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9/10/12 3:08:49 PM#41
COH had many "cat" characters and it is closing down. So much for that theory.
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9/10/12 3:35:19 PM#42
Not impressed
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9/10/12 3:40:56 PM#43
Terry Pratchett Cats Quote ~
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9/10/12 3:48:59 PM#44
Originally posted by Pokket Well people are obviously going to offer up why a particular game failed FOR THEM....which may or may not have some relation to why it failed generaly. It's also probably the case that there is a bit of convient short-hand going on as well. Most posters don't have time nor inclination to write a 12 page study of why the particular iteration of X feature of the game was unpalatable to them.... and why that combined with 12 other things they also disliked made it a no go, so simply saying "it was X" is a convenient (and probably relatively accurate on a personal level) way of wrapping that all up. |
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9/10/12 3:49:41 PM#45
I was willing to go along with the premis then I recalled SWTOR has cats. Those cat people, but like a lot of things they didn't get cats right. Aric Jorgen (?think thats the right name?) is the biggest wet blanket companion in that game. |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
9/10/12 3:51:47 PM#46
Put down the Ketamine!
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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9/10/12 5:05:15 PM#47
Originally posted by Psychow "Criticism is an indirect form of self-boasting." - Emmet Fox |
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9/10/12 5:40:30 PM#48
Ok, so it's a lack of cats that leads to all these MMO's failing. One other thing struck me in this article though. Pokket says many people leave these new MMO's after a month and one of the reasons is lack of endgame. I think the real problem here isn't so much the fact that a game lacks "endgame" as much as it can be reached in a month. Most don't even take that long with your hardcore levellers hitting the cap during early access, or shortly after. I'm not saying we need to go back to the days of EQ when you could be looking at 8-9 months to reach the level cap, but a couple of weeks is taking the piss. It's not just MMO's that are suffering from this syndrome. FPS games used to take a good 50-60 hours to complete and now we're lucky to get 20 hours of play out of one. Call me old fashioned but I really would like an MMO to come out that takes a while to level through. By a while I mean a few months at least, rather than a few weeks. Maybe if the devs slowed things down a bit but kept the content interesting they'd have better luck retaining players. |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
9/10/12 6:56:49 PM#49
Thundercats MMO?
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9/10/12 7:12:26 PM#50
I dunno if a bald cat counts as a cat. Join the League For Gamers. |
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9/10/12 7:25:11 PM#51
Talk about finding the lowest common denominator... "LOL Cats"?
[mod edit]
But on a serious note... what are MMO's 'missing'? Come on MMOROG.com. What is it? Why is it all MMOs are starting to blend into one? What is the common factor they all have that makes players install and "groan.... (OMG more of the same amirite...)"
Do an article on that. Nothing says irony like spelling ideot wrong. |
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9/10/12 7:31:41 PM#52
Mouseguard Online...you could probably work cats into that somehow.
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9/10/12 7:32:33 PM#53
In all seriousness i do think there is a missing component. I think GW2 did a much better job with this than many recent MMO's, but failed on other core MMORPG components. That missing component, in my opinion, is World. Having multiple factions, real factions, with their own sprawling cities, with their own leveling areas at least up into the middle levels before they start overlapping with other races, etc. When MMO's came out the whole point of why it was so cool and awesome was because it was this vast world that you logged into, and when you logged off things kept going and people kept doing stuff. That big dragon wandering around when you logged off last night might not be there when you logged back in, etc. Now since the focus has become "appease the single player casual crowd" these games have become glorified online single player games. And multiple starting cities and areas just means "wasted" content in a developers eyes. Because god forbid that someone has to create multiple characters to see different areas, etc. Or god forbid they actually have to *gasp* explore. No instead its this ultra linear quest hub to quest hub to next level area's quest hub to quest hub, etc. "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
9/10/12 7:46:47 PM#54
I for one have to completely agree with Pokket on this one, MMORPG's need more cats, no doubt that would keep people subbed for years......
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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9/10/12 8:39:43 PM#55
Three words:
Slow News Day |
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9/10/12 8:45:03 PM#56
Originally posted by Ozmodan Don't ever read about parasites. You'll never go outside again. And even that won't help. If you are waiting for the perfect game, the only game you play will be the waiting one. |
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9/10/12 8:58:45 PM#57
This article raised so many strong points about having cats in MMOs. I've long felt that the only true wow-killer would be the day someone buys the rights to Stephen King's Sleepwalkers and develop a MMO out of it. It needs to stand for the fact that if cats cared enough, they would take over the world with no need for evil sith machinery at all (although that would make them immortal death kitties). They are like the dark side and the light side of chuck norris in a pet.
I can only think of Sleepwalkers as being the one film to truly inform viewers of the danger inherit in every cat if they were to rise up against us. For a more recent example, just look at Anne Hathaway's attempt to 'act' half cat. She wtfpwned in Dark Knight Rises. She was kicking and fighting her way anywhere she wanted to be when batman and every other human were powerless for most of the movie. It was purely because she was half cat! Just imagine what she could do if she was 100% cat! But only Sleepwalkers showed true evidence from real cats as they really are.
So come on developers. Make a Sleepwalkers MMO with cats the way they really are irl instead of this crap of the occasional powerless companion cat found in today's MMOs. It needs that creepy Enya theme song too.
Pokket's awesome. Carry on. |
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9/10/12 10:12:49 PM#58
A funny article, thanks Pokket. But I think a serious discussion on the topic of why so many games fall flat right out of the gates these days would be worthwhile as well.
Above all else... never ever piss off the penguin. |
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McGamer
Elite Member
Joined: 7/24/05
"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda |
9/10/12 11:15:17 PM#59
Originally posted by morbitangel Funny how several others posted replies like this and didn't get banned from the site. Some people are too thin-skinned these days. The article title is misleading and the content is not relevant. |
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9/10/12 11:31:54 PM#60
Play Hello Kitty Online, Pokket, should be your game.
Useless article in any standarnd. |
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