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9/13/12 4:35:04 PM#341
Originally posted by Torvaldr offtopic but worth mentioning
if Everquest can spit out 19 expansions over the course of 13 years, including new game features im confident WOW can keep churning out content for years EQNext press http://EQ3Wire.com EQ2: Freeport server |
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9/13/12 5:30:26 PM#342
congrats, i am happy for Anet, but the B2P system can be a bit deceiving, because they might sell 2million copies, but it doesn't mean that those 2 millions are still actively playing, it will be way less than that, i know it because 1/2 of my guild already stopped playing so if you guys are comparing this number of players to WoW, i think WoW still have more "active" subscriber but again, WOW has been for 8 years, so, congrats to Anet, you guys are doing okay! looking forward to the next expansion already So What Now? |
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9/13/12 5:32:40 PM#343
Originally posted by Four0Six But it will never sell nearly as many boxes as WoW. If you want to do a comparison, count the box sales of both.....not box vs subs..... |
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9/13/12 5:32:48 PM#344
I wasn't trying to trivialize the revenue from the Asian market. More I was trying to point out that I think the revenue from the Western market is dwarfed by the Asian market. The first attempt was pretty succesful for a new IP and a totally instanced hub based MMO. GW1 sold around 7million total and had a very limited cash shop. Two million in the first week or so is pretty good. The reason I think they can only go up is because all they have to do is sell the box and supplement revenue via the cash shop with a core player base. Since they don't require a subscription anyone can return any time and the opportunity for cash shop revenue is always there for the entire account base.
I could have worded that better. WoW has little room to grow. EQ has put out expansions and is still lingering but that's all it's really doing. I think if we looked at it's actual growth as a game, not player numbers or number of patches, but what those patches and xpacs have actually added and the game hasn't grown. It has added more of the same which is fine for the core base, but I think has contributed to its lingering rather than prospering. WoW will be able to add an xpac a year for time to come but the market isn't the same and we'll see in the next couple of years how that affects the gorilla. I just don't think they hold the magic anymore. I think the crowd that likes EQ2 and WoW style gaming / raiding will eventually migrate to RIFT (or maybe EQ Next if SoE doesn't bungle it). |
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9/13/12 5:34:50 PM#345
Rift is missing the alt factor that a lot of people like in wow.
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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
9/13/12 5:46:56 PM#346
Originally posted by IceAge Fair enough. So we'll also disregard GW2 sales when it hits Asia as well then. Right?
Again guys this is a silly conversation. All we can get from the current evidence at hand is that GW2 has made some significant sales at launch. So financially they currently look to be doing pretty darn good. Now if they had only pushed something absurd like 100k units that would be different. As it stands now they've had a good start. Where they go from here in continued market appeal and player retention is something we will just have to wait and see on, until we can get some concrete evidence on how sales and the playerbase is shaking out. Anything else is right now is just pissing in the wind.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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9/13/12 7:18:43 PM#347
Originally posted by kadepsyson Of course it will.GW2 doesnt require a subscription.
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9/13/12 7:20:28 PM#348
Originally posted by silverreign And the point is they got all the money they needed out of you since you bought the box.Its too bad you dont like the game.Its really fun and to me well worth your time.But opinions will always vary. |
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9/13/12 7:21:38 PM#349
Originally posted by Tardcore Maybe MMOs should just stick a counter on their websites showing how many active players there are. Then again, that would make it harder for less than good MMOs floating around to hide their lack of retention or something... |
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9/13/12 7:25:09 PM#350
Originally posted by Lethality In your opinion maybe.It has pleny of appeal and all the balance issues you seem to think it has can be fixed if necessary.I havent played to endgame but since the plan is to follow the GW1 model that statement is pretty moot as well.They will release expansions for the game and there you have it more "endgame".I have yet to see any "broken designs" so I dont know what your talking about.All MMO's come out with a few bumps.This ones only been out for what 2 weeks?Haters gonna hate I guess and as I said before your entitled to your opinion however wrong I may think it is. |
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9/13/12 7:31:25 PM#351
Originally posted by Lethality I have played pretty much every real MMO out there and they all end up with a lack of what you call endgame and a gear grind.Unless they were to have programmers dedicated to adding new content people like you who thhink they are experts on MMO's and how they should work will never be happy.Thats not a feasable proposition for any MMO company.Had you stopped to smell the roses and enjoyed your journey not rushing to 80 you would have seen what a great game we have here.Some people will never be happy no matter what you put otu there.Thats too bad for you. |
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9/13/12 7:35:38 PM#352
Originally posted by fatboy21007 Please don't do that. We REALLY need to let the whole "WoW-killer" thing go. The only thing that will kill WoW is WoW and per Taugrim's "Fanboys just don't get it" vlog, GW2 or SWTOR or TSW or Tera being a success doesn't correspondingly mean WoW loses and vice versa. |
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9/13/12 8:01:58 PM#353
And how exactly vanilla wow had sell at the second week of its release? U cant compare cataclysm expansion...cause wow has already builded its community while gw1 and gw2 its different games complitely..gw1 wasnt even a real mmo. So lets dint compare oranges with apples here.. gw2 must be compared.so far wirh vanila wow.. wow also comes from another succesful game and not mmo.
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9/13/12 8:17:46 PM#354
Oh and let me add that at least 25% of wow players and active subscribers i may add are gold sellers...with 3-4 accounts or more each of them..
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9/13/12 8:29:26 PM#355
I am sure 25% of them r...*roll eyes*
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9/13/12 9:00:11 PM#356
Originally posted by sodade21 Now only if GW2 released in 2004 it may have been the game that started the MMO boom. Now if WoW was created in 2012 it would be taking from those players brought into the genre by GW2.. lol. |
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9/13/12 9:01:45 PM#357
I can't imagine why this game is so popular but to each his own. Arenanet is making a profit and thats all that really matters.
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9/13/12 9:14:52 PM#358
There will probably be a good surge around xmas time also as Im sure some people wanted to avoid launch and then can get it for free as a present.
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9/13/12 9:32:31 PM#359
Good for Anet. 2 million copies in two weeks is definitely an accomplishment. Lets hope they continue to grow. |
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9/13/12 9:35:43 PM#360
Did'nt SWTOR sell 2 million games
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