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News & Features Discussion  » [Column] General: Quest Hubs Are Dead, Finally!

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260 posts found
  Slukjan

Advanced Member

Joined: 3/10/11
Posts: 236

9/11/12 12:46:23 PM#81
Originally posted by Sylvarii

Are we supposed to take this guy seriously lol.

"quest hubs are dead" hmm that's strange because the number one game on this site now GW2 has been released has all the claasic quest and marker hub system of game like WOW.

GW2 system will be short lived,it's just not enough,i good mixture of both is what's needed.Any dev team thinking of doing what GW2 has don't may want to think again,give it another few weeks and many people will soon realise that it really is tedious.

 yea but the way you do the quests is different. you explore the zone however you want...instead of straight up linear, you go wherever you want and you arent forced to stay in the same area until the quests are done.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4388

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/11/12 12:47:46 PM#82

There are also the inherent flaws with DEs. One I rand into yesterday a few times.
As time wears on and the Server populations decrease as well as the average level of the player base advances,zones populations begin to thin. I was wondering in an area looking to finish up hearts and stumbled on a DE with a champion fight. I was alone and no match for it. There's one more DE skipped.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3114

Veni, Vidi, Converti

9/11/12 12:50:05 PM#83

Q: Has anyone categorized the major types of DEs yet (and variations of)?

edit: I don't mean:

 

  • A specific foe that must be vanquished.
  •  An object that must be destroyed.
  •  A task involving collecting or gathering.
  •  A chaotic brawl.
  •  An area that must be held or claimed.
  •  An area or NPC must be protected from harm.
  •  A service or assistance that needs to be provided.
  •  An issue that must be resolved by force.
I mean: Parameters: Timer differences, Number of Stage differences, Branching events involved etc....
  grummz

Advanced Member

Joined: 1/07/07
Posts: 56

9/11/12 12:52:50 PM#84
Again, the article is an editorial, representing my opinion. It is not journalism in the sense of reporting news in a balanced fashion. GW2 has its flaws, and the DE system has its issues, but to keep the article to point, I just focused on what GW2 is doing to change the way game devs will be thinking about their MMOs in the future.

Follow me on <a href="https://twitter.com/grummz">Twitter: @Grummz</a>

  Ozmodan

Hard Core Member

Joined: 2/27/07
Posts: 6561

9/11/12 12:53:45 PM#85

First off, I don't have a problem with quest hubs, although I will agree they lessen the challenge of the game.  But I will agree that the way GW2 works is much better.  Reminds me sort of the way AC1 worked, quests were all over, you just had to find them.  Funny, I still think, despite really dated graphics that AC1 is above and beyond most of these current MMO's.

GW2 is refreshing since they took the risk to change what are considered necessary pieces to the MMO bundle. 

GW2 is not perfect, it is still level based, so as you advance lower level areas become empty, no reason to go back to them.  I would also prefer a skill based system instead like Eve has.  The level system, introduced by D&D definitely detracts from a game imo.

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 356

9/11/12 12:54:07 PM#86

Are we playing the same game?

 

Not only are quest hubs alive and well, it's actually worse.  Now you have to WAIT for an "event" to happen in an area (or grind out heart quests which are just... a single quest).  I always love seeing my "hero" gathering rabit food, or yeti fur, or some other mundane task.

 

Please explain to me what's dead about the quest hub.  The events are exactly the same every time in the exact same order.  Yes, even at 80.  The "failed" events don't add as much variation as everyone seems to think.

 

Fortunately I was able to mostly level to 80 by exploring, gathering and crafting... but quest hubs dead?  No way.

 

Down leveling was a good idea until it's in practice.  It's still a challenge sure, but if I'm downleveled to 32 and I'm getting level 25 weapons what's the point?  I get much better XP, Karma and actual drops for my level by doing level appropriate content.

 

You just traded exclamation marks for hearts (or that little box icon to turn in picked up items).

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4388

It's a combination of Nightingale Armor with the Mod Truebound Deadric Armors

9/11/12 1:00:07 PM#87


Originally posted by grummz
Again, the article is an editorial, representing my opinion. It is not journalism in the sense of reporting news in a balanced fashion. GW2 has its flaws, and the DE system has its issues, but to keep the article to point, I just focused on what GW2 is doing to change the way game devs will be thinking about their MMOs in the future.

Has there been an evolution? Sure. But to say it's killed them? No, As i said, Rift's IAs have done a better job of killing Quest Hubs than Hearts and DEs

You can argue and say that Hearts and DE's are more fun or better than What rift offers, but from a technical stand point IA's have no HUBs whatsoever. In Rift, you right click your UI menu and select Join IA, you are then joined to a raid group and offered a teleport directly to the quest.
The quest auto spawns in your quest list and you go from quest to quest to quests without ever needing to interact with an npc. Your rewards are delivered directly into your inventory. They take you to all corners of the zones. Yes they repeat. But Trion is constantly adding to them.

EDIT:
Also, to add a touch of balance. IA's aren't enough in and of themselves. You still need Quest Hubs. Why get rid of them? Incorporate them, add them in, mix all these methods into a game full of options.

Recently started playing SWTOR. I am posting updates to my experience in this thread:
SWTOR Experience

  illmaculate

Novice Member

Joined: 9/18/10
Posts: 13

9/11/12 1:24:59 PM#88
What a ridiculous article. Instead of talking to an NPC with a "!" above his head you wander into an area to do the same thing you'd do following talking to said NPC. Quest hubs in GW2 are entire zones. Derp.
  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2796

The Critical Hit Pretzel!

9/11/12 1:27:51 PM#89
How are they dead? Its just a condensed quest hub with automatic aquiring of the quest and objectives placed together... they aren't dead its just there in a new form... something that isn't bad mind you, but still you can't claim they are dead.
  zellmer

Advanced Member

Joined: 8/30/09
Posts: 433

9/11/12 1:34:05 PM#90

Uh huh..

You guys posted similar crap about Star Wars the old republic and "story driven quests" along with more "game changing and can never go back to the old" type of junk..

This is insulting almost..

 

 

  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

9/11/12 1:35:37 PM#91

You know when you do a lower level zone you get drops appropriate to your level for the most part right?

Unless I'm extremely lucky I've gotten 90-95% of my drops at my level even if I'm 10-20 lvls higher.

  User Deleted
9/11/12 1:35:40 PM#92

Just love the nonsense posts here in these forums about games these people obviously don't play. Claiming that GW2 questing is linear is like saying that the earth is still flat or that it's the center of the solar system.

Wandering around one runs into the zones that DE events happen in, one doesn't get directed to go to the next town by a quest handed to you by the quest hub guy you just stumble onto them.

Add the feature of hidden underground and underwater zones the mixup is complete. I went inside the norn mine via swimming underwater in their small river and ended up where the dredge were mining the mountain in the norn area instead of going the standard way through the heart area (hearts deplete over time so there eventually ARE no guides aside from the shield or boss symbols on the map as only SOME events are occurring),

And Drops scale to your level, you don't get a level 1 item when you are level 80 fighting a level 15 vet/miniboss.

So where these weird haters are fabricating these notions is beyond me. They really are getting tiresome spreading nonsense about a game they really have no intention of ever playing and need to spend their time playing some other title instead of lying about this one.

 

Quest hubs are dead, the holy trinity is dead. Get over it move on and have fun. That's my advice to them.

  illmaculate

Novice Member

Joined: 9/18/10
Posts: 13

9/11/12 1:38:55 PM#93
Originally posted by itgrowls

Just love the nonsense posts here in these forums about games these people obviously don't play. Claiming that GW2 questing is linear is like saying that the earth is still flat or that it's the center of the solar system.

Wandering around one runs into the zones that DE events happen in, one doesn't get directed to go to the next town by a quest handed to you by the quest hub guy you just stumble onto them.

Add the feature of hidden underground and underwater zones the mixup is complete. I went inside the norn mine via swimming underwater in their small river and ended up where the dredge were mining the mountain in the norn area instead of going the standard way through the heart area (hearts deplete over time so there eventually ARE no guides aside from the shield or boss symbols on the map as only SOME events are occurring),

And Drops scale to your level, you don't get a level 1 item when you are level 80 fighting a level 15 vet/miniboss.

So where these weird haters are fabricating these notions is beyond me. They really are getting tiresome spreading nonsense about a game they really have no intention of ever playing and need to spend their time playing some other title instead of lying about this one.

 

Quest hubs are dead, the holy trinity is dead. Get over it move on and have fun. That's my advice to them.

Rabid fanboy post.

Actually, if you follow the story quest it progresses you into the zone (aka quest hub) you need to be in for your level. Thanks for trying.

  Lorkii

Apprentice Member

Joined: 9/04/12
Posts: 90

9/11/12 1:43:54 PM#94
Originally posted by Slukjan
Originally posted by Sylvarii

Are we supposed to take this guy seriously lol.

"quest hubs are dead" hmm that's strange because the number one game on this site now GW2 has been released has all the claasic quest and marker hub system of game like WOW.

GW2 system will be short lived,it's just not enough,i good mixture of both is what's needed.Any dev team thinking of doing what GW2 has don't may want to think again,give it another few weeks and many people will soon realise that it really is tedious.

 yea but the way you do the quests is different. you explore the zone however you want...instead of straight up linear, you go wherever you want and you arent forced to stay in the same area until the quests are done.

You can do that in almost every MMO I ve played.  I ve never been forced to stay in an area, or not go to a certain area ever.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4075

9/11/12 1:44:01 PM#95

I don't mind quest hubs, as long as the game has a TON of them in different zones for any given level.  That's the issue.  That's why WoW succeeded and it's clones did not.  They have their place, for that "type" of game.  However, I am fully sucked into GW2 right now and loving that mode of questing just as much.  The key, again, is options/choices on where to go to level at any given level and there are a ton of them.  It makes the world feel like a world and takes away the linear hub to hub design of smaller games like SWTOR.  

I think if games continue with the quest hubs they need to take into account how GW2 does it, by giving 4 or 5 different tasks all close by and not having you have to run back and forth to the quest giver every time you complete a quest.  Or just copy GW2 flat out lol, wouldn't bother me either.  

http://www.twitch.tv/elockethemmoaddict

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  User Deleted
9/11/12 1:48:49 PM#96
Originally posted by illmaculate
Originally posted by itgrowls

Just love the nonsense posts here in these forums about games these people obviously don't play. Claiming that GW2 questing is linear is like saying that the earth is still flat or that it's the center of the solar system.

Wandering around one runs into the zones that DE events happen in, one doesn't get directed to go to the next town by a quest handed to you by the quest hub guy you just stumble onto them.

Add the feature of hidden underground and underwater zones the mixup is complete. I went inside the norn mine via swimming underwater in their small river and ended up where the dredge were mining the mountain in the norn area instead of going the standard way through the heart area (hearts deplete over time so there eventually ARE no guides aside from the shield or boss symbols on the map as only SOME events are occurring),

And Drops scale to your level, you don't get a level 1 item when you are level 80 fighting a level 15 vet/miniboss.

So where these weird haters are fabricating these notions is beyond me. They really are getting tiresome spreading nonsense about a game they really have no intention of ever playing and need to spend their time playing some other title instead of lying about this one.

 

Quest hubs are dead, the holy trinity is dead. Get over it move on and have fun. That's my advice to them.

Rabid fanboy post.

Actually, if you follow the story quest it progresses you into the zone (aka quest hub) you need to be in for your level. Thanks for trying.

Rabid hater post, i haven't followed my story quest, haven't had a need to and I've leveled just fine without the need to follow the "completely optional" personal story questline to get to where I've wanted. 

And that's my point. Saying this game is linear is really not looking at the whole picture, but why expect anything else from these people?

  Digna

Novice Member

Joined: 11/19/05
Posts: 2006

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

9/11/12 1:50:48 PM#97
Originally posted by Angier2758

You know when you do a lower level zone you get drops appropriate to your level for the most part right?

Unless I'm extremely lucky I've gotten 90-95% of my drops at my level even if I'm 10-20 lvls higher.

I took my level 80 back to the starter zones and got 0 items at my level. I had thought that the drops were supposed to have been higher level so I was psyched about clearing maps and still getting rewards for my actual level. Was disappointing.

(Unless it was fixed or changed last week which is when I last went on with the lvl 80)

  Lorkii

Apprentice Member

Joined: 9/04/12
Posts: 90

9/11/12 1:51:40 PM#98
Lol, "i know you are but what am I" thats what some posters remind me of. Get over it, everyone doesn t like GW2. It won t kill quest hubs, nor the trinity. Those will be around for a long time. Will they change them up a bit, sure, but the mosy successful game still going uses them, so it s obviously not going anywhere. I know if every game followed GW2 way, I would quit MMOs. Now before you go all crazy on me, that is my opinion.
  illmaculate

Novice Member

Joined: 9/18/10
Posts: 13

9/11/12 1:52:53 PM#99
Originally posted by itgrowls
Originally posted by illmaculate
Originally posted by itgrowls

Just love the nonsense posts here in these forums about games these people obviously don't play. Claiming that GW2 questing is linear is like saying that the earth is still flat or that it's the center of the solar system.

Wandering around one runs into the zones that DE events happen in, one doesn't get directed to go to the next town by a quest handed to you by the quest hub guy you just stumble onto them.

Add the feature of hidden underground and underwater zones the mixup is complete. I went inside the norn mine via swimming underwater in their small river and ended up where the dredge were mining the mountain in the norn area instead of going the standard way through the heart area (hearts deplete over time so there eventually ARE no guides aside from the shield or boss symbols on the map as only SOME events are occurring),

And Drops scale to your level, you don't get a level 1 item when you are level 80 fighting a level 15 vet/miniboss.

So where these weird haters are fabricating these notions is beyond me. They really are getting tiresome spreading nonsense about a game they really have no intention of ever playing and need to spend their time playing some other title instead of lying about this one.

 

Quest hubs are dead, the holy trinity is dead. Get over it move on and have fun. That's my advice to them.

Rabid fanboy post.

Actually, if you follow the story quest it progresses you into the zone (aka quest hub) you need to be in for your level. Thanks for trying.

Rabid hater post, i haven't followed my story quest, haven't had a need to and I've leveled just fine without the need to follow the "completely optional" personal story questline to get to where I've wanted. 

And that's my point. Saying this game is linear is really not looking at the whole picture, but why expect anything else from these people?

So those zone titles that CLEARLY identify the target level range aren't geared toward a particular quest level? rofl just stop. Ridiculous.

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 384

9/11/12 1:53:20 PM#100
Originally posted by itgrowls
Originally posted by illmaculate
Originally posted by itgrowls

Just love the nonsense posts here in these forums about games these people obviously don't play. Claiming that GW2 questing is linear is like saying that the earth is still flat or that it's the center of the solar system.

Wandering around one runs into the zones that DE events happen in, one doesn't get directed to go to the next town by a quest handed to you by the quest hub guy you just stumble onto them.

Add the feature of hidden underground and underwater zones the mixup is complete. I went inside the norn mine via swimming underwater in their small river and ended up where the dredge were mining the mountain in the norn area instead of going the standard way through the heart area (hearts deplete over time so there eventually ARE no guides aside from the shield or boss symbols on the map as only SOME events are occurring),

And Drops scale to your level, you don't get a level 1 item when you are level 80 fighting a level 15 vet/miniboss.

So where these weird haters are fabricating these notions is beyond me. They really are getting tiresome spreading nonsense about a game they really have no intention of ever playing and need to spend their time playing some other title instead of lying about this one.

 

Quest hubs are dead, the holy trinity is dead. Get over it move on and have fun. That's my advice to them.

Rabid fanboy post.

Actually, if you follow the story quest it progresses you into the zone (aka quest hub) you need to be in for your level. Thanks for trying.

Rabid hater post, i haven't followed my story quest, haven't had a need to and I've leveled just fine without the need to follow the "completely optional" personal story questline to get to where I've wanted. 

And that's my point. Saying this game is linear is really not looking at the whole picture, but why expect anything else from these people?

If you take out the linear options then you get a subset of people complaining about not knowing what they're "supposed" to do.  In fact, these people are arguably as responsible for killing the sandbox as open PvP was - since they voted (with their dollars) against even sandboxes with no PvP.

But if you leave it in, you get others complaining that it's still a "linear questhub game."  Even if that linear side is entirely optional.

TL;DR version:  haters gonna hate.
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