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9/12/12 7:49:34 PM#61
u dont have to group, just follow the zerg.
Looking at: The Repopulation |
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9/12/12 7:49:56 PM#62
I think GW2 can be social if you work at it but for most people it won't be. I know for me I have not really experienced any socializing in-game which does detract a bit from the game but I know that is partially my own fault. I have been focusing on 100% map completion which means I spend most of my in-game time running around the map as fast as possible getting Vistas, POI's and Hearts as quickly as possible. I haven't done any dungeons or PVP yet where I would likely communicate more. I also haven't joined a guild because I want to see how the guild scene settles in once the initial rush dies down and my headset is broken so I can't alk to anyone on voicechat. I really wouldn't ever join a guild that doesn't want to talk to their members before inviting them so guilds are on the backburner. I think if you are looking for socialization in PVE you are going to be disappointed. So far, at level 45 (entirely through PVE), I have probably said "ty" about a half dozen times to people rezzing me (and had about a half dozen people say it to me), made a few comments in /say to nearby players after or before events (usually unacknowledged), and been randomly invited to one party (where the other player never said anything after I joined). Map chat is the same as any other game, a mix of: idle game or not game related chatter, google-able questions, and occasional trolling. I really don't think you can expect much more for leveling content. I have just been playing the game like a single player game for the most part and keeping to myself. I am pretty content playing it that way for now as it has more content than many or even most single player games and I enjoy exploring by myself. The social aspects once I finish the map are going to determine the longevity of the game for me but that is still a little ways off so I am not going to fret yet. |
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9/12/12 7:51:33 PM#63
Originally posted by kkchen Oh no, they definitely feel like i'm solo'ing beside a bunch of headless NPCs with faulty coding that just run around spamming crap everywhere.
The game is great, but it doesn't feel like an MMO to me. Even the battlegrounds, nobody talks, at all. |
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9/12/12 7:51:59 PM#64
Really? I ask and I get a constant stream of responses and whispers when I ask anything. A player even asked for some coin to travel the other day and received it within 5 seconds. Also, I'm revived EVERY time I am within reach of another player. Even had 2 players ask to be in our party last night when I was running around in the LA caverns. Sure! Added one as a friend. Maybe im missing something. Maybe I'm naive. No, i didnt play WoW. Did play a lot of LotRO. Agree that the social aspect is a bit lacking (being able to spec others gear, housing, etc) but is what you make it imho. Maybe i'm just getting lucky with there being tons of cool folks on ehmry bay.
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9/12/12 7:54:11 PM#65
yea or the guys that sprint in to get a PoI and then sprint out, run right through you, and leave you alone fighting a train of 5 mobs. obviously this is a problem in other games as well .. but moresoe in a game where they dont have to give a crap about how many people ignore them for doing it, as they will never, ever, need anyone's help for anything ... LFD tools are great for cramming people into content, but quality > quantity. |
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9/12/12 7:55:43 PM#66
Originally posted by bingbongbros Why is this funny? |
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9/12/12 7:56:59 PM#67
Originally posted by truthhurts Whoa - that is interesting my Rift experience is 100% different, very social, very friendly players willing to group up and help, at least that's how the game was at launch and during the first several months.
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9/12/12 7:57:56 PM#68
Originally posted by Wrender
I suspect its more the people and the time we live in. Those who aren't angry are frightened (or both). The game itself is quite entertaining, but I can see how it would impact someone who is looking for a social experience. I played Tera myself (three 60's, lancer, slayer, warrior) I left after the new block system came in. I liked the new skills, but that was too much. At this point going back might not be the best idea. They are merging all of the servers down to only three. One each of PvE, PvP and RP. I suspect F2P is next. If it was NCsoft, I'd expect them to be closing the game down in the first quarter of 2013. You might try getting into a good guild, that might help. Other than that, I don't know what to tell you. Its just the nature of the times we live in. |
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9/12/12 7:58:04 PM#69
Originally posted by Four0Six Maybe he plays a warrior? How to post links. Check it Archeage |
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Xzen
Hard Core Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
9/12/12 8:00:09 PM#70
At the time I'm responding I'm currently in a party that happened on the fly in Orr and people are talking in map chat non-stop. The game isn't unsocial the op is probably anti-social.
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9/12/12 8:11:30 PM#71
Originally posted by DMKano i enjoyed rift for about 9 months.. but honestly outside my guild I hardly talked to anyone.. i had a great guild though and we talked all the time.. during zone invasions only talking I ever saw was when people needed help because they were getting ganked left and right by the defiant.. PVE wise there was never a need to talk,, in regular dungeons there was no need to talk.. i talked a lot because that's how iam but there was no NEED to... Rift did it right by doing the open groups and bringing players together by the zone invasions.. GW2 to me took it a step furher and made prettym uch every quest a cooperation based event allowing players to play alongside one another in a cooperative manner and just have fun with eachother... if you consider being social grouping that requires constant communication I feel GW2 does this also better than most with its dungeons.. no longer is it basic tank and spank through them you actually need communication of yuor team to get through most of them.. all in all it really depends what you view as being social in a MMO for me just playing with others in a cooperative manner is being social to me.. talking comes you just need to be proactive about it or get a guild. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/12/12 8:17:28 PM#72
I agree op so much, there is zero chat in /m no one says anything its like there just bots running around. no one talks back, no discurssions about classes loot or anything. DULL CENTRAl. Skyrim is more socialy engaging. |
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9/12/12 8:21:29 PM#73
Originally posted by pmaura Well there are quite a few bots in game. I ran into a few over the last couple of days that were really obvious.
That said I have not seen a lot of chat in the game outside of the main cities. When I am in a city there seems to be a bit more. Hopefully the community opens up a bit more as the game ages. |
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9/12/12 8:25:51 PM#74
Originally posted by Wrender
All the blame is on you. People talk in chat. People cooperate unbelievably well. Was in a boss fight in Kessex Hills. The Chamption Boss Destroyer Harpy. She must killed every single person at least three or four times. People were fighing in the underwear. Yet they kept coming back and fighting and rezzing and rezzing and fighting... Time-after-time. Sacrificing themselves trying to get strangers up off the floor and into the fight. Doing their best to hold the line.
I, personally, died four times though I could have kited with my staff-mage. I could have popped-in, popped-out. Taken no risks. But I was in there getting people up. And they did the same for me.
And that is social. Gamers recognizing they need to be team players to succeed and doing what they could to succeed. Even though, for them, it made no sense as it lowered their participation score (silver/bronze) and exposed to dying and armor repairs.
So, goodbye. So, sorry you can't make friends. But it's not the game and it's not the other people in it. There are guilds on every server. I'm in a guild. I have multiple guild invites I have never taken up. And people are friendly, helpful, considerate and social.
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9/12/12 8:29:15 PM#75
These are just my opinions and what I define group social play as and not as. Having people around me does not count as being part of a group to me. Having players attack the same mob while having no social interaction with them and no designed plan for the fight does not count as a group for me. GW2 does have group atmosphere in the dungeons and mists battlegrounds. However I agree 100% that DEs and WvW is very far from a group atmosphere.
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9/12/12 8:30:15 PM#76
Originally posted by terrant
I have been in every one of those situations. Every day there is something like that happening. You see someone in trouble, you see a monster you can't solo but there's somebody there who stops and you both go for it... Every day I play stuff like that happens. |
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9/12/12 8:32:56 PM#77
I like the solo aspect , I think there is no reason to talk to anyone until endgame .. Reason being if I interact with a group & you run a low level dungeon & you get that BP you were hoping for .. you leave the group & 3 days later you no longer need that BP so what to do ? do it all over again in a slightly higher dungeon or just continue question yourself , Its up to the developers to work out ways that would want people to group & for the most part Develpoers have failed at this ..
How about Epic timelines starting from level 10 where you Have to group but the reward is worth the effort like gear that levels with you . you could have say 5 gear pieces starting from lvl 10 to lvl 50 so 1 piece every 10 levels & the mnore pieces you get the better the Bonuses & ov course they level with you so that lvl 10 piece you had to group for is still usefull Or how about for each group dungeon you complete you recieve a token which can be used to buy potions to increase stats or abilitys for a period of time while soloing ie: Potion of Violence : Increase DPS by 30% for 2 Hours "Solo Mode only" or Potion of Double exp : Increase Experience by 150% for 1 Hour "solo Mode only" or Teleport potions ect its only limited by the imagination of the developers..
Most of my social interaction in any MMO occurs in /OOC /general chat not in groups , in groups you spend most of the time fighting Mobs , healing tanks , keeping agro , casting spells , casting Buffs were do you get time to chat ? Plus if I really want social interaction I will turn of the PC & visit a friend , the people in the group are not your real friends there just strangers your interacting with for a short time ..
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9/12/12 8:33:23 PM#78
I happen to agree with others that the blame lies with you. You are basically so anti-social that you require forced small scale grouping to chat to people? Go make some friends, get involved and play the game the way you want...
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9/12/12 8:36:37 PM#79
Originally posted by stratasaurus how is everyone helping eachother.. everyone fighting for a common goal in a cooperative manner not a group atmosphere? I have never been downed in a DE that had people around where I did not get a rez within seconds.. many people in this game go out of their way to rez people all the time.. if we are all fighting together, doing combos, rezzing, supporting eachother just because it doesn't require constant talking its not a "group atmosphere"? I don't really understand this argument I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/12/12 8:46:32 PM#80
Luckily I bring my own band of merriman with me. I don't even really play MMO's. I play small group co-op MMO's. The rest of you are random moving NPC's to me! :) All I ever needed was single player RPG's to have a 4-6 man coop option and this genre would have never needed to exist for me. Cool story, I know.
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