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9/11/12 10:36:43 PM#81
Originally posted by IceAge
Amen to this third post. While everyone has his/her own play style and choices, GW2 HAS choices if you just LOOK for them. |
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9/11/12 11:31:00 PM#82
Exactly, If you play this game like a grind, it will be a grind. Learn to explore and you just might enjoy it. If you play GW2 like WoW you're gonna have a bad time.
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9/11/12 11:42:27 PM#83
Originally posted by Vannor Legendary has the same stats as exotic, why bother? I crafted my exotic and I'm done with gear. Now I can do all the fun stuff: PvP, exploring, helping guildies, do random DEs and funding alts. |
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9/12/12 12:06:21 AM#84
Originally posted by Zeus.CM yeah but you still grinding whatever it is to complete that heart
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9/12/12 12:19:40 AM#85
Some of the complains here are absurd. You complain that you have to kill mobs to level ? Seriously ? This wasnt advertised as noncombat game, killing things is still one of the main objectives and if killing npc is realy that big mental problem for you, probably you shouldnt play this genre at all. This is the game that rewards you a tons experience for exploration and you can completly lvl character in WvW (even if it is slower than in pve) and some of you have problems to with grind to lvl ... You know what guys , stop playing mmos, this games are not for you, go play solitair or something - no grind at all there.
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9/12/12 12:26:03 AM#86
Just to clear things up... Nowadays people don't know the real meaning of grinding. It means there are no quests, you're just killing mobs mindlessly for hours to get 5% exp (for example: Ragnarok Online and Lineage 2 around 2004-2006). Questing does not equal grinding, even if you have to kill mobs for a quest. Questing might become grindy IF you do repeatable quests for only 2% exp and it only involves mob killing, but GW2 has no crap like that. Hearts give decent exp (and DEs give even more) and as Zeus.CM said, most of the time you can just collect stuff and still get the reward. I don't understand why people whine about questing, but they should go back in time and experience the REAL GRIND in many oldschool MMOs... -_-
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9/12/12 2:54:19 AM#87
Originally posted by MMOExposed You just defined any basic action to complete objective as grind, gz we have a winner of this thread. |
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9/12/12 3:34:53 AM#88
Reading these comments is a grind ...
The Repopulation - Scfi Fi Sandbox. |
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9/12/12 3:37:48 AM#89
Originally posted by Vannor You are wrong. But just because it actually is 200 skillpoints they cost, not 100. But then the grind is more voluntary, I dont need Twilight for my warrior, I just want it. In Wow you need raidgear to continue to the next tier. GW2 do have grind but not as much as most MMOs and you really can skip a lot of it unless you want to look as bad@ss as you can. |
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9/12/12 3:40:23 AM#90
Originally posted by MMOExposed Yeah, but you dont need to complete the heart if it is boring. DEs are more fun and so are a whole bunch of other ways to level up. Do the fun steps, skip the ones you see as boring, that is what GW2 actually do better than other themeparks. |
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9/12/12 3:43:10 AM#91
Whenever i have to go to a specific location, do specific things, even in the flavour of three colours, (and you don't like to) it's grind. (my personal definition) Apprently the whole heart idea is just grind, formerly known as quest hub grind - now heart grind, the implementation is far too restricting to be not one. Now we got DEs to lighten any task checklist up, unfortunately every map is so overrun that rarely anything happens (besides the 24/7 loop escort ones). Looking at the bigger picture, we don't have a hub with 20 tiered quests but a map completion checklist to grind. Now i wouldn't shout lairs if somethign remotely resembling kill xp was around and i wouldn't have to spend my PVE time doing that grind map checklist to actually get xp. DE's don't scale good at all.
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9/12/12 4:19:32 AM#92
First and foremost, "grind" is an ill-defined word. There's no real consensus as to what it actually stands for. I believe (brace yourself for theoretical views) that the common interpretation is (or has become) "something I'm forced to do that's not fun". Also, likely, "grinding" is something you do to achieve a higher goal. In other words, a means to an end. Now then, is this "grind" in Guild Wars 2? Yes it certainly is. Why? Because it's in all games. Games are built from these, to some people, "grindy" activities. Some games just make you like the activities so much you don't view it as a grind. Before you get all "hey, wtf u sayin?" on me, let me explain: Grinding is mostly a subjective experience, people have different views on what grinding is to them. Some people will always experience parts of a game to be "grindy", because they feel like experiences like leveling, collecting materials for crafting, collecting gear, or raiding, are "grinds". Games are, in essence, grinds. Sometimes we just love it so much we classify it as something else, namely "fun". And we all know "grinding" and "fun" does not mean the same thing, right? And yet it does. One day you're "grinding" tokens for your armor set, the next day you're in a dungeon with your best buds, swords clashing, arrows surging through the air, and a vicious overlord bringing down the house on your healer. So maybe "grind" have become something that's not labeled as "fun", and will therefore always be a part of games. Maybe we should all relax and realize that sometimes stuff is a "grind", and sometimes it's just awesome "fun". :)
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9/12/12 5:22:46 AM#93
With all due respect to the author but if this wasn't an official article I'd be tempted to consider it a troll one. I personally can't understand how anyone can actually claim there is no grind in GW2. For many people it is just as important to have some of the nicer looking stuff in the game as it is to have good stat equipment. Having to run the last dungeon no less than 63 times for crafting a legendary weapon (note: That's only one of several ingredients. The others have to be grinded too) lets the grind level in the endgame skyrocket. So while I do agree that during the leveling process there is plenty exp coming in without it feeling grindy, at the endgame with the PVP honor badges, glory and Zhaitan shards you face an insane grind. |
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9/12/12 5:37:34 AM#94
I guess I must play games differently to most people here. For me its about having fun, having adventures, exploring, crafting and making new friends. Not sitting in one place and grinding non-stop to be the first to get to 80. "When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright |
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9/12/12 5:39:55 AM#95
Originally posted by Saydien note that the Legendary Weapon is only for VISUAL, cause with the same stats there will be, already, items to use amd you wont need grind to get them..
so the grind is optional, it order to get in your hands something which is unique visual...
also learn to play! for example if you want to gain lvl in crafting by spamming the same recipie you will need a hell of grind, but if you try to create new recipies you will lvl-up just exploring your profession...
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9/12/12 5:49:23 AM#96
While I usually refrain from such comments I'll still go for it in reply to yours: Learn to read. I did write that the leveling process does NOT feel grindy. Thank you. And I also clearly stated that this defense of "it's all just visual stuff!" for me simply does not count. I'm a social player, a roleplayer. For me the visual stuff counts even more than silly stats. So I am more than entitled to say: For me the getting what I would like to get in GW2 is extremely grindy and I can't believe that ArenaNet actually considers it viable game design to make us run the same instance 63 times with a duration of over 1h each for that stuff. If that is how they plan to implement their future endgame then I see a dark future for GW2 even as a casual game. |
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9/12/12 5:56:52 AM#97
I so would wish the urban myth (lie) about visuals beeing "only" fluff and "optional" would die. How can something so unimportant keep whole "free" 2 play, freemium games running? It can because it is important. GW2 currently is as grindy as it could get in that department. |
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9/12/12 6:02:48 AM#98
Granted I have not played GW2 yet because of school, but I also have learned my lessons with hype (War, AoC, Aion, TOR, etc). However, I feel the staff are going overboard again with the hype. I think GW2 is a good game from looking at it, but some of the past articles feel like I am on IGN. The grind is not gone in GW2, it is just dressed up differently. There will be reptative tasks in an MMO. Some people will enjoy it, others will not. Stating that the grind is gone just appears off for an MMO site to declare. Sure, GW2 is streamlined or casualized in that regard, but there is still grind. You are starting to make me worry that this is another TOR. Great beginning experience for new MMO players, just not much to do afterwards. That being said, I do believe Anet is more competant than Bioware, but I am not getting my hopes up. |
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9/12/12 6:24:48 AM#99
Originally posted by Butch808 Exactly what I was thinking. The word "grind" is highly subjective and seems to have replaced the concept of being bored, which can sometimes occur because someone is playing too much and needs a break. Sometimes for me doing something simple and repetitive (killing same mobs to level up weapon skills, for example) is just what I'm in the mood for.
I sometimes wonder what people expect from online games. They seem to be seeking a kind of perfection which doesn't exist and, even it it did, would be impossible to achieve when a game is catering to so many people, all with different ideas of what that perfection would be anyway. |
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9/12/12 6:25:06 AM#100
Questing is not grinding. Grinding is killing the same monsters in the same area for 3 hours to get those three Centaur Pristine Hooves you need to forge a new sword with a +5 instead of a +3 on something. The going back and grinding for 3 more days for money, since you went bankrupt on crafting that thing. The hearts are a nicely dressed version of the ordinary quests but they work better. The variety of tasks you can do to finish the quest not only adds a bit more fun to what you're doing, it also makes things easier. Anyone who has spent hours searching for just that ONE damn last particular type of mob to get his quest done will understand how much easier it is if you have 4 types of goals to achieve to complete the quest. You just move around the area and usually before you know it, you're done.
I don't understand the "crafting is a grind" complaints. I play very casually and in most games my crafting is WAY behind on what it's supposed to be at any given level. In GW 2 I leveled crafting without any trouble at all, without even going out of my way to "grind" materials. Both my armorsmithing and weaponsmithing produce items that are almost 20 levels above me. Just use the TP to buy mats and discover new recipes and you'll level up in no time. By the time I reach 80 I probably won't even need any of the mats I find, so from then on it'll all be pure profit.
Repetition and "sameness" is something that is embedded in this genre, it will be very difficult to remove. If you break it down, probably all MMOs are at heart just a repetition of the same concepts that are introduced to you in the first 20 levels. That's just the way it is with this type of game and I can understand how people can get tired of it. But that's not the fault of this particular game or that particular game, all MMOs more or less follow the same repetitive formula and if you're not in the mood to play that kind of a game you should probably take a break and go for a good SP one before going back into MMOs. At least that worked for me :P |
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