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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
9/08/12 10:45:35 PM#21
What the op said just proves the truth of what I and many others have said before. The got bad source code of an unfinished engine, and they lack the expertise needed to optimize it correctly. This made the game suck, and why the game will continue to suck. The engine just does not work the way they needed it to to make good game play. It is one of many reasons the game sucks but it sure is one of the main underlying issues.
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9/09/12 3:10:13 AM#22
Originally posted by grimal I havent repaired or built a car either and i can easily say when engine is malfunctioning/not working as it should. My duties as a customer dont involve solving their problems or rewriting their code, seems you missed that. When BW decides to hire me and unload hefty amount of cash on my account i will start to care about their problems and screw ups, until then i will just say (as every customer should) FIX your product that we have PAID for. Thats all there is to it.
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9/09/12 4:29:00 PM#23
I thought this guy put the Bioware iteration of the Hero engine's performance in a colorful and amusing way. |
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9/09/12 4:50:20 PM#24
rofl.
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9/09/12 5:02:30 PM#25
The engine may be terrible but if you think this is what caused SW:TOR's demise, you'd be incorrect. If you think lack of interesting combat caused it, you'd be incorrect. If you think crappy space missions, slow levelling, bad balance or any other thing like that caused SWTOR's failure, I'm sorry to say you're wrong.
One thing caused SW:TOR's failure, and that is the lack of new story content. No-one bought the game to raid or even PVP. They bought it to play a Bioware/ Star Wars RPG. You may have noticed that SW:TOR took far longer than other MMOs to crash, and the reason for that is that more players than ever before made it to max level. And then there was nothing. One month, two months, four months, six months, and no Act 4 or even new planetary storylines.
People bought into the idea of a never-ending RPG. Bioware couldn't keep up. |
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9/09/12 5:19:18 PM#26
Originally posted by BigAndShinyI am skeptical of some of your analysis. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
9/09/12 5:36:27 PM#27
Originally posted by BigAndShiny What kind of kool aid have you been drinking? They crashed less then 6 months out of the gate, it not even been a full 10 months yet and they are already heading free to play. The only other mmo that burnt quicker was dcuo. Name me other AAA mmo's that died that quickly.
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9/10/12 12:12:23 PM#28
Most new MMOs, from Champions to STO to AOC to DCUO to Warhammer crash after the very first (included) month. SWTOR took until February (3 months) to fail.
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9/10/12 12:26:04 PM#29
No ea just massaged the figures better with swtor than they did with war.
If anything swtor dropped faster, certainly felt more like a ghost town after 3 weeks than war did (when I quit swtor) |
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9/10/12 12:29:03 PM#30
Mumbo:
Gamebryo engine was good for performance. Daoc used it. War had good performance about 6 months in when they fixed the engine (i put the earlier bad performance down to ea rushing release, they probably did the same with swtor, I don't think hero itself is at fault) Rift uses gamebryo also. |
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
9/10/12 12:30:47 PM#31
Originally posted by BigAndShiny DCUO was the only one that failed quicker. Chapmions took over a year, sto over 1.5 years aoc 2.5 years. So yes Only one of the 3 beet swtor, and we all knew that was comming.
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9/10/12 1:55:16 PM#32
Originally posted by BigAndShiny You may want to expand your horizons a bit. |
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9/10/12 3:47:58 PM#33
Originally posted by BigAndShiny From the end of December to February is only 2 months!
WAR sold an inital 750k with 800k announced 6 weeks after launch and still had 300k subs after 6 months (source EA financial reports and press releases). To be as sucessful EA's last results would have to have announced 900k+ subs. AoC did even better. Both much better than SWTOR in terms of sub retention. Even VSoH had better sub retention despite being bug ridden; arguably a better mmo though. Champions (17 months), STO (23 months) and DCUO (8 months) - not sure SWTOR has fared better. At the end of the day I think it is down to how good the game is along with the support & updates. And whether people believe that a subscription is worthwhile. The IP helps sell the initial boxes. How good the game is determines whether players stay on as subscribers. I can remember saying the same about WoW when people were saying it was only sucessful because of Blizzard or the IP. Sales - sure; but (most!) people won't subscribe month after month to a bad game. They have to feel it is worthwhile / enjoy it. |
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9/10/12 4:02:58 PM#34
Good post, OP.
Many of us here appreciate the time you spent in putting all the information together to make it easily accessible for reading. |
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9/10/12 4:23:31 PM#35
Originally posted by Karteli SWTOR tuning your Software & Hardware for best Performance Hard Ware Hard drives:
RAM:
Windows Optimize Your Version Windows XP:
Why would you do this? How does this help you? Who should do this? Why: Windows XP sp3 will run noticeably faster after a clean install. How: Well besides running faster any old apps you no longer use will not be on the PC, if you had any malware it will be gone. Also loading the latest graphics driver on a clean install will prevent any weird graphics issues due over lapping driver files or if you went from a NIVIDA to an ATI card. Who: Only attempt this if you know what you’re doing and you have your restore disks or you’re PC has a restore partition on your hard drive. Otherwise you would need your mother board driver disk along with your XP disk. Power Settings for Windows XP: Open the “Control Panel” then click on the “Power Options Properties” under Power Schemes drop down menu and select “Always On”. Why: You want you CPU running at full power and using all your CPU cores. Windows 7 and Vista:
Why run in XP SP3 mode? ---Technical Details--- Currently the engine/game is turning off the GPU RAM virtualization features of Vista and Windows 7 which is a major feature of the WDM/WDDM technology. This technology allows Windows to manage GPU RAM, by prioritizing textures and assets as needed without saturating the video card’s onboard RAM. Quality Gain: Allows medium and high resolution textures, better antialiasing, and various other features to remain enabled for a higher quality image on video cards with lower amounts of RAM. It also allows the higher quality textures to be used on objects in the distance which helps with the terrain, grass, building flaws as you are moving in the game. Performance Gain: Increases FPS even with higher Quality settings enabled and reduces the GPU stress by not having to load in and out lower resolution textures. This will even reduce GPU temperatures, as the Memory Controller on the GPU has to do less work with constant loading, unloading, and reloading of game textures and other assets. Note: By setting the game to Windows XP Service Pack 3 in the compatibility tab, the game/engine doesn’t override this feature of Windows, and this lets Windows manage the GPU RAM, and even if you have 256mb or 512mb of GPU RAM, Windows will tell the game you have 1024mb or more GPU RAM based on how much system RAM you have available and Windows can allocate to the game. Windows 7 power settings: This is big also, in the “Control Panel” make sure under “Power Options” it is set to “High Performance”. Why: The CPU is OBLIVIOUS to your game or application settings. All it cares about is if whatever threshold of CPU activity that has been pre-determined by the power plan is reached. If that threshold is not reached, the CPU will NOT shift up to a higher clock speed. Hopefully Microsoft will fix this issue with a patch.
Your Welcome Ajax!!! This game runs better than wow does on my high end PC. Ajax |
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9/10/12 8:54:54 PM#36
Originally posted by ajax7 *Clipped a big list of stuff** That's a nice list, but I'm pretty sure a whole lot of people on high end PCs tried even more vigorous things to attempt to get a decent lag free., stutter free, high fps SWTOR experience to no avail. If you want to add the latest FOTM on the SWTOR forums; all people experiencing any problems have underpowered power supplies apparently. 500 watt is too low, you need 750 to run SWTOR. Of course maybe you have stumbled on the sevret sollution to SWTOR's engine's problems. You should share your findings with Bioware. Better yet, load up FRAPS and make a video demonstrating your high fps on a crowded fleet. I'm sure it will run better then WoW. But maybe you are right. If someone wants to play SWTOR, they could buy a high end PC and go through your 99 step plan to run SWTOR (with its 2007 graphics) or just buy any other mordern MMO, install it, and press play.
If you were just trolling for fun, you got me. It's been a long day, I can't tell anymore. |
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9/10/12 9:12:22 PM#37
http://weknowmemes.com/wp-content/uploads/2011/11/didnt-read-darth-vader.gif
No, but seriously. Nice research. |
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9/11/12 9:16:16 AM#38
Originally posted by tiefighter25 My daughter had stopped playing do to the bad performence she had. When I visited her I tried to play under my ID. Wow bad performance issues she had were many. 1. Not enough drive space. "Bought her a New terebyte WD drive black." 2. She had never ran defrag ever. "Defraged the new drive after reloading everthing." 3. Loaded the latest graphics drivers from Nvida. 4. Put the game into XP sp3 mode. 5. Loaded DirectX 9 under windows 7 so both were loaded.
Now I logged into the game and Her Core2 3.00ghz unit with four gig of ram and 1gig of video ram ran 100% better than it did before. The lag was gone, I set the settings to High. She is now playing again and enjoying the game. Try it it works: Ajax |
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9/11/12 9:19:02 AM#39
Originally posted by mmojunkie5000 Yup,and this time it had nothing to do with EA,they came along later. So much for the "it's all EAs fault" shouters. |
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9/11/12 9:57:03 AM#40
Not gonna really get into this again but here goes...
There is nothing wrong with the proper version of the hero engine its very very capable and one of the best off the shelf engnies for any MMORPG developer out there. Its cabable of many different things from fps style combat to massive seamless worlds and i mean massive. Sure it only supports dx9 for now but it support normal mapping on the terrain and other textures so it can be made to look pretty good. Sure of course this texture is not tilied but i was just testing what kind of things the engine could do so i quickly imported some wood texture and made a quick normal map for it again not spent any time but the engine is capable of good things,
Also for a company it makes working togeather really easy, each client can connect to the world and work on it in real time.. Bioware had a very early version of the engine and never realyl updated it or they just tried to update it themselves. They noly have themselves to blame...
Anyway check out the repopulation if you want to see what can be done with the current version of the hero engine..
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