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Guild Wars 2

Guild Wars 2 

General Discussion  » POLL-How long before Blizzard copies GW2 questing design?

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179 posts found
  Method01

Novice Member

Joined: 3/21/12
Posts: 131

9/12/12 5:11:44 AM#101
What a pointless post. 
  User Deleted
9/12/12 5:18:02 AM#102
Originally posted by Gaia_Hunter

You just kill all the kobolds because they are being a pest.

Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

You need an incentive, a reason, if that reason is someone asking you politely.

 

Otherwise you're just some lunatic who's killing kobolds.

 

Did I write that clear enough?

P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

9/12/12 5:18:14 AM#103
Originally posted by kadepsyson
Well if we see quests in Blizzards later games to throw water on cows and /bow to cows, then we'll know they copied it.  But honestly who the heck would put something so dumb as that quest in their game?  I mean, besides Arenanet?

Far better than to kill 10 rats quest's on all WoW crap copied old system and at least its diferent

  User Deleted
9/12/12 5:23:15 AM#104
Originally posted by pedrostrik
Originally posted by kadepsyson
Well if we see quests in Blizzards later games to throw water on cows and /bow to cows, then we'll know they copied it.  But honestly who the heck would put something so dumb as that quest in their game?  I mean, besides Arenanet?

Far better than to kill 10 rats quest's on all WoW crap copied old system and at least its diferent

Again, WoW already had this. One example: ordering pack mules to head home by raising your hadn to them (/raise). That was in Lich King, so forget about copying.

Please stop claiming innovation on GW2s behalf when you're not nearly versed  enough in the genre. Recognize GW2 for what it is, a good game for sure, but please stop with the innovative bullshit. I have yet to encounter one truly innovative thing in GW2. Most of it reeks of WAR, Tera, WOW and SWTOR, the rest of other minor games.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

9/12/12 5:24:38 AM#105

They won't. 

Blizzard took way too many hard-coded shortcuts during the initial construction in '01-04.

Same reason they're still stuck with (nearly) uncustomizable characters, unscaleable content, fixed loot tables, set pathwalkers, no armor dyes, etc.  EQ-era design, more than a decade later.

And you need a level/combat math design that's scalable to even consider it.  Full overhaul of some truly massive systems?  Basically the entire game from the first boar to the last megadragon?  To what benefit, exactly?  Cost/benefit says "Nope" pretty firmly.

They had scalable content to examine and copy clear back in '04, and refused to even consider it.

Now, they're fixed-designing every raid and instance twice...still paying the price for taking early shortcuts.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  expresso

Tipster

Joined: 3/10/10
Posts: 2090

9/12/12 5:31:17 AM#106

whats to copy? replace ! with hearts and numbers with a progressing bar?

As much as I am enjoying GW2 I am not stupid - from the outside it looks new but it's not, I am still killing x amount of y, collecting 10 bear asses and clicking on things.  Only difference being is there are usualy several ways to complete the QUEST but they're always kill, collect or click.

 

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6501

"I fight so you don't have to."

9/12/12 5:43:12 AM#107
Originally posted by Gaia_Hunter
Originally posted by Yamota

Heart Quests are quest hubs. You look on the map, go to the location and do quests => Quest Hubs.

Dynamic Events are like Dynamic Quest hubs. You talk to NPC which triggers it or you see one on the map and go to the quest => Quest Hubs.

I know you fanboys want it to be something new and revolutionary but if you look past all the BS it is the same thing but in different clothing. 

When was the last time you met someone at a quest hub and you were able to play with that person without partying?

Do you remember killing 40 orcs before reaching to the quest giver to just get a quest to kill 40 orcs in the same exact spot?

Do you remember those quests that involve making you move from point A (being quest hub completed) to point B (new quest hub)?

Do you actually play with strangers in open world without any effort like partying, comparing quest logs, etc?

Oh wait, it doesn't matter because you guys rush the leveling phase/questing phase solo and/or do dungeons instead.

But I guess GW2 making the leveling/questing process a multiplayer affair isntead of a solo affair doesn't qualify as innovation since everyone knows questing in a MMO is solo content.

1. Yes in WAR PQs and Rifts

2. Dynamic Quests are also repeteable so dont see your point here.

3. Yes, so? Here I just look at my level and look at the level of the nearest heart quest and if it is a match I go there. Not big difference.

4. See #1

5. I dont rush anywhere, I just play the game. And for the record my highest level character is 38 Elementalist.

6. This is not new, see #1. Also I used to play sandbox games, such as Asheron's Call and there I didn't need any artifical constructs like quests to play with other people. You socialise because that is what is needed to accomplish things. This whole questing is a solo thing is an abomination which WoW created and not the way it used to be like so GW2 did not make anything multiplayer, it was always like this before WoW came and dumbed down everything, including questing.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6501

"I fight so you don't have to."

9/12/12 5:46:07 AM#108
Originally posted by nsignific
Originally posted by Gaia_Hunter

You just kill all the kobolds because they are being a pest.

Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

You need an incentive, a reason, if that reason is someone asking you politely.

 

Otherwise you're just some lunatic who's killing kobolds.

 

Did I write that clear enough?

P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

I believe what he is trying to say is that the world should take into account that X number of Y has been killed and somehow reflect that in the world. This is what makes these kind of quests garbage because it is an endless cycle of killing this or fetching that but the world is not affected by it, it is not persistant. I mean, with all the players finishing a quest to kill centaurs you would think they would be extinct by now.

  Odinthedark1

Novice Member

Joined: 10/06/11
Posts: 338

"A fool learns from his own mistakes, a wise man learns from the mistakes of others."

9/12/12 5:47:38 AM#109
Never, and theres no way that their biggest project would copy something slightly above mediocre, for how long Titan will be worked on and knowing blizzard it will be king and reign supreme in its own way. i hope next E3 they give us SOME info on titan though.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

9/12/12 5:57:40 AM#110
Originally posted by Yamota

I mean, with all the players finishing a quest to kill centaurs you would think they would be extinct by now.

I wonder if there's an achievement that tracks "Giant Boars Killed (all variants, all zones, L1-85)"?

Too tongue in cheek, ya'll are indulging in some serious FanWars here.  Carry on.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2560

9/12/12 6:20:24 AM#111
Originally posted by nsignific
Originally posted by Gaia_Hunter

You just kill all the kobolds because they are being a pest.

Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

You need an incentive, a reason, if that reason is someone asking you politely.

 

Otherwise you're just some lunatic who's killing kobolds.

 

Did I write that clear enough?

P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

I'll explain.

WoW-like:

!Help. bandits are taking over my farm. Kill 10 bandits.

Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING!

GW2:

NPC shouting: "Help! Help!  Bandits incoming!"

Bandits run in start kidnapping farmers and setting fires.

Kill all the bandits. No more bandits standing up.

Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!

 

Clearly there is no difference and I'm just silly.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1405

9/12/12 6:28:01 AM#112

I saw they are trying to implement DEs already, and the minipet battles, etc.

Shouldn't take long...

"Happiness is not a destination. It is a method of life."
-------------------------------

  vort3x

Hard Core Member

Joined: 2/05/06
Posts: 122

9/12/12 6:28:38 AM#113
Originally posted by Gaia_Hunter
Originally posted by nsignific
Originally posted by Gaia_Hunter

You just kill all the kobolds because they are being a pest.

Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

You need an incentive, a reason, if that reason is someone asking you politely.

 

Otherwise you're just some lunatic who's killing kobolds.

 

Did I write that clear enough?

P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

I'll explain.

WoW-like:

!Help. bandits are taking over my farm. Kill 10 bandits.

Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING!

GW2:

NPC shouting: "Help! Help!  Bandits incoming!"

Bandits run in start kidnapping farmers and setting fires.

Kill all the bandits. No more bandits standing up.

Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!

 

Clearly there is no difference and I'm just silly.

Kinda sums it up... :D

  korent1991

Elite Member

Joined: 5/01/09
Posts: 1405

9/12/12 6:32:23 AM#114
Originally posted by Slampig
Originally posted by Deathenger

Also, taking bets that Titan will surely be without quest hubs now thanks to GW2.

 

Oh, you meant the hearts, where you get all the quests... I see what you did there.

Where you get all the quests?

I don't see it... Heart events are just your "guideline" if you don't know where to go or what to do when you enter a specific zone. Heart event is just 1 event which you can do, or not. If you choose to do it there's ALWAYS 2,3 or even more ways of actually doing it. For example, if you're helping a soldier to determine what's poisoning the other soldiers you can investigate by talking with injured ones, if you find some flowers you can pick them up and ask the soldier to see if that might help heal the wounds a bit or you can go smash some seperatists which are poisoning them.

It's just 1 event which isn't "all the quests".

"Happiness is not a destination. It is a method of life."
-------------------------------

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

9/12/12 6:38:51 AM#115

Blizzard won't put in GW 2 features in WoW due to WoW is so hard coded it won't be possible.

Blizzard new project aka Titan, on that one I would say yes.

If it's not broken, you are not innovating.

  TeknoBug

Novice Member

Joined: 10/13/07
Posts: 2166

9/12/12 6:45:53 AM#116

Oh yeah I forgot to mention, I've finished heart quests just by participating in events near them, I didn't even have to think about or worry about the quests. Just play the game, why worry about leveling, gearing or questing when you can explore, attend events and kill things on your way to gathering spots, vistas, skillpoints and discovery locations.


Oh my God, hate me for just playing the game and not caring about leveling in this game.


  Requiem1066

Apprentice Member

Joined: 8/28/12
Posts: 274

9/12/12 7:11:17 AM#117

Reading the thread a general theme shine's out .. How a quest is delivered isn't the problem ... People are just tired of the same old " types " of quests .

Kill X number of mobs is still Kill X number of mobs no matter how you dress it up . Anet tries and succeeds in some ways to make it more fun , but Imo anyway they have a very limited palette to choose from to begin with ... Which isn't their fault but the fault of the Themepark genre as a whole, and I can't see it changing.

 

  User Deleted
9/12/12 8:07:27 AM#118
Originally posted by Nikkita
Originally posted by roo67
Never . Guild Wars pve would be too confusing and hard for the majority of todays Warcraft players . You have to realise theres a limit to what they are capable of grasping . If you make things too hard from they will  do what I did with monopoly boards when I was little and losing and throw it up in the air. If such a thing were to happen to a laptop or desktop Blizzard would get lots of complaints from parents about broken computers .

This is BS.  WOW community have all knid of players with different gaming backgrounds. And many of them ..this is going to be shock for you..also play other MMOS. I have been in multiple guilds in WOW over 5 years and i met a lot of 30+ players who were in army, teachers even doctors and engineers.

When you post nonsense like this it says more about you than entire community you are tryign to generalise on basis of your own limited and narrow thinking.

Isn't it ironic that you are bashing WOW players while being fan of GW2 whose goal is to beat WOW in sales and become number one?  there is nothing confusing about GW2 PVE everything is marked on your map and when DE triggers it shows up in big red circles so all you have to do is rush to the spot....and kill.

If you notice I said "majority of WoWs PVE community" not all of WoWs community . I cant help that you can't absorb whats actually written .

WoWs PVP community is a different thing . I'm not knocking that side of the game at all . Theres still some fun and challenge to be had in the battlegrounds and arenas. Sadly the world PVP has been destroyed because the world outside of the citys now goes largly unused .Its like the Australian Ouback its there but hardly anyone uses it  .

The average WoW pve player  goes through 20 levels of easy questing .Then grinds dungeon after dungeon till he or she hits level 85 . None of these dungeons offer real challenge to the point you hit 85 . Then you have a choise which mode you want to go on eventually . Then and only then you may encounter some interesting pve raiding and theres not a lot of it . Very few people quest at all any more .Most mobs the same level as you go down with 2 or three shots . No danger at all in that .

I would bet that theres not a majority of people aged 30+ in WoW that play the PVE content . Maybe a few like myself still enjoy the battlegrounds but you would to be a very inexperianced or extremly casual adult gamer to get any kind of enjoyment out of the questing or raiding ( while leveling at least ) .It is designed to attract younger players who are new to gaming . I dont blame Blizzard for that they know what thier target audiance is and they've done well to sell it to them . But lets not delude ourselves that Blizzards thinking of players over the age of 18 whens its watered down the content in every patch and expansion for the last 4 years or so .

Even most of WoW adults that do this type of PVE wouldn't enjoy what GW2 has to offer because they would have left WoW years ago if they wanted any sort of real challenge .

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

9/12/12 8:16:40 AM#119
They wont it flys in the face of the blizzard way.
Likewise they won't copy WvW because blizzard are obsessed with putting stuff on timers. This goes back to the myth blizzard copied the best from current games when making wow, they didn't, if they did they would have ripped pvp from daoc. (wow is diablo 2 in mmo form)
  Nikkita

Apprentice Member

Joined: 11/25/10
Posts: 830

9/12/12 8:23:08 AM#120
Originally posted by Gaia_Hunter
Originally posted by nsignific
Originally posted by Gaia_Hunter

You just kill all the kobolds because they are being a pest.

Why will you stop at 10 kobolds and not kill the 11th kobold that is smashing stuff?

Having to kill an X number of something is silly and only happens because the game isn't reflecting the fact koboldsa are dying - if once you kill. all the kobolds that are being a pest there aren't any more kobolds it is finished without anyone telling y.

I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all.

You need an incentive, a reason, if that reason is someone asking you politely.

 

Otherwise you're just some lunatic who's killing kobolds.

 

Did I write that clear enough?

P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number?

I'll explain.

WoW-like:

!Help. bandits are taking over my farm. Kill 10 bandits.

Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING!

GW2:

NPC shouting: "Help! Help!  Bandits incoming!"

Bandits run in start kidnapping farmers and setting fires.

Kill all the bandits. No more bandits standing up.

Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!

 

Clearly there is no difference and I'm just silly.

And 5 minutes later bandits reappear and what you did meant nothing. So you move on to another area with another 20 faceless heroes just like you.

Knowing that you have wash some stinky cows which will become stinky again no matter how many buckets of water you thrown on those damn cows.


Bite Me

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