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9/13/12 4:52:52 AM#61
Interaction with the world and players.
Not just a treadmill that force me to do the same thing over and over again for gear progession.
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9/13/12 4:56:59 AM#62
I'm not really sure but I guess what keeps me attached in playing my favorite online game would be the events, unique costumes, armors, weapons & music & the community. And of course the background & the current story keeps me intrigued everytime I play. I'm more in the aesthetics side of the game
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9/13/12 5:50:56 AM#63
for the most part, pvp. though if pve didn't exist i might be more inclined to turn to another game quicker. i played an mmo about a month ago that really disappointed me because you had to level up to enjoy the pvp. i didn't like that at all. constant grinding and questing gets boring, imo. |
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9/13/12 10:04:14 AM#64
Originally posted by gravesworn Kind of a gambler's mentality, no? Well, I can say I hate gambling, which would explain why "fear of loss" does nothing for me. I understand the hope for gain though, but oddly, it's not partnered with a fear of loss for me. A brief fear of dying is okay, but fear of loss like in free for all loot PvP......uhm, no. As a matter of fact, if that's in a game, I won't play it. For instance, I liked UO POST TRAMMEL. You won't find many who would say that, but I enjoyed the game much more then.
What keeps me playing a game is some amount of freedom and a sandboxy feel to the game. Notice I did not say a pure sandbox. The game I played the longest was EQ2, then WoW, Fallen Earth, and now I'm sure GW2 will win one of the "longest played" titles in my collection too (not counting single player games which I also have a list of longest played). I played UO and like I said, preferred it after Trammel was added. I don't particularly care for PvP and I love crafting and PvE. All players are different, hmm?
To stay long term, a game also must have a beautiful game world and lots of places to explore. If the game world isn't beautiful, like say EQ2 (parts of it are, a lot is not), then it needs to have other things that I find vastly entertaining like housing and carpentry or collections. President of The Marvelously Meowhead Fan Club |
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9/13/12 10:20:46 AM#65
Not having an endgame that is 90% geared towards the hardcore raider minority.
These been the games I played longest in order. Daoc Eve War Coh Wow (it wasn't a raiders game until a year or so after launch when they hired all them EQ days dudes, I quit just after BC when I realised 90% of the effort was going into that boring raid shit) Games I've dropped like a shot not lasting a month or two Swtor Rift (well made but not for me its for raiders) Everquest which I really really hated. |
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9/13/12 10:23:24 AM#66
Basicly wow is Microsoft. It was cool when it launched as it didn't make us jump through hoops like IBM (eq). But then it evolved into the new IBM. (gw2 is Google)
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9/13/12 12:23:33 PM#67
Originally posted by Muerte_X ditto, so far GW2 (for me) has some of these aspects.and no im not a fanboi, i actually just bought it on a whim said wtf, was not going to buy it. honestly glad I did. |
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9/13/12 1:41:58 PM#68
What keeps you playing an MMO longterm?For me, that'd be the Gameplay. |
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9/13/12 3:56:59 PM#69
The usual, Guild mates/friends, fun & interesting Pve/Pvp Content & Class Balance
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9/13/12 3:59:30 PM#70
Community first, then fun factor.
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9/13/12 4:28:06 PM#71
I am a collector. If there is something that drops from a mob/instance/boss/event, I will be there. The low % drop chances are even better, I will burn a certain kind of mob to the ground if there is a slight chance of getting a collectible. I could care less about having 100 levels of nonsense.
I played WoW up until WotLK and now play Runes of Magic. |
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9/13/12 4:30:35 PM#72
good Open World PvP/PvP content, screw everything else as it will get old quite quickly.
Looking at: The Repopulation |
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9/13/12 5:31:26 PM#73
Community > Content > Alliance PvP like in Lineage
So What Now? |
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9/13/12 8:02:59 PM#74
Originally posted by Calerxes Why .. that is a good question. I suppose because WOW has interesting enough combat mechanics, and enough non-repeatable content (at least while leveling). And also becuase there is a drought in ARPG. To be honest, after a while i got bored with WOW too .. but expansion & content patch sometimes get me back. Example .. WOTLK gets me into raiding. Got sick of it so quit after 1 or 2 tier of content in CATA but LFR brought me back. I am still debating whether to play MOP (as i have quit for a while playing D3). |
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9/14/12 5:59:21 AM#75
Replayability: multiple distinctive races, classes and levelling paths. The latter requiring either multiple separate solo quest paths or distinctive mob-grinding* combined with some distinctive solo quests** so even if you levelled up the same race / class combo in the same zone there were still different ways of doing it. Sort of like Skyrim or Morrowind or Fallout 3 except with multiple start locations and without the "kill the dark lord" type quest that starts from the beginning.
*distinctive mob grinding means mobs aren't all the same so mobs might be solo or grouped and each type of mob has some special characteristic that makes fighting them different from other mobs ** class based or faction or morality choice based so different ones are available depending on choices you make |
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Originally posted by tupodawg999
This is what Lineage 2 did well each mob had its own strengths and weaknesses that make it difficult for certain class to fight solo and there were open world raid bosses that required big groups to tackle also different level mobs roamed the same areas so you had to be on your toes. This doom and gloom thread was brought to you by Chin Up™ the new high caffeine soft drink for gamers who just need that boost of happiness after a long forum session. |
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9/14/12 2:14:42 PM#77
Server-wide sense of community... Something most modern games are sorely lacking in.
Bren while(horse==dead) |
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9/14/12 2:17:29 PM#78
Simply put: Stuff to do / incentives to log-in / progression / fun / community. |
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Lissyl
Advanced Member
Joined: 4/12/12
If cosmetics aren't content, why don't people demand a cheaper game done in full grayscale? |
9/14/12 2:21:56 PM#79
Aesthetics: Character customization, dyes, templating, costumes/outfits that I'm not forced to pay more for (the big reason f2p is anathema to me). Collectibles/mini-games: Fishing, Cooking, First Aid, Butterfly Collecting, Woodworking, Housing, Furniture Crafting as well as a HUGE number of pets and mounts. And I mean huge. Like...at least 100 pets and 20 mounts, minimum. Raiding: I like raids, but it doesn't need to be 'ZOMG HARDCORE RAID NAOOO!!!'. Raids in and of themselves are just big groups of players attacking a boss with a decent smattering of mechanics in a closed environment (sorry, open world bosses don't qualify as raids if pvp exists imo). Consensual pvp: self-explanatory. Forced pvp is evil incarnate. Lore/secrets: I want lore, and I want exploring secrets. This would be gw2's biggest appeal to me. Traps: DDO's claim to fame. I love the way traps exist in DDO, and wish randomized traps/puzzles existed in other games. Dungeons: Lots and lots of dungeons with good lore behind them. I think saying 'community' is simultaneously obvious...and impossible. A community is people, and a bad community is -still- people. No changing that. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/14/12 2:57:17 PM#80
Endless character progression with a purpose...... nothing else matters. ATM, only EVE provides this.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |