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9/11/12 1:54:49 AM#21
Originally posted by Lorkii My main problem with it is it's too fast paced. You die from a handful of shots which ends up making the gameplay a run and gun style rather than actually thinking about tactics. Instead of looking at the big picture you look at the enemy standing on the wall and go shoot him, because hell, you'll probably be down to 25% health if you survive the encounter so why try doing anything else? Next shot kills you, respawn, do the same thing all over again. That on top of how quickly bases change hands makes the whole gameplay a shallow thing, just turn off your brain and run around for an hour going, pew pew, until you get bored. Which you will. Once the shiny shiny has faded and you start looking at the map more than the enemy standing in front of you, you realise how pointless it all is. Territory switches back and fore with no warning, what you just fought for over the last hour changes hands because you left one Infiltrator in the base who can change it over to his side in under 2 minutes. Pointless game. But then, I'm not a fan of FPS games for the same reason, the whole shoot, die, respawn thing gets old REALLY quickly for me. Planetside 1 was awesome however, the best FPS I've played, but this has Planetside in its name purely because of cosmetic reasons. The two games are completely different. |
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9/11/12 3:41:15 AM#22
Originally posted by UsualSuspect You described the solo experience there. In a decent squad theres a mix of classes that work well together. The health issue isn't an issue with medics. From my experience, this game will be what the player makes of it, a real team player will get lots of satisfaction, a soloist will do well also once they have some of the unlocks needed, like restore health packs etc, but the game is built for epic battles, which it does provide and which will greatly improve once outfits become more organized. |
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9/11/12 9:45:26 AM#23
Originally posted by SysFail Ya I agree with joining a squad, as in an MMO really. The map doesn t change too often, well it can , if the numbers are ridiculous for one side. I ve seen 2 hour battles for one base, just did it yesterday, on US beta 1 server. We(TR) defended a base and kept those damn NC away for 2 hours till they decided to go off to another base. PS2 as was PS1 is a game I log into for a few hours a couple times a week, so I m not worried about the shiny shiny fading. Overall, playing PS1 for 4 years and now PS2 beta, I put PS2 a little ahead. They re working on alot of additions for it anyways, so what you exactly saw isn t the end result. If it was I would be extremely happy, and have already bought the alpha squad deal. |
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9/11/12 11:10:57 AM#24
Anyone that has already evaluated PS2 gameplay and come to a decision based on that is making a BIG mistake. The beta is in early days yet, and things are changing constantly and sometimes significantly. Those that say "core gameplay won't change from beta to launch" need to experience PS2 beta. Never mind that 75% of the certifications and weapons aren't even implimented yet, so it's impossible to see how it will eventually play.
Bases change hands too fast ? That's about to change radically, as Galaxy spawns are taken away. Now you'll drive a Sunderer to deploy as a spawn, which means that the ground war suddenly becomes MUCH more important. No more hopping from base to base in a Gal, and then switching loadouts when you land depending on what you find there. And no more respawning at that same Gal if you happen to die. The second continent (Esamir) will be added in the next 2 weeks, which is going to be very interesting. This will also mean more people will be getting beta access, because the numbers will be needed.
Do yourself a favour, if you're even vaguely interested in the game, check on on its progress weekly. You may be surprised at what you see. |
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9/11/12 8:04:56 PM#25
Originally posted by Thorbrand hilariously wrong, ps1 is not a mmofps. it doesn't matter if it even was better than ps2, ps1 is 300 players. ps2 is AFAIK the 2nd true mmofps, first was darkfall. both handle potentially thousands of players on same map simultaneously. |
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9/12/12 3:05:38 AM#26
Originally posted by Consensus And unlike Darkfall, major battles so far have been fluid and not a slideshow. :) |
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
9/14/12 8:03:49 AM#27
Can't wait to give this title a try.
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