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News & Features Discussion  » [Interview] The Secret World: Funcom - About the Long Haul

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84 posts found
  Dreskest

Novice Member

Joined: 7/28/12
Posts: 71

9/14/12 8:07:59 PM#41
Originally posted by jpnz
Originally posted by Dreskest
Originally posted by nycplayboy78
Originally posted by SBE1

Why I wont play TSW:  Because of the epic failure of AoC.   Simple as that.   Funcom will NEVER get another dime from me every again.  There is a very good reason LOTS of people refer to them as FAILCOM.   My entire guild and many others I know outside my guild (mostly PvP players) will never buy a Funcom MMO.  It is simply too risky because previews and what's on the box may or may not be in the final game.

You reap what you sow Failcom.

AMEN!!!!

 

It's really pitiful to see these kind of posts from people who just can't get rid of all that hatred. And all because a videogame (lol yes, a videogame) failed to meet their expectations.

If I had an Iphone and it didn't really work / hard to use / whatever, it is perfectly reasonable for someone to not buy Apple products from then on.

That doesn't mean you personally have to, just that acknowledge that someone might.

It makes sense to avoid certain brands if you've had problems in the past.

 

I"ve had lots of problems with NCSoft  in the past (not the games, but rather their customer support and billing) and I certainly tend to avoid their games now.

 

But that is very different from irrational hate ("you reap what you sow Failcom") , and trying to reinforce that notion by putting words in the mouths of others ( "my entire guild and many others I know"). 

 
  TheSedated

Novice Member

Joined: 7/22/04
Posts: 84

9/14/12 8:21:08 PM#42
Originally posted by Dreskest
Originally posted by nycplayboy78
Originally posted by SBE1

Why I wont play TSW:  Because of the epic failure of AoC.   Simple as that.   Funcom will NEVER get another dime from me every again.  There is a very good reason LOTS of people refer to them as FAILCOM.   My entire guild and many others I know outside my guild (mostly PvP players) will never buy a Funcom MMO.  It is simply too risky because previews and what's on the box may or may not be in the final game.

You reap what you sow Failcom.

AMEN!!!!

 

It's really pitiful to see these kind of posts from people who just can't get rid of all that hatred. And all because a videogame (lol yes, a videogame) failed to meet their expectations.

What annoys me the most about these posts is that the number of people feeling ripped off by Funcom through AoC has to be a lot higher than the amount of sales of AoC when guessing by the number of people complaining about it. It's just cool to hate Funcom.

 

I really wonder if the "burned by SW:ToR" croud will whine on a similar level when the next Bioware game comes out. SW:ToR sold a lot better than AoC, shouldn't the whine be a lot louder then?

  Yizle

Novice Member

Joined: 4/24/10
Posts: 530

9/14/12 8:53:21 PM#43
Hmm maybe I missed it but thought they said they talked about AO? I didn't see anything on that in the article.
  cheggelund

Novice Member

Joined: 7/20/04
Posts: 91

9/14/12 8:53:30 PM#44

I certainly agree that AoC was mis-managed. However, I loved AO and I love TSW.

Unique, fun, different, and challenging. Wish a game like that attracted more people.

--Chegg

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5814

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

9/14/12 10:15:42 PM#45

i stoped reading after Morrison saying that vanity items are selling well in TSW and creating revenue......

gamers who support subscriptions blame cash shop because they make F2P games P2W or just bad games overall..... but they pay cash shop in the same game they are paying a freaking subscription? Theres no way in hell im buying a vanity item in TSW cash shop unless the game is free to play, not even for a single penny, let alone paying the sub when ill be locked out of items i should have in game already... this foul milking strategy and bad habit has to end, now!....

 

  TheSedated

Novice Member

Joined: 7/22/04
Posts: 84

9/14/12 10:45:19 PM#46
Originally posted by rojo6934

i stoped reading after Morrison saying that vanity items are selling well in TSW and creating revenue......

gamers who support subscriptions blame cash shop because they make F2P games P2W or just bad games overall..... but they pay cash shop in the same game they are paying a freaking subscription? Theres no way in hell im buying a vanity item in TSW cash shop unless the game is free to play, not even for a single penny, let alone paying the sub when ill be locked out of items i should have in game already... this foul milking strategy and bad habit has to end, now!....

 

Yes! Because Funcom is clearly the only company that does this! And damn! They're selling clothes and social pets and titles! That's totally an ingame adantage! I wouldn't say anything if they sold mounts or something, but clothes? WTF is wrong with you Funcom?

 

/irony

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7000

Perhaps tomorrow will be better.

9/14/12 11:38:46 PM#47

If Funcom is up in arms i can share why the game did not do it for me.

The START was just so linear and boring,it did not grab my attention  at all.It felt like a single player game.Now when i joined AOC the beginning gave the exact same feeling and much of the game thereafter was also that single player feeling.

So i feel 1 they need to make a much more exciting start,one that is wide open,not somne linear halls or alleys.It needs to encompass lots of players and lots of action.The second part is they NEED to get away from that single player design.Examples are the world SHOULD feel open as a realistic game world would be.This means you don't lock out doors or areas,you don't have players leading through ONLY one direction.The game world should allow players to come and go where ever they want.

There is yet more and i felt the same in AOC as well.No matter what anyone says gear/items NEED to feel important,that is the driving force that keeps players going.

Now there is the argument as to how difficult to make content, i believe it shoudl be quite difficult,that way RARE items feel rare and not everyone has them.

Story line is NOT as important as many seem to believe,all that a game needs to do is keep the owrld in cync with itself,in otherwords no rocket launchers in a midevil era.Create a story for the entire game but do not make it about the story,it shoudl be about the players character.

Character=cool abilities/skills/spells/gear/items ect ect.Then create an advancement system so the player becomes more important than levels.

Bottom line is FUNCOm seems to have locked into their thoguht process a single player game design.It does NOT work becuase it leads to linear game play and runs out of content REAL fast.Single player games are usually made to last maybe a few weeks maybe a month,you cannot survive on that type of content design.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1305

9/15/12 12:24:23 AM#48
Originally posted by saxifr

I have a very hard time believing the statement that every single employee they laid off showed up to work for free the next day. I think that's an outright lie.

 

I don't think they were fired on the spot. They were just informed that they would be getting let go - probably at the end of the week or something. That happened with me at a job. Company was in trouble and a group of us were told on a Wed. that we'd be finishing out the week and then our services would not be required after that, we'd be handed our final checks on our way out on the last day.

Knowing that, many people would say 'screw it' and just stop showing up.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5214

9/15/12 1:17:53 AM#49
Originally posted by Yizle
Hmm maybe I missed it but thought they said they talked about AO? I didn't see anything on that in the article.

I noticed that too, They didn't speak of it here. They did address it over in AOs community forums though. Now they are talking about the new engine in 2013. Best thing FC can do now is just stop talking about it and hope the game is still online when they are ready. As it is, no one believes it anymore. 

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

9/15/12 1:32:35 AM#50

Im loving the "funcom is a greedy company with a greedy Buisness model" stuff.

 

ok so they are greedy. this is why you get 1200 funcom points for buying the game, 1200 more if you start with the trial and do more than 30 missions in 3 days. and a additional 560 every 3 months for having a subscription. They are soo greedy they are giving their funcom points away. The nerve of these people.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5214

9/15/12 1:50:12 AM#51
Originally posted by Rayshe

Im loving the "funcom is a greedy company with a greedy Buisness model" stuff.

 

ok so they are greedy. this is why you get 1200 funcom points for buying the game, 1200 more if you start with the trial and do more than 30 missions in 3 days. and a additional 560 every 3 months for having a subscription. They are soo greedy they are giving their funcom points away. The nerve of these people.

Wait a minute. There are many of us who have been long time customers of FC dating back many many years. Some of us have gotten burned by FC, some of us have watched games we enjoyed deeply become shells of their former selves due to FC's business models. I have watched them alter gameplay and nerf ways of doing things in the games just to encourage cashshop use. You come in with your example of FC Altruism, which btw I liken to a thief robbing you and offering to sell back your stuff cheap to make you think...Oh, how nice! That stuff should be available to anyone paying a sub to begin with. There are people whove had years of experience with FCs dealings.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  pupurun

Apprentice Member

Joined: 5/17/09
Posts: 546

9/15/12 4:23:30 AM#52

what they did with AOC and the fact that they werent actually listening to their gamebase for almost 3 years is the main reason why hundreds of thousands of players won't spend another dime on a FUNCOM product. AOC had all the potential to become one of the greatest mmo ever and they did everything that was possible to screw that potential. They did a few good things afterwards but it was too late....People were gone. My guild was hardcore lovers of the game and stayed on boat for 4 years....Those merges after merges killed our number,our  social identity and eventually disoriented us out of game.

I still remeber the RP player base of the game and considering how great of an IP AOC is....its sad

  Scot

Elite Member

Joined: 10/10/03
Posts: 5399

9/15/12 5:22:02 AM#53

AoC was a great game, but the flaws were huge. It was grittier, created a real world feel with moderately sized open areas.

I am wondering if the lay offs come as any real surprise to the company. MMO companies know the score now, the population after launch will drop through the floor. So you are going to be employing a lot less people after launch. Now you can either do this at launch or a month or two after. It seems standard now that to avoid bad publicity at launch you do it a month or two after.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1939

9/15/12 5:34:11 AM#54

Reason I left TSW even before 30 days free time: button masher, caused obviusly by limiting active abilities to only 7. Second, yes, it may have 500 or more various abilities ... but 90% of them completely useless, unfun, just filler ups to get to something usefull.

For the rest, I actually started to like a lot, but this 2 was to much.

And, yes, they can not expect every player will spend 5 times client cost to upgrade computer to w7 64-bit. My client was crashing constantly, all responses from them were that there is nothing to do, because of great graphics and blah blah blah ... i should consider to upgrade to w7 64-bit with more ram. I actualy did this, purchased new disk and w7 64, just to try this. And, no, I'm not rich, but had this in mind before. This was just last motivation i needed. And indeed, no single crash afterward, incredibly better experience. But .... knock, knock, ... any1 at home? If they advertise game is completely compatible with xp, then they can not afford insisting players to upgrade for 250€ aprox for new windows. Period.

  Freezzo

Apprentice Member

Joined: 3/28/12
Posts: 235

9/15/12 6:14:58 AM#55
They should just remove box prices for TSW. There's the biggest thing that let me to not try the game.

"We need men who can dream of things that never were." - John F. Kennedy
And for MMORPGs ever so true...

  User Deleted
9/15/12 6:23:19 AM#56
Originally posted by SeriphinX
But since I actually like it, with my luck, that means it'll prolly tank and go off life support.

I know what you mean...

 

But don't even say it.

 

Let's hope for the best and hope that as a quality game, it will build up over time.

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

9/15/12 9:33:34 AM#57

There is nothing wrong with limiting abilities. it means you actually have to THINK about your build instead of including everything.

The majority of the abilites i use are in the basic tree, so i dont really know what your talking about. each ability has its own use depending on what you want to do with your build. ive only seen 2 or 3 abilites that are pointless to have, since there are better of the same thing in other trees.

 

Also for TSW i hope, i REALLY hope it doesn't listen to its majority fanbase. the majority fanbase usually ends up being the ones crying because "the games too hard". If the game goes the way of WotLK i will stop playing the game. Fights need to be more than a DPS check. so far each fight having its own mechanic and Strategy you have to follow is great.

 

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  bgiped

Novice Member

Joined: 6/28/12
Posts: 2

9/15/12 10:20:13 AM#58

I think my biggest issuegroup.  with tsw is there was no need to group. I love grouping with my guild, but in TSW it felt too solo. Developers need to get back to the days when not grouping ment not progressing. I makes the player for invested not only in the game but the people they play with. Take FF11 for example, once you hit level 10 unless you were a beast master you had to group to progress.

I have no problem paying subs but the game needs to give me a community that requires me to be active and immersed.

  Luczifer

Advanced Member

Joined: 4/20/08
Posts: 154

9/15/12 11:18:40 AM#59

TSW is a Great game. Now, when they sent me free GW2 to write about it I see another WoW clone. TSW with it's quests and world and immersion is very fun. And some-one whine about PvP - I would happy when they cloes that stupid pvp at all - I have all weaps maxed at 10, done most quests (maybe 4-5-6 left) but I still Never touched PvP and have no plans.

Better they open new areas with for new PvE - Shambhala, Tunguska, Macchu Picchu etc - there is a lot of Mysterious Places perfectly hit for TSW.

  kilun

Advanced Member

Joined: 12/25/07
Posts: 692

9/15/12 11:45:00 AM#60
Originally posted by Sovrath

My initial thought was "what were they looking for" with regards to subs?

Everything they said about the game screamed niche. At least to my thought. Why would a company sink a lot of money into a game that has a very specific audience and expect to pull in large numbers of mmo players?

Maybe a millino signed up to their forums so they thought that meant interest in buying and sales. That might be a reasonable assumption. Personally, I never thought the game would get more than 250k sales. As it stood they had 200k or so?

And then they have to keep these players?

Game companies need to be more realistic. It's ridiculous that these games launch and if they don't hit a magic number they fold.

I remember being told about what it took to open a restaurant. One had to have 3 years worth of operating money because tha'ts the time it would take to start and grow the business. This was years ago so I'm not sure if that still holds true but it seems that companies need to plan better if they truly want to succeed.

That is for any business.  The problem is leasing companies for business areas only require a year worth of stuff, so they aren't out.  That is why you see so many small businesses fold rather quickly because they don't have the start-up to keep in business.  Business hasn't changed very much other than its more global now.

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