| 260 posts found | |
|---|---|
|
9/12/12 6:35:25 AM#201
Originally posted by Felheart5 i think there is a bit too much of an obsession over this whole questing business, it really doesnt matter that much whether you pick up a quest, or join in a DE or not, or even how you get them, its a game mechanic at the end of the day, which obviously comes in several forms, its a bit like preferring cheddar over doublegloucester.. and vice versa, what matters really is how they make the game feel.. which apparently is a bit empty.. at least there is one consistently recurring complaint, or observation, and that is the social dynamics, and what appears to be a lack of them, SW;TOR, rightly, was accused of being a largely single player game, with the odd bit of multiplayer, GW2 seems to achieve something similar, at least, the multiplayer bit is more a case of a bunch of single players who just happen to be doing the same thing, but not necessarily together, Rift had more 'inclusion' where you joined a group for its DE, or rifts, but GW2 appears to stepped back from this level of integration, so that even when partaking in the same DE, there is little or no interraction, hopefully this is just because the game is only just out and people are too busy playing to bother with other players, but just as WoW has gained a reputation of being extremely solo friendly.. GW2 seems to be doing the exact same thing.. im not sure thats a good sign, though hopefully it might be an aberration. Hopefully this is something that will not carry over into W v W PvP |
|
|
9/12/12 7:16:15 AM#202
Originally posted by illmaculate Trying too hard. You'll probably still be saying the same thing if GW2 had only ONE renowned heart in game. Hearts were put in response to the early testers on how they get lost in the open world. It eases the players into the system. As to the sweeping declaration that quest hubs are dead, only time will tell. Personally I prefer the GW2 style of "quest-giving" over the WoW style. |
|
|
9/12/12 7:57:50 AM#203
So I'm confused as to why so many people are mad about this article. Everyone has a problem by saying that other games came before wow or other games are like gw2, blah, blah. Lol. The point of the article is to show the progression of quests in mmorpgs. I think the point was made. I don't think that GW2 has gone far enough, though. Perhaps Mark can put his money where his mouth is and come out with a truley dynamic quest system that pretty much gets rid of questing as we know it. GW2 still has markers on the map to show people where to get quests, so for me, it's the same as it was before, except now it just takes longer to go from quest to quest. And they didn't get rid of talking to NPCs. After quests you still need to find the person who was looking for their lost cat. When we can truley have objectives that don't require us to run from point to point, and then find the completion NPC, we'll know that questing has evolved.
|
|
|
9/12/12 7:58:41 AM#204
Originally posted by Atibra That, my friend, is where you are wrong. Where what you posted IS a method of leveling in GW2, there are MANY other ways to level as well (i'm not even going to list them anymore, I assume you already know XD)
In addition, from Queensdale, you don't EVER HAVE to go to Kessex Hills! Don't wanna follow the story? Head to the charr, norn, asura, or sylvari zones! Heck, forget PvE all together and just party in WvW. THAT is the difference between GW2 and traditional MMO questing: GW2 you have choices in your progression...and leveling is only 1 form of progression in the game. In traditional MMO questiing, you have the set track that you so artfully described.
It's not the game's fault if someone chooses to play connect-the-dots with hearts. They've provided so many ways to play the game...if you don't want to play linearly...THEN DON'T PLAY LINEARLY. We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
|
|
9/12/12 8:02:00 AM#205
I'm not sure doing away with quest hubs is a good idea for a game genre that is as social as MMORPGs. Quest hubs is a place for people to stop and chat with each other, meet up and go on quests together, which is what they should be about, doing things together. I feel that doing away with quest hubs is as detrimental to the social aspect as the automatic looking for group/dungeon tools are. I could also agree that quest hubs and content based on them have become very formulaic and boring, but doing away with them seems to be the wrong solution, unless your game is supposed to be very solo focused, then all is good i guess.. |
|
|
9/12/12 8:15:36 AM#206
Originally posted by illmaculate "With exception to story missions, which aren’t all that interesting, basic quests in their traditional sense are gone, replaced with open-world events that can be completed either alone or with other players in the area. Since everyone who contributes to a kill or an event gets experience regardless of their group (and level, since Guild Wars 2 downscales you to the appropriate level for every location), players naturally work together to complete these events, taking down centaur armies or defeating rampaging dragons." http://www.gamesradar.com/guild-wars-2-review/ This should destroy anyone elses misguided attempts at putting words in my mouth. Quest hubs are dead. |
|
|
9/12/12 8:44:11 AM#207
Not a quest hub? Doing the same events over and over, running to different areas of the map trying to get repetitive vistas or POIs, and doing daily grinds sure does have a quest hub feel to it.
|
|
|
9/12/12 8:45:24 AM#208
I still consider Heart Quests "quest hubs" because - they are.
|
|
|
9/12/12 9:19:49 AM#209
I personaly like exclamation marks like D2. I have no problem with them.
|
|
|
9/12/12 9:24:26 AM#210
Not that I am a fan of quest hubs (came up through EQ1), but how are the Heart/Event Hubs any different? Sure they Only have 1 Quest(Heart) and rather than bring me 10 Wolf Fangs, it is some combo of Wolf Fangs + Poison Wolf Food + Scare the Cattle to the Corral... Rather than a fixed number of 1 item, you just do stuff until the progress bar fills or empties.
Dress a Skunk in pretty new clothes and call it a Mink, and it is still a Skunk. The Hearts may not lead you to the next Hub in a traditional fashion, but it sure seems like the Storyline does that job quite nicely... |
|
|
9/12/12 9:57:18 AM#211
Does the delivery method really matter that much? A boring quest is still a boring quest regardless of wether you have to click on an NPC to get it or if it atuomatically activates when you walk within an area. I didn't find GW2's questing to be all that innovative because at the end of the day you're still killing 10 rats and collecting their tails.
If anything, TSW took the gold for this year's innovative questing. Decyphering morse code? Yes please. Although I can see how that can turn off a lot of player considering the average attention span now days. |
|
|
9/12/12 9:58:43 AM#212
I just wanted to thank everyone for a truely stimulating debate. While it has gotten heated at times, I think the fact that it has generated so much opinion is good for the industry, which needs to do better and "think different." This article is, of course, just my opinion. Many of you have a very different opinion and that is just fine. Many of you are suggesting ways to improve DE's and take what GW2 has done even father. Next week I'll outline some things that I would love to see in MMOs in the future, and hopefully we can have a great discussion then too. I just have one request. Please don't attack each other personally in these comments. I love to see debate, arguments and thoughtful posts, but it should not be personal. Attack the ideas with counter-ideas, yes. But please don't attack the commentor. Thanks again for the great response, controversial though it might be. See you in the next column. - Mark Follow me on <a href="https://twitter.com/grummz">Twitter: @Grummz</a> |
|
|
9/12/12 10:23:49 AM#213
Originally posted by grummz Hey Mark
I think it's really great for developer's like yourself to participate on site's like this one. I appreciate it. I myself believe a good mix is the best and the quality of the questing or progressiuon content is more important then how it is delivered. |
|
|
9/12/12 10:37:56 AM#214
Originally posted by Valua For all its intents and purposes, they actually are. Based on their early beta, without them people will get lost apparently. Gotta give 'em something equivalent to the "!" thingy. |
|
|
9/12/12 10:48:20 AM#215
At least I now know what the guys who put that damn "!" in WoW looks like. Thanks for coming up with the single more annoying feature in the MMO genre. I'll let it go though because I enjoyed the article and you seem to see the error of your ways.
|
|
|
GeezerGamer
Advanced Member
Joined: 4/03/12
Who ever said "Familiarity breeds contempt" didn't have an internet connection. |
9/12/12 11:06:17 AM#216
Ultimately, GW2 is still a theme park and ANet has done a decent job of repackaging the traditional mechanics. However, once you start to see through it, you can tell that you are still on rails and you are really on a kiddie coaster. (Space Mountain) If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win. |
|
9/12/12 12:06:26 PM#217
Mark, your writing style is light-hearted, smooth, sincere, with tinges of hidden wisdom and a great deal of insightful expertise in the gaming industry. Really enjoy the article, can’t wait for the next one! |
|
|
9/12/12 12:09:24 PM#218
I'll be the first to agree the questing in GW2 is a breath of fresh air and has been fun. However, I find it hard to motivate myself to keep playing. I hit 30 and quite frankly don't feel like putting in the effort to go on. I'll agree that quest hubs can go a bit over the top but to eliminate them completely I don't think is a good idea either. I personally look forward to playing the hell out of MoP when it comes out. I think GW2 lacks longevity, sure hope they can push out a expansion within the next 6 months to a year.
|
|
|
9/12/12 12:30:24 PM#219
If Guild Wars 2 doesn't have quest giver then there is no point of me getting Guild Wars 2 because I love doing quest just like on Guild Wars.
|
|
|
9/12/12 12:33:23 PM#220
Originally posted by Krytycal I think the delivery method matters very much. You're mixing up quest content and the delivery method. Boring content (eg: kill 10 rats) versus complex content (eg: deciphering a code) is different from how those are delivered (talk the the npc with the bang over their head versus contributing to the quest automatically). One key aspect that GW2 has done differently in the deliver method is provide more than one path to completion. You can choose to kill rats until the progress bar has filled or you can choose to defend an npc or you can choose to disarm traps in the area or you can choose to do a combination of those tasks. Another key difference is that in quest hubs there are npcs with the exclamation mark that you talk to, go out and do the deeds for, and ultimately return to them (or another down the road at a new hub) for a reward. With GW2 you only need to be in the area to contribute to that completion. You typically don't need to talk to an NPC in order to contribute, but talking to an NPC might open up other completion options or provide other insights along with role play and story. Updating my journal. |
|