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9/13/12 1:13:12 PM#281
Originally posted by IceAge You really love making up random numbers, don't you? |
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9/13/12 1:15:53 PM#282
Originally posted by roo67 I highly doubt you were a top progression wow-raider if you believe this to be the case... I was one of the first 80s on my server (crystal desert, a very high pop server) I went through the dungeons on explorable mode... if you think that type of content is hard... i dunno what to tell you, because it can be done in your sleep if you were a hardcore progression wow raider circa vanilla-tbc. Let alone eq raider. While wow has gotten easier with each expansion... top progression content is still challenging... the second all the way to last tier guilds plow through it quickly because they already have the strats of the top tier guilds, and also because stuff is significantly nerfed after the initial progression race... this is one of the ways blizzard allows more casual players to enjoy the content as well.
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9/13/12 1:16:35 PM#283
Originally posted by roo67 Harder, how? everything is marked on the map, everything is explained to you and you are guided through the game. What is so hard? even games like TSW and GW1 give more skill variety in builds. So you can not even claim that skill system is too complex in GW2. Look man i love GW2 but you gotto stop making comments like these. Anet plans to release GW2 in China soon so whatever you are saying makes zero sense. |
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9/13/12 1:17:14 PM#284
Originally posted by rlhegira If you are going to quote me, please do so and state what did you found .. "wrong" , "random numbers", in my post! If I would have to go with close numbers , I would have been lowered the total amount of boxes sold! So please, let's .. talk a bit about what could I have been saying , wrong! Reporter: What's behind Blizzard success, and how do you make your gamers happy? |
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9/13/12 1:17:35 PM#285
Originally posted by caetftl None of the thousands on my sever seem effected by the "blasting". Everything is fun as h-e-double-toothpicks If I remember correctly, which I do, a small game called WoW had a few problems on launch for several weeks. Anyway, good job ArenaNet! You may be pulling NCSoft about an inch out of the outhouse. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/13/12 1:18:02 PM#286
Originally posted by Nikkita I have noticed the servers seem to be transitioning from Full, to High to Medium, but, we don't know how ANet's Tweaking of servers and adding in servers to the clusters for increased load balancing is affecting those. But I will say, I'm seeing fewer people online concurrently in the populated areas than I saw in previous weeks. Which can also be explained by populations spreading out now. It's also normal. Every MMO since WoW experienced a downward turn in populations in the early weeks/months. If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
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9/13/12 1:21:49 PM#287
The die hards haven't had time to be wrong yet. We're only two weeks into the life of the game. Though, they have sold 2 million copies. As far as projections, it was projected to sell 3 million* by the end of 2012. We still have the rest of September and the months of October, November and December to get through. The projections are from securities firms and the Guild Wars 2 Forums...I would assume the people on the forums are rabid fan boys. Looks like they might have actually under predicted the game's sales. :-) Join the League For Gamers. |
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9/13/12 1:21:56 PM#288
Originally posted by GeezerGamer Also a lot of the people were playing 10+ hours a day in the first week. Which is crazy from a casuals perspective. |
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9/13/12 1:22:16 PM#289
Originally posted by GeezerGamer All you can do is establish the primetime for your region and look at where server populations fall at during that time... to get an idea of how things are going, obviously that isn't concrete because we don't know what high or full or medium entail in exact numbers. |
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9/13/12 1:22:31 PM#290
I also bought GW2 but not really playing anymore... so the number doesn't mean it's going to beat WoW. Not that it matters anyway.
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9/13/12 1:25:49 PM#291
Originally posted by IceAge Just saying your base number of 20 million does not account for retention of WOW subs, becuase we have no stats to show what WOW's rentention rate is. Also using figures from the first 24 expansion sales does not count any expansion sales since those first 24 hours. So your numbers are quite random, weither they are close or not is something only blizzard marketing and CEOs know. All I stated is that your numbers are random as they are not weither they are close to solid or not. |
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9/13/12 1:27:27 PM#292
Originally posted by Lethality You mean it doesnt work like obsolete MMO desgin a'la wow and clones. Thanks god becouse it was the wrost thing that happened to mmorpgs. |
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9/13/12 1:27:55 PM#293
Originally posted by caetftl This makes me laugh because your talking about a tiny part of the game . You still have to wade through 85 levels of pve content you cant possibly fail at . Then and only then do you have a handfull of raids and dungeons to give you any kind of challenge . OK maybe I should say Wow is 98 percent easy and 2 percent challenging . Over all Guld Wars 2 is far more difficult . Makes me laugh when WoW PVE players make this arguement as it holds less water than a bucket with a whole in it . |
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9/13/12 1:29:34 PM#294
To pull out one WoW haters script points, how many of those are gold seller accounts?
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9/13/12 1:30:24 PM#295
Originally posted by silverreign Well 9.1 million subscriptions doesn't mean 9.1 million players either. Not even close. |
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9/13/12 1:32:23 PM#296
Originally posted by caetftl Actually you are wrong. Blast can be used for, and hold onto your seat bucko, both negative AND positive connotation. http://www.thefreedictionary.com/blast
And really now? Do tell please. Last I checked hating on a game is hating on a game plain and simple, but obviously someone of a muuuuch higher intelligence should be able to explain the differences. I mean you were the one who posted about this first, so it falls on you to explain it!
And hey, I call them as I see them. My 100% legitimate insider in the game industry told me so! I'm sure you know about those, seeing as you've claimed before you knew a few. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
9/13/12 1:35:13 PM#297
Originally posted by IceAge That was a rather unintelligible ramble of made up numbers and arbitrary calculation to prove your point. The fact that you were snarky about it made it quite amusing. Can you share the formula you used for churn to get that 20 million? You did figure in churn, right? I ask because i don't see it anywhere in your numbers - numbers you so smugly present to support your position. See, my post to him was solely about the missing part of his math. If you took a moment from jumping on people to try to prove them wrong, you'd see that. EDIT: Reading the past two pages and seeing that you're arguing with other people on point they never contested was amusing, too. Thanks for the entertianment!
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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9/13/12 1:35:19 PM#298
Originally posted by rlhegira True! 20 millions it's random! Could be more, could be less! Fine! I give you credit for that! But I did not used figures from the first 24h only , if you readed my post entirly! I used the 1 month of BC, 24h for WOLK and Cata , which resulted in 9.6 mils, but if you would read more, you would see that I puted 4 mil each expansion at first , then I even add 5 mils for each expansion. Which "normally" would have been a *FAIR* amount of box sold, but as you said , we will never find the true if Blizzard does not release such results! What I found funny about your first comment, it's that you found my numbers to be random, but the 40-60-80 mils boxes numbers, which have been stated by the 2-3 guys, were *OK*. Hence, my numbers are random too , but I somehow , gave some sources from where i've build does numbers, bisde .. others! Reporter: What's behind Blizzard success, and how do you make your gamers happy? |
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9/13/12 1:38:49 PM#299
Actually that IS what it means, If you CONTINUE paying monthly for something usually means your using the service. 9.1mil is a current number so 9.1 paid $15 this month... they're probablyplaying...
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9/13/12 1:39:44 PM#300
Originally posted by Beelzebobbie meant to quote this |
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