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Guild Wars 2

Guild Wars 2 

General Discussion  » 9 ways GW2 is better then any other MMO.

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68 posts found
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

9/11/12 12:33:26 PM#41

None of that is the main reason I'll keep playing.

I'll keep playing because of the gameplay which suits my tastes much better than other MMORPGs.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  User Deleted
 
OP  9/11/12 12:34:28 PM#42
Originally posted by Gaia_Hunter

None of that is the main reason I'll keep playing.

I'll keep playing because of the gameplay which suits my tastes much better than other MMORPGs.

Well said.

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

9/11/12 12:38:43 PM#43
Originally posted by Gaia_Hunter
Originally posted by pauly6478
All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

I'm still searching for a really good Necro (for a human player) elite skill.

Almost no profession had more than a couple of viable builds.

Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

Excuse me? There are over 1300 skills in GW1, and there is an entire site dedicated to creating awesome builds for GW1.

I won't even mention your horrible oversight into necromancer. Discord isn't JUST for heros, and my Discord Death necromancer in GW1 did VERY well soloing by himself.

You must not have played much of GW1, or didn't care to look beyond a couple skill npcs.

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2019

9/11/12 12:42:25 PM#44

Well, if that isn't the most osubjective list I have seen, I don't know what is.  I really do wonder if this guy played a lot of this game or is simply reading the list of features off the back of the box.

 

Either way, I don't think any MMO has ever really brought multiple improvements on traditional features.  When I think back, I usually can remember one or two aspects of a game that shined, but no more than that.

For GW2, I think the jury is still out.  But I think one of the biggest things everyone seems to agree on is the vast amount of quality for the price.  It didn't bring B2P to the genre (we can thank ANET's other title for that), but the generosty that ANET put into this game is really unquestionable.

As an example to my previous statement, I will expound on the features of recent MMOs that I thought they excelled in:

TSW: Theme / story and possibly skillsets

Tera: Combat

TOR: Story and Polish

DCUO: Combat

WAR: PQs

Rift: Rifts and skill system

SWG: crafting and skills and  true sandbox feel

Aion: Sexy avatars / Gliding exploration

APB: Customization

COX: Customization

LOTRO: Beautiful world and story

TR: Combat and Invasions

etc... you get the point.

With a few exceptions, I don't think any MMO has done more than one or two things better than the competition.

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Kiljaedenas

Advanced Member

Joined: 7/29/11
Posts: 466

To err is human, but to really f*ck things up you need a computer.

9/11/12 1:09:45 PM#45
Originally posted by Isturi

This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

9. Dynamic everything, wherever you go.

8. No one has better PvE quests.

7. Waypoint travel

6. What you do in Tyria actually changes Tyria.

5. You can hit your level maximum just by cooking, healing and exploring.

4. The intuitive crafting system.

3. The way your character scales to lower-level areas.

2. The build-focused, action-angled, profession-agnostic combat.

1. The design team at ArenaNet couldn’t be more responsive.

I personally disagree with numbers 5, 4, and 2.

5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

I wanted to post directly on that site but it needed an account, so I'll have to post my reply here:

Wow. I haven't played GW2 yet but I can definitely tell you that some of those 9 statements of yours are false, based on what I've read about it.

-Dynamic everything: I've heard some people complaining that the "dynamic" events are limited in number and just repeat all the time, so I don't know if that's really a good thing.

-No one has better PvE: This is an increadibly subjective opinion. Some people might think it's the worst they have ever seen.

-Waypoint travel: What you described is ABSOLUTELY IDENTICAL to what a very huge number of MMOs have done for well over a decade. So how exactly is GW2 better than those other MMOs in this regard? It is no different!

-What you do in Tyria actually changes Tyria: Actually, what you described is what the NPCs do in Tyria actually changes Tyria. Rift had the same system. There are other games where what the PLAYERS do in the game world actually alters it (look at Eve Online's Nullsec and Wormhole space), which actually puts them ahead of GW2.

-You can hit max level by cooking, healing, exploring: Basically, you're saying that you can progress your character in the game without being forced to fight stuff. Guess what? GW2 is not the first game to do this! And from the sounds of it, the variety of non-combat stuff that you can do is somewhat limited, so again GW2 is not better in this regard.

-Intuitive crafting system: That isn't an "intuitive" crafting system, that's a "guesswork" crafting system, and it will only remain so until users post a list of all the crafting recipes on a wiki, and I would be surprised if that took longer than a month.

-The way your character scales to lower level areas: I could see this pissing off a lot of people. If you defeat an area completely, you shouldn't have to be forced to struggle through it again later just to drop off some crap in your storage.

-The build-focused, action angled profession-agnostic combat: Translation of this would be "you have lots of skills but can only use a few of them at a time so pick wisely". Again, GW2 is not the first to do this, so again not better than others.

-The design team being very responsive: Haven't played it so I can't personally comment, but I have heard a number of complaints contrary to this.

So...yeah...GW2 is definitely not better than any other MMO in these regards. Seriously, the hype-train on this game is ten miles long, but it's full of equipment stolen from other games.

Where's the any key?

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2244

9/11/12 1:29:17 PM#46
Originally posted by Isturi

This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

9. Dynamic everything, wherever you go.

8. No one has better PvE quests.

7. Waypoint travel

6. What you do in Tyria actually changes Tyria.

5. You can hit your level maximum just by cooking, healing and exploring.

4. The intuitive crafting system.

3. The way your character scales to lower-level areas.

2. The build-focused, action-angled, profession-agnostic combat.

1. The design team at ArenaNet couldn’t be more responsive.

I personally disagree with numbers 5, 4, and 2.

5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

Interesting opinion he has. I don't feel the need to nitpick and counter everything he said or bash the game but I do have to argue about 7. I don't really like waypoints, fast travel or any kind of global chatting in a MMO because of how it kills the immersion of the virtual world.

  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

9/11/12 1:31:10 PM#47
pretty much summarizes why gw2 leaves every other MMo in the dust in every way. 
  sonoggi

Apprentice Member

Joined: 12/22/09
Posts: 1151

9/11/12 1:32:24 PM#48
Originally posted by EricDanie
Originally posted by Isturi

This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

9. Dynamic everything, wherever you go.

8. No one has better PvE quests.

7. Waypoint travel

6. What you do in Tyria actually changes Tyria.

5. You can hit your level maximum just by cooking, healing and exploring.

4. The intuitive crafting system.

3. The way your character scales to lower-level areas.

2. The build-focused, action-angled, profession-agnostic combat.

1. The design team at ArenaNet couldn’t be more responsive.

I personally disagree with numbers 5, 4, and 2.

5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

Interesting opinion he has. I don't feel the need to nitpick and counter everything he said or bash the game but I do have to argue about 7. I don't really like waypoints, fast travel or any kind of global chatting in a MMO because of how it kills the immersion of the virtual world.

it doesnt. you still have to explore everything in order to unlock the waypoints. why would you wanna keep traveling the distance once you've seen it all? if u wanna waste 2 hours per play session travelling, go play EVE online or some other sandbox dung. 

  Ban_Khaeros

Apprentice Member

Joined: 8/14/12
Posts: 27

9/11/12 1:43:32 PM#49
Originally posted by Fadedbomb
Originally posted by Gaia_Hunter
Originally posted by pauly6478
All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

I'm still searching for a really good Necro (for a human player) elite skill.

Almost no profession had more than a couple of viable builds.

Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

Excuse me? There are over 1300 skills in GW1, and there is an entire site dedicated to creating awesome builds for GW1.

I won't even mention your horrible oversight into necromancer. Discord isn't JUST for heros, and my Discord Death necromancer in GW1 did VERY well soloing by himself.

You must not have played much of GW1, or didn't care to look beyond a couple skill npcs.

Unfortunately, Gaia_Hunter is right - there were few viable builds for content that actually mattered.  The problem is that you are talking about PvE and soloing - and as those of us who have played the game competitively know, PvE is a joke.

 

In PvP (the only content that ever mattered in GW1, especially when it comes to skill balance), only a few builds were viable because many skills (and sometimes entire classes) were nerfed into the ground. 

 

Before you retaliate with some comeback even though you've never held a hall before, go ahead and give these articles a read.

 

Inexperience

PvE Difficulty

Originality

 

That should wrap it up.  Onto the next thread.

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2244

9/11/12 1:44:59 PM#50
Originally posted by sonoggi
Originally posted by EricDanie
Originally posted by Isturi

This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

9. Dynamic everything, wherever you go.

8. No one has better PvE quests.

7. Waypoint travel

6. What you do in Tyria actually changes Tyria.

5. You can hit your level maximum just by cooking, healing and exploring.

4. The intuitive crafting system.

3. The way your character scales to lower-level areas.

2. The build-focused, action-angled, profession-agnostic combat.

1. The design team at ArenaNet couldn’t be more responsive.

I personally disagree with numbers 5, 4, and 2.

5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

Interesting opinion he has. I don't feel the need to nitpick and counter everything he said or bash the game but I do have to argue about 7. I don't really like waypoints, fast travel or any kind of global chatting in a MMO because of how it kills the immersion of the virtual world.

it doesnt. you still have to explore everything in order to unlock the waypoints. why would you wanna keep traveling the distance once you've seen it all? if u wanna waste 2 hours per play session travelling, go play EVE online or some other sandbox dung. 

A world should remain a world. Supposing I live in America and I've been to Europe once does not mean I should be able to instantly return any time.

I do have cons against myself though: there are considerable travel costs depending on the distance and current level plus in order to get rid of fast traveling you need a whole design based on that. Even EVE has fast travel through jump clones and warping (no one would ever want to travel from a planet to another without warping).

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2584

9/11/12 1:46:09 PM#51
Originally posted by Fadedbomb
Originally posted by Gaia_Hunter
Originally posted by pauly6478
All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

I'm still searching for a really good Necro (for a human player) elite skill.

Almost no profession had more than a couple of viable builds.

Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

Excuse me? There are over 1300 skills in GW1, and there is an entire site dedicated to creating awesome builds for GW1.

I won't even mention your horrible oversight into necromancer. Discord isn't JUST for heros, and my Discord Death necromancer in GW1 did VERY well soloing by himself.

You must not have played much of GW1, or didn't care to look beyond a couple skill npcs.

Only 10K hours.

Shall I point you to the PvE build discussion section of the guildwarsguru and where you can go say Discord is great?  I'll be eating pop corns :)

Tip: Assassin's Promise is the best elite for a human Necromancer and Necrosis is way better than discord and still isn't used over other PvE only skills like EVAS or Finish Him!

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  User Deleted
 
OP  9/11/12 9:31:15 PM#52
It seems that regardless if you agree with these points or not. One thing remains it that GW2 seems to have a system that works or the very least is working still. I think this list should of came out about 3 or 4 month from now to see if these 9 points still are a plus for the game or not?
  GoldenArrow

Advanced Member

Joined: 6/09/08
Posts: 1078

9/11/12 9:32:20 PM#53
Originally posted by Betaguy
9 things is really stretching it. It has one thing  going for it.... No sub fee.

/thread

o/

  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

9/11/12 9:39:04 PM#54
Originally posted by Isturi

This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

9. Dynamic everything, wherever you go.

8. No one has better PvE quests.

7. Waypoint travel

6. What you do in Tyria actually changes Tyria.

5. You can hit your level maximum just by cooking, healing and exploring.

4. The intuitive crafting system.

3. The way your character scales to lower-level areas.

2. The build-focused, action-angled, profession-agnostic combat.

1. The design team at ArenaNet couldn’t be more responsive.

I personally disagree with numbers 5, 4, and 2.

5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

6 isn't true.

5 might take 6 months. You would have to heal people forever after cooking and exploring failed to get you to cap.

2 sounds like he threw a bunch of words together and it doesn't make much sense.

  User Deleted
9/11/12 9:42:41 PM#55
Originally posted by Fadedbomb
Originally posted by RexNebular

Sounds like a list by someone who hasn't played an mmo before and actually believed in whatever Anet's marketing told him.

Bingo

 

I lol'd

  omidus

Novice Member

Joined: 2/26/08
Posts: 92

9/11/12 9:42:51 PM#56
Originally posted by Isturi

This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

9. Dynamic everything, wherever you go.

8. No one has better PvE quests.

7. Waypoint travel

6. What you do in Tyria actually changes Tyria.

5. You can hit your level maximum just by cooking, healing and exploring.

4. The intuitive crafting system.

3. The way your character scales to lower-level areas.

2. The build-focused, action-angled, profession-agnostic combat.

1. The design team at ArenaNet couldn’t be more responsive.

I personally disagree with numbers 5, 4, and 2.

5. Because you can hit your level cap in most MMO's just by cooking, and exploring.

4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.

2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.

9: World events are present in other MMOs, GW2 improved but did not pioneer the concept.

8: what is the basis of this comparison? If everything is dynamic, then there are no quest only objectives that can be completed without the pretense of it being a quest.

7: That's in alot of mmos, it's not unique to GW2. Just because its the first time you've seen doesn't make it so.

6: Lineage 2, TERA has a political system that changes the game world also.

5: You can do that in wow just by gathering, again not unquie.

4: Seemed more like an improved version of wow's crafting system, kudos to arenanet.

3: Probably just me in this case, I hardly finding myself going back to lower level area to begin with.

2: The game doesn't feel that build focused to me, it has a diablo 3 feel to it. Action oriented combat is more like resource oriented combat. (TERA is action oriented combat)

1: Doubt they can afford not to in all honesty, Blizzard was super responsive at the beginning of WoW's launch.

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3728

9/11/12 10:25:34 PM#57

I like how when this guy wrote the 'things wrong with GW2' article, a lot of fans were nodding and agreeing with a lot of his points...

.... but the poor guy is getting completely lambasted for this article.

Obviously a sure sign of how close-minded and unreasonable fanbois for GW2 are.

  Pratt2112

Elite Member

Joined: 2/12/12
Posts: 1147

9/11/12 10:37:03 PM#58
Originally posted by Badaboom
GW2 has definitely ruined other MMOs for me though.  Never again will I play a game in which it seems your on rails and have to go from quest hub to quest hub.  I love just running around and exploring.  Currently level 41 with about 23% map completion.  The scale of this game is so massive.

What's funny about this is how it's gone full-circle.

MMORPGs used to be all about the game not being on rails. They used to be open worlds where you could choose where you wanted to go and how you wanted to progress. That's the kind of experiences they were designed to be in the 1st and 2nd generation MMOs. Some of the 3rd gen too.

It seemed to many that they would continue to progress that way becoming more epic, more grand and even more open.

Then WoW happened and suddenly everything took a sharp left turn into "linear on-rails ville", and it was considered to be "the best thing ever to happen to MMOs" because people "hated not being told what to do or where to go".

So I guess I should see it as a good thing that/if GW2's success owes anything to the fact that it's (presumably) a more open experience where exploration matters and it's not all on rails. I say "presumably" because experiences seem to differ  on that topic. I don't mean "trolls hating on the game". I mean people who love the game describing the experience. There seems to be a divergence of what exactly GW2's experience is like in that regard, even among its fans. Everyone I talk to, friends, acquaintances, people on forums, etc.. seems to paint a different picture of it.

If it brings MMOs back to being more about being in a virtual world where the only thing driving your character's progress and direction is what you decide you want to do with it... and it's not all about "following the clearly marked breadcrumb trail, connecting the dots all the way to end game which you'll reach in about a week, faster if you're actually trying at all"... then I can only say "I approve". As long as it's a trend and not just a random one-off thing.

And maybe... just maybe.. if it's really what ANet's trying to do and they manage to usher in... or I guess I should say re-usher in a period of MMO gaming where it's legitimately about the journey and not racing to the finish line... then I'd be all for it.

Of course, that remains to be seen.

 

 

 

"Devs need to stop trying to make MMOs for people who don't like MMOs" - thevampirelematt/Reddit

  Kuro1n

Novice Member

Joined: 1/03/07
Posts: 774

9/11/12 11:10:45 PM#59
Originally posted by Isturi

This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:

9. Dynamic everything, wherever you go.

8. No one has better PvE quests.

7. Waypoint travel

6. What you do in Tyria actually changes Tyria.

5. You can hit your level maximum just by cooking, healing and exploring.

4. The intuitive crafting system.

3. The way your character scales to lower-level areas.

2. The build-focused, action-angled, profession-agnostic combat.

1. The design team at ArenaNet couldn’t be more responsive.

9. Sure and it's somewhat fun.

8. Well I hate being forced to doing those quests for my exp, can't you just let me grind?

7. Is shit imo. Makes world feel small etc. Why is this the best way? Very subjective.

6. Changes an area for a bit (until the event comes up again). Not original, has been done many times before.

5. Sure but that goes for many games. Whats better about this ones?

4. Is not so intuitive imo, it's a pretty basic crafting system as far as I've tried it at least.

3. This is one feature I really like about the game, well done Anet.

2. Imo classes are still too locked, having no way of picking skills for the weapon slots is imo quite boring also would be nice if you could take another utility skill instead of elite for example. Imo way too locked system but otherwise it's quite okay. GW1 > GW2 when it comes to this imo.

1. No idea. Haven't had any contact with them. I've seen other companies with better contact though.

  raven222

Novice Member

Joined: 2/10/05
Posts: 88

9/11/12 11:36:37 PM#60

I have been playing GW2 from day one forward and every day makes me want to play more.

WoW destroyed that with their silly improvements towards the kiddie crowd that every one calls great.

SWTOR felt like a nice single player i quit in a month .

and the list goes on.

In a few days Pandaria LOL is going to be out and all these haters will move to another forum and then maybe we can start reading something productive about GW2 in these forums , though i seriously doubt anything like that can be posted here.

Soon all the level 80 rushers , the endgame enthusiasts and the elitisist kiddies will move to Pandaria to get that new armor and all of us that enjoy true games like GW2 will have a nice home to play and have  fun.

GW2 is great in many ways and i can only point a few

1 - Amazing huge world to explore , nicely done not like WoW that barrens is the same texture in like all of it.

2 - Nice combat system where ur character can actually move while fighting not just stand there and cast cause they cannot make the moving animation work LOL.(Can u even go back and play other games after experiencing GW2 combat???)

3 - No more quest givers , quests cause that is what they are , are given to u dynamically and u are rewarded for every single bit of participation to it.

4 - Dungeons are challenging , finally no more 1 button pizza eating runs.

5 - PVP is awesome , no more one hit killing rogue kids with the super armor that think they have skills.

6 - World Vs World PVP is massive and has never been done before in recent games , dunno about DaoC never played that,and finally my pc doesnot crash while i am in it , and yes animations and characters are there not like AION for example.

and the list goes on and on .

Of course it has it's problems , they all do , but who cares like i will ever pay another dime , i can play now whenever i like , in my own pace and have to pay nothing , well that must be a plus too right?

Oh i forgot for liking it i must be a fanboi that will realize in a month how bad it is , well guess what i still like it and i guess thousands more will do the same , but that must be real bad let's post some more negativity.

Have a nice day .

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