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9/11/12 6:57:54 PM#161
Originally posted by Nikkita Yes it is |
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9/11/12 7:02:53 PM#162
@Torvaldr The thing is - yes, there is that very vocal group that complains about X, Y, & Z. People often assume that very vocal group is the majority. Often that's incorrect. TSW tried to break up quest hubs - spreading things out more - so it was not always point A to point B and back to point A. And you know what? People complained about that... they wanted quest hubs. Know what else? Some people liked it. You can go to any forum for any game - take a look at the number of people posting compared to the number of people playing...and see that the very vocal group is a minority. How many games have you played...where you've mentioned something in the game and had somebody ask where you saw that...and you say on the forums. Their reply to this being: "There are forums?" Quest hubs did not originate with WoW. They did not even originate in MMORPGs. They did not originate in RPGs - whether CRPGs or PnP. Take a look around - they're a part of life. As soon as we as a species started putting down roots, we created hubs. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/11/12 7:55:45 PM#163
Quests hubs aren't dead....GW2 just turned whole areas into quest hubs and removed the NPCs giving the quests, but in essence, they haven't really changed. They're just...larger.
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9/11/12 7:58:22 PM#164
Guild Wars 2 public areas are just quest hubs by another name. You still are directed to these areas to perform a number of tasks that culminate in a boss event. I really do not see anything new here. Pioneered in WAR, refined in Rift and now used extensively in GW2 |
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9/11/12 7:59:42 PM#165
Originally posted by StanlyStanko Not for me it isn't. I'm sure it is also for the many millions of people currently playing. |
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9/11/12 8:04:10 PM#166
Originally posted by blythega No they aren't even close. Quest hubs are static and the DE's are dynamic. Having someone flag you down and run up to you asking for help or hearing a conversation between NPC's talking about their plight is the way a MMO should e designed. People can take their quest hubs and shove it. |
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9/11/12 8:09:59 PM#167
I dont understand how quest hubs are dead.... they are still around. Games new and old still have them... DAOC had quest hubs BEFORE World Of Warcraft so no.. you didn't create them. You also didn't create the exclamation point, you just borrowed it from other peoples ideas (as you mentioned). Don't go all Apple on us and pretend you made something you didnt. You were just involved in making it popular.
You also highly over rate guild wars 2. Its a decent game... but I don't see how anyone can find it that much of a game changer. Instead of exclamation points you look for hearts. The exploring is half hearted too as you are basically dictated where to go. The areas are also VERY small but the map makes them feel very large. When you see how quickly you get places even though your character is slow it kinda brings it home. I am enjoying guild wars 2, but really... stop over hyping it!!! PLEASE!!!! |
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9/11/12 8:30:59 PM#168
Originally posted by madazz
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Comaf
Hard Core Member
Joined: 7/13/10
I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters. |
9/11/12 8:34:07 PM#169
With all respect, it still boils down to another shiny effect spectacle where the same races and classes are fighting each other in a pvp zone. To me, while folks are trying their best to gloss that fact over, it's still the same thing as any other Asian formula.
If I were 14-24 I suppose this would be a fun video game. I'm grown up, however, and unlike most guys who make mmorpgs, i.e., computer programmers of various types, I studied literature, ancient and world history and truly focused on the brilliance of epical writers - from Homer to Dante' to Tolkien.
This is far from anything epic.
/2 cents. And crud, I wonder if a ban is incoming for my honest to God opinion. I feel like GW2 is the chosen one of the quarter, and I realize that this is all about profiteering. I get that - but darnit, when will I get to log into a pvp fantasy mmorpg with three truly different realms and a purpose to fighting that makes a difference for EVERYONE in my realm?
Sigh. |
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9/11/12 9:12:34 PM#170
I'm sure Mr. Kern would love Dynamic Events to kill quest hubs considering he's using DEs as content for his own game (Firefall) in the form of Chosen invasions.
Shouldn't there be some type of conflict of interest check before you start writing columns for this site? |
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9/11/12 9:19:09 PM#171
Originally posted by Krytycal My interests are fully disclosed, so you know where I'm coming from. This is why its an editorial, not journalistic article. Follow me on <a href="https://twitter.com/grummz">Twitter: @Grummz</a> |
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9/11/12 9:30:58 PM#172
Originally posted by grummz Thanks for the clarification.
I'm personally not sure killing quest hubs is a good thing as they can be a form of guide for those who prefer a more linear approach. Games like Fallout/Skyrim have showed us that is possible for linear and non-linear to co-exist. Why kill something that a portion of the playerbase enjoys when you can please both groups?
With that said, keep up the good work with Firefall. It's shaping to be more fun and innovative than GW2 will ever be in my opinion. |
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9/11/12 9:36:07 PM#173
Great read! and i couldn't agree more with the OP!
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9/11/12 9:38:09 PM#174
Originally posted by zellmer Levels don't matter so much in GW2. I have about 155 hours in GW2 and only covered about 36% of the map, and thats with one character. I haven't even done any dungeons yet, and very little PvP. The game is not really competing for WoW anyway since WoW it is a raid/gear grind style game. GW2 is more casual and can be played at your leisure. I have to say that hubs will always be around in older titles though. DEs will be incorporated in future AAA games because they work much better and are more entertaining. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/11/12 9:59:40 PM#175
Quest hubs are gone and now I'm grinding just to be high enough level to do quests. I'm begging to do quests. But I can't. So I have to sit and grind mobs, it's like Shadowbane all over again.
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9/11/12 10:12:11 PM#176
Good article. But just to be fair, GW2 is not the first game MMO to kill quest hubs. The Secret World did a similar thing, you still have quest givers, but the quests basically guide you through each zone, while you are free to choose possible paths. It's a bit more goided then GW2 but still very very far away from the WoW quest hubs.
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9/11/12 10:14:24 PM#177
Originally posted by Blackhound I had that problem a few times in WoW using my druid. I messed up by stealthing too much and sneaking into areas to finsish quests. Sometimes its good to fight your way in to the quest objective! ;) Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/11/12 10:17:15 PM#178
Originally posted by Blackhound I had that same feeling on my first char around level 13 to 25, almost made me stop playing. Problem was I never moved away from the first two human zones. After that i started to play other zones aside and I am basically always ahead or on par with the level curve. Way more fun. You can't go for 100% map completion in 1-15 then 15-25 then 25-35 without leaving those zones. But going to do 100% in another starting area helps wonders, after level 30 you have tons of zones to choose from. I admit, they should boost the experience gained in the first two zones a bit, or actively send you to another zone early on as conditioning... |
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9/11/12 11:37:59 PM#179
is the writer serious i havent even played guildw2 and i can tell you still get fed quests it is the foundation of mmos it wont go anywhere soon
so say we all |
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9/12/12 12:00:33 AM#180
Originally posted by cylon8 Quest hubs exists in endgame in the sense that certain event chains are very linear and rewarding in karma and loot currency once you figure out when to be where, and what chain they take. After a week some npc hubs in Orr were not only crowded but so over run by farmers of karma currency that mobs died in 0.5 seconds if that. So while they arent called quests anymore, and therefor not questhubs, instead we have event hubs, that serve the same purposes as daily hubs in world of warcraft. Its not innovating.
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