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News & Features Discussion  » [Interview] The Secret World: Funcom - About the Long Haul

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84 posts found
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/14/12 12:25:55 PM#21
1) no you have to group further into the game
2) yeah leveling 2 weapons and all your gear skills is quick, you have that done about half way through the pve quest content, filling the entire wheel and what have you takes much longer
3) err no, there's all sorts of clothing options, and a huge variety of builds. Everyone is the same shape though, but I guess that's the price you pay for good performance with crowds as opposed to say swtor
4) combat is better than normal mmo combat. It's not as good as gw2 (although its similar) or planetside though. Aoc melee was better, but ranged in Aoc was just normal mmo combat
5) yeah I think how bad Aoc was did them for the sales of tsw, also swtor bring the prior example of a "story mmo"
  Soandsoso

Advanced Member

Joined: 3/08/12
Posts: 471

9/14/12 12:33:00 PM#22

When it comes to books and movies I think fantasy and horror/conspiracy are pretty much even.

 

When it comes to video games I think fantasy has much more of an appeal. Specially when it comes to the RPG.

  umcorian

Hard Core Member

Joined: 4/06/11
Posts: 367

9/14/12 1:01:42 PM#23

I can't speak for the reason why TSW failed to reach a broad audience, but I'll tell you the reason I never bought it: Funcom released it. Funcom burned me once on AoC, releasing a very polished 1-20 experience... and then not even bothering to finish the game after that point.

 

Why would I buy any other product from this company? 

  kb4blu

Hard Core Member

Joined: 9/10/03
Posts: 673

9/14/12 1:16:10 PM#24

..." Anarchy Online and our teams are committed to keeping to a schedule. We will continue to support our games on an ongoing basis.”

The graphics update for AO was first announced in 2006.  What kind of schedule is that ???

I still don't believe that AO will ever see an update to thier graphics.

 

  Melieza

Spotlight Poster

Joined: 5/11/09
Posts: 271

9/14/12 1:19:46 PM#25
Originally posted by umcorian

Why would I buy any other product from this company? 

 

Because they're completely different games made by different development teams?

 

That's like saying you refuse to buy Oreos because you hate Triscuits since they're both under Nabisco.  Sorry, thats dumb imo.

  SeriphinX

Apprentice Member

Joined: 7/06/05
Posts: 293

9/14/12 2:20:59 PM#26
I absolutely love TSW. I bought it on the same day I started playing GW2. And, for me, I can honestly say TSW gets more hours.

I'm an older player. I come from the Ultima and EQ1 mold. Playing back then and figuring out quests and crafting before there were even guides to look up on the web. So when it comes to some of the missions in TSW, I can appreciate having to actually research to figure something out on my own.

I know they wanted more players, but I sincerely hope they don't change what make it so unique. A lot gets said about its limited number of abilities as far as action bar is concerned. To me that's what makes it fun, it's like a deck of cards and you have to figure out the best hand to play given a certain situation and depending on what build you are going for.

I love the eerie settings and the music is fantastic. It's like X-Files, Men in Black, Dan Brown novels, and Walking Dead all rolled into one. But since I actually like it, with my luck, that means it'll prolly tank and go off life support.
  saxifr

Novice Member

Joined: 2/02/05
Posts: 389

9/14/12 2:59:23 PM#27

I have a very hard time believing the statement that every single employee they laid off showed up to work for free the next day. I think that's an outright lie.

 

RELAX!@!! BREATHE!!!

  Zaltark

Advanced Member

Joined: 4/25/06
Posts: 430

9/14/12 3:40:17 PM#28
GW2 is more polished and costs less. Who wouldnt stop playing TSW? I mean its got a nice story and all, but.... Yeah. Times are a changing.
  JerYnkFan

Advanced Member

Joined: 3/10/06
Posts: 338

9/14/12 3:45:18 PM#29
I was really psyched for this game as I love the whole conspiracy/Lovecraft theme, but the combat system/animations just killed it for me.  I tried getting past it a couple of times in beta, but just could not.
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3616

9/14/12 3:45:27 PM#30
Originally posted by kb4blu

..." Anarchy Online and our teams are committed to keeping to a schedule. We will continue to support our games on an ongoing basis.”

The graphics update for AO was first announced in 2006.  What kind of schedule is that ???

I still don't believe that AO will ever see an update to thier graphics.

 

      At this point I'd rather see them make AO 2 instead of fussing with the graphics for AO......AO2 if dont right would attract alot of people, especially if it has AoC quality graphics......Alot of people liked AO because it was a challenging sci-fi game, but the graphics turned away many....IMO AO still blows away both AoC and TSW for gameplay.

  nycplayboy78

Novice Member

Joined: 10/31/08
Posts: 138

If you couldn't tell from my avatar picture...I love cats!!!

9/14/12 3:51:41 PM#31
Originally posted by SBE1

Why I wont play TSW:  Because of the epic failure of AoC.   Simple as that.   Funcom will NEVER get another dime from me every again.  There is a very good reason LOTS of people refer to them as FAILCOM.   My entire guild and many others I know outside my guild (mostly PvP players) will never buy a Funcom MMO.  It is simply too risky because previews and what's on the box may or may not be in the final game.

You reap what you sow Failcom.

AMEN!!!!

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 370

9/14/12 3:53:55 PM#32
Originally posted by JerYnkFan
I was really psyched for this game as I love the whole conspiracy/Lovecraft theme, but the combat system/animations just killed it for me.  I tried getting past it a couple of times in beta, but just could not.

There is a 3 day trial you can play.  The game is not the same as it was at beta.

 

Why do people decide on games during beta?  TSW now is light years beyond even the last "open beta event" they had.

 

Judge a game on how it is now with a free trial.. not how it was during a beta or based on another game created 5 years ago.

  Elrath

Apprentice Member

Joined: 10/24/06
Posts: 2

9/14/12 4:16:00 PM#33
I think the game is good, not great just good.  I remember reading somewhere why some people think it has had problems out of the gate is timing of other more popular games coming out, hardware specfics compared to other games and keeping power of it's current player base.  I know my cabal (guild) has lost 1/3 of it population because they live in parts of the world where thier internet speed (Required 512 KBPS or faster Internet Connection as posted on thier website) won't let them advance to nightmare dungeons.   I have played MANY mmo's and I have never seen a encounter where people can't get past it because of a 2 second delay in thier ping/lag.  Just my thoughts and I hope Funcom does something to combat that, lol and i know most of the people who left will come back because they have the lifetime subsctiption..LOL..
  Chtuga

Novice Member

Joined: 8/04/09
Posts: 111

9/14/12 5:06:34 PM#34

This is a great game that most people would love if they took the time to get into it.

Dont listen to the whiners and "know it all" people that just want you to play the "right game" that they approve of.

This is currently the best mmo that you can play right now.

  ScribbleLay1

Novice Member

Joined: 11/07/08
Posts: 181

9/14/12 5:33:03 PM#35
I had a great time with my 30 days free and 1 month sub, but I just got tired of haveing to fight every 5 steps, if it wasn't  Zombies it was  Fanatics or something else.  The Secret World was not too secret, everyone in London, Soul and NY new about it and were talking about it in the street and lets not forget the bank where everyone proudly displays their weapons and magic, so much for being secret.
  Dreskest

Novice Member

Joined: 7/28/12
Posts: 71

9/14/12 6:21:53 PM#36
Originally posted by Sovrath
Originally posted by thark
Originally posted by Sovrath

My initial thought was "what were they looking for" with regards to subs?

Everything they said about the game screamed niche. At least to my thought. Why would a company sink a lot of money into a game that has a very specific audience and expect to pull in large numbers of mmo players?

Maybe a millino signed up to their forums so they thought that meant interest in buying and sales. That might be a reasonable assumption. Personally, I never thought the game would get more than 250k sales. As it stood they had 200k or so?

And then they have to keep these players?

Game companies need to be more realistic. It's ridiculous that these games launch and if they don't hit a magic number they fold.

I remember being told about what it took to open a restaurant. One had to have 3 years worth of operating money because tha'ts the time it would take to start and grow the business. This was years ago so I'm not sure if that still holds true but it seems that companies need to plan better if they truly want to succeed.

The Occult and Conspiracys and Horror in general  has always  had huge fanbase--Zombies and Vampires is always popular.

Not a single clue what you are basing your "screaming niche" from..

 Besides, since when isn't battling monsters in a game popular ?

 

the niche part comes from their posts about the puzzles, the solving clues, the going to outside sources on websites to figure out larger bits of story or clues to other clues.

All of this was presented over the course of development. Finding bits on a website that would be overlooked by most people. This type of game play is not mainstream.

as far as horror and occult having a huge fanbase: are you talking games or are you talking books/movies? Becuase "yeah" 100% agree, there is a huge fanbase out there for horror books/movies.

Now let's talk horror games. The only games that immediately come to mind (and amazing games in my opinion though your mileage may vary) are Clive Barker's Undying, Amnesia, Possibly Vampire Masquerade, 7th guest is an old one... I"m sure there are others but I can' think of them.

So which horror games that you know have a huge following? All the above games had a following and a deservedly devoted following but I don't recall any of those being blockbusters.

Silent Hill and Resident Evil come to my mind. I haven't followed them in many years but they both were huge blockbusters in the 90's early 2000's

  Dreskest

Novice Member

Joined: 7/28/12
Posts: 71

9/14/12 6:37:52 PM#37
Originally posted by nycplayboy78
Originally posted by SBE1

Why I wont play TSW:  Because of the epic failure of AoC.   Simple as that.   Funcom will NEVER get another dime from me every again.  There is a very good reason LOTS of people refer to them as FAILCOM.   My entire guild and many others I know outside my guild (mostly PvP players) will never buy a Funcom MMO.  It is simply too risky because previews and what's on the box may or may not be in the final game.

You reap what you sow Failcom.

AMEN!!!!

 

It's really pitiful to see these kind of posts from people who just can't get rid of all that hatred. And all because a videogame (lol yes, a videogame) failed to meet their expectations.

  jpnz

Advanced Member

Joined: 6/29/06
Posts: 3565

9/14/12 6:49:55 PM#38
Originally posted by Dreskest
Originally posted by nycplayboy78
Originally posted by SBE1

Why I wont play TSW:  Because of the epic failure of AoC.   Simple as that.   Funcom will NEVER get another dime from me every again.  There is a very good reason LOTS of people refer to them as FAILCOM.   My entire guild and many others I know outside my guild (mostly PvP players) will never buy a Funcom MMO.  It is simply too risky because previews and what's on the box may or may not be in the final game.

You reap what you sow Failcom.

AMEN!!!!

 

It's really pitiful to see these kind of posts from people who just can't get rid of all that hatred. And all because a videogame (lol yes, a videogame) failed to meet their expectations.

If I had an Iphone and it didn't really work / hard to use / whatever, it is perfectly reasonable for someone to not buy Apple products from then on.

That doesn't mean you personally have to, just that acknowledge that someone might.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1660

9/14/12 6:54:44 PM#39
Originally posted by Sovrath
Originally posted by thark
Originally posted by Sovrath

My initial thought was "what were they looking for" with regards to subs?

Everything they said about the game screamed niche. At least to my thought. Why would a company sink a lot of money into a game that has a very specific audience and expect to pull in large numbers of mmo players?

Maybe a millino signed up to their forums so they thought that meant interest in buying and sales. That might be a reasonable assumption. Personally, I never thought the game would get more than 250k sales. As it stood they had 200k or so?

And then they have to keep these players?

Game companies need to be more realistic. It's ridiculous that these games launch and if they don't hit a magic number they fold.

I remember being told about what it took to open a restaurant. One had to have 3 years worth of operating money because tha'ts the time it would take to start and grow the business. This was years ago so I'm not sure if that still holds true but it seems that companies need to plan better if they truly want to succeed.

The Occult and Conspiracys and Horror in general  has always  had huge fanbase--Zombies and Vampires is always popular.

Not a single clue what you are basing your "screaming niche" from..

 Besides, since when isn't battling monsters in a game popular ?

 

the niche part comes from their posts about the puzzles, the solving clues, the going to outside sources on websites to figure out larger bits of story or clues to other clues.

All of this was presented over the course of development. Finding bits on a website that would be overlooked by most people. This type of game play is not mainstream.

as far as horror and occult having a huge fanbase: are you talking games or are you talking books/movies? Becuase "yeah" 100% agree, there is a huge fanbase out there for horror books/movies.

Now let's talk horror games. The only games that immediately come to mind (and amazing games in my opinion though your mileage may vary) are Clive Barker's Undying, Amnesia, Possibly Vampire Masquerade, 7th guest is an old one... I"m sure there are others but I can' think of them.

So which horror games that you know have a huge following? All the above games had a following and a deservedly devoted following but I don't recall any of those being blockbusters.

 

I'm surprised Sovrath I thought you would of heard of Doom, System Shock, Resident Evil, Silent Hill, Alan Wake, Left4Dead, Bioshock, Planescape: Torment, F.E.A.R, Demon Souls, Dead Space, Plants and Zombies  granted many of these are Horror themed but so is TSW really.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3616

9/14/12 7:04:22 PM#40
Originally posted by Dakirn
Originally posted by JerYnkFan
I was really psyched for this game as I love the whole conspiracy/Lovecraft theme, but the combat system/animations just killed it for me.  I tried getting past it a couple of times in beta, but just could not.

There is a 3 day trial you can play.  The game is not the same as it was at beta.

 

Why do people decide on games during beta?  TSW now is light years beyond even the last "open beta event" they had.

 

Judge a game on how it is now with a free trial.. not how it was during a beta or based on another game created 5 years ago.

      Often beta is the only chance some people get to see the game.....Even if it has made great strides, the beta impression is what most of us are going to go by.....A 3 day trial is about as short as it gets by the way.....Most MMOs offer anywhere from 7-30 days, depending on the game.

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