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9/11/12 6:53:53 PM#161
Originally posted by sonoggi "Overwhelming Success"? By who's standards? The game sold a 1/3rd of what was predicted by market analysts, and sold no where near as many copies as SWTOR did.
Not to mention B2P is almost impossible to judge "success" by since you never can get a clear indication other than logging in and looking around @ your server's population. Even then in highly instanced games it is often hard to see the numbers.
So please, provide evidence of the "Overwhelming Success" as right now it's only Average for a modern MMO at launch, however true success is not measured by the launch but by its retention and overall popularity 6months down the line.
For me, at least, the game is neither Epic nor "Above Average", but as others have said I didn't expect more or less from GW2 than Average pre-launch. It is, by far, the best Themepark MMO to date that has released post-WoW. However, people aren't angry about the success even if it were successful. People are angry at rabid fanbois claiming it is "THE" MMO, and are demanding it should be where the market goes (which many have said, even in the industry, is where the market won't be lead into). The Theory of Conservative Conservation of Ignorant Stupidity: |
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9/11/12 6:57:21 PM#162
Originally posted by StanlyStanko I think it's just a red lantern hanging in the backdrop |
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9/11/12 7:00:02 PM#163
Originally posted by smh_alot Mind if I borrow this for my sig? |
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9/11/12 7:03:58 PM#164
Originally posted by IcewhiteOriginally posted by smh_alot- if you hate a game that I hate, then you're a smart and intelligent critic Yep, that's one I missed, but in the end just like the others it's also a derivative of the basic rule: if a person disagrees with your viewpoint, even if you're neutral or mixed of opinion, you'll be put in 'the other camp' (a critic'll start calling you blind fanboi, a fan'll start calling you a bitter hater, a bored troll'll call you whatever'll cause the most ruckus and flaming fun). I think this OP and thread btw among many other threads is a shining example of it. |
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9/11/12 7:04:38 PM#165
Originally posted by EnigmatusOriginally posted by smh_alot Lol. Sure, be my guest :) |
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9/11/12 7:07:57 PM#166
Because my good sir, It is another nail in the coffin, or the final nail in the coffin with developers actually creating a product worth the money they put into them. A product that actually innovates. A product that actually is Dynamic. No sorry GW2 isn't either of those. Innovate... tell me what did it innovate? Dynamic Events? They aren't Dynamic. Watch in three months time there will be a guide out there showing how to trigger each event. They are webbed/static events, not a dynamic event. Certain things trigger others, but its all static.
So as you can see. GW2 really isn't the Dynamic innovative world everyone portrays it as. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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9/11/12 7:12:10 PM#167
Originally posted by Vunak23 True. But as with many things, truth usually lies somewhere in the middle. It isn't the nirwana of happily ever changing world some were hoping for, but it's a step up from the traditional questing structure. As a foundation, it's a good base to build questing dynamics further on, to make interactivity, branching and large scale interacting global effects possible. |
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9/11/12 7:13:49 PM#168
Originally posted by Starpower ok |
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9/11/12 7:16:02 PM#169
Success will be determined in time. I am under the recommendation to play if you like it. Dont play if you dont like it. I still dont know what to expect from the game because it has been out two weeks. Lol. I can say however that after two weeks i had stopped playing swtor. On the other end of the spectrum i played wow up till halfway through the burning crusades life span. I loved darkfall for about 6 months yet i still hop on from time to time to get a fix. I suspect that anet knows it has a daunting road of churning out patches and content if it wishes to stay up to par of our fast food mentality. Lets just give it a few months. Worst case i dropped 60 bucks that i paid for a game i have thus far played for 2 weeks.
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9/11/12 7:21:45 PM#170
Originally posted by smh_alot Only problem with this is true Dynamic Content isn't even hard to do. Considering it was done back in 98. Player Generated content is Dynamic. Throw in roaming NPC's that can take over villages/cities ...I mean actually take them over, not RIFT where invasions would happen and "take over" an outpost to only sit there standing still waiting for a raid to come take them out. No take them over. Reward experience through participation in reclaiming land. Pathing technology is already pretty advance, giving certain animal NPC migration patterns has been done before. Adapt that technology to the paths these invading NPCs take and you have created something as close to AI can get to "Dynamic." Spawn these invaders in on a random chain similar to Skyrim's Dragons. The technology is there developers just are either to lazy to actually put any effort into our MMO's or really don't want to advance the genre so they can keep milking this cash cow as long as possible before it sinks in to the rest of the MMO community. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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chakalaka
Advanced Member
Joined: 5/01/10
The thing is... you're important to a lot of people. |
9/11/12 7:22:38 PM#171
Nicely stated OP, I completely agree and I wonder the same. It just IS too epic lol. But anyways as a long time gw1 player and pvp'er I completely have fallen in love with the way ANET handles everything from balance across all styles of gameplay to patching and the sort... Go gw!!
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9/11/12 7:34:19 PM#172
It seems like many of the posters here take the negativity personally, rather than trying to understand the difference in opinion. There's no underlying goal or ambition to come to a specific game's forum and cause trouble, for spite's sake or otherwise, but there's a balance in being able to write freely on an internet forum; other people will differ in opinion and may like to share that with you. From what I've seen, most people are willing to agree that the product is polished and above average, but have difficulty sharing the same perspective when it comes to differentiating between the themepark games we've played to death and the innovation Guild Wars 2 provides.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran) |
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9/11/12 7:35:42 PM#173
Originally posted by sonoggi I think the answer is simple. There game of choice flopped or failed or is trudging a long, or is not in existance. And they hate anything that is popular and successful. Because in there eyes people should like what they like and they can't understand why people don't share the same ideals as they do. And some how think that bashing people over the head with what they think is ideal over, and over, and over again. Is some how going to win someone over to there way of thinking. They will never be able to accept that in general they are a minority when it comes to gaming. And are filled with rage hate at the majority for being different than them. And take there hate, anger and frustration out by bashing others and the games they play. |
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9/11/12 7:39:53 PM#174
Originally posted by Fadedbomb So you going by the 3 million first year projection? So lets see, GW2 sold over 1 million pre-purchases. That is your 1/3 of the first year. (By the way it matches the over 1 million free beta signups that were meaningless as an indication of pre-purchases). Then you have pre-orders and enough sales to consistantly surpass console game sales in most charts. GW2 sold less retail copies than SWTOR in the UK, Chances are GW2 isn't far from that 3 millions by the end of 2012 in the first 2 weeks even with halted first party digital sales.
Currently playing: GW2 |
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9/11/12 7:40:12 PM#175
Ya hear that MMO developers? If you do things "different" you are "setting the bar".
It was so simple, change exclamations to hearts, remove quest hubs and place quests in random dynamic ways, make it so you don't die and everyone can rez, and create the illusion of there being no grind/hamster wheel in the game then your game is becomes evolutionary. |
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9/11/12 7:46:53 PM#176
And the post with a big check list of features and a big list of games next to it are fun still. I regret informing you but taking: feature 1 from game A feature 2 from game B feature 3 from game C feature 4 from game D feature 5 from game E feature 6 from game F etc... and then removing tanks and healers and, combining all those features in the same game is: Innovation. The first mobile phone that wasn't a brick was innovative. The first mobile phone with a camera was innovative dispite the fact mobile phones and cameras already existed.
Currently playing: GW2 |
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9/11/12 7:47:23 PM#177
OP, how about you link one of those threads. Without an example your OP looks like obvious (successful :L) bait.
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9/11/12 7:50:21 PM#178
I would say a lot of negativity is comeing for WoW players . Theres been a belief amongst them that WoW is untouchable and everything else should fail because its not made by Blizzard . I mean I play WoW now and again but I'm not fanatatical about it but I know lots of people who fall into that catagory. GW2 has come as a bit of a shock because people are leaving or taking time off WoW to play it . ( of course some negativity comes from people in other games for similar reasons ). My view is GW2 is the next big mmo . Maybe not WoW big but I would nt be suprised if it sells 3 million in the first quarter . When its released in China that could doube . Every mmo in existance now thats got a sub is going to take some kind of a hit from it . |
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9/11/12 7:53:41 PM#179
Originally posted by Bad.dog Did i say that? and whats wrong with expressing your dis pleasure with any MMO? its open forum and anyone is free to like or dislike the games. Even OP has all the right to hate SWTOR regardless of the fact that many are enjoying it. So why have different standards for GW2? others to have the right to express themselves in similar manner. There is nothing wrong here except for OP calling out those who dislike GW2 and lumping them all together into one group of 'mad bro's'. Every fan is a hater and every hater is fan, the role changes according to the MMOS in question. And OP needed to be reminded of his history with SWTOR. |
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9/11/12 7:55:49 PM#180
Originally posted by Gaia_Hunter Except GW2 didn't take anything from the cell phone or photographic industry. It took things that already existed within the MMO industry itself. It is the equivalent of a cell phone manufacturer taking the camera from another cell phone and making some changes to it. I'm tired of arguing over semantics around the word "innovative". I'm just gonna say GW2 is not nearly as revolutionary or different as ANET and their fans think.
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