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News & Features Discussion  » Guild Wars 2: 2 Million and Counting

21 Pages « 1 2 3 4 5 6 7 » Last Search
416 posts found
  Lethality

Novice Member

Joined: 7/29/06
Posts: 55

9/13/12 8:44:47 AM#41
Originally posted by Adiaris
Originally posted by Lethality
Originally posted by Adiaris
Originally posted by Lethality
Originally posted by Nikkita
Originally posted by Lethality
Hehe, no. This game isn't mainstream enough... it has a limited appeal, and there are signs that the foundation has cracks in it (endgame, broken designs, balance.)

According to Anet they want to beat WOW in sales and be number one. I think they know for that they have to go for mass appeal hence mainstream.

But the design *isn't* mainstream. It tries to be, but falls short in the general appeal.

According to who? 

Most friends and guild members.

Then we strike off even cause mine feel the opposite. In fact, I have 3 friends who have never got into MMOs that bought it and love it. 

 

It's because it doesn't work like an MMO... no mechanics at all for grouping vs not grouping, dimished importance of character progression, etc. It's closer to a "social" game with the "Do XX/XX Vistas" than an MMO. And the depth is about on par with Diablo III.

 

 

  Lethality

Novice Member

Joined: 7/29/06
Posts: 55

9/13/12 8:47:12 AM#42
Originally posted by woodard2040
Who cares how many people are playing the game? As the news article states, its been just over two weeks since the game launched and ArenaNet has reported two million boxes sold? Now if we average that number by a $60 USD price tag that's $120 million in sales. I'm not even accounting for Collectors Edition or Digital Deluxe nor am I account for all the cash shop transactions. Now when was the last time any of you had $120 million just laying around? It's impressive! And that's the point of the article!

Don't get me wrong - I'm happy for ArenaNet.

Don't forget they started selling it in April, with more than a milion since then. Then, another million since launch. I simply don't see it have the momentum to hit another million anhy time soon. Over the course of the next 6 months? Maybe. Beyond that... heh. 

Of course I'm sure when they issue you an expansion they'll require the original game so that's how they'll move more, etc.

 

Also, 2 million isn't that impressive when compared to true blockbusters today.

 

 

  IMPYRE

Elite Member

Joined: 9/27/04
Posts: 2879

Yes, I have a question. When did you turn into a nutbar?

9/13/12 8:47:34 AM#43

I can't seem to find a straight answer anywhere so, how many players can play on a GW2 server since there is 2 million and counting?

 

 

  Adiaris

Novice Member

Joined: 10/12/08
Posts: 382

9/13/12 8:49:44 AM#44
Originally posted by Lethality
Originally posted by Adiaris
Originally posted by Lethality
Originally posted by Adiaris
Originally posted by Lethality
Originally posted by Nikkita
Originally posted by Lethality
Hehe, no. This game isn't mainstream enough... it has a limited appeal, and there are signs that the foundation has cracks in it (endgame, broken designs, balance.)

According to Anet they want to beat WOW in sales and be number one. I think they know for that they have to go for mass appeal hence mainstream.

But the design *isn't* mainstream. It tries to be, but falls short in the general appeal.

According to who? 

Most friends and guild members.

Then we strike off even cause mine feel the opposite. In fact, I have 3 friends who have never got into MMOs that bought it and love it. 

 

It's because it doesn't work like an MMO... no mechanics at all for grouping vs not grouping, dimished importance of character progression, etc. It's closer to a "social" game with the "Do XX/XX Vistas" than an MMO. And the depth is about on par with Diablo III.

 

 

This is GW2 we're talking about, yes?

Sorry, I haven't played an MMO in years that has me more involved than GW2 so no point in continuing this.

  DiSpLiFF

Novice Member

Joined: 5/19/09
Posts: 611

9/13/12 8:50:43 AM#45
for a supposed "WoW killer" that ain't happening with those numbers. I'd be curious to know how many box sales WoW has had in total world wide, must be over 20 million. 
  NameWasTaken

Novice Member

Joined: 4/18/06
Posts: 139

9/13/12 8:50:51 AM#46

I'm proud to be one of the two million.

One thing I won't miss from WoW, is not having to worry about Node Ninjas! Since everybody gets their own instance of the resource nodes, you don't have to worry about bloody node ninjas taking a node, you've just fought long and hard to clear.

So bring on more players, since this means more people to dump crafting mats on the AH, that I can buy!

  bobfish

Apprentice Member

Joined: 2/10/06
Posts: 1630

9/13/12 8:55:57 AM#47
Originally posted by Lethality
Originally posted by woodard2040
Who cares how many people are playing the game? As the news article states, its been just over two weeks since the game launched and ArenaNet has reported two million boxes sold? Now if we average that number by a $60 USD price tag that's $120 million in sales. I'm not even accounting for Collectors Edition or Digital Deluxe nor am I account for all the cash shop transactions. Now when was the last time any of you had $120 million just laying around? It's impressive! And that's the point of the article!

Don't get me wrong - I'm happy for ArenaNet.

Don't forget they started selling it in April, with more than a milion since then. Then, another million since launch. I simply don't see it have the momentum to hit another million anhy time soon. Over the course of the next 6 months? Maybe. Beyond that... heh. 

Of course I'm sure when they issue you an expansion they'll require the original game so that's how they'll move more, etc.

 

Also, 2 million isn't that impressive when compared to true blockbusters today.  

It will die off, there is always a spike at launch, but that does put it on the same kind of sales as SWTOR, which was the last one of note.

Also, you need to take into account how much distributors, payment providers, etc take of that revenue. They've probably made about $90m to $100m so far, which I guess pays back the development costs and covers them for a little bit. Certainly enough to allow them to continue working on the inevitable expansion to make the second large sum of money.

 

I don't think it is profitable yet though, hard to tell though as we won't know how popular the cash shop is until NCSoft publish their quarterly figures and someone works out the difference between unit sales revenue and what is reported in total revenue for the game.

  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 3005

I liked MMOs better when gamers didn't play them, and just geeks did.

9/13/12 8:58:36 AM#48
Sky's the limit ANet. Freaking amazing game.

MMORPG.com member: 10th Year Anniversary. Where has the time gone...?


Waiting for: ArcheAge

Played: AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

9/13/12 9:01:49 AM#49
Really can we compare it to other mmos as far as financial inqury is concerned? Would we not need to compare it to other non subscription based games? Does anyone know how to find the first two weeks of box sales for wow? I dont know how you to compare a subscription based game over a non subscription based game.
  Kilmar

Novice Member

Joined: 8/13/07
Posts: 847

9/13/12 9:04:42 AM#50
Guardian lvl 80, don't understand the hype at all.
  volvoxaureus

Novice Member

Joined: 5/29/12
Posts: 28

9/13/12 9:05:41 AM#51
this game had so much hype and still didn't broke the record 3.5 millions in the first 24h....
  DiSpLiFF

Novice Member

Joined: 5/19/09
Posts: 611

9/13/12 9:07:16 AM#52
Originally posted by gravesworn
Really can we compare it to other mmos as far as financial inqury is concerned? Would we not need to compare it to other non subscription based games? Does anyone know how to find the first two weeks of box sales for wow? I dont know how you to compare a subscription based game over a non subscription based game.

Diablo 3 sold over 3.6 million in 24 hours if you want to compare to non-subscription game. 

just throwing it out there. 

  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

9/13/12 9:07:34 AM#53
Originally posted by remyburke
Sky's the limit ANet. Freaking amazing game.

First time in a long time I can actually say - I LOVE THIS GAME!!

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3089

9/13/12 9:07:42 AM#54
Originally posted by kadepsyson
Originally posted by fatboy21007
Look out WoW,  some1 is gaining steam XD

WoW has more subscribers than GW2 ever will

Not that GW2 will have any subscribers, but they'll never have as many players as WoW does.  Still, the expansions that everyone called a failure sold more than this in a single day...just saying...

 

PS I love cataclysm, it made leveling up a new alt fun again.

 

Edit: Mists of Pandaria already has more pre-orders...It's set to beat Diablo 3 in first day sales record...again, just sayin'...

 
  kadepsyson

Advanced Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

9/13/12 9:08:02 AM#55
Originally posted by volvoxaureus
this game had so much hype and still didn't broke the record 3.5 millions in the first 24h....

Don't forget, a lot of the initial first sales were prepurchases months earlier.  The other stuff people went and bought at the store on the first day.

El Psy Congroo

  tawess

Elite Member

Joined: 3/24/05
Posts: 1966

9/13/12 9:08:48 AM#56
Originally posted by gravesworn
Does anyone know how to find the first two weeks of box sales for wow?

this is the closest i got

 

World of Warcraft Is Setting Records

By Rainier Van Autrijve | Dec 1, 2004

Blizzard is trying to keep up as World of Warcraft flies off the shelves.

Blizzard is obviously thrilled by the World of Warcraft success as sales numbers show WoW has broken day-one sales records in North America. World of Warcraft sold over 240,000 copies at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history.

...

By the end of the Thanksgiving weekend, World of Warcraft sold a total of over 350,000 copies, with reports from various retail stores that they had completely sold out

 

 

BC sold 3.5 mil units it's first month as far as io could find.

Tomas Soapbox

This have been a good conversation

  Lethality

Novice Member

Joined: 7/29/06
Posts: 55

9/13/12 9:10:05 AM#57
Originally posted by tawess
Originally posted by gravesworn
Does anyone know how to find the first two weeks of box sales for wow?

this is the closest i got

 

World of Warcraft Is Setting Records

By Rainier Van Autrijve | Dec 1, 2004

Blizzard is trying to keep up as World of Warcraft flies off the shelves.

Blizzard is obviously thrilled by the World of Warcraft success as sales numbers show WoW has broken day-one sales records in North America. World of Warcraft sold over 240,000 copies at retailers in North America on Tuesday, November 23, selling more in its first 24 hours than any other PC game in history.

...

By the end of the Thanksgiving weekend, World of Warcraft sold a total of over 350,000 copies, with reports from various retail stores that they had completely sold out

You have to compare it to non-sub sales like Diablo III, or even console games... in comparison, these sales numbers pale.

  tawess

Elite Member

Joined: 3/24/05
Posts: 1966

9/13/12 9:11:52 AM#58
yeah back in the days that was massive.

Tomas Soapbox

This have been a good conversation

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

9/13/12 9:13:21 AM#59

How did I know there would be people in this thread acting like 2 million sales is a bad thing?

Seriously, just stop, it's embarrassing.  Way to go, ANet.

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2385

9/13/12 9:13:45 AM#60
Originally posted by Lethality
Originally posted by tawess
Originally posted by gravesworn

You have to compare it to non-sub sales like Diablo III, or even console games... in comparison, these sales numbers pale.

Why would you do that?  If you are going to compare sales, you need to stick within the genre, which is MMORPG. 

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