| 214 posts found | |
|---|---|
|
9/13/12 7:57:05 AM#121
Originally posted by TangentPoint I'm just stating it how it is. You say you think it is unnecessary, well there is a fairly large mass who think differently. Whether or not it is needed, who knows, who cares. I know that I enjoy it and prefer it in a dungeon run. Does it gurantee success, no, but it greatly increases the chances and reduces the margin for error. Because you can shout DONT TOUCH THAT BUTTON instead of typing it out, and by that time the guy has already gone and done it and all hell has broken loose. and no one is putting words in your mouth and yes i've read your posts. Because I disagree i clearly must not have read them... And no one is being a victim. I just think it's stupid to discredit something that has made gaming and communicating information so much easier and stress free since its inception. I don't think anyone can deny that instantly being able to tell someone something is a plus. I mean look at us. We're on a forums. Though there is a delay, being the time between me posting and you reading, this is quite instant. I think this conversation would've died ages ago had we communicated by say, written letter. "My good man, I completely disagree and refuse to adhere any of your ideals and hereby discharge your facts as false! Should you wish to dispute my accusations you may challenge me to a duel of honor; Queensbury rules, of course. Signed, Reginald Baronbonds"
|
|
|
9/13/12 8:29:20 AM#122
Originally posted by TangentPoint So, you're complaining that there's no way in GW2 to make a name for yourself and establish and end-game reputation that "actually means something", then you're saying that the game caters to the "me, me, me" crowd? You might want to rethink that. The MMOG industry has been moving from servicing basically a hardcore, professional-quality game crowd to a more general population, casual customer base for years now. GW2 is the first game (IMO) designed from the ground up to appeal to that community directly, which is a broader, larger population. Not everyone plays MMOGs to establish a name and a reputation for themselves in the game, nor do we require recognition and accolades for quietly contributing to our guild and keeping an eye out for our fellow players on the battlefield. Just because our community doesn't satisfy your need to "make a name for yourself" doesn't mean that our community isn't a "real" community, Mr. No True Scotsman. I suggest League of Legends or even GW2's sPvP if you have a need to be noticed and remembered in a game.
|
|
|
9/13/12 8:33:38 AM#123
Originally posted by kadepsyson Whether they chat or not, you still don't know what their motivations are. There's this thing called "lying" .... |
|
|
kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
9/13/12 8:35:04 AM#124
Originally posted by Meleagar Which is pretty much similar to what I said. El Psy Congroo |
|
9/13/12 8:50:47 AM#125
Actually, chat was one of the things I really disliked about other MMOGs. I mean, you know, a lot of players aren't .. well ... very "chatable". That's probably true of most people whether they are game players or not. I mean, they're good for "hi" and "man, it's hot today" .. but how many strangers do you talk to for more than a few minutes before they say something unsettling, crazy, or just flat-out stupid? Then, putting those people in a game where anonymity and lack of possibility of physical confrontation frees up their inner crazy to say whatever they want, and also in a game where they can use their "crazy" to get negative attention, and use forced grouping and interaction game mechanics to inflict their crazy (or stupid) on other players. In GW2, I don't have to put up with any of that,and I still get to participate in epic-style "raids", "end-game" content, and acquire top level gear. I don't have to wait 30 minutes to get into a group and then decide if I want to listen to some nimrod's racist ranting for the next hour, or put up with some other guy's constant harping about how I play my character, or going on and on about some other obsessive tripe I couldn't care less about. If you want to see the effect of forced grouping and game mechanic-dependent "community" on chat, log into League of Legends a few times and enjoy the chat. For the most part, for most of the human race, IMO, less chat due to GW2-style game mechanics and more non-verbal (non-textual) interaction makes for a better community, because social misfits no longer have the power to inflict themselves on others via forced grouping/forced communication required to achieve top content.
|
|
|
Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/13/12 8:52:43 AM#126
Originally posted by TheIronLegion Not realy replying to your post. I finally gave in and googled Gangnam style because of your sig. Your not the person typing that in chat in all caps on Darkhaven are you? |
|
9/13/12 8:57:51 AM#127
Originally posted by Xzen No lol. But I did think the This is gangnam style thing was pretty funny so I held onto it.
|
|
|
9/13/12 9:00:34 AM#128
This is wrong. On my server there is chat. Every zone. People either communicate where help is required, or important bosses, or just ask about the map.
|
|
|
VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
9/13/12 9:13:14 AM#129
Originally posted by Leethe It doesn't even have to be a bot. I found a nekkid sylvari standing next to a heart vendor in Gendarren Fields. She was just a bit off to the side. A spider kept spawning so I killed it a time or two. I came back later found her dead and instinctively started to rez her. Cant have a dead player symbol just sitting there on my mini map after all. Then I realized the reason she was nekkid was because people kept rezing and rezing and rezing her until her armor stopped showing for being broken. Don't go AFK for a long time in a place where something might kill you. Because people WILL rez you and you will have to pay a bundle to repair your red broken armor. The Law of Conservation of Stupidity: |
|
9/13/12 9:28:10 AM#130
I have made a habit of ignoring general chat for ten years now, but am always active in guild chat and on vent or mumbles. First thing I do with a new game is turn off general chat in my options
|
|
|
9/13/12 9:36:11 AM#131
Join a STRUCTURED AND ORGANISED guild (random guilds are simply tags for some reason in GW2, no-one even talks in them) with voice comms, otherwise, yes, it's a social non-entity.
|
|
|
Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
9/13/12 9:39:02 AM#132
The game is simply too overhelming and fast paced. I love chat , but admit it. People only chat when they have nothing better to do |
|
9/13/12 9:39:50 AM#133
Originally posted by kadepsyson I'm sure if you don't start a thread about it and how it's a major flaw and setting the MMO genre back 200 years, someone else will. It will just be par for the course for GW2 forums as of lately. "If I offended you, you needed it" -Corey Taylor |
|
|
9/13/12 9:42:05 AM#134
Originally posted by Lobotomist that's is why God invented voice chat. No way I can type and fight even in the old school stand there and spam your ability bar games let alone this one |
|
|
9/13/12 9:52:25 AM#135
This is something I have always worried about when it comes to this game. There simply is no reason to group up or interact with those around you other than to join them in zergs completing dynamic events. Communication is simply not required for 90% of the activities in game. I have long thought that this could lead to a virtually non-existant community. Indeed this does seem to be happening already... I rarely ever see anyone talking in map chat unless they are talking smack to each other for fun or asking how to complete a POI or other map objective. I have to say I find this rather troubling as an MMO with no real community will have very little lasting appeal to many players such as myself. There is little reason to play an MMORPG over a single player game if you don't socialize. |
|
|
9/13/12 10:03:45 AM#136
I have yet to talk to another player, and as other people mentioned, it is because there is no reason to. I can run up and help in a DE without talking, and without them talking. The goals aren't tough and they don' t take teamwork. As long as I shoot the thing a few times I get credit (I'm not sure how little you have to do to not get a gold for participation in this game). If I see someone down I revive them for two reasons 1) It is a nice thing to do and 2) The game rewards you for it. I've never had to stop and try to create or join an actual group for anything so I don't have to talk. Since I'm constantly killing, gathering, or randomly stomping mushrooms for a heart, there is also no point in stopping what I'm doing to chat about a random topic either. One thing that created a lot of social interaction in older games was the downtime. You had to rest between fights to get your vitals back up. You had to wait for the boat to make the round trip to come back and get you. It took a while to run to places. Whatever the reason, the downtime made you talk about things, many times not game related, to kill time and it caused people to get to know one another. With GW2 there is no down time, there is no need to form an actual group. So you just go into achievement mode and keep scratching the items off the list as more get piled on when you run around.
Why don't people in cities stop in the streets where hundreds of people are moving around them and start up a conversation? They're in the middle of going somewhere or doing something. People chat mostly when they aren't doing things. It isn't a crazy concept.
And yes. Some people will always be talking somewhere in GW2. I don't know why the counter argument to anything on the MMORPG forums is either "I just did that therefore your argument is wrong" or "I've never had that happen therefore your argument is wrong". That's like having 1 person exonerated from prison and saying "Well therefore all prisoners are not guilty". There is always an exception. In GW2 those who talk are the exception, not the rule. |
|
|
9/13/12 10:10:14 AM#137
Originally posted by StanlyStanko Oh HELL NO. The past few days, all Ive been seeing are "ROMNEY IS THE !@#$" and "PEGANISM IS #1" no! no more religion or politics. Heck it got so bad that I decided to type out "I GOT A [Thunderfury, Blessed Blade of the Windseeker]" several times just to transform the chat into barrens chat. Ive never had a problem with finding people to talk to though. Just a few nights ago, there was a great discussion about the pros and cons of getting a vasectomy! This was in Jade Quarry Queensdale! Or wait was it Gendarren Fields...Either of those! Also you dont have to cancel your trip to Disneyland! I went to knotsberry farm alone and ended up hanging out with a bunch of people who I just met there for the whole day! Fun stuff! No not really fun...Those rollie coasters are !@#$ing scary -.- ''/\/\'' Posted using Iphone bunni |
|
|
9/13/12 10:13:46 AM#138
I said thank you for getting rezzed. But in a game with so much to explore and things to kill, theres no time to sip a cup of tea and have a chat with smalltalk. If you want more than "Thanks for the rez!" or "Lets kill that mob!" then join a guild. Youll get your fill of usless spam in chatbox. Edit: Also if you go to the maps with dungeons youll find lots of people spamming LFG. I have to wonder what server youre on or something. |
|
|
9/13/12 10:22:17 AM#139
I wonder if most of you are really playing this game there is so much chat going on in my server in most areas you cant get a word in at times and its mostly game stuff but from time to time you get the out of nowhere Wow joke or Chuck Norris joke some even used the old Leroy Jenkins joke when they throw themselves to there death. But I have seen crap chat in lowbie areas like Queensdale and the Asuran starter area.
The worst was day 2 after release and seen alot of gripping about the Asuran jumping quest sense then I seen a few grips about the game like how they hate how long some DE's take to restart or they cant find enough people to kill X boss or what have you. And I see lots of chat in towns about crafting and class stuff I turn off chat in town but only did that 2 times once in Divinty's and the other in LA after the WvW went down other then that its been ok not no major drama or gripping just people chatting.
I play on Aspenwood US server. |
|
|
9/13/12 10:33:37 AM#140
Originally posted by Kuro1n From these forums, I've read about some over zealous banning on Anet's part.
As mentioned before, I am wondering if the lack of Map chat and silly bannings/reportings vary by server. I can definitely say on Tarnished Coast the map chat is alive and kicking complete with some topics that would make Ron Jeremy blush (at least in the Chaar areas), I'm no reporter but there were definitely a few things that got even me to consider hitting the report button. |
|