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Guild Wars 2

Guild Wars 2 

General Discussion  » "Quest hubs are dead, finally ! ".. so what?

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76 posts found
  Misaris

Novice Member

Joined: 6/28/12
Posts: 147

 
OP  9/11/12 11:26:14 AM#1

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/11/12 11:28:53 AM#2
Pretty sure we're aware of this. Least most of us are anyways. Thanks for playing though.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Nikkita

Apprentice Member

Joined: 11/25/10
Posts: 830

9/11/12 11:30:13 AM#3
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

Umm actually even NPC in GW2 have these circle over their heads to trigger DE's.


Bite Me

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1398

All of history is a lie. The truth depends on who does the listening, and who does the telling...

9/11/12 11:34:34 AM#4
Originally posted by Nikkita
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

Umm actually even NPC in GW2 have these circle over their heads to trigger DE's.

Certain escort DE's have circle triggers sure, but definately very few in comparison to the overall amount. In all honesty, how much sense would it make for am escort DE to not be triggered since the NPC's are needing..... you ..... an escort. Be kinda dumb to have them trigger on their own without anyone around IMO.

To the OP, you come off as very bitter. Of course these key elements are stil around in a themepark MMO, but the delivery is what the concept was all about and you seem to have missed that among the many times the topic has been brought up here on these forums.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

9/11/12 11:35:30 AM#5
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

Naw fucking dip...lol you guys try to hard.

At nikkita...out of curiousity, you mean all of them or you talking about escort quests where it makes since because they need someone to escort them? Actually nvrm lol.

 

Now this, right here is pathetic lol not what nikkita said but to the what the OP said lol. Enjoy life, peace.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Aelious

Hard Core Member

Joined: 9/27/11
Posts: 2311

World > Quest Progression

9/11/12 11:35:39 AM#6
The symbols are only for triggered events, most of them happen in their own.

OP,

What sets GW2 apart is not the activities you engage in but how they are presented. Up until now the world waited for you to talk to someone so the story, err quests, could happen. This made the while experience seem stiff and pointless once you'd done it for so many years.
  SteeJanz

Novice Member

Joined: 8/22/11
Posts: 346

9/11/12 11:36:49 AM#7

You are correct, you still quest, it is just done differently.   Arenanet said they would change how you quest.  They did.

Is it innovative.  Yes if it is better, no if it is not.  But since that is subjective, its hard to say.  I personally enjoy it over the quest hub.  And I believe that most people looking at the postive and negatives of DE vs. Quest Hubs would come to the same conclusion, that it is better.  So yes, IMO it is innovation. 

Just curious, without questing what exactly are we suppose to do in MMO's?

 

 

 

  dumbo11

Novice Member

Joined: 2/03/05
Posts: 131

9/11/12 11:36:55 AM#8
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

WoW-style:

- go to quest hub, talk to ?, get quest to kill 10 cows.

- go to the circled area, kill 10 cows.

- return to quest hub, talk to !, then find another ? to kill 10 bigger cows.

GW2 style:

- wander from a->b, join a DE in the middle but you eventually get there.

- start killing 10 cows, only for orcs to attack.

- fight off the orcs, and follow the local warrior to the orc village.

- in their village, destroy it, only to discover the orc chieftan...

- whilst in the village also complete the jumping puzzle and explore the nearby cave, discovering a chest of loot.

- notice that killing the orcs counted towards the cow completion, so wander off towards c - along the way a dog runs up and explain's that timmy's trapped down a well with an ogre...

  romanator0

Novice Member

Joined: 12/02/10
Posts: 2425

9/11/12 11:37:17 AM#9
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

If that specifically is what you are going to complain about then maybe you should stop playing MMOs alltogether, because there is no way you can get around doing that stuff.

If you're going to complain about something at least pick something that makes sense. The vast majority of games out right now make you do stuff that falls under those categories when you look at them.

  Aelious

Hard Core Member

Joined: 9/27/11
Posts: 2311

World > Quest Progression

9/11/12 11:38:48 AM#10
As a side note I'm not happy they added the icons over the heads of NPCs with events. Those triggered events were always there but to find them you had to talk to NPCs as you travelled around. Oh well.
  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2125

9/11/12 11:39:38 AM#11
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

 

If you are so smart why don't you come up with something that's never been done before?

If it's not broken, you are not innovating.

  Nikkita

Apprentice Member

Joined: 11/25/10
Posts: 830

9/11/12 11:39:42 AM#12
Originally posted by FlawSGI
Originally posted by Nikkita
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

Umm actually even NPC in GW2 have these circle over their heads to trigger DE's.

Certain escort DE's have circle triggers sure, but definately very few in comparison to the overall amount. In all honesty, how much sense would it make for am escort DE to not be triggered since the NPC's are needing..... you ..... an escort. Be kinda dumb to have them trigger on their own without anyone around IMO.

To the OP, you come off as very bitter. Of course these key elements are stil around in a themepark MMO, but the delivery is what the concept was all about and you seem to have missed that among the many times the topic has been brought up here on these forums.

I triggered these NPC with circles over there head not just for escort. I also triggered a event this way where i had to disguise a seperatist and sabotage a charr fire legion base. Another one i trigerred where we had to attack the base which later on developed into a very big event with a giant attacking the town.

So not limited to just escorts. Anyways, OP seems to be under impression that in GW2 NPC don't give you tasks or quests like in your usual everyday MMOS.


Bite Me

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/11/12 11:39:43 AM#13

RPGs will always involve those things.  There is literally no getting around it.

Even SPRPGs involve those things...I mean, how is "go from point A to B in a dungeon" any different than a fetch quest?  What matters is the presentation.  If an SPRPG told you "go to the end of the dungeon and right click on the table" that would be boring.  But if it sets up a story that involves you and you know that you have to get to the end of the dungeon to stop your sister from being sacrificed...then maybe that's more interesting.  Regardless though, you will still be doing a fetch quest in the end.

So really, if you have a big problem with those base elements of quests, then maybe you just don't like RPGs.

Are you team Azeroth, team Tyria, or team Jacob?

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1292

\m/,

9/11/12 11:43:31 AM#14

Nooooo!!!!   *sobs openly*  Why god why?!?!  They were so young

 

 *raises his tankard of ale*  To Quest hubs, may they find new life in a future generation of games

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  ohpower

Novice Member

Joined: 5/13/12
Posts: 72

9/11/12 11:44:32 AM#15

No, what is not dead but completely sidelined (hearts: just something to pass some time or to get map completion) is the npc waiting in the middle of a village with a marker on his head telling you to slaughter daisy-picking monsters because they are alledgedly "attacking his village". In GW2, yeah, you have to kill a bunch of the attackers, but they are definitely attacking. And if you listen to NPCs, you'll see they are attacking for a reason. And the events branch into one another, so that in the end, the world feels like it has its own backstory.

BTW, what were you expecting to do in a MMORPG? Sit around? Find me an activity that is neither killing mobs, killing a boss, solving a puzzle/riddle, escorting someone, protecting or invading a place and that fits in an MMORPG context? I'll bet that for most they are in GW2 -although a minority- and the rest are either ideas of a great video game genius that Anet hasn't thought about or just not interesting.

It's like saying an ad about GW2 should have nearly no in-game footage and show none of the super features that make the game. Anet tried that too and they're much better off when they innovate without trying "artistic" and dumb stuff

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/11/12 11:45:58 AM#16

I'll tell you what my problem is. X and Y sure get around.

Not judgin' but just sayin'

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2758

9/11/12 11:46:22 AM#17
Originally posted by Aelious
As a side note I'm not happy they added the icons over the heads of NPCs with events. Those triggered events were always there but to find them you had to talk to NPCs as you travelled around. Oh well.

A lot of players, myself included, missed starting a lot of DEs because we didn't realize that person asking for help actually started DEs.  They either needed a tutorial to explain this to new players or needed to mark those npc's somehow.

  nilden

Novice Member

Joined: 4/26/05
Posts: 886

9/11/12 11:49:33 AM#18

Yes lets ignore the good

  1. Quest log gone
  2. You won't kill 100 bandits in front of a quest guy then get a quest from him to kill 10 bandits
  3. Automatic updates
  4. No back tracking
  5. Dynamic events even if they are scripted and have the complexity of a light switch are still quest chains with win/lose outcomes
You can call it lipstick on a cow but this cow produces chocolate milk! I mean compare the questing with, WoW, Tera, Rift, or anything else that uses ! quest hubs and quest logs, for me it's a real breath of freash air even if they still do some of the old conventions it's still a better method.

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  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

9/11/12 11:55:55 AM#19
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

 

Yet another absurd topic.  In all of fiction, there are 7 archtypes to story line.   Should people stop writing books because everyone of them has been done to death?

 

Of course not.   

 

And so it goes in games.  You have delivery, you have destruction, you collection, you have escorting.    These are archtypes.   What matters is the set-up and execution.    Nothing more.   Nothing less.

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1398

All of history is a lie. The truth depends on who does the listening, and who does the telling...

9/11/12 11:57:33 AM#20
Originally posted by Nikkita
Originally posted by FlawSGI
Originally posted by Nikkita
Originally posted by Misaris

Ok I get it, quest hubs are now yellow circles and are called "dynamic events", and I don´t have to click an NPC before my quest log updates what I have to do.

You know what is NOT dead?

- Kill X

- Collect X

- Deliver X to Y

- Escort X to Y

Seriously, this is called "innovation" nowadays?

This reminds me putting lipstick on a cow. It´s still a cow but at least it´s slightly prettier now. 

Umm actually even NPC in GW2 have these circle over their heads to trigger DE's.

Certain escort DE's have circle triggers sure, but definately very few in comparison to the overall amount. In all honesty, how much sense would it make for am escort DE to not be triggered since the NPC's are needing..... you ..... an escort. Be kinda dumb to have them trigger on their own without anyone around IMO.

To the OP, you come off as very bitter. Of course these key elements are stil around in a themepark MMO, but the delivery is what the concept was all about and you seem to have missed that among the many times the topic has been brought up here on these forums.

I triggered these NPC with circles over there head not just for escort. I also triggered a event this way where i had to disguise a seperatist and sabotage a charr fire legion base. Another one i trigerred where we had to attack the base which later on developed into a very big event with a giant attacking the town.

So not limited to just escorts. Anyways, OP seems to be under impression that in GW2 NPC don't give you tasks or quests like in your usual everyday MMOS.

Well the point still stands. If there is a visual trigger it is because of the event and not because these are normal. I don't think this is what the OP was saying at all, he was labeling quest hubs as yellow circles called DE's and he doesn't have to click a NPC to begin said quests. As I just stated, aside from a few exceptions, he is correct on that part at least. The rest seems like an angry rant because he wanted to play a MMORPG and he got one. 

 

I chose the escort example because most of the ones with visual trigger I have encountered were of this variety so I didnt feel the need to go into every example. I see you didnt have that problem >.>.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

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