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9/13/12 8:42:37 AM#141
Originally posted by TheIronLegion its not close to a stupid complaint, the idea that a huge mmo has little social acitivity? Or that it feels quiet. I might as well just play a straight up single player rpg. Otherwise whats the point, its not like the single player in this fun. In rift wow, eve, swtor, aoc etc, If was to ask in general whats the best crafting profesion a debate starts, in this game silence for 5 minutes then if I am lucky I get doesnt matter. from the responses on this I get people who play this game are kinda of assholes and in general are unfirendly people. |
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9/13/12 8:47:18 AM#142
Originally posted by pmaura I just started that same conversation you just mentioned in map chat in divinitys reach and...*gasp* people started talking about it. And I'm sure it will spiral into a debate of which gives teh most exp or whatever. So your server isn't all that chatty. Cool story. It's nice that you think everyone is an asshole though. I'm sure the thousands of people you haven't met yet are happy to know what you think. Either that or they don't care because they don't know you. Nice generalization there. I'm glad you can take an insult that's meant for a single person and spread it across thousands.
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9/13/12 9:25:06 AM#143
Originally posted by Skuz True. DE's are social by proximity. Like going to the mall or some concert event. There is a good chance other then those you go with if you do and the vendors themselves, even though there are many people all around, very few others are talking amongst themselves. And for very sound reasons mostly. |
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9/13/12 9:29:12 AM#144
if you want a GW2 player to talk to you all you have to do is bad mouth the game...You'll get lots of people talking to you ;)
CPU: Intel Core i7-3630QM Processor(2.40GHz 1600MHz 6MB) |
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9/13/12 9:35:27 AM#145
The OP is such a troll.
No Disneyland trip for him. :( The internet is an amazing platform for some people to showcase their deficiencies as a person. Regards, |
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9/13/12 9:38:27 AM#146
Originally posted by Wolvards This should have ended the thread. +1 Wolvards! The same has been true in MMORPGs since... the beginning? Even the sandboxes and forced-grouping games of old - interacting with the community was up to YOU the player. This truth is probably the ONE case where it is both 100% correct and justified to say "it's not the game, it's you." MMO History: |
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9/13/12 9:38:29 AM#147
You left TERA for a better game. I'm sorry that this is your experience, I'm on Seafarers rest and only this morning I played for 2 hours before work and I party'd up with somebody via mapchat to do an event, then we linked up with two other people, did some exploring, and some other events, now they are on my friends list. Then I grouped with some other people and we took some big guy down in Celadon Forest. So far, I'm finding it the most social game I've played, not just that, but I think the revive mechanic is resulting in people interacting with the game world and each other in a different, more positive manner. The game I did not think I would buy this year has turned into the best MMO so far.
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9/13/12 9:52:05 AM#148
Wow another "GW2 is the most anti social game" thread really? Again how is it the games fault that you do not interact with the people around you? Why do you have to have a "NEED" to interact with someone in order to interact with them? Correct me if I am wrong but this really sounds like a "YOU" problem. If you do not interact with anyone and/or try to be social with others, then why do you expect them to be social with you? It will always amaze me the people who get on here and cry about lack of socialization but yet they are not putting in any effort on their side. Its like they join a game solo with no friends and somehow expect the game to provide them with friends. I have been playing with the same core group of players in one form or another through various games since Vanguard. There have been games that I played that they didnt and vice versa but even then we stay in contact through vent/mumble/TS etc even while playing other games. The best way to not have to solo in a MMO is to find a guild/group of people you like to play with and actually stick it out with them. Because to be honest if you join a MMO solo not sure why you expect the game to provide you with friends to play with. Just like in RL you have to actually go out and make friends, they are not provided with the box or digital download. Seems like all these "GW2 IS ANTI SOCIAL" cry babies want a guild and a friend list to come with the game purchase. If you have played MMO's for any period of time then you should have np finding a guild. Guilds are relentlessly recruiting in new games before and after release. I mean realistically there is no reason anyone should ever "HAVE" to start a MMO without a guild. Every game ever released has had guilds preping and recruiting long before the game launches. If you make no effort to be social what in the hell makes you think you are so great that people will line up to group and/or play with you. Here is a novel idea take control and responsiblity of your gaming life and go make friends, join a guild and meet new people. And if you don't like the first guild or anyone in it keep looking till you find the right fit for you. Because lets be realistic if you are playing a game with 100's of thousands up to millions of people playing the same game and you are unable to find 1 or more people to befriend and play with I would have to declare you are the anti-social one and not the game.
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9/13/12 9:56:13 AM#149
I have to agree to some extent, I've tried a few times to be chatty and open...all I get is some anti-social people who drop group asap or are dead silent. Map channel is silent as hell. Hell Ive tried to liven it up after getting sick of endless silence. It's like the ability to chat and create a community died or something.It's just deteriorated since Everquest. I'll try my luck elsewhere and move servers probably.
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9/13/12 9:56:55 AM#150
Originally posted by Wrender BS... In dungeons I need to comunicate more then every other game I have played and outside, well its your choice to stay alone or to play with others. |
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9/13/12 10:17:15 AM#151
Originally posted by Aelious
GW2 is in direct competition with SWTOR for on rails gameplay. I cant decide which game is more linear, haha.
The OP is right, no one talks in GW2. This is a serious blow to the genre, IMO and really saddens me. You have got to be delusional "Player interaction?" player interaction doesnt include everyone zerging at a DE event. Sorry buddy. If thats what "player interaction" means now, the genre has truly lost its way. Player interaction is much more than that. Or at least, it used to mean that. Oh and the "get a guild" excuse is laughable. Half the time, I would join a guild that I MET IN GAME THROUGH SOCIALIZING. That doesnt happen in GW2. And why should a guild be a prerequisite for sociaizing anyway? If it was, it would form a cliquey, segregated game. This saddens me. |
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9/13/12 10:55:39 AM#152
I can't speak for anyone else but given Arenanet's willingnes to ban players for saying anything less than pc and there heavy handed forum moderation, I'm actually reluctant to say anything in open chat for fear of losing my account.
Perhaps I'm not the only one with that fear in the back of their mind. |
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9/13/12 11:02:52 AM#153
Originally posted by Nailzzz Honestly, if you can write like this without freaking out or using obscenities, I think you're preeeeeeeeeetty safe. Enter a whole new realm of challenge and adventure. |
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9/13/12 11:27:48 AM#154
Wow that's completely the opposite of my reaction to the game. It feels to me like everyone is automatically grouped and chatting together in map chat. You run across someone that needs help and you help them out or rez them if they need it. The people are definitely a lot friendlier in this game as well. Joining a guild is one of the first things that I did (I think on day 2). So I think that's what you are missing. When you do join a guilt, don't forget to click on represent so you can actually talk to them. |
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9/13/12 11:30:14 AM#155
So you haven't joined a guild yet and then blame the game for you being anti social? LOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOLLOL Go back to Tera, btw that game is complete garbage, have fun. |
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9/13/12 11:36:06 AM#156
It's a solo game that doesn't know it yet, kinda like Diablo 3. Even in Spvp joining with friends means fighting against them half the time. I don't think it's really overhyped so much as overrated.
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9/13/12 11:43:13 AM#157
People are helping me out all the time. Rezzing me if I need it, jumping in to help me with a mob, forming ad-hoc groups to assault tough areas. Very friendly. They don't talk too much, but then I don't either. Mostly because I am having too much fun to type. :P
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9/13/12 3:55:34 PM#158
Originally posted by pmaura Your in game experience seems completely opposite of mine and I play the game from 1Am EST until maybe 3AM due to work schedule. Even at that time I find plenty of chat going on in different places. Then again i dont assume everyone else is unfriendly and an asshole, your problem finding friends might be rooted right there. |
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9/13/12 3:58:41 PM#159
Why don't u guys calling it unsocial, try playing with real life friends....... And also, do you really have to group to be social, like just follow the pack of players and do stuff.... Looking at: The Repopulation |
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9/13/12 4:00:44 PM#160
Oops, didn't mean to double post pls delete. Looking at: The Repopulation |
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