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DarthRaiden
Hard Core Member
Joined: 11/20/05
i make art, Forum Terrorist |
9/11/12 11:06:07 AM#21
Originally posted by IG-88 what you call call "confusing" i cal diversity and complexity and lively. Everything got dumped down with the NGE. What was left was a shallow unplayable abortion. SWG did offer content for lots of playstyles eplorer, crafter, PvP, RP etc and had 300k subs. After the NGExitus it went down to 10k. That says all. NGE was a monstrosity that need to be shown to any future developer to avoid with such experiments and keep them in laboratorys at best but not release to public ro cause havoc. PRE / CU was the golden age highlight of MMORPG's devlopement it was almost perfect and barely a MMOPRG did rehash what PRE CU had to offer even a decade after. Skill system, crafting, playerhousing, pet system all novelties of that time that are still not matched by any other game today . ALL MMORPG's should start at the point of SWG PRE / CU and expand from there. Sure some MMORPG's of todays have 1 thing probs better like faction wars (Galactic Civil War was one of the few missed areas of SWG) or Ryzom's ecosystem but the overly worldy feeling still remains unmatched. -----MY-TERMS-OF-USE-------------------------------------------------- "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE) |
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9/11/12 6:19:47 PM#22
Originally posted by superniceguy Actually thanks for shreding light on that info I wasn't aware of that before you mentioned it. I think SOE seems to only been able to do 1 game good and maintained it - Planetside series. |
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9/11/12 6:25:25 PM#23
Originally posted by Weretigar Actually I can agree with that first part of your statement. SWG was really the only game that even tries to merge land based mmo with Elite or X style space game - which means it is pretty much the only sci-fi mmo that tried to give players a holistic space-with-planets experience to the players so far.
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hipiap
Novice Member
Joined: 3/20/06
Don't Prove Mark Twain correct by opening your mouth and removing Doubt. |
9/11/12 10:15:32 PM#24
Originally posted by aRtFuLThinG A lot of the "Anti-NGE Crowd" seem to gloss over or outright miss this point. Julio and Nancy were the biggest detriment to SW:G in 2005. And yes...SOE made huge mistakes wiht the way they communicated the game play change from CU to NGE....but I'm willing to bet that the lack of communication in late October 2005 and the first 7 days of november were the result of a Lucas Arts NDA over the NGE changes. MMO History: 2528 days in SW:G |
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9/17/12 10:24:56 AM#25
Originally posted by IG-88 I think you are right in saying there was an unusual amount of rage regarding the NGE, for numerous reasons. For one thing, I think SWG (Pre-CU) was able to really grab people BECAUSE of the afformentioned freedom (that many may have mistaken for complexity... which is truly sad). I personally have never felt an attachment for any of my MMO toons as I did for my Pre-CU Zabraki wanderer. That micromanagement and nuance is what made our characters different and special, and they truly felt special. It should be noted that the community was awesome Pre-CU, and that 'complexity' is a large factor in the interdependancy that made the community awesome. I personally enjoyed learning and teaching new aspects of the game very much. Which all went poof on NGE day. Another factor in the rage, is that (at least to my knowledge) the NGEwas the first epic betrayal a well known IP MMO had ever been a victim of. The first cut is the deepest as they say (which also may be a factor in never being fully attached to another MMO toon since). |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/17/12 10:39:08 AM#26
Pre-CU had 32 professions you could mix around. And the crafting was the best I've seen in an mmorpg, ever. NGE condensed these classes into 9 iconic professions. They got rid of item decay and added dungeons with loot drops and trading card game loot. That one-two punch to the game basically ripped the soul out of swg. The irony is even after the game was gutted, it still had way more freedom and options than any of the current themeparks these days. Themepark is not a sub genre, its an excuse. |
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Ok, so, a purely hypothtical question: If SWG was to be resurrected what parts would you change? Known parts are the profession system, item decay, dungeons, crafting system, what else? After all, NGE was massive in content, like it or not.
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/21/12 1:55:11 AM#28
The buff system was out of control. Themepark is not a sub genre, its an excuse. |
Originally posted by Foomerang Could you elaborate on these two?
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/21/12 1:17:03 PM#30
Players that wanted to be competitive in pvp had upwards of 60+ buffs simultaneously on their character. Thats just poor game design imo. Trading card game awarded special droids, clothes, mounts that were uncraftable by their related professions. It devalued those professions imo. For the record, i think nge did a lot of things right but also wrong. If i had to choose between precu and nge id choose precu but i would sorely miss some of the systems put into nge. Themepark is not a sub genre, its an excuse. |
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9/21/12 1:19:31 PM#31
I played Vanilla SWG and I will say this. I stopped because it became a 4hr job everyday to check harvesters and I refuse to play any game that becomes a job.
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/21/12 1:23:34 PM#32
I can respect that. Swg was about setting personal goals that you could accomplish and enjoy. It didnt work for everyone. Themepark is not a sub genre, its an excuse. |
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9/21/12 4:29:17 PM#33
Originally posted by Foomerang I can respect that as well. I'm at a place in my life where I don't have as much time to play. That wasn't the case in Pre-CU SWG, and I liked it that way. It did (does Of course, this was at a time when it was ok to not be able to max your toon in a few days :P |
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9/21/12 6:39:26 PM#34
Why do I hate SOE/LA and the NGE? My two mains were Master Doctor and Master Ranger/Rifleman. Everything I worked for since the launch of the game was wiped out in a single patch. If they had simply shut down the game I could have accepted the loss, but no...They had the audacity to tell me that all the fun I had before was "doing it wrong" and that I didn't want to be Uncle Owen and that now I should play a more "iconic" role. Sorry assholes, your silly mind tricks don't work on me.
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9/21/12 6:47:02 PM#35
Originally posted by IG-88 The best answer that I can give is this: For those that understand no explanation is needed For those that don't no explanation is possible |
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9/21/12 6:48:36 PM#36
Originally posted by Drevar MCH / MBE here I feel your pain :( |
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9/21/12 7:05:18 PM#37
Originally posted by Iylz Why are you still waiting?
I mean.. what? Now Playing: Rift, Defiance, And occasionally TSW, APB
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/21/12 7:07:08 PM#38
Seeing the ranger go away was a bitter pill to swallow. Such a great class. Themepark is not a sub genre, its an excuse. |
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9/21/12 7:23:20 PM#39
OP sounds like a little kid that needs to have their hand held while receiving instant gratification. He says it was too confusing? /FACEPALM. Well, there were plenty of people who got through the learning curve and enjoyed the game.
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As usual, the forum trolls allways show up with their ugly faces... Back on topic. PRE-CU vets, what are your current game? Has anyone matched PRE-CU ?
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