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Guild Wars 2

Guild Wars 2 

PvP  » How is your server in WvWvW?

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59 posts found
  MMOwanderer

Apprentice Member

Joined: 8/23/12
Posts: 417

9/12/12 9:33:18 AM#21
Originally posted by maddbomber83

There is a thread here with the server rankings.

 

X Rank - Henge of Denravi
S Rank - Eredon Terrace, Jade Quarry
A Rank - Stormbluff Isle, Maguuma, Isle of Janthir // Crystal Desert, Blackgate, Fort Aspenwood
B Rank - Yaks Bend, Sea of Sorrows, Tarnished Coast // Darkhaven, Gates of Madness, Dragonbrand
C Rank - Anvil Rock, Sorrows Furnace, Ehmry Bay  // Sanctum of Rall, Northern Shiverpeaks, Borlis Pass
D Rank - Ferguson Crossing, Devona Rest, Kaineng

 

X Rank = Top Server, currently HoD is undefeated, ever.

S Rank = The servers who earn the right to be defeated by HoD

A-D Ranks is everyone else.

 

While my server is X Rank, the Q is so long I rarely ever get to enjoy the WvWvW part of the game.  Considering swapping to a S or A ranked server.

Thanks for the info maddbomber.

Also, anyone know if there's a way to see WVW results from an official source in real time? From Anet or something? I think i'd be nice for those who us who are not playing. Abit like watching a championship.

  maddbomber83

Novice Member

Joined: 8/20/07
Posts: 423

9/12/12 9:44:01 AM#22
Originally posted by MMOwanderer
Thanks for the info maddbomber.

Also, anyone know if there's a way to see WVW results from an official source in real time? From Anet or something? I think i'd be nice for those who us who are not playing. Abit like watching a championship.

Not yet.  We are hopping for a WvWvW official ranking system / web interface and expect some word on it after 1 or 2 rounds of the 2 week wvwvw battles.

 

Arena Net has stated they plan on making a full interface for mobile devices and web sites that would allow you to be part of the game when you are away.  Things like the trading post, guild chat, maps and WvWvW status were talked about.

 

August 7th mention.

July thread with links to older stuff.

  SBE1

Novice Member

Joined: 6/05/06
Posts: 339

9/12/12 10:13:37 AM#23
I'm waiting for WvW ques to go away before I buy the game.  I can't believe there is a que in the first place.
  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

9/12/12 10:18:08 AM#24

I like some of the posts here. I posted a few days ago about queues needed to be fixed ASAP and all I got is flamed, yet players and guilds have left because of it. Nice work Anet.

However, WvWvW seems to be hit or miss. Either you are getting rolled, you are rolling everyone, or it is close. So can't really say how good we are. At times the players have no desire to organize and other times we are so orgainized it is almost amazing. Just the way it is.

  maddbomber83

Novice Member

Joined: 8/20/07
Posts: 423

9/12/12 10:57:34 AM#25
Originally posted by gwei1984
Since i dont have time to queue for 2-3 hours only to play some random zergfest, i have to admit i dont have a clue how my server is doing. WvW Queue-System needs some real overhaul. This piece of .... is just not fun!

 

I agree with you a bit here...

 

The Q system uses some logic, such as levels / classes.  An extreme example would be, if there are 399 rangers in WvWvW at the moment, a level 80 Guardian would have priority over a level 1 Ranger.  I've not read that it takes PvP ranks into account.

 

This causes those of us like me, who are playing multiple classes and taking my time leveling to be out of luck when it comes to WvWvW.  The players in my guild that are level 80 have a much easier time getting in than me (level 20).

 

 

If they get server balance right, and hopefully the Q system and transfers make the players fix this, you would get a Q during prime time and no Q during off hours for all servers.  This way WvWvW is not a ghost town ever, but everyone gets some shot at it.

 

If you are not tied to your guild (or can convince them), swap over to a lower ranked server that has less Q time and enjoy.

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

9/12/12 11:03:54 AM#26
Anyone know when we get to 2 week battles?

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  maddbomber83

Novice Member

Joined: 8/20/07
Posts: 423

9/12/12 11:07:03 AM#27
Originally posted by Wolvards
Anyone know when we get to 2 week battles?

Official forums are up, as an FYI for looking at some good info.

 

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/WvW-and-it-s-2-week-battles

 

Posted Today by ANET:

 

We’ll be publishing a blog post soon that updates the status of WvW, the rankings, timelines for splitting into longer matches, answers to FAQ’s, etc.

Hang tight, more info coming….when it’s ready!

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1401

9/12/12 11:09:30 AM#28
I'm on Gandara and it depends on the servers we're up against... We usually win unless it's against Desolation, then we're 2nd :D

"Happiness is not a destination. It is a method of life."
-------------------------------

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/12/12 11:16:02 AM#29
I play on Sanctum of Lol

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6159

9/12/12 11:22:28 AM#30

Devona's Rest.  We basically have no queues but we also have like 10 people during off hours.  We do well during primetime usually but then lose everything after about 1-3am EST.  We currently ahve about enough people to cover 1.5-2 of the 4 maps during primetime.

 

EB has started getting a queue right after a reset during primetime but that is because everyone goes there the borderlands are always open unless there is an orb run all the big guilds went to or something.

  Centhan

Advanced Member

Joined: 2/17/04
Posts: 485

9/12/12 3:02:10 PM#31
Originally posted by gestalt11

Devona's Rest.  We basically have no queues but we also have like 10 people during off hours.  We do well during primetime usually but then lose everything after about 1-3am EST.  We currently ahve about enough people to cover 1.5-2 of the 4 maps during primetime.

 

EB has started getting a queue right after a reset during primetime but that is because everyone goes there the borderlands are always open unless there is an orb run all the big guilds went to or something.

I'm with Devona's Rest as well, and I was basically going to write the same thing.

We do extremely well during the peak hours of EST (which I am in too).  Awesome coordination, and a lot of fun.  We pretty much dominate all maps, but not overwhlemingly so that there still aren't good fights.  The problem is, from maybe 6PM-1AM is when our good guilds are on.  Anytime outside those hours, we are so outnumbered, there are times we hold nothing, or close to it.  There is simply no one on.

Devona's was a low/medium pop server when I joined it (after switching a couple times when I first started playing).  The ones I came from were high/full pop, and I would either never get into WvW after waiting hours, or finally get in, but was on so long waiting that I really didn't get any play time before I had to log off.

Basically, the way I see it, there are currently two choices:

1) Get on a low pop server, have little or no queue, but not being able to hold everything 24/7

2) Get on a high pop server, always have someone on for defense, but have long to impossible queue times

Don't know what the solution to this is, but it's the downside to WvW as it stands

  Zinzan

Advanced Member

Joined: 3/03/06
Posts: 1368

9/12/12 3:57:47 PM#32

My server is really really bad at WvWvW, mainly because we lack any real leadership, but also because we have almost no level 80's.

A-Net humped the pooch with the boosting system, sold it as you could compete in pvp from level 1....what a load of rot, if your not high level and kitted out prepare to get 2-shot by everyone and anyone.

It's fun being hit for 12k+ by a thief and only being able to do 500 damage back, thats really competitive :)

We have lost a lot of players to other servers, our biggest....well our ONLY big guild transferred off because they were sick of being facerolled all the time (yes, already :))

Now it's simply a case of how quickly we lose every single control point and how long before the few remaining pvpers quit or transfer off because of the retarded mesmer-port blob that descends every single time we try and retake anything.

WvWvW is not much fun when you die over and over and over with no prospect of success.

Still, at least it leaves the frontier clear for the macro bot multibox farmers :)

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

9/12/12 4:02:00 PM#33
Originally posted by Centhan
Originally posted by gestalt11

Devona's Rest.  We basically have no queues but we also have like 10 people during off hours.  We do well during primetime usually but then lose everything after about 1-3am EST.  We currently ahve about enough people to cover 1.5-2 of the 4 maps during primetime.

 

EB has started getting a queue right after a reset during primetime but that is because everyone goes there the borderlands are always open unless there is an orb run all the big guilds went to or something.

I'm with Devona's Rest as well, and I was basically going to write the same thing.

We do extremely well during the peak hours of EST (which I am in too).  Awesome coordination, and a lot of fun.  We pretty much dominate all maps, but not overwhlemingly so that there still aren't good fights.  The problem is, from maybe 6PM-1AM is when our good guilds are on.  Anytime outside those hours, we are so outnumbered, there are times we hold nothing, or close to it.  There is simply no one on.

Devona's was a low/medium pop server when I joined it (after switching a couple times when I first started playing).  The ones I came from were high/full pop, and I would either never get into WvW after waiting hours, or finally get in, but was on so long waiting that I really didn't get any play time before I had to log off.

Basically, the way I see it, there are currently two choices:

1) Get on a low pop server, have little or no queue, but not being able to hold everything 24/7

2) Get on a high pop server, always have someone on for defense, but have long to impossible queue times

Don't know what the solution to this is, but it's the downside to WvW as it stands

Yep, this is a bit of an issue. The problem is I think a lot of people want to have their cake and eat it too by being on the top server and having near-instant queues. It's just not going to happen.

I think the pop will eventually even out though. At some point people will tire of queues and just want to play on any server. I wish ANET was more aggressive with spreading out the population, but what can they do other than promote shorter queue times?

Enter a whole new realm of challenge and adventure.

  Thornz2000

Apprentice Member

Joined: 7/25/12
Posts: 139

 
OP  9/12/12 6:30:55 PM#34
Originally posted by Frixter
What is this WvWvW you speak of?  Is it the same as QvQvQvQ?  Thankfully I uninstalled the game last week and have gotten back to enjoying life and other games in which I can log in and actually play rather than wait endlessly in a queue.  Unfortunately it has disbursed the members of my guild as we all jumped from one server to the next trying to find a shorter line.  They should have named the game GW2: Internal Guild Wars. It is definately persistant, unfortunately I wasted money on a persistant queue, not persistant world, game.

ROFLMAO... I love to hear that you wasted money on a game. Your thread is sweet like sugar to me. Please tell me more.

*NOM NOM NOM*

 

 

 

 

 

The world we know is going away http://www.graystatemovie.com/
Look up Agenda 21 as well.

  User Deleted
9/12/12 6:34:46 PM#35
Our sever has been in the top 3 every match
  maddbomber83

Novice Member

Joined: 8/20/07
Posts: 423

9/13/12 9:53:42 AM#36

Some good news.

 

first (https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Current-world-rankings)

This matches very close with the player made rankings on the NA side and includes the EU rankings for those interested.

 

North American World Rankings
2132.171 Henge of Denravi
1952.644 Stormbluff Isle
1940.189 Eredon Terrace
1934.638 Jade Quarry
1729.114 Blackgate
1700.119 Isle of Janthir
1682.879 Sea of Sorrows
1646.364 Gate of Madness
1633.066 Crystal Desert
1564.007 Maguuma
1557.434 Fort Aspenwood
1528.095 Tarnished Coast
1521.522 Dragonbrand
1495.801 Sorrow’s Furnace
1475.709 Yak’s Bend
1453.539 Sanctum of Rall
1417.146 Ehmry Bay
1349.244 Darkhaven
1342.292 Anvil Rock
1153.872 Northern Shiverpeaks
1082.319 Borlis Pass
1079.313 Ferguson’s Crossing
917.602 Devona’s Rest
639.897 Kaineng

European World Rankings
2105.077 Vizunah Square 
1827.692 Riversi 
1818.402 Far Shiverpeaks
1805.138 solation
1719.996 Gandara
1671.552 Blackti
1635.271 Kodash 
1633.805 Augury Rock 
1624.561 Gunnar’s Hold
1612.615 Elona Reach 
1605.675 Seafarer’s Rest
1601.157 Ja Sea 
1581.806 Baruch Bay
1576.863 Arborstone 
1537.148 Fort Ranik 
1526.325 Aurora Gla
1502.309 Unrworld
1462.412 Abaddon’s Mouth 
1371.646 Ring of Fire
1317.791 Drakkar Lake 
1316.538 Piken Square
1295.069 Whitesi Ridge
1196.102 Ruins of Surmia
1163.022 Vabbi
1107.78 Fissure of Woe
1049.734 Miller’s Sound 
848.089 Dzagonur

  maddbomber83

Novice Member

Joined: 8/20/07
Posts: 423

9/13/12 9:57:03 AM#37

Dev post on Q times (http://www.reddit.com/r/Guildwars2/comments/ztb7e/mike_ferguson_comments_on_wvw_queues/)

 

Hey everyone, sorry to not post about this sooner, the last few days have been a little hectic and I wanted to verify a couple things first about the issues we’ve been seeing with the queues before posting anything.

As many of you know, it is possible for someone to queue up for a map after you and get in first. We’re trying to get that fixed as soon as possible but unfortunately we still need a bit more time to solve the problem. We will definitely keep you updated when there is any news on our progress. I have been checking the queue sizes and wait times for each matchup, and there are a couple interesting things I’ve observed so far that may help reduce queue times for some of you.

Worlds at the top of the rankings can have queues that reach multiple hours (particularly for the Eternal Battlegrounds map), but most of the worlds in the bottom half of the ranking quite frequently have open spots in at least a few maps, and the lower ranked the server is, the more likely it is that there are spots available. I’ll be posting the up to date world rankings shortly.

When there are queues for every map, the wait time for borderland maps tends to be shorter. Enemy team borderlands tend to have the smallest queues for just about every team so you may want to try entering those maps first before attempting to queue for the Eternal Battlegrounds. If you are just entering the queue for the battlegrounds and not checking the borderlands maps first to see if they have space open, you could be missing out on playing in the Borderlands while you wait for a spot to open up for you in the Battlegrounds. That being said, while we still have worlds that consistently have open spots for more players, it would be fantastic if some players out there could help us spread the WvW population out a bit so we don’t have a few heavily stacked populations facing large queues on some worlds while many other worlds still have room to support people. While I know this isn’t what most of you wanted to hear, I also want all of you to know that we are still investigating numerous other options we can take to help resolve some of these ongoing queue issues and we’ve been discussing them internally every day to see what would provide everyone with the best long term solution, but we wont have anything ready on that front for quite a while. Ideally, we would see some people move from worlds with extreme queue times to worlds that need additional people and start building up active wvw communities there as well. Having more worlds with heavily active populations in WvW will be a very good thing for the long term health of the game, and spreading out the population will help reduce the queue times on the worlds with the longest queues. While queues do indeed suck, the fact that they are this bad is because so many of you are trying to play and that is actually one of the best possible problems we can have at this point. It may sound silly, but it means that there are quite a few of you out there are enjoying the game and we’re thrilled that so many of you are out there trying to fight for your world. We will do our best to make sure you can.

Finally, I would like to ask everyone to post any additional queue comments to this thread only from now on and refrain from creating additional threads about it.

Thank you all for your understanding and patience.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2456

MMO gamer since 1997

9/13/12 10:01:51 AM#38

I play on Jade Quarry. 

Never cared to look at the rankings.

Playing: None

Waiting on: None

  maddbomber83

Novice Member

Joined: 8/20/07
Posts: 423

9/13/12 10:13:20 AM#39

https://forum-en.guildwars2.com/forum/pvp/wuvwuv/When-will-24-hour-matches-end

 

 

The match that ends Friday September 14 is scheduled to be our last 24 hour match.

The match that starts on Friday will be 1 week in length. We anticipate having week long matches for a couple weeks before switching to the 2 week format.

We are switching to a 1 week schedule so we can continue to let the ranking formula adjust server rankings faster than every 2 weeks, and it will hopefully help people get acclimated to the cadence of a longer match.

  KaWafflez

Advanced Member

Joined: 3/07/11
Posts: 7

9/13/12 10:14:04 AM#40
I play on Sea of Sorrows. We usually win due to the timezone difference (SoS being the unofficial Oceanic world) so when America sleeps, we take the keeps.
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