| 179 posts found | |
|---|---|
|
9/12/12 1:15:00 PM#161
Originally posted by ShakyMo You can choose to accept one quest at a time in any game that uses quest hubs. You are never forced to accept all at once. It is always up to you to choose how to play the way you wanted whether a game uses quest hubs or doesn't.
|
|
|
9/12/12 1:15:09 PM#162
Originally posted by Misaris I think he's kidding lol. |
|
|
Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
9/12/12 1:20:01 PM#163
Originally posted by xpiher AOC sold 1M boxes, Warhammer almost did also. Hype does not equal longevity. AOC even sold 1M boxes knowing there was a subscription after it. And that, really, has been one of the biggest selling points of GW2, no subs price. If you put it in that persepective, GW2 really didn´t do that well. It barely outsold AOC while advertising B2P. If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
|
rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
9/12/12 1:21:24 PM#164
im not waiting for Titan because i dont even know any info on that , so if BLizz ever copies ANET's questing system i hope its for WoW. However, if they do that then the 2 games i want to play becomes more similar and i would not have a reason to play one of them. Keep my 2 games of choice different enough so i can play both. No copying please.
|
|
9/12/12 1:29:53 PM#165
Originally posted by roo67 No didn't accept your original argument. If you were just speculating i would understand but you are trying to pas your opinions as a fact. I can also speculate that GW2 is full of kids but i certainly won't tell you it is infact true. What is so complex about GW2 that it will puzzle your 8 year old cousin? he can log in now and kill stuff if that is what he likes to do. Stop trying to make GW2 sound complex when it is not. It holds your hand and and guides you and helps you learn the basics. it is a MMO designed for masses and is not a niche title like EVE. |
|
|
9/12/12 1:30:46 PM#166
Originally posted by Kaspanova And when City of Heroes did it with Rikit Invasion badges it was acomplishments. |
|
|
Azrile
Advanced Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
9/12/12 1:45:40 PM#167
Originally posted by Kaspanova And UO had champion spawns about 8 years ago that were similar to PQs and Area quests. My point isn´t that WOW is very innovative, but it is annoying when fans of a new game think that anything in their game was invented by their devs. I loved UO back in the day. I enjoy WOW now.. but I would never look at another game and say ´omg, they stole that from UO´. One of the coolest things I heard about Warhammer was PQs... and they were.. very cool. But after doing a few, it dawning on me how similar they were to champion spawns in UO. I think it was maybe 3-4 years ago the devs of WOW started talking about the ´christmas tree´ problem with WOW´s questing system (ie hubs)... you walk into crossroads, and suddenly 30 yellow dots popped up on your minimap for quests. So in Wotlk, and to a greater degree in Cata, they streamlined questing to where you have a dozen smaller ´hubs´ per zone rather than 1 or 2 big hubs with 30 quests. In my opinion, i would rather have a quest giver who looks like a person, who is in need of help. The letter RP are in MMORPG for a reason. If all you do is enter an area and have a kill counter pop up on your screen.. then it gets a little less like a RPG. There could be a lot of great debates about game design on these type of forums, but mostly it comes down to some type of highschool football mentality where ´my team´ is better than your team at everything!!! There is nothing wrong with GW2, but there isn´t anything new in it either. Almost anything in any new game is just iterations based on other things from different game. The secret is does the feature make the game fun? If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available |
|
9/12/12 1:52:02 PM#168
its pretty simple people, everything has been tried. Unless u can think of wats inovative, it wont happen, so many years of mmo, everything has been tried, tested, ran to the ground. Sure gw2 did a few new neat things. But can ya honestly think of more ways to do it..lol
|
|
|
9/12/12 2:15:23 PM#169
Blizzard already tried to implement "dynamic events" shortly after GW2 announced the system. They even promoted them as such. They failed horribly to introduce yet another ripoff feature to sell of as their own. Dumbing down, met pure incompetence to do produce anything else than clones of other games features and recycling archaic gameconcepts. Their so called "dynamic event" was nothing but a single endlessly repeating script spawning their endboss npc on some random preset locations, following a short prescripted path and throw some flames that instakill player. Then plop it gone. More effort and thought was spend to hype and advertise the event than producing it. Another "danymic event" was manually turning on spawnpoints (manually placed before) for generic monster in cities and hubs which had a single gathering point some 30m farther away they moved to after spawning in a straight linr and then munally add some more spawns later. And let the generic monster attack the player for days until they turned the "event" it off, manually of course. Well that was it. I could have just said they manually spawned some mobs in cities once. No relations. No environmental changes or physical effects. No cause. No aftereffects. No progression. No branching. No event layering. No event unlocking. No scaling. No permanence. No deepth. No storytelling or gameplay reason. Some not even any bit of interaction. No nothing dynamic at all and any other perks unlike GW2. (Actually it was exactly what WoW kids now try to smear GW2s events to be)
[mod edit] 'Seamless world' - A world lacking visible or phys. seams, forming forced breaking points during transition and movement;
|
|
|
Sinsai
Advanced Member
Joined: 5/13/07
We are all born ignorant, but one must work hard to remain stupid. |
9/12/12 2:25:43 PM#170
I voted that they would add it to Titan(maybe IMO).
They'll NEVER changed it for WoW,period.
It's too ingrained into WoW's play style and the existing player experience,nearly a decade I might add,for them to make any major changes like that. |
|
9/12/12 3:06:49 PM#171
I like how some people find GW2 quest system boring but thinks killing 10 wolves than 10 ravenous wolves than 20 ravenous wolves of awesomeness than gather 10 wolves' tails by killing 25 wolves, than gather 15 wolves' claws by killing 30 ravenous wolves a superb quest design. Oh and more varied too! |
|
|
9/12/12 7:14:31 PM#172
Where did you get the impression that these quest designs were new? Granted they are dumbed down a bunch so you don't have to click/chat with an npc or remember what it is you were supposed to be doing, but they're still the same old kill x for y quests that we've had all along. I think it was Warhammer Online that introduced the public questing concept, so who's copying who? |
|
|
9/12/12 9:53:37 PM#173
Originally posted by Misaris Yeah we see how well TSW is doing and World Of Darkness isnt even out so thats really a silly add.GW2 has great questing structure.Besides this whole poll is silly.Who cares if WOW copies it besides the fact its a bit late in WOW's life cycel to make such a drastic change no matter how stale WOW has become. |
|
|
9/12/12 9:56:44 PM#174
Originally posted by Timzilla Maybe so but not even remotely to the extent of WOW.You can end up chain killing quests to kill a hundred wolves and collect 150 Tails.GW2 doesnt have any such thing and usually the "quests" push along the local sotryline.Not always but usually.Copying a game mechanic is how WOW got to where it is.Efvery mechaninc in that game is copied form other MMO's but no one complains about that do they?
|
|
|
9/12/12 10:01:52 PM#175
Originally posted by rojo6934 No body does but Blizzard but Fanbois of blizzard all hope its the next coming of the MMO.It wont be.Subscription MMO's are all but done for me.I used to love WOW and honestly dont hate it.Its just old and worn out for me.GW2 is a very Solid game with a ton of content to offer and its BTP.People who dont like it are missing out but thats there perogative.No one in the world can make someone like something if they dont want to.Its pointless to to try. |
|
|
9/13/12 1:20:06 AM#176
Originally posted by Deathenger Not sure what is wrong with quest hubs for pve. And what GW2 (and before him Rift) is offering is also just a QUEST HUB. Events usually happen at predetermined places (and possibly times), they are little more scattered through landscape ... not really something appealing. I prefer by large measure classical quest hubs. Many require a lot of people at once and this will suffer same fate after a while as Rift with rift invasions etc etc. |
|
|
9/13/12 2:35:27 AM#177
Crafting materials come easier than any WoW piece of raid armor (when they were first introduced). But that wasn't the point. The point was you can get a full set of tailored exotics (highest stat armor in the game) for a low amount of gold from the AH. You cannot do that in most other themepark games. When you are 80, you should have enough to be fully decked out in exotics. Furthermore, exotics drop from things like Jump puzzles, zone completions, boss chest, etc. The grind people complain about isn't there if they would actually take the time to look for alternative sources of gear besides vendor, cultural, and dungeon sets (which you grind for the looks) Please research for the love of god AoC also made funcom 2million in profit and was hyped way more than GW2. But my point was that if you look at both of those games, they maintained enough population to warrent continued development (although less servers) despite the fact that both games UNDEVELIVED on all promises. GW2, while many here are saying the game is "meh" has develivered nearly everything they said they would and with quality.
|
|
|
9/13/12 12:04:35 PM#178
Originally posted by Deathenger the freedom to do what you want? not stuck to quest A1-A12 to complete a quest chain to get full Xp, Down Leveling a character to keep all areas relevant. I get lost on what I want to do some times because I was so use to going to hubs to pick up the 10 quest go out and complet them then LEAD me to the next area. but not every one likes cream with there coffe,so to speak. |
|
|
9/13/12 12:36:18 PM#179
Originally posted by zaylin Totaly agree with you on this.No need for a quest log or quest tracking even though technically itys tracked on scree its only tracked when your in the relevant area.Makes questiong almost completely transparent.Hell you jump into a DE and end up finishing a heart "Quest" without even trying sometimes.This all leads to you having more time to explore the game world which by the way is awsome looking.I realize that alot of this is subjective but I think people get set into and Idea and a certain amount of stubborness wont let them see the forest for the trees.Thats fine too.Its the nature of games and the internet.I cant honestly say that I havent fallen victim to my own stubborness either but to "me" this game rocks and constitutes evrything I like and want in an MMO.
|
|