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9/15/12 12:12:15 AM#81
Originally posted by bcbully We did too. Always a kewl new trophy at the end of the treadmill. That was at the end of BC, when the raiding guilds raided each other for quality players (easier than carrying a newb through atunements); too much work replacing the defectors and retirees, eventually. |
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9/15/12 12:13:37 AM#82
The best endgame is one that fits into that specifc game's design philosophy, not what is considered "popular" or "traditional". Least that's what I can understand. How exactly you reach such a thing is beyond me. |
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9/15/12 12:14:09 AM#83
For me, the perfect end game would be no end game, just an open world I can get lost in and make my own story....
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9/15/12 12:18:56 AM#84
Originally posted by Enigmatus How exactly you reach such a thing is beyond me. EQ had an answer. DaOC had an answer. UO had (kinda) a third. The mmo universe hasn't really advanced all that much since. Invent an alternative that works as well as raiding or PvP, and you'll likely make a fortune. But an awful lot of people have been pondering that problem for a very long time. The best we've got is a vast variety of Partial Answers, and the two main ones. |
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9/15/12 12:24:30 AM#85
That there is not an end game.... Guild / player run events, exploration that does not take days to complete, crafting that does not take days to master, thriving auction house, Actual Guild wars, scalable content for "boss mobs", guild houses / cities, crafting is required to unlock certain zones, server / world 1st completed or best where you get something for attaining or keeping a title. The list goes on, the more you get away from MMO's on rails or short times to max level, the better off the game is in the long run.
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9/15/12 12:30:03 AM#86
Good "end game" is no end game. Think about it!
Let's party like it is 1863! |
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9/15/12 12:30:59 AM#87
Originally posted by Icewhite The trophy/gear didn't matter at that point, atleast not for us. Pass, pass, pass. It was me the warlock vs the mages in my guild. We pushed each other to truly incredible levels.
I went from a newb trying to run from Darn to IF to a top 20 world parsing warlock. Top 10 tanks and healers came along. The hard work paid off. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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9/15/12 12:33:15 AM#88
I enjoyed raiding in EQ because you did it to see more content, not to "get all the best gear available". You ran WToV so that you could go to NToV and experience the big named dragons. It was a great feeling to finally step into NToV and learn the encounters. You raided Ssra temple to obtain key items for the boss of that zone, as well as the next zone Vex Thal. You obtained gear during these raids to help you survive the next tier of content.
WoW is similar, but it did one thing very wrong. WoW is gated by content patches. No matter how many times you run Dragon Soul, you won't progress further until WoW releases something new. And in GW2s end game, if you don't PVP... well GW2 doesn't have PVE endgame. Farming for legendary / exotic weapons is all about spending real cash to buy gold in the store. Literally need 500+ gold to obtain a legendary. The only one close atm purchased 500k gems to turn into xp/craft/karma boosts and gold. |
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9/15/12 12:39:14 AM#89
Originally posted by Reklaw I disagree. I think its fine to have a smattering of non-combat activities but IMO, combat should always be 90% of the endgame content. Some of the non-combat endgame I like are:
To me though a game should include alot of combat centric activities at endgame that are indepth and varied such as:
Now basically I want Asherons Call re-imagined, as it was my first MMO I will always remain highly partial to its system but until such a time as AC is remade in todays generation of MMO's, GW2 is sufficiently engaging with myriads of ways to keep me playing for the forseable future. |
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9/15/12 12:40:44 AM#90
Challenge, thats all i really need is to have a actual Challenge. i havent played GW2 so i cannot comment on its endgame however alot of MMO's are cakewalks at the end.
Because i can. |
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9/15/12 12:43:22 AM#91
Meaningful player ownership within the game world. Meaningful player control over the game world. Without players having a stake in the game world they are just tourists and will act like tourists. |
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9/15/12 12:56:03 AM#92
Player politics and open pvp are essential for me to a good end game. Scripted content isn't a long term challenge, its what mmo's are trending towards. If I wanted that i'd stick to single player games. The reason I got into MMO's was PvP.. now we have the all bark crowd and we can't thrust a sword down their throats to stop their yelping. |
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9/15/12 2:13:12 AM#93
Well I can tell you one thing, GW2 should not be on anyones list of 'good end game'. The biggest thing out of everything that should be placed at the front lines is 'Community'. GW2 has no community. I do quests mindlessly, I do events mindlessly and I do dungeons/pvp/raids mindlessly. Theres just no incentive to form bonds with players. The game pushes for anonimity and that is where it hurts. It's not just GW2's fault. Every MMO (including WOW) has devolved into this mindless idiocy. Even non MMORPG's are dropping 'community' and trying to WOW (no pun) the masses with this concept of instant gratification at the cost of socialization. Where the hell is the community in these games? I might as well be playing a single player RPG. |
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9/15/12 2:24:10 AM#94
Originally posted by halflife25 Hey there is a game coming out for you from what I have read. Called Neverwinter. Anyways my problem with GW2 end game is that it comes off as very socialist to me. Everyone has equal gear regardless of how hard you have worked for it etc etc. Maybe I'm a dying breed of American but I like my games where you get what you work for. If I can't do explorer mode dungeons then I don't deserve to have as good of gear as people that can do them. Oh and not seeing player names of oponent in pvp is just stupid, makes it feel like your not even doing pvp(though that really isn't endgame and is off topic). |
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9/15/12 4:38:24 AM#95
Originally posted by stratasaurus I'd say that's one of the biggest issues with the endgame. In PvP you want to become the best and be known for it, and maintain that title. Except in GW2 no one can even see your name. In all the medieval and fantasy movies and such, everyone is always saying "remember my name". That's the main goal of a lot of their lives: to be known, to have a legacy. But not in GW2. |
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9/15/12 4:58:35 AM#96
Hmmm, for start not saying end game starts from level 1... That would be success for Anet |
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9/15/12 5:07:24 AM#97
Originally posted by Coated strange quite opposite in my case
maybe you should look for a guild not for zerg lemmings |
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9/15/12 5:14:14 AM#98
Originally posted by Aerowyn Nope it doesn't,up against a game like Vanguard at release,GW2 is lacking in incentives and content.Saying it has more incetives/rewards than any other MMO at release is just over zealous fan talk. |
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9/15/12 6:08:49 AM#99
Endgame = game over - 1. |
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9/15/12 6:30:23 AM#100
Originally posted by Creslin321
Day 1: Get up. Run daily. You know, the same daily you've done nine months in a row now. Day 2: Get up. Run daily. You know, the same daily you've done nine months in a row now. Day 3: Get up. Run daily. You know, the same daily you've done nine months in a row now. Day 4: Get up. Run daily. You know, the same daily you've done nine months in a row now. Day 5: Get up. Run daily. You know, the same daily you've done nine months in a row now. Day 6: Get up. Run daily. You know, the same daily you've done nine months in a row now. Day 7: Get up. Run daily. You know, the same daily you've done nine months in a row now. Raid, the same raid you've been running for two months now. Don't get your drop. Pretend that it matters and get ready to chase that carrot next week and yell at anyone who tells you it's just a pointless cycle.
Lather, rinse, repeat... Watch your MMO company laugh all the way to the bank as you and tens of thousands, if not millions, of others don't figure out how you're being taken...
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