deleted
9/15/12 6:03:17 AM#28
Originally posted by Nightgroper
Originally posted by thexrated
Originally posted by Nightgroper
 

Without a challenge, things can become meaningless. Some of the best moments I have had in MMOs is when my guild finally managed to beat content that majority of gamers deemed very hard. In WoW, the best moments happened in the vanilla, when you beat Ragnaros, Vael, Twin Emperors and many others. The sense of achievement is much stronger when the challenge is harder.

I've never really found a challenge in an MMO, since most usually have very easy ways to circumvent the challenge itself, such as a bug, like a blind spot on a boss, or just knowing the layout of the dungeon. My point is "challenging" doesn't have to mean monotonous. A gauntlet can be a challenge, until you memorize it, then it becomes a chore. 

Yes you can derive a "challenge" from any number of differing variables, that's great. BUT  no matter which way you cut it, having the fight only reset for one participant greatly reduces any challenge, it certainly doesn't increase it.

 

The fact of the matter is that it essentially encourages suicide zerg gameplay. A boss with 5 adds? Simply zerg an add and die, zerg another add and die, rinse and repeat then keep zerging the boss.

 

Now of course GW2 for the main part is built around the central tenant of being completely casual friendly (outside of dungeons and high level tournament sPvP) and it is great that there are games that are built on that premise. But for me the problem with this mechanic is not that it caters to the casuals, it is that it pretty much actively promotes a "bad" gameplay style. I'm normally against difficulty settings within the mmo genre, but for this kind of game, in the instances it would seem a better alternative to what is in place currently.

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/15/12 6:45:56 AM#29
Originally posted by Torgrim
Originally posted by khameleon

Yes GW2 PVP is a spam fest, zerg fest, not really fun to me either. 

The PVE is fun to explore but thats about it. The loot from bosses you meet in the wild or even in dungeons is mostly a dissapointment after a long battle against a giant.

 

Then why don't you put on some extra magic find runes on your armor and weapons then?

If you don't know what magic find rune is I'll explain, It's simply up the % for you to get a rare loot drop.

 

Also comes from cooking.  :)   Strawberry Short Cake +10% and that's an easy, low-tier recipe.

 

 

  Sentime

Apprentice Member

Joined: 5/10/06
Posts: 277

9/15/12 8:01:15 AM#30
Originally posted by Doro45

I am honestly speechless. I just don't understand. Is this what the gamers today have become and Anet just caters to them or is it a bug or maybe some devious social experiment? I don't understand...

 

Hey. there's a lot of gamers bad at gaming with money and someone has to cater to them.  :P

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

9/15/12 8:09:25 AM#31
Originally posted by khameleon

Yes GW2 PVP is a spam fest, zerg fest, not really fun to me either. 

The PVE is fun to explore but thats about it. The loot from bosses you meet in the wild or even in dungeons is mostly a dissapointment after a long battle against a giant. There isnt much fun to it either, the combat while fun while learning the skills with each weapon type becomes stale after a short while.

The game is solid, but nothing new, nothing great, nothing what i expected it to be.

+1

  Badaboom

Advanced Member

Joined: 10/04/10
Posts: 2389

9/15/12 8:09:47 AM#32
This is a Game that caters to casuals and it is not ashamed about doing so. 
  NetSage

Novice Member

Joined: 3/20/10
Posts: 1010

9/15/12 8:13:50 AM#33
Huh,  This makes me feel kind of stupid for trying so hard to no die :P.
  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

9/15/12 8:16:33 AM#34
Originally posted by Badaboom
This is a Game that caters to casuals and it is not ashamed about doing so. 

agree. the game is indeed for casuals and anet is not ashamed about. i guess casuals are ashamed to accept and admit it. at least thats the conclusion of what they are posting around

  StanlyStanko

Novice Member

Joined: 10/28/11
Posts: 268

9/15/12 8:20:50 AM#35
Originally posted by Badaboom
This is a Game that caters to casuals and it is not ashamed about doing so. 

That's one of the more insidious elements every dev has taken from WoW. Aim for the unwashed masses. Mo money. Mo money.

  ellobo29

Novice Member

Joined: 8/02/08
Posts: 379

9/15/12 8:20:53 AM#36

"So after experiencing the shallowness of GW2's pvp I decided to give this game another go."

If you cant even beat a simple a$$ pve story line mob.....WTH are you even trying out pvp for?

http://medias.luna-atra.fr/gw2/char_tool/CT_imageGenerator.php?pseudo=Centurion%20Mikal&lang=EN&code=&code=TSwtLDUsLSw2LC0sMjksOSwyMiwyMywyNCwtLDEwMiwzNiw4MSw4NCw4OQ%3D%3D

  Boldyn

Novice Member

Joined: 12/29/04
Posts: 262

9/15/12 8:30:09 AM#37
Originally posted by Doro45

So after experiencing the shallowness of GW2's pvp I decided to give this game another go. This time I plunged into the world of pve. I decided to do some Norn story because it looked like it could be good.

Well it wasn't actually. The voice acting and script were pretty terrible but that's not why I am writing this. I was having pretty epic boss battle in my personal story but I messed up and died. What happened next SHOCKED ME. I was literally sitting on my ass and trying to understand what the hell this is. I respawned only few meters away from that boss with full hp except his HP stayed the same. As I was completely paralyzed by this he killed me again... "Ok maybe they gave me like 3 lifes..." I said to myself. After my 5th death I came to conclusion that this is probably not the case.

I am honestly speechless. I just don't understand. Is this what the gamers today have become and Anet just caters to them or is it a bug or maybe some devious social experiment? I don't understand...

So you honestly believe that throughout the entire game, you will have a waypoint that you respawn at just meters away from every mob you ever fight. It couldn't possibly be because it's in the tutorial zone of the game? No no, the entire game is just jam-packed with waypoints every 5 meters. In fact some areas you can't even explore becuase you can't get by the waypoint markers blocking your path...

 

How...do you even manage to progress in life with a mind like that?

  Doro45

Apprentice Member

Joined: 8/29/12
Posts: 6

 
OP  9/15/12 8:51:09 AM#38
Originally posted by Nightgroper

I'm not a kid anymore, I have a job, and classes. I find it fun, but I don't want to spend 2 hours running 1 mission.

Dude I've got a job too you know. I am a 100% casual playing only 1-2 hours per day, sometimes not even that. Yet I find this game's approach completely insulting. Oh god, I am not a retard. I have no problems memorizing skills, mapping 20 hotkeys or reacting in timely manner. I am not a 80 years old granny on life support.

This game doesn't cater to casuals. It caters to retards. Let's be honest about it.

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1886

I'm a leaf on the wind. Watch how I soar.

9/15/12 8:54:05 AM#39
Originally posted by Doro45

So after experiencing the shallowness of GW2's pvp I decided to give this game another go. This time I plunged into the world of pve. I decided to do some Norn story because it looked like it could be good.

Well it wasn't actually. The voice acting and script were pretty terrible but that's not why I am writing this. I was having pretty epic boss battle in my personal story but I messed up and died. What happened next SHOCKED ME. I was literally sitting on my ass and trying to understand what the hell this is. I respawned only few meters away from that boss with full hp except his HP stayed the same. As I was completely paralyzed by this he killed me again... "Ok maybe they gave me like 3 lifes..." I said to myself. After my 5th death I came to conclusion that this is probably not the case.

I am honestly speechless. I just don't understand. Is this what the gamers today have become and Anet just caters to them or is it a bug or maybe some devious social experiment? I don't understand...

lol.

there is for example one boss in the story line that needs you to be at a constant move. as soon you do not move, he eats you. this aint azeroth anymore, dorothie.

"I'll never grow up, never grow up, never grow up! Not me!"

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

9/15/12 8:55:16 AM#40
Originally posted by Doro45
Originally posted by Nightgroper

I'm not a kid anymore, I have a job, and classes. I find it fun, but I don't want to spend 2 hours running 1 mission.

Dude I've got a job too you know. I am a 100% casual playing only 1-2 hours per day, sometimes not even that. Yet I find this game's approach completely insulting. Oh god, I am not a retard. I have no problems memorizing skills, mapping 20 hotkeys or reacting in timely manner. I am not a 80 years old granny on life support.

This game doesn't cater to casuals. It caters to retards. Let's be honest about it.

hell, you got that right sir!

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