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9/11/12 2:20:02 PM#61
I understand that your hate on for GW2 is fueled by some kind of nasty MMO viagra but if you think the starter DEs and hearts were "the most grindiest content" I can't imagine what you would do in any of the old school games. I have played games that required the player to kill thousands of mobs at 0.001% xp per kill to make a level. I used to play 12 Sky the original. Max level in that game used to take about 80 to 100 hours depending on xp bonuses and help from party memebers if you could arrange it. Damn man, hating the game is fine. Gross hyperbole such as your comments is just the sign of a pure attention seeking troll. Up till now I could ignore your barbs but I have finally come to the conclusion you have nothing of value to say. |
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9/11/12 3:03:14 PM#62
GW2 is actually very grindy... moreso than WoW or any recent game in memory, even more than Aion ocne you get to 80. Also, has the author nevrer played World of Warcraft? I'm not sure how you got "story" out of GW2's zones, but WoW is a master at that. I literally have no idea what the "story" is in any zone I've been in except for "hey more centaurs."
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9/11/12 3:12:46 PM#63
@doomgrin - bingo. 'Nuff said. After reading these posts, it's clear that some kids just aren't happy unless they have
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9/11/12 3:27:06 PM#64
Has this David North guy actually played the game past level 40? The grind is there like in every other themepark MMO. It is a refined grind, less boring and less tedious than, let's say, WoW's but it's still grind.
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9/11/12 3:45:32 PM#65
I got bored of the game already playing as a warrior Charr, doing quests in every Area from the lowest to the highest. I am level 43 and been grinding to explore the area, grinding hearts, going though skill points, finding the right locations for getting that vista, and grinding though mobs to level up my crafting to get to tier 3 Weaponsmithing and tier 3 Armorsmithing. |
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9/11/12 3:51:06 PM#66
Originally posted by Vannor Do be so impatient. The game is meant to be played for months, years even, it is an MMORPG after all. Just do whatever in the game that you find fun and over the weeks/months you'll earn enough points to get those legendary sets. |
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9/11/12 3:54:39 PM#67
People were beating the game very quickly, so while they got rid of the game grind perhaps ArenaNet made the challenge a little to easy.
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FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
9/11/12 4:09:29 PM#68
Originally posted by Illyssia I kinda agree with this. Having never experienced a real sandbox I don't have that to compare it to(closest I have come was FFXI) I think longevity is going to be an issue although I gotta say I am not having issues with it. 118 hours in and not an once of boredom yet. EXP gain is easy as hell, but I think in the overall game design its trivial anyways so I stopped watching the bar to be honest. I think the game has gotten rid of grinding in some aspects but it's really all about how you look and interpret what grinding really is. To claim their craft system, world exploration, and exp progression is grind is laughable from my understanding.
Offtopic does anyone know if there is any kind of compensation once you hit 80 since you wont be gaining EXP? I planned on 100% the map on at least one of my characters and thought I remembered seeing an answer somewhere but never found it. If I remember right I think it was skillpoints for a level after 80 but can't find anything solid. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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9/11/12 4:40:26 PM#69
Originally posted by JeroKane I have to agree, I actually felt it was more grindy in a way because my actions didnt matter, it just seemed like one big Zerg going form quest to quest. |
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9/11/12 5:04:24 PM#70
If you look for something, you will find it. When I play GW2 I just go out there and enjoy it and I don't focus on whether what I'm doing is a grind. "Is it fun?" is the corny, but paramount, question here. If you find yourself getting bogged down by redundancy I would suggest going to another zone. Keeps it fresh.
I know I am playing a themepark game with rotating canned events but I don't dwell on that and they hide it better than any game I've played. I just play the game and let myself get caught into what I'm doing.
On a side note I'm really glad my playing pace is behind the bulk of players. I've noticed there are still people showing up to events of course but 10 rather than 20-25 and it's more fun. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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9/11/12 5:15:29 PM#71
I've heard from most my friends that gw2 is the grindiest game since Aion. In a way I agree. But I don't mind, since the gameplay is great and I personally love varied grinding.
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9/11/12 5:49:37 PM#72
Originally posted by Vannor Actually they did remove the grind, I play this game and never ever feel like I have to just get through something. With the level adjustments I can RVR at any time, I can go to an lower level and still get good XP for events. I love the fact at level 36 I can go to a level 19 event and get full XP because my level has been adjusted to the zone I am in. I hardly ever even notice what level I am.
The exploration is mind boggling. The cities are HUGE, and the hidden puzzles are a thrill to search for. Not evertything is on the maps which makes it that much more fun for me. I read a post where someone said there is no exploring, and laughed. This game offers more exploration tha any MMO to date. The sheer size and all of the underwater areas have kept me busy. I am only level 36, but I don't even follow my level. I do have to be careful and not go into higher zones than my level, but I still have lower level zones to e\\plore for the first time.
the key to me is getting good XP wherever you quest As long as the levels are close or below). I was never sure I would like this game, and I can tll you it has delivered on every promise. |
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9/11/12 5:52:49 PM#73
Originally posted by Illyssia You never "beat" the game. No way many players have explored and done every event in every zone. Maybe people who play 20 hours a day, but they will always be done, If you take your time, explore, and just PLAY and not make it a race this game is amazing.
There is no reason to race to 80 in this game, which is a breath of fresh air with so many games focused on just "end game" |
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9/11/12 5:58:52 PM#74
Originally posted by Zarriya First off trion was advertising the Rift event system before WAR ever came out. So they copied nothing. Every MMO copied UO in that frame of thinking, because UO was the first game that ahad the balls to come out with a sub when people were told a sub game would never work. A "grind" to me, is mindless killing the same thing over and over to just finish a damn level so I can move on. This game allows you to level scale so you can go back to otehr zones and get great XP and see and do new content. There is no grind in this game. |
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9/11/12 5:59:10 PM#75
Originally posted by Lethality Leveling in GW2 is far less grindy than WOW.
Endgame in both games is grindy. |
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9/11/12 6:03:47 PM#76
The game is actually still quite grindy. Especially the hearts. I feel like the majority of people who are stating otherwise have not even made it past level 60 (which is fine, but that's where I think your opinion may start to change). Hearts become very repetitive and the dynamic events just seem like knock-offs of all the other events you've already done. The events are so scripted that the higher level zones usually have a zerg of people running through the events in the same pattern. It doesn't feel dynamic at all and you'll find yourself doing this a lot at the end of the game if you're wanting karma gear.
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9/11/12 6:06:05 PM#77
there is no Escape from Grind in MMO, the only 100% way to completely remove Grinding is the removal of Level, Skill Tree and Dungeon
So What Now? |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
9/11/12 7:04:31 PM#78
Nice. I play Rift just like that. Glad GW2 is helping people out of their ruts. Themepark is not a sub genre, its an excuse. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
9/11/12 9:01:37 PM#79
Originally posted by sonoggi I think you need to get your definitions and your facts straight. A repetative task to achieve a goal is grinding, getting a weapon is a goal. Playing a game in the first place is optional so by your idiotic definition grind doesn't exist in any game. |
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9/11/12 10:16:13 PM#80
No grind to be competitive? Nonsense. Matched up this last round we had a 5 man ranger group all with Mystic bows that drop a zerg of 20 in a single volley hitting for 990+ per strike. Right now hi-cap servers have an edge for a while until the rest catch up but you are either grinding to high holy hell to get a mystic or you are grinding for cash to buy one. Just look at the requirement for some of these items. 200 skill point items. Lets say you can pack a level away in 10 minutes. Thats 2000 minutes... for 1 crafting component. There is grind. The only place grind is eliminated is in sPvP (Structured PvP, aka the BGs) which is nice. However, to keep yourself alive and fighting in WvW the difference between well geared and scrub gear is substantial. I have twice the hps one of our recent Rangers have and I crit for +400 more damage then he does. Gear is significant and thus the grind for that gear. It is a great game but stating there is no grind or less grind is code word for "I don't craft" and "I zerg a lot". |
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