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9/11/12 10:53:21 AM#41
Originally posted by Kuppa Sorry but the people with ideas want to get paid. They aren't going to spend time to work on their craft with no return. I like your thoughts but right now the investment to bring those ideas to the general public cost money. I don't expect any of the F2P or B2P games to really take off. If they were that good one of them would have already dethroned the all mighty sub based titan known as WoW. Even Eve has a sub and many consider that to be one of the more successful games done by a small company. Creating MMOs take allot of people to do. Its not like painting, sculpting, writing music that can all be done by one person. And even then once they create the idea it takes the big company with the $$ to bring it to the masses. Just look at why many artists are on board with putting an end to pirated copies of their idea. Without the money to live they cannot continue working on those ideas. |
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9/11/12 10:56:01 AM#42
Originally posted by TalulaRose F2P and B2P have already taken off. Just in other genres more so than in MMOs. There are many mmos that would have died if it weren't for their f2p conversion. What we need is for mmos to come out with these models since release though, like PS2, Neverwinter and GW2. BTW, I do believe there is still space for subs. But it would need to be an extraordinary mmo these days to justify a price tag. |
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9/11/12 11:17:22 AM#43
Originally posted by Johnie-Marz not much to merge here, thers only 1 server (hardware) |
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9/11/12 11:33:08 AM#44
I love the game, hope it doesn´t get hurt by these lay offs. Still many things to improve in PVP. Yes, the monthly sub it´s costly, it should be lower, and the discount in longer subscription periods should be bigger. But i will continue to sub, because it has unique features, love the pve, the combat system is way better than most mmorpg (at least i can move, dodge, and still able to fire, cast). And the wheel is a great idea, just love the system, and we have to think to do the quest, choose the decks, the abilities and so on. It´s a game that makes me think and not just go from hub to hub doing quest that have no meaning to the story. |
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9/11/12 11:49:22 AM#45
Originally posted by Yuui Yeah... because when a developer lays off 50% of it's staff, everything's peachy keen. TSW didn't make nearly as many sales as they hoped... and now it's got 50% less manpower behind it, pushing forward. Yeah, it's gonna be fine..
/sarcasm |
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9/11/12 12:10:12 PM#46
Originally posted by gimmesome SOE has reduced their entire staff by 50% two times, closing down several of their studios over the past years.... reducing their original staff by a whopping total of 75% ! And except for SWG, all of SOE's own developed games are still up and running. |
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9/11/12 12:46:57 PM#47
Soe is also owned by the massive multinational conglomerate SONY
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9/11/12 1:37:01 PM#48
What funcom should do is continue to cater for its current audience, and build its niche slowly. Do something similar to Eve Online, if you can make your current audience happy you will slowly attract new players.
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9/11/12 2:11:43 PM#49
Originally posted by TalulaRose
8 tiny instanced areas with a lobby and instanced dungeons are not quality and definitely don't make an "MMO." |
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9/11/12 2:41:06 PM#50
Originally posted by shinkan I definitely agree with this. Obviously sales projections were wildly optimistic - that's Funcom's problem. However, Ragnar is still committed to monthly updates to slowly expand the range and reach of TSW. There are plenty of very enthusiastic players in this game right now - and Funcom's best bet is to continue investments to TSW to address the concerns of current players and offer incentives to potential players. Naturally this is going to take time.
Martin Bruusgaard's ouster was bad news - I'm sorry to see it happen.
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9/11/12 2:42:53 PM#51
Originally posted by Phry To an extent, it's one of the reasons I asked him about it. Whether it was a subjective dislike of the current games, whether something else had changed, etc, etc, etc. The games I would not play, I would not play them whether they had a sub or not. For the games that I enjoy, I would rather pay a sub for them and there are several games that I would likely include in annual rotation. While a game today may not give me UO - I'd be lying to say that games today do not offer just as much in their own way than what UO offered back in the past...many of them offer far more. It may not be my thing, but there's no denying it. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/11/12 2:46:54 PM#52
Originally posted by Loke666 Well yeah, in that regard - but I was only looking at Box + Sub. When cash shops are added to that, well - the subject definitely gets a bit mired. Personally, vanity items have never really bothered me - but that's with just pure vanity items. When it goes beyond that, it changes whether or not the game's worth the sub - the Freemium games - well, I wouldn't consider them worth a sub. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/11/12 2:49:56 PM#53
Originally posted by kanezfan It doesn't matter to you, and I can respect that. Different people will have different things that matter. I can go get a $1 burger from a fast food joint or I can spend $10+ to get one from a restaurant. To some, they will see those as competing - to me, that's not the case in the least. So in this regard, I'm going to compare whehter the expensive burger today is still worth being expensive in comparison to the cheaper burger. If the quality of it has dropped, if there's not as much of a difference between the two, etc, etc, etc. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/11/12 2:56:07 PM#54
Originally posted by Z3R01 The sub fee's increased by about 50% in 15 years. A movie ticket's increased by about 260% in the same time period. Look at the prices of books, music, movies, comics, etc, etc, etc. I can see it's going to be a case of disagreeing on the value of something and whether something should be paid for; so there's really no point in continuing that discussion - those never go anywhere, heh...neither of us is wrong, we're entitled to our opinions. I was just curious about your reasoning behind that. Thanks for answering. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/11/12 4:00:41 PM#55
If the Oslo Office is nearly gone then the FunCom team behind TSW is sinking too. Game isn't bad, and I played it in closed beta, but years from now people will look upon the game as a turkey and puzzle over why it failed.
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9/11/12 4:12:16 PM#56
Sad news. This is not looking good. Though the animations and combat in TSW really really disappointed me, the game is at least something different, the writing has its moments, and the atmosphere is probably the best there is in any MMO. All in all, some creative stuff as far as the mostly-uninspired-genre called MMORPG goes. So maybe I should resub... Gotta support such stuff, after all. Who knows, maybe I could convince a few friends while I'm at it. |
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9/11/12 4:13:27 PM#57
well some reminders to all the ppl who declare funcom as a failure company : The longest journey series ...the best ever made adventure game Anarchy Online huge fun MMO Age of Conan today seems to be quite stable TSW has rare negative responses and seems to be a great mmo
Soo Funcom got all the bad reputation from 1 single release with AOC? God bless all companies in the future , one mistake and youre done
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9/11/12 4:17:03 PM#58
Originally posted by Pumuckl71 Heh, it started with the AO release. Repeated with the AoC release. So it's not surprising when Funcom releases a game for folks to think about waiting to play. Not that they won't play, but just that they should wait to play... ...unfortunately with that, the timing set them up to deal with the GW2, WoW, RIFT, et al crowds. I miss the MMORPG genre. Will a developer ever make one again? Explorer: 87%, Killer: 67%, Achiever: 27%, Socializer: 20% |
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9/11/12 4:23:17 PM#59
Originally posted by VirusDancer You know this depends on personal opinion. I would say there isn't a current A-Tittle MMORPG that comes close to the content and feature's Star Wars Galaxies offered. While I am sure some will say that SWG had everything but content, because a fairly comment back in the day was that the game didn't offer enough content, though what we didn't know at the time is that plenty of people seem to want ot be guided and due to experiance I have noticed that games that do not guid you most of the time will be complained about lack of content, while a sandbox type of gamer will understand the content and knows how to use it. Today's MMORPG offere so much less. The only difference is better graphics but allot lot less content but allot more guidens. Oh and there is nothing wrong that many people like to be guided thru out their game, but it's a shame they often don't understand it when someone speaks about the old being far more filled with content. As for the temp. layoffs/ closing etc, it's expected, especially in these economic unstable times in all industry's. |
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9/12/12 10:48:40 AM#60
Dont wanna say I told ya so, but really Funcom has been warned before that they whent the wrong way with their games. They should have stayed focussed on making Age of Conan 2 and made alot more. I think if they redid that, they would have made alot of money, but it just shows they never listen to their playerbase. So, im sorry to say, but they cant say they didnt see it coming. I feel sorry for those people laid off and for their families, but then again, they make probably 1000x more than me a year.
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