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9/12/12 5:11:44 AM#101
What a pointless post.
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9/12/12 5:18:02 AM#102
Originally posted by Gaia_Hunter I'm sorry, but no, you don't. If that were the case, why aren't you in the sewers slaying rats in your city, where you live, right now? They're a pest, after all. You need an incentive, a reason, if that reason is someone asking you politely.
Otherwise you're just some lunatic who's killing kobolds.
Did I write that clear enough? P.S.: don't know what you're on about with the 10,11 kobolds, it's not like you run out of "kobolds" in gw2 either, they're just not represented with a number. is that it, though? Is your brain that easy to fool? A progress bar rather than a number? |
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9/12/12 5:18:14 AM#103
Originally posted by kadepsyson Far better than to kill 10 rats quest's on all WoW crap copied old system and at least its diferent |
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9/12/12 5:23:15 AM#104
Originally posted by pedrostrik Again, WoW already had this. One example: ordering pack mules to head home by raising your hadn to them (/raise). That was in Lich King, so forget about copying. Please stop claiming innovation on GW2s behalf when you're not nearly versed enough in the genre. Recognize GW2 for what it is, a good game for sure, but please stop with the innovative bullshit. I have yet to encounter one truly innovative thing in GW2. Most of it reeks of WAR, Tera, WOW and SWTOR, the rest of other minor games. |
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9/12/12 5:24:38 AM#105
They won't. Blizzard took way too many hard-coded shortcuts during the initial construction in '01-04. Same reason they're still stuck with (nearly) uncustomizable characters, unscaleable content, fixed loot tables, set pathwalkers, no armor dyes, etc. EQ-era design, more than a decade later. And you need a level/combat math design that's scalable to even consider it. Full overhaul of some truly massive systems? Basically the entire game from the first boar to the last megadragon? To what benefit, exactly? Cost/benefit says "Nope" pretty firmly. They had scalable content to examine and copy clear back in '04, and refused to even consider it. Now, they're fixed-designing every raid and instance twice...still paying the price for taking early shortcuts. |
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9/12/12 5:31:17 AM#106
whats to copy? replace ! with hearts and numbers with a progressing bar? As much as I am enjoying GW2 I am not stupid - from the outside it looks new but it's not, I am still killing x amount of y, collecting 10 bear asses and clicking on things. Only difference being is there are usualy several ways to complete the QUEST but they're always kill, collect or click.
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/12/12 5:43:12 AM#107
Originally posted by Gaia_Hunter 1. Yes in WAR PQs and Rifts 2. Dynamic Quests are also repeteable so dont see your point here. 3. Yes, so? Here I just look at my level and look at the level of the nearest heart quest and if it is a match I go there. Not big difference. 4. See #1 5. I dont rush anywhere, I just play the game. And for the record my highest level character is 38 Elementalist. 6. This is not new, see #1. Also I used to play sandbox games, such as Asheron's Call and there I didn't need any artifical constructs like quests to play with other people. You socialise because that is what is needed to accomplish things. This whole questing is a solo thing is an abomination which WoW created and not the way it used to be like so GW2 did not make anything multiplayer, it was always like this before WoW came and dumbed down everything, including questing. |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
9/12/12 5:46:07 AM#108
Originally posted by nsignific I believe what he is trying to say is that the world should take into account that X number of Y has been killed and somehow reflect that in the world. This is what makes these kind of quests garbage because it is an endless cycle of killing this or fetching that but the world is not affected by it, it is not persistant. I mean, with all the players finishing a quest to kill centaurs you would think they would be extinct by now. |
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Odinthedark1
Advanced Member
Joined: 10/06/11
"A fool learns from his own mistakes, a wise man learns from the mistakes of others." |
9/12/12 5:47:38 AM#109
Never, and theres no way that their biggest project would copy something slightly above mediocre, for how long Titan will be worked on and knowing blizzard it will be king and reign supreme in its own way. i hope next E3 they give us SOME info on titan though.
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9/12/12 5:57:40 AM#110
Originally posted by Yamota I wonder if there's an achievement that tracks "Giant Boars Killed (all variants, all zones, L1-85)"? Too tongue in cheek, ya'll are indulging in some serious FanWars here. Carry on. |
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9/12/12 6:20:24 AM#111
Originally posted by nsignific I'll explain. WoW-like: !Help. bandits are taking over my farm. Kill 10 bandits. Bandits everywhere doing nothing. Go out kill 10 bandits. Farm is saved dispite BANDITS EVERYWHERE DOING NOTHING! GW2: NPC shouting: "Help! Help! Bandits incoming!" Bandits run in start kidnapping farmers and setting fires. Kill all the bandits. No more bandits standing up. Clearly the farm was saved from the bandits : THERE ARE NO FRIGGING BANDITS LEFT IN THE FARM!
Clearly there is no difference and I'm just silly. Currently playing: GW2 |
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9/12/12 6:28:01 AM#112
I saw they are trying to implement DEs already, and the minipet battles, etc. Shouldn't take long... "Happiness is not a destination. It is a method of life." ![]() |
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9/12/12 6:28:38 AM#113
Originally posted by Gaia_Hunter Kinda sums it up... :D |
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9/12/12 6:32:23 AM#114
Originally posted by Slampig Where you get all the quests? I don't see it... Heart events are just your "guideline" if you don't know where to go or what to do when you enter a specific zone. Heart event is just 1 event which you can do, or not. If you choose to do it there's ALWAYS 2,3 or even more ways of actually doing it. For example, if you're helping a soldier to determine what's poisoning the other soldiers you can investigate by talking with injured ones, if you find some flowers you can pick them up and ask the soldier to see if that might help heal the wounds a bit or you can go smash some seperatists which are poisoning them. It's just 1 event which isn't "all the quests". "Happiness is not a destination. It is a method of life." ![]() |
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9/12/12 6:38:51 AM#115
Blizzard won't put in GW 2 features in WoW due to WoW is so hard coded it won't be possible. Blizzard new project aka Titan, on that one I would say yes. If it's not broken, you are not innovating. |
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9/12/12 6:45:53 AM#116
Oh yeah I forgot to mention, I've finished heart quests just by participating in events near them, I didn't even have to think about or worry about the quests. Just play the game, why worry about leveling, gearing or questing when you can explore, attend events and kill things on your way to gathering spots, vistas, skillpoints and discovery locations.
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9/12/12 7:11:17 AM#117
Reading the thread a general theme shine's out .. How a quest is delivered isn't the problem ... People are just tired of the same old " types " of quests . Kill X number of mobs is still Kill X number of mobs no matter how you dress it up . Anet tries and succeeds in some ways to make it more fun , but Imo anyway they have a very limited palette to choose from to begin with ... Which isn't their fault but the fault of the Themepark genre as a whole, and I can't see it changing.
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9/12/12 8:07:27 AM#118
Originally posted by Nikkita If you notice I said "majority of WoWs PVE community" not all of WoWs community . I cant help that you can't absorb whats actually written . WoWs PVP community is a different thing . I'm not knocking that side of the game at all . Theres still some fun and challenge to be had in the battlegrounds and arenas. Sadly the world PVP has been destroyed because the world outside of the citys now goes largly unused .Its like the Australian Ouback its there but hardly anyone uses it . The average WoW pve player goes through 20 levels of easy questing .Then grinds dungeon after dungeon till he or she hits level 85 . None of these dungeons offer real challenge to the point you hit 85 . Then you have a choise which mode you want to go on eventually . Then and only then you may encounter some interesting pve raiding and theres not a lot of it . Very few people quest at all any more .Most mobs the same level as you go down with 2 or three shots . No danger at all in that . I would bet that theres not a majority of people aged 30+ in WoW that play the PVE content . Maybe a few like myself still enjoy the battlegrounds but you would to be a very inexperianced or extremly casual adult gamer to get any kind of enjoyment out of the questing or raiding ( while leveling at least ) .It is designed to attract younger players who are new to gaming . I dont blame Blizzard for that they know what thier target audiance is and they've done well to sell it to them . But lets not delude ourselves that Blizzards thinking of players over the age of 18 whens its watered down the content in every patch and expansion for the last 4 years or so . Even most of WoW adults that do this type of PVE wouldn't enjoy what GW2 has to offer because they would have left WoW years ago if they wanted any sort of real challenge .
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9/12/12 8:16:40 AM#119
They wont it flys in the face of the blizzard way.
Likewise they won't copy WvW because blizzard are obsessed with putting stuff on timers. This goes back to the myth blizzard copied the best from current games when making wow, they didn't, if they did they would have ripped pvp from daoc. (wow is diablo 2 in mmo form) |
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9/12/12 8:23:08 AM#120
Originally posted by Gaia_Hunter And 5 minutes later bandits reappear and what you did meant nothing. So you move on to another area with another 20 faceless heroes just like you. Knowing that you have wash some stinky cows which will become stinky again no matter how many buckets of water you thrown on those damn cows. |
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