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This just happened to me... by one player. CC's aren't any better in this than any other game. I even had double the hp of what is typical. |
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9/10/12 10:10:49 AM#2
Uh oh...I hope they split the CC effects for PvP and PvE. Because the CC's are pretty weak in PvE and don't need any further reduction.
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9/10/12 10:12:44 AM#3
Originally posted by jusomdude
All CCs are removed by condition removeal. If you PvP without condition removeal (you or your team) you are going to die regardless.
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Originally posted by xpiher You can't remove a CC 1v1. |
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9/10/12 10:15:23 AM#5
And HP's aren't all that matter, Toughness helps a lot with dps mitigation. But like above poster said, condtition removal is key. On my necro I have 3 ways to purge conditions. 1 signet, 1 heal and remove conditions, and #4 staff. Use use use those. But then again I stack 20 bleeds on a target so not much condition removal will do for you there. The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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9/10/12 10:15:48 AM#6
So.... you got owned in PvP? Isthat what Im reading? I cant think of any class that could keep you perma stunned / knocked down, which is the only way you would have been unable to do something to get out of there. Or are you simply complaining that they had some form of CC effect on you, like a chill while you died? Also out of curiosity. How do you know you had double the HP of normal? I wasnt aware you could inspect everyone else.... |
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9/10/12 10:17:20 AM#7
Uh
Originally posted by jusomdudeOriginally posted by xpiher huh? I do it all the time I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/10/12 10:18:37 AM#8
Anyone been hit with a 20 second fear yet?:) I have, watching my character run away for 20 seconds without control of him is pretty interesting. (stunbreak was on cd). Wondering if anyone knows the build or if its an exploit. Remember... all I'm offering is the truth. Nothing more. |
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9/10/12 10:20:06 AM#9
Yes you can. I'm not sure if every class has a condition removeal/cc break but I know most do.
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9/10/12 10:20:35 AM#10
Originally posted by jusomdude You most certainly can. |
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9/10/12 10:23:43 AM#11
I'd give this a watch http://youtube.com/watch?v=1f_urTbE2f8
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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9/10/12 10:25:17 AM#12
CC is gw2 is perfect. really.
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9/10/12 10:27:39 AM#13
Like many have already told you OP. You needed some CC removal, which infact there is plenty of in GW2.
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9/10/12 10:32:41 AM#14
Originally posted by xposeidon Was it a necromancer?
My necromancer, albeit extremely underpowered compared to every other class (warriors, and thieves, can condition 2x better than necros fyi) has about 4 different types of fear. One on my armor when I'm being hit (chance effect), One on my Staff, One on my Lich Form, One on Downed, I recall there being one more but I didn't invest into it?
We can also get something that increases fear duration by 50%, but most fears only last a MAX of 3seconds with that. So most likely it's an exploit that I'm unaware of as a 20second fear would make my necromancer into a God :O if it were on a cooldown less than 60seconds. The Theory of Conservative Conservation of Ignorant Stupidity: |
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9/10/12 10:40:21 AM#15
Originally posted by xposeidon must be an exploit. http://wiki.guildwars2.com/wiki/Fear: " Fear is a condition that causes an enemy to be interrupted and run directly away from the player for a short period of time, usually 1 second. Fear does not stack." |
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9/10/12 10:40:50 AM#16
Originally posted by Kuppa Yep, and to just name one, the Warrior has a Signet of Stamina that removes all conditions whether its mobility reductions or debuffs. |
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9/10/12 10:43:49 AM#17
Originally posted by Fadedbomb I tried a fear build on my necromancer also, It casted fear when stunned, when i go down and the down skill as well, reapers mark and reapers mark when reviving someone, doom. And It had the 50% fear duration trait, 20% duration with the necromancer sigil and I'm not sure if +20% stun duration would add to that. Along with condition duration specced I can make fear last for about 3-4 seconds not sure which. But yeah it was a necro and more likely an exploit, I'll add the stun duration on the weapon see if that makes a big difference but I doubt I'll get over 4 seconds + if i death shroud and doom after reapers mark that would make an 8 seconds fear. About a 20 second one I don't think it's possible without an exploit. Remember... all I'm offering is the truth. Nothing more. |
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9/10/12 10:44:12 AM#18
Originally posted by jusomdude Regardless of this being incorrect, changes hsould NEVER, EVER be considered for the sake of 1v1. In a game without open world PvP there is absolutely no justification to even consider 1v1 balance. |
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9/10/12 10:44:25 AM#19
Not only is there the CC removals, but also the Stability boon which make you immune to CCs for usually around 10s, sometimes more depending on build.
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So how do you remove CC 1v1? Doesn't help much just saying "yes you can" without saying how. |
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