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Tardcore
Apprentice Member
Joined: 9/13/09
"A strange game. The only winning move is not to post." |
9/11/12 6:58:48 PM#21
How long before MoP sales are picking little peices of GW2 sales out of its gigantic teeth? Oh yeah, 14 more days.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . " |
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9/11/12 7:10:27 PM#22
I'm going to assume that Titan is very different from WOW in terms of how people play. Hopefully they improve on GW2, assuming Titan is even quest based.
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9/11/12 7:16:43 PM#23
One does not simply walk into changing questing mechanics and eliminating quest hubs -_-
As for Titan, I'm almost starting to think that it's a pipe dream, as in the Titan dev team got a big, huge bag of money for which a hell of a lotsa weed could be bought. |
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9/11/12 7:16:48 PM#24
Never because a lot of people are actually complaining about not having quest hubs. So billzard will keep them to keep that market share. Personally I hate quest hubs that send you to next one ect ect. Its boring. I saw someone mention TSW as innovative... not really. Adding in Mist style puzzles and making your game more like a single player RPG doesn't innovate. Sorry, but WoW and GW1 were both similarilly successful when released. If anything, the only thing WoW can do is go down because they've already completely expanded their market share. If anything, GW2 is even more casual friendly than WoW is now simply due to the fact that it is F2P. Don't expect WoW to take away anyone from GW2 who isn't playing the game as a filler (which is what most people do between WoW expacs).
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9/11/12 7:22:10 PM#25
Originally posted by xpiher It's all very subjective, I think. To you, TSW isn't really innovative, to others GW2 isn't really innovative, again others think both have innovative elements (me) and other others think both aren't really innovative. It's all relative, the man Einstein alrdy said it. |
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9/11/12 7:24:06 PM#26
Originally posted by QuicklyScott I completely agree, chaotic mess questing is a terrible design. And yes thats how I see it. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/11/12 7:29:19 PM#27
GW2 DOESNT HAVE QUESTS!!!!!!!! Oops, sorry. I thought it was 2011 for a second, heh. Themepark is not a sub genre, its an excuse. |
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9/11/12 7:35:41 PM#28
I actually like quest hubs, for what thats worth, the titan project still looks like vaporware at this point, i cant believe its possible to keep anything so secret these days ???
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9/11/12 7:41:55 PM#29
Originally posted by smh_alot Both games don't really innovate in terms of questing design. GW2 has the potential to make their system more dynamic though with a few tweaks since each DE and zone has 1-3 paths the quests chains can go. The problem is, they aren't hard enuogh to force players into the "failed zone" or the "we lost the battle but won the war" chain. ANET should force losses IMO to show people how dynamic the event actually can be.
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9/11/12 7:50:49 PM#30
Hopefully never.
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9/11/12 7:54:21 PM#31
Originally posted by Misaris Like Blizzard showed us such amazing innovation after 7 years of development on Diablo 3. I hope Titan is great but not holding my breath expecting it to be. |
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latinkuro
Apprentice Member
Joined: 8/04/11
I do not know, is the beginning of knowledge, wisdom and understanding. |
9/11/12 7:55:49 PM#32
Originally posted by Misaris TSW skill wheel is just arenanet's own GW1 skill system copied to death and a wheel added to it yet you call that game innovative. |
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9/11/12 7:56:22 PM#33
GW2 already have quest hubs but is called ¨heart hub¨. Cant wait for MoP, i hate WoW with all my heart,but i cant wait to see how MoP will take more than a Half of the GW2 active population.
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9/11/12 8:06:34 PM#34
I don't prefer one game's questing to another. GW2 questing system is already similar to WoW's so I doubt WoW would copy much. |
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9/11/12 9:21:57 PM#35
I would rather have something like the Rifts ( or WAR ) in..uhh.. Rift but better and on top of a quest hub system. Not really feeling the whole heart thing in GW2.
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9/11/12 9:22:28 PM#36
I'm confused why they would copy it in the first place. It's not new, it's not fun (to a certain degree) and it becomes repetative and boring. I don't get these dynamic events at all. I view it just like SWTOR quests. I would rather have them spend the 100 million they wasted on interactive questing and put it somewhere useful. Like endgame, armor design's, player housing, crafting, PvP, balancing, spells, etc. I think MMORPG's are going the wrong direction. The RPG part comes from the MMO part. The money does not need to be wasted on quests. If I wanted to sit there and solo quests all day long, I would play RPG's! I hope Titan doesn't do anything remotely similar to GW2. |
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9/11/12 9:26:05 PM#37
lol, OP you act as if the ball is in Anets court...
GW2 hasnt even been out a month,who's to say the game wont be a ghost town 2 months from now?
Blizzard may use some ideas from Anet,just like any other company would..
its common practice. |
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9/11/12 9:29:38 PM#38
I went out on a limb and guessed "never"
But I could be wrong. Maybe there will be some form of "Dynamic Events' in the future. But it won't replace questing. It will just be additional content. That might make it even more fun, if you think about it. Scrap all those escort/ filler DE's and keep the fun/exciting ones. |
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9/11/12 10:05:44 PM#39
Originally posted by Misaris LOL thats right they will copy someone else's idea right. World of darkness does look cool will see how that turns out and TSW is about the same as GW2 with a diffrent setting. We can't really say about titan because its already being made but I'm sure will see plenty of what we've seen before. Really what else can they do to make mmo's different or any game for that matter. Its all the same just in a different way. So find a game thats fun and enjoy it. |
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9/11/12 10:11:47 PM#40
Originally posted by hikaru77 LOL now thats a joke and maybe for a day till they relize combat sucks in wow. Heart hubs gotta love it. Guess what you don't have to do those lol. |
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