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So after experiencing the shallowness of GW2's pvp I decided to give this game another go. This time I plunged into the world of pve. I decided to do some Norn story because it looked like it could be good. Well it wasn't actually. The voice acting and script were pretty terrible but that's not why I am writing this. I was having pretty epic boss battle in my personal story but I messed up and died. What happened next SHOCKED ME. I was literally sitting on my ass and trying to understand what the hell this is. I respawned only few meters away from that boss with full hp except his HP stayed the same. As I was completely paralyzed by this he killed me again... "Ok maybe they gave me like 3 lifes..." I said to myself. After my 5th death I came to conclusion that this is probably not the case. I am honestly speechless. I just don't understand. Is this what the gamers today have become and Anet just caters to them or is it a bug or maybe some devious social experiment? I don't understand... |
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9/14/12 10:19:17 PM#2
Originally posted by Doro45 You mean...you die and the boss doesn't reset and frustrate you to no end because you spent all that time fighting him?!? HERESY! Absolute madness! how dare they make it alittle easier for you! But seriously. If you spawn close enough to him you can get to him before he starts regenerating health. It's like the players. If you go into combat you move slower, cant change skills, and this yellow 'haze' appears around your skill bar. After you're done fighting it takes a few seconds for your move-speed to return, your skills to become swappable again, and your health to start regenning. Boss is the same way. It takes a few seconds for it to happen, sometimes longer. So if you spawned right next to him (which will not always happen) then you're in luck!
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9/14/12 10:28:15 PM#3
So what are we to discuss here? That you can't beat something that thousands of others can? I'm not trying to harsh, but why start a discussion about something like this. In WoW when hogger would kill me I didn't feel I needed to tell everyone about it, I just tried again. /shrug Get back in there and kill that SOB! :) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/14/12 10:30:09 PM#4
If your doing the tutorial then yes the game does not allow you to die in this event. It its your races quest line then It might be the same senario being scripted but Ive never run into that in open world PvE.
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9/14/12 10:30:21 PM#5
Originally posted by Amjoco WOOSH. More on topic, he is saying it is ridiculous to get infinite attempts to beat something when the fight only resets for you, not the enemy you are trying to beat. |
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9/14/12 10:30:36 PM#6
It has positives and negatives. Sometimes it works to your advantage because you can get back in and finish up without having to start over, which is nice. Other times it screws you up and makes things harder. I was doing an event where you got a special buff to help you but when I died I lost the buff. The champion mob I had to kill also spawned locust swarms which didn't despawn when I died and stayed aggro'd onto me through death. The swarms were hitting me for about 1.5k without the buff and I only had about 5k hp so the fight became pretty much impossible after I had died. I ended up having to completely start the event over after I had died about 5 times and realized it was impossible which was annoying after putting so much work into it previously.
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9/14/12 10:32:01 PM#7
Originally posted by Amjoco You Sir have missed his point. He is saying its nearly impossible NOT to beat the Boss (i.e. ZERO challenge for even 1 handed midgets) and he only wdied due to shock at the impossibility of losing. =P |
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9/14/12 10:37:53 PM#8
Originally posted by SaintPhilip Ok I gotcha now. Thank you. edit: I looked at this a little closer SaintPhilip and although you are right in a way so am I. The title of the discussion is I am shocked. Being a casual player I thought he was shocked at not being able to kill the mob with that many attempts, considering he never stated he killed the mob. I do like your midget analogy. But, if he didn't kill it he needs to go to GW1, get a 1 handed midget as a hireling, and go back and complete the story!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/15/12 12:22:05 AM#9
Yes GW2 PVP is a spam fest, zerg fest, not really fun to me either. The PVE is fun to explore but thats about it. The loot from bosses you meet in the wild or even in dungeons is mostly a dissapointment after a long battle against a giant. There isnt much fun to it either, the combat while fun while learning the skills with each weapon type becomes stale after a short while. The game is solid, but nothing new, nothing great, nothing what i expected it to be. |
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9/15/12 12:26:11 AM#10
Agreed. I always found it weird that dying in personal story just means you have to revive a short walk away and can just get right back into the fight like nothing happened to you. When I first died in a Personal Story instance, I thought I was gonna have to redo everything I'd done, or just simply be kicked out of the instance into the "real world." It's kinda dumb that you can just walk right back into the fight like nothing happened. but I guess they assumed that if you're dying, you'll probably die multiple times, and your gear will get destroyed and you'll have to quit. |
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9/15/12 12:28:40 AM#11
Originally posted by Doro45
LoL, apparently you missed the Memo...
Competition, Challenge and Achievement are things to be removed by designed because the unwashed MMO massed have deemed them as NOT FUN. Welcome to the vapid coddling of the new era of MMO Adventurer's DayCare. |
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9/15/12 12:29:16 AM#12
Casual-easy is the new thing for MMORPG's. No longer do you have to use your brain in order to win.
Welcome to 2012, where winning is automatic!.
You aren't the only one who thinks this way. MMO's are boring now. The PvP is terrible and the genre is dead.
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9/15/12 12:42:26 AM#13
Yes, because running the same dungeon over, and over, and over, and over again until you finally win, isn't neurotic at all! I get it challenge can and is fun, but at some point it can cross that border and become boring, and make something even more pointless, within a pointless activity. I'm not a kid anymore, I have a job, and classes. I find it fun, but I don't want to spend 2 hours running 1 mission. The more I'm around the forums on this site, the more bitter I become. |
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9/15/12 12:45:28 AM#14
Originally posted by khameleon I honestly dont see how anyone can see this once they have been on the recieving or giving of an organized guild defense or siege. WvW is literally one of the best things to come to MMO's since DAoC's RvR. |
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9/15/12 2:07:38 AM#15
Originally posted by Nightgroper
if you a running the same content over and over and losing then maybe you should look for an encounter not so challenging and come back when you are more powerful or have a new stratgey.
The whole "got a kid, have a real life, job " is simply that an excuse. if you want a challengless auto win game then play consoles and look up the cheat codes or one of the thousands od social games on facebook but please stop ruining it for the rest of us by temping the DEVs to water down MMOs with your disposable income. |
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9/15/12 3:57:12 AM#16
Originally posted by khameleon
Then why don't you put on some extra magic find runes on your armor and weapons then? If you don't know what magic find rune is I'll explain, It's simply up the % for you to get a rare loot drop. If it's not broken, you are not innovating. |
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9/15/12 3:59:20 AM#17
Originally posted by Gamefun
Have you tried the dungeons in GW2? If it's not broken, you are not innovating. |
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9/15/12 4:24:37 AM#18
Originally posted by rutaq What disposable income? I'm fairly broke. Also what's really ruining it for everyone is people with nostoglia trying to recapture the glory days of being on the highschool football team, wait... Also sit back and really listen to what you said. I'm absolutely ruining it for you. Because this sole person here has started the decline of every game you enjoy. And remember the reason we played those "challenging" games in the past was because we didn't have anything else. You played contra, super ghouls' n ghosts, battletoads and you liked it.
Now get off my lawn!
The more I'm around the forums on this site, the more bitter I become. |
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9/15/12 4:43:42 AM#19
Originally posted by Nightgroper Without a challenge, things can become meaningless. Some of the best moments I have had in MMOs is when my guild finally managed to beat content that majority of gamers deemed very hard. In WoW, the best moments happened in the vanilla, when you beat Ragnaros, Vael, Twin Emperors and many others. The sense of achievement is much stronger when the challenge is harder. I would rather spend my two hours doing something challenging and meaningful, but I also have to say that games like MMOs can have content for everyone, but not everyone needs to be able to do all the content. There is no reason to exclude challenging content because not everyone is going to be able to complete it. What MMOs need to do, is to bring the social aspects back to the core of the game design, especially when it comes to the end-game.
"The person who experiences greatness must have a feeling for the myth he is in." |
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9/15/12 4:49:30 AM#20
Originally posted by thexrated You get that sense from themepark games? I don't because everything is scripted and once that script is figured out, its easy.
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