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Trying to find answers to a few questions about the game. I hope you enlightened folks don't mind answering it.
1) My primary focus is PvP, particularly large-scale open world "zerg" PvP. I was really excited about hearing the WvWvW thing ala DAOC style. However, I then read about ques (long ques) to get into WvWvW. So I'm wondering: how many people are allowed in WvWvW at a time? Is it zergy (which for me is fun), or is it small man teams roaming around? 2) How are the seige battles? Is it primarily focusing on doors or is there some additional strategy? Are most forts well defended or do people just go from one objective to the next? The worst example would be say SWTOR where objectives could be taken in Ilum by 1 person in about 10 seconds. The best example would be classic DAOC defended relic keeps. 3) How is the lag in WvWvW? 4) Does anyone have a link to minimum computer specs? Couldn't find it.
Thanks in advance. |
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9/11/12 10:30:31 AM#2
have not played much since the early release so camnt answer about the ques right now. What iIdid though reminded me a lot of DAoC. I did not get any lag and must have been at least 75 - 100 players in some of the battles. I enjoyed it, just want to use it for my end game so I am doing PvE first here is a quick run down on what to expect http://www.ign.com/wikis/guild-wars-2/World_vs_World scroll down fro minimum specs |
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9/11/12 10:38:50 AM#3
The following is mostly based on beta experience, although I've played some WvW post-beta and it hasn't changed much. 1) It's both. You can do some content in small groups, but of course, larger numbers win in a direct fight. Big sieges are almost always "zergy". I think it was supposed to be 100 vs. 100 vs. 100 at some point, but they've talked about increasing the limit, so it may be more atm. Big battles are frequent. Ques are very long during peak hours, but that'll fix itself sooner or later. Right now, however, I'd say ques are the biggest downside of WvW. 2) You can upgrade forts. Even without defending players, NPCs can handle small groups. When it comes to supply camps and other small places, a group of three players can take "basic" versions of them, if no enemy players are present. I've never attacked a fully-upgraded camp with maxed NPC guards, but it's probably quite hard an requires more than five players. A fully-upgraded fortress is most likely a nightmare to take. I've seen badly-organized zergs of 30 people get slaughtered by a couple of defenders with solid anti-infantry machinery. Taking a keep requires at least a battering ram, because otherwise you'll be beating that gate for half an hour. That's the bare minimum, though. 3) No lag for me. No big FPS drops, either, if that's what you mean. I've got a HD 6870, i7 2600K and 8 gigs of RAM. You can switch high-res textures on other players off and that speeds the game up a lot during large-scale fights without lowering visual quality noticeably. I just keep them off all the time. |
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9/11/12 10:48:33 AM#4
To be honest. You will probably like it in the long run. What i mean by that is if you try and jump in pvp right out the gate, you will be overwhelmed by higher leveled people. Not so much because of their level but more so the skills they have avaliable compared to you and armor differences. While the armor disparity drops the higher you get in lvl or armor grade if you take a decently equipped lvl 80 with his skills and traits unlocked, you will be overwhelmed. If pvp is your thing, try it. Then try rushing through the lvling process and go back. You will find a vast difference in wvwvw. The spvp tournements are very fun once you realize how much depth and strategy go in to the team combinations.
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9/11/12 10:50:26 AM#5
1 join a smaller server, queues are ok then
2 not as good as daoc or planetside, better than anything else in the past decade, don't worry its not some lake bloody wintergrasp type setup 3 pretty good 4 I have mid range pc - fx4 black, 6870 works fine for me. |
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9/11/12 10:52:54 AM#6
One thing as a warning. I don't see it having the longevity of rvr.
Fighting random nameless dudes every 2 weeks (well 24 hours at the moment), just isn't the same as fighting your "best enemies" |
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9/11/12 10:56:54 AM#7
Originally posted by ShakyMo Quite honeslty I don't recall names in for example WoW PvP, I just went into a battleground and played. I understand it is possibly cool to make a name for yourself, but you can do that within your guild and among your friends. Until they change things if they do, just play and have the fun of bashing and stabbing. Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/11/12 10:57:42 AM#8
Originally posted by gravesworn I'd recommend playing PvE at least until you get to level 10-ish and unlock the weapon skills you'll be using. With no weapon swapping and a small number of weapon skills available, your ass will get kicked pretty hard. Besides, it only takes a couple of hours and will teach you how to play the game in a more friendly environment. TBH, even though they advertised WvW as a viable leveling place from lvl 2 to 80, it's not as beginner-friendly as it should be right now. Personally, I'd to wait until lvl 20 or so before going there. |
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Betaguy
Elite Member
Joined: 12/31/04
The king and the pawn go back to the same box at the end of the day. |
9/11/12 11:00:50 AM#9
It is nothing like DAoC RvR what so ever... everyone saying that crap better come back and play it again. DAoC still trumps in this area. There is way more numbers in DAoC which is what makes it fun/strategic. There is no OP class, its all in how you play your toon in DAoC. I can beat any class with any class none of this flavor of the month shit.
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VikingGamer
Hard Core Member
Joined: 7/08/10
The strong are sometimes wrong but the weak are never free. |
9/11/12 11:01:29 AM#10
Originally posted by SBE1 1) They did try to design for those who want to work in small group to have something to do. You can go take a supply depot. You can escort supplies. you can do hit and run on siege machine locations to defend a fort. But you can also certainly join a big group that is either defending or attacking. usually one forms especially now, early on since no body or few have spent the 100g to learn the skill to form a squad. Basically right now the battle fields tend to be chaotic and that lends itself to people clumping up and sticking together rather than breaking off into tactical teams. You will find what you are looking for WvW. Each of the 4 maps can hold about 500 players total. So each side is limited to about 165 player on a map at a time. It does cause some harsh queing on heavy pop worlds. There are some worlds that have a lot lower queue times and that is what you want to find. And right now you can transfer around for free. And remember you can pick a server that suits you for WvW and eventually that is all it will effect. They said that they would have server guesting. So once that is turned on you will be able to do PvE anywhere you want with who ever. And you can join guilds cross server. The only thing your home server choice will effect will be who you WvW with. Why they don't have guesting already turned on I have no idea. 2) Taking a fort takes a lot of people. It might take fewer if siege teams start getting more coordinated. But it is always going to take more than a few people to do it. But right now mostly a big group roles up. hopefully they group remembers to focus down the oil before hitting the door and hopefully someone remembered to pick up a flaming ram blueprint. and then hopefully 4 people have supplies so it can even be built. There are also usually lots of defenders on the walls. So no, a couple of people will not roll up and take an object. At least I haven't seen that happen. Also depending on what you are going after, there are also often walls that can be broken down. Terrain is also a big factor. lots of choke points. and as I mentioned above with the supply depots and caravans. you may also have to defend against hit and run groups. 3) I haven't noticed any lag and I am on a gforce 275 The Law of Conservation of Stupidity: |
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9/11/12 11:01:47 AM#11
Originally posted by AmjocoOriginally posted by ShakyMo The sad thing i can remember names in pvp from when they use to be just server based. Had so much fun seeing a hated pali or annoying hunter night after night. To me that was more fun than getting paired up randomly. Just another face in the crowd instead of a mortal enemy from a rival guild. |
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9/11/12 11:02:05 AM#12
Originally posted by SBE1 open world pvp doesnt exist in guild wars 2. even a complete open world doesnt exist. citys and pvp areas and whatnot are all instanced. u can only enter pvp W v W v W zones thru many many portal.
DAoC had a open world which allowed ganking ppl. that isnt possible in GW2 since u can not attack ppl outside of pvp instances. |
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9/11/12 11:03:19 AM#13
http://wiki.guildwars2.com/wiki/World_versus_World
As for capacity: 250 vs 250 vs 250 pr. map, aka 1000 vs 1000 vs 1000 on all maps. |
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9/11/12 11:09:55 AM#14
Originally posted by Thralia You are confusing instances with zones. GW2 has huge zones seperated by portals that take about 10 seconds to move through depending on your system. And that is why DAoC is a different style of game. GW2 was designed to be more casual and the folks who play it can decide when and where they want to "gank" or be "ganked". WvWvW is the area you can make that choice.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/11/12 11:16:19 AM#15
it reminds me alot of early daoc rvr. I dont know if its better or worse yet as i havent played enough rvr. Of course i havent played daoc for years so that game could be totally different now. i find it to be a great game and for 60 bucks..its well worth taking a shot at it.
I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/11/12 11:18:09 AM#16
Originally posted by Amjoco actually it has the same set up from daoc...actually it was lifted directly from daoc...daoc was way ahead of its time imo... I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed.--Smed |
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9/11/12 11:18:35 AM#17
Originally posted by rungard ^This is it in a nutshell.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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9/11/12 11:22:29 AM#18
Thralia:
Daoc had an open workday that let you gank people ON ONE SINGLE SERVER - mordred The vast majority of daoc servers had 3 segregated pve continents that were for one realm only and were gank free, with a 4th rvr continent for consensual pvp. Daoc wasn't a ffa pvp game, except on mordred. It also had a coop server which was just pve and you could pve on each others continents. So gw2 isn't that different to daoc in that regard. |
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9/11/12 11:26:37 AM#19
Originally posted by SBE1 1- 166 per side per zone at a time. That's 500 per zone and 2000 pvpers across WvW. Eternal ofen has a queue. The others don't except at prime time on my server, Tarnished Coast. None of them have a queue right now, for example, but in a few hours there will be one. 2- The siege battle are effective, with many types of siege gear available. They all do different things, of course. 2- Doors and walls on keeps and towers. There are other objectives though, like bridge sentries and supply routes and camps. 2-Keeps and towers are well defended and can be upgraded, but a large group can take one down in about 5-10 minutes depending. A solo person isn't likely taking any objectives except maybe a lone supply runner. 3-I never had lag in WvW until yesterday. Now I have it every once in a while. Some people complain about it ALL the time. I've not experienced that issue. For the Coast! Noone isn't a word; It's "no one". On a side note, you can guess where the word "none" came from. |
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9/11/12 11:27:12 AM#20
Amjoco:
Wow is a raid orientated game, with mini game pvp where you face people for 5 or 10 mins Daoc & gw2 are persistent pvp games where you face off against players for an evenings play. So in daoc you did get to "know thy enemy" You sort if did in wow too, but only if they were regulars and before they started xserver instancing. |
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