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9/11/12 8:02:21 AM#21
Originally posted by VirusDancer I can kinda see his point as well. When I started with Meridian 59 in 1996 bandwidth was a huge cost and there were no alternatives. Sure, 15 bucks today is less than the 10 (I think it was 10, it was a really long time ago) in 1996 but TSW do have a cashshop I decided when cashshops became common to never start with a game that have both cashshop and monthly fees, that is robbery. That was the reason I didnt buy the game at launch, I have no problem with paying 15 bucks a month all inclusive or even 20 but my principles forbid me to buy the game right now just as it did with Diablo 3. To be honest didnt I quit EQ2 when they added the cashshop, I just whined and I did look really hard on TSW when it launched, I like the world. But box cost + montly fees + itemshop = expensive in my book and I support P2P. |
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9/11/12 8:06:34 AM#22
Originally posted by VirusDancer Other than UO, what was even avilable in 1997?? Today we have over 570 MMOs (not even including the browser games) and many of those are free.....And yeah TSW was not worth a sub...In fact its cash grab may have hurt it more than anything (box + sub + cash shop = FTL)...The game fell so far short of expectations that Funcom will be lucky to be in business next year. |
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9/11/12 8:52:03 AM#23
Originally posted by Loke666 There is nothing in the cash shop you need to buy to fully experience everything in TSW. I cant say the same thing about EQ2. I went back and saw that the characters (my highest) which I had access to before I left I either needed to sub or spend in the store to access them. It was only F2P if I wanted to start again with less then I had before they went F2P. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
9/11/12 8:58:15 AM#24
I got a bad fealing that tsw is going to get the axe if this keeps up. I can go hours of gameplay and never see another individual until i head to the loby area of either london or argatha.
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9/11/12 9:07:33 AM#25
How awful :( Making such a nieche game (that's awesome though) obviously gets less sales. MMORPG business is so harsh ;O |
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9/11/12 9:09:50 AM#26
Originally posted by erictlewis Many times after layoffs come server merges. |
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9/11/12 9:19:05 AM#27
I hate when people make this argument. It doesn't matter what was happening in 1997, TSW is NOT competing with games from 1997. It's competing with games in 2012 and when you take a look at what's out there, no it's not worth a sub fee. |
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9/11/12 9:19:16 AM#28
Bully
It's Aoc all over again, expect pvp to go untouched while they add a bunch of raids and stuff. Hasn't swtor and gw2 taught mmo devs Make your endgame for hardcore pveers = fail Make your endgame for everyone else = success |
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9/11/12 9:26:29 AM#29
Welcome to EA Funcom. Soon the studio will read "Bioware/Mythic/Funcom"
And now because of their stupidity in using EA, AoC wwill suffer greatly. |
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9/11/12 9:32:15 AM#30
Originally posted by ShakyMo For me, this is true. If they only keep adding raids, I'm not interested.
I like the *potential* this game has for 3-faction pvp and for exploration and for innovation in other aspects of the world. Faction balance, however, is an issue. Why do so many people roll Templar? I'm a Dragon, and it's really a disadvantage now, even the last time I checked on Cerberus Fusang which was today. There was me and one other Dragon and Fusang was totally Templar. It was discouraging because I re-rolled on Cerberus because it was the most balanced server.
I don't need raids. WoW and Rift have that covered and I already have max-level toons over there if I want to pick up grinding for gear again (which I don't because I'm done with that game).
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9/11/12 9:35:56 AM#31
Originally posted by VirusDancer Those games, UO, EQ, DAoC, SWG, EVE and even WoW that were good enough have been changed so drastically that they are no longer the same experiences... so no they are not worth the subscription price. In this day and age with the way the economy is and how much competition the market has to ask for 180+ dollars for one game yearly is assaine. I don't think any game will ever be worth a subscription fee again. Playing: GW2 |
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9/11/12 9:40:59 AM#32
180$ is nothing though, it just looks big because its a yearly total.
I spend at least 10 times that on going to the pub, and I only go out once a week. |
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9/11/12 9:45:25 AM#33
Originally posted by ShakyMo American's are struggling right now, I can't even afford GW2 yet. Almost 8% of americans that can even be up to 10-15% of Americans are out of work, looking for work, not looking for work, and giving up.
England and other nations might not be in as bad shape as we are, and the feeling hs is waiting to get invaded by china russia or a combination. |
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9/11/12 9:55:09 AM#34
The market is saturated with players who do not want to pay for quality. They are happy to accept a lesser quality game and when that one has run its course they bounce to the next one. The worst thing to happen to MMORPGs was for them to go mainstream. |
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9/11/12 9:57:57 AM#35
Wow, was the game doing that bad, I thought it was good.
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9/11/12 10:13:20 AM#36
Originally posted by TalulaRose I can't disagree more, thats the problem with the genre. The zealous fans that only want the genre to stay super small and not progress foward. Yes, there are bad things that come from opening up to a wider audience but also a lot of good comes from it. The industry will not grow if it stays stagnet. |
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9/11/12 10:14:41 AM#37
Its unfortunately very sad to see this happen. Im not sure how they plan to recover from this, when shakeups like this happen in companies usually projects lifetimes are cut short. Not sure how some folks don't see how losing your lead designer will affect the games future.
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9/11/12 10:17:40 AM#38
Same here. I can look at the game, and see that they've done something that looks "good" to me, but I don't want to buy the game and spend money on a subscription. I haven't nailed down why, but there it is. Probably because I have other games I can play without a subscription. I did not think the game would sell as poorly as it did though. I thought their predictions based on AoC would be pretty close to what the game actually did. Join the League For Gamers. |
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9/11/12 10:22:13 AM#39
Originally posted by Kuppa I have yet to see anything that the F2P and B2P games have done to progress. |
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9/11/12 10:27:34 AM#40
Originally posted by TalulaRose Its more than the business model. Its the ideas to expand the genre. |
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