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Guild Wars 2

Guild Wars 2 

General Discussion  » So how is the DE-HYPE phase going?

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221 posts found
  Preacher26

Novice Member

Joined: 3/22/09
Posts: 377

"This isn't good or bad. It's just the way of things. Nothing stays the same."

9/10/12 11:08:06 AM#41

Its better than I expected.

FYI I am casual these days and my focus is pvp.

The tourney chest bugs and WvW ques are getting annoying but hopefully will iron themselves out.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/10/12 11:10:08 AM#42
Originally posted by TdogSkal

Well clearly you have not played a dungeon or WvWvW if that is what you are saying about them.

Nobody has yet to clear a dungeon without deaths.  So how are they easy again?  Oh right, you hav enot played the game.

Skill is very important in WvWvW, more proof you have not played it.  A group of skilled players can take down a zerg force without little effort, done it many many times this weekend.    A well placed siege piece and the battle is over.  Hell 2 guidlies and me took supply points all over the map last night.  

Equipment does not change till 30? 60? and 80?  Are you serious?   I have had 8 different style daggers so far and about 4 different head pieces and many other different looking equipment and I am level 66.  So try again.

Also some crafting professions can make money and equipment that is better then dropped Jewerly craft comes to mind as you can combine the gems that drop into better ones you cannot get other then from crafting.

So please do not review a game you have simply not played yet.   Its not right that you think its okay to lie because its the internet.

 In story mode? I have so I would imagine many others have as well cleared it without a death in the group

...and I pug so would imagines guilds have it even easier

 Explorable is a different beast however. Far as WvW I agree that there are elements with placing equipments and some minor tactics. It isn't all about the zerg but obviously in any game that has a setup like this there is going to be that element. not sure why it is so surprising or offputting to some.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  ThaneUlfgar

Novice Member

Joined: 4/14/11
Posts: 288

9/10/12 11:14:27 AM#43

So far it's been what i expected. I expected it to be good, and it is.

 

I like the b2p model, I don't feel obligated to log in every night if I don't want to, but I do a lot anyway.

 

I'm playing it in addition to WoW and WAR (14 free days ftw).

 

So far, so good.

  TdogSkal

Apprentice Member

Joined: 5/11/06
Posts: 1259

Do not fear death, Death will come a knocking anytime it wants.

9/10/12 11:14:53 AM#44
Originally posted by Wickedjelly
Originally posted by TdogSkal

Well clearly you have not played a dungeon or WvWvW if that is what you are saying about them.

Nobody has yet to clear a dungeon without deaths.  So how are they easy again?  Oh right, you hav enot played the game.

Skill is very important in WvWvW, more proof you have not played it.  A group of skilled players can take down a zerg force without little effort, done it many many times this weekend.    A well placed siege piece and the battle is over.  Hell 2 guidlies and me took supply points all over the map last night.  

Equipment does not change till 30? 60? and 80?  Are you serious?   I have had 8 different style daggers so far and about 4 different head pieces and many other different looking equipment and I am level 66.  So try again.

Also some crafting professions can make money and equipment that is better then dropped Jewerly craft comes to mind as you can combine the gems that drop into better ones you cannot get other then from crafting.

So please do not review a game you have simply not played yet.   Its not right that you think its okay to lie because its the internet.

 In story mode? I have so I would imagine many others have as well cleared it without a death in the group

...and I pug so would imagines guilds have it even easier

 Explorable is a different beast however. Far as WvW I agree that there are elements with placing equipments and some minor tactics. It isn't all about the zerg but obviously in any game that has a setup like this there is going to be that element. not sure why it is so surprising or offputting to some.

I am talking about exploration mode.   PUGs can do story mode without wiping or at least on my server some of them can but exploration mode, I have not PuG or guild gone through without a death or a few.

Sooner or Later

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1391

9/10/12 11:25:04 AM#45
Originally posted by TdogSkal
Originally posted by Fadedbomb
Originally posted by Metentso
Please chose...

Still not out of the "Honey Moon Period" which is on average 3months. After that we'll see, but so far every single one of my multi-game members of our guild have stopped playing save for me and 1 other (of 36).

 

Top complaints:

-Games is too easy.

-No point once you hit 80 other than repeating the same tired dungeons, or zone events that get boring to repeat over and over.

-WvWvW is a massive zergfest, and player skill plays no part in victories.

-Crafting is worthless when dropped is infinitely easier & better to obtain.

-Can't make a profit on the market by crafting when you're in competition with EVERY single server (yea, the auction house is GAME WIDE).

-Replayability is extremely low as after the first two toons you've seen it all and tired of it already.

-Equipment doesn't change appearance until 30s, and then again in the 60s, then finally at the 80s unless you spam horribly easy dungeons for dungeon karma. Now, granted our guild is used to actually difficult games like FF11, Everquest, Lineage II, DAOC, EQ2 raids. So we're used to being challenged.

 

I think at the end of the day if you're not coming from WoW GW2 might just be too easy for you :(.

 

However, it was certainly worth the $60, but would have failed worse than SWTOR had it been sub-fee based.

Well clearly you have not played a dungeon or WvWvW if that is what you are saying about them.

Nobody has yet to clear a dungeon without deaths.  So how are they easy again?  Oh right, you hav enot played the game.

Skill is very important in WvWvW, more proof you have not played it.  A group of skilled players can take down a zerg force without little effort, done it many many times this weekend.    A well placed siege piece and the battle is over.  Hell 2 guidlies and me took supply points all over the map last night.  

Equipment does not change till 30? 60? and 80?  Are you serious?   I have had 8 different style daggers so far and about 4 different head pieces and many other different looking equipment and I am level 66.  So try again.

Also some crafting professions can make money and equipment that is better then dropped Jewerly craft comes to mind as you can combine the gems that drop into better ones you cannot get other then from crafting.

So please do not review a game you have simply not played yet.   Its not right that you think its okay to lie because its the internet.

I don't understand the "Games is to easy" comment either myself. I have died more times in this game so far then most other I have played in recent memory. I actually am finding it to be a bit harder. I've had to use more strategy and actually be into the fights, keeping myself healed and moving. Perhaps I just suck...lol

  Creslin321

Spotlight Poster

Joined: 2/27/09
Posts: 5424

9/10/12 11:29:17 AM#46
Originally posted by Wickedjelly
Originally posted by TdogSkal

Well clearly you have not played a dungeon or WvWvW if that is what you are saying about them.

Nobody has yet to clear a dungeon without deaths.  So how are they easy again?  Oh right, you hav enot played the game.

Skill is very important in WvWvW, more proof you have not played it.  A group of skilled players can take down a zerg force without little effort, done it many many times this weekend.    A well placed siege piece and the battle is over.  Hell 2 guidlies and me took supply points all over the map last night.  

Equipment does not change till 30? 60? and 80?  Are you serious?   I have had 8 different style daggers so far and about 4 different head pieces and many other different looking equipment and I am level 66.  So try again.

Also some crafting professions can make money and equipment that is better then dropped Jewerly craft comes to mind as you can combine the gems that drop into better ones you cannot get other then from crafting.

So please do not review a game you have simply not played yet.   Its not right that you think its okay to lie because its the internet.

 In story mode? I have so I would imagine many others have as well cleared it without a death in the group

...and I pug so would imagines guilds have it even easier

 Explorable is a different beast however. Far as WvW I agree that there are elements with placing equipments and some minor tactics. It isn't all about the zerg but obviously in any game that has a setup like this there is going to be that element. not sure why it is so surprising or offputting to some.

Mostly agree with your WvW comment, the only thing I disagree with is that I wouldn't call siege equipment placement "minor" as it tends to be the deciding factor in the majority of battles I've been in.

But yeah, about the zerg thing...I mean isn't it obvious that a group of larger players is going to beat a smaller one unless there is some serious mitigating factor?  If you meet a huge zerg in the open field with like 10 guys, then you're going to die.  That simple.  Superior numbers is a HUGE advantage, and you really need some major factor at play to compensate for the numbers difference.

That said, I have seen two major things that can level the playing field...

1.  Terrain.  There are a lot of places on the map that are basically built to be choke points that you can AE the crap out of.  AN example of this are the bridges between the two invader sides in a borderland.  It is possible to beat a larger force here if they run into the bridge...it basically becomes a meat grinder of AE hell.

2.  Siege engines.  Really, I know this is said a lot, but a ballista up on top of a tower can literally decimate an attacking army.  In fact, I would think that ONE ballista up on top of the tower that can't be hit by non-siege could give a large zerg a big headache.

Are you team Azeroth, team Tyria, or team Jacob?

  judex99

Novice Member

Joined: 5/01/08
Posts: 397

9/10/12 11:29:30 AM#47
So far better than expected.
  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5191

9/10/12 11:30:48 AM#48
Originally posted by Creslin321
Originally posted by redman875
Originally posted by JonnyBigBoss
I'm extremely impressed. At this point I quit WAR, Rift, FFXIV, and SWTOR, but here I am making alts and doing all kinds of stuff. This is a great game.

 

Wow with a list like that its no wonder your extremely impressed!

 To be fair, those games basically reflect the state of the MMORPG industry from like 2005-2012 (pre-GW2).

To be honest, I think GW2 is a great game, But I doubt it is going to redefine "the state of the MMORPG industry". Just another in the list.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Lorkii

Apprentice Member

Joined: 9/04/12
Posts: 90

9/10/12 11:33:55 AM#49
Much, much worse then I expected. I m really glad games like Archeage are coming out.
  User Deleted
9/10/12 11:35:33 AM#50

I can't stand it.

I've tried.  I really want to like this game, but it's so themepark that it bores me to tears. 

 

I love the combat system, but the pace is too fast.  I want collision detection and something to govern the pace of combat so that it's not just belting around at full-run pace.

I don't feel any link to the world of ownership of what I do.   I feel like I'm walking around a casino.

After an hour, I just want to go back to Minecraft, or freakin' EverQuest.

 

I hate what MMOs have become.

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

9/10/12 11:37:14 AM#51
Originally posted by Creslin321

1.  Terrain.  There are a lot of places on the map that are basically built to be choke points that you can AE the crap out of.  AN example of this are the bridges between the two invader sides in a borderland.  It is possible to beat a larger force here if they run into the bridge...it basically becomes a meat grinder of AE hell.

2.  Siege engines.  Really, I know this is said a lot, but a ballista up on top of a tower can literally decimate an attacking army.  In fact, I would think that ONE ballista up on top of the tower that can't be hit by non-siege could give a large zerg a big headache.

 There is an area on one map leading to a Keep that has a bottleneck area right outside the one entrance like this. It turns into an AoE meatgrinder and for the life of me I cannot get why many choose this route to attack the keep. I understand it is close to the keep you may own but the other entrance is much easier to attack from because it is more open plus it is close to a supply camp that you can ensure you mantain if your forces are in this area.

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16835

9/10/12 11:38:59 AM#52
Originally posted by Wickedjelly

Game is what I expected for the most part.

A bit disappointed with the dungeons but on the other hand I'm enjoying WvW a lot more than I thought I would. So pretty much evens out.

They might need some more work, yes but they have already started to patch them up. I think they will get those just right in a while as well.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2796

9/10/12 11:42:16 AM#53
It's actually better than expected.  Although thanks to overall MMO burnout I'm a bit bored now.
  Zuvielify

Novice Member

Joined: 12/07/11
Posts: 170

9/10/12 11:48:33 AM#54

GW2 made me look at WoW again after almost 2 years. Gross, I know.

 

It's not that GW2 is bad. It just made me miss having a lot of buttons to push...shinies! And the trinity, since I played holy priest.

 

Dancing around in combat while your auto-attack destroys things gets a little old. Yes, yes, I use other skills, but the auto attack does the bulk of the work. It's an interesting spin on mmo combat, and I like some of the direction it's gone; like how important movement is. However, I think it will take more games with similar ideas to get it totally right. 

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

9/10/12 11:51:08 AM#55
Originally posted by Wickedjelly
Originally posted by Creslin321

1.  Terrain.  There are a lot of places on the map that are basically built to be choke points that you can AE the crap out of.  AN example of this are the bridges between the two invader sides in a borderland.  It is possible to beat a larger force here if they run into the bridge...it basically becomes a meat grinder of AE hell.

2.  Siege engines.  Really, I know this is said a lot, but a ballista up on top of a tower can literally decimate an attacking army.  In fact, I would think that ONE ballista up on top of the tower that can't be hit by non-siege could give a large zerg a big headache.

 There is an area on one map leading to a Keep that has a bottleneck area right outside the one entrance like this. It turns into an AoE meatgrinder and for the life of me I cannot get why many choose this route to attack the keep. I understand it is close to the keep you may own but the other entrance is much easier to attack from because it is more open plus it is close to a supply camp that you can ensure you mantain if your forces are in this area.

 

Yeah on the borderlands, in the upper central keep on the left side. Last night we pushed them into their and next thing ya know arrow carts everywhere. The Garrison is what it is. 

Hate that castle. I'd rather take the tower than attack but noooo, everyone wants to attack from below haha.

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  impiro

Apprentice Member

Joined: 8/06/09
Posts: 214

9/10/12 11:51:36 AM#56

Expectations are a very difficult thing to measure. You see people sometimes base expectations on somebody else's expectations.

For example, what a lot of people on these forums say is:

"The fanboys made this out to be the second coming, but it was nothing but hype in the end"

This is problematic in that people have very different tastes and wishes, and on top of that the way these tastes and wishes are statisfied can vary greatly.

Its hard to say whether or not expectations were realistic or based on a legitimate source etc.

 

Personally my expectations are mostly met, some exceeded and a few not entirely met. The things is that a lot of the promises/logic behind GW2 direction are all clearly in the product and mostly very well executed. However some design decisions which were great on paper may in the long run not always be statisfying or can have unpleasent side effects.

 

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2690

9/10/12 11:52:10 AM#57

@Borick and Lorkii - Did you for some reason expect it was a sandbox? Doing any sort of research on the game before buying would have told you it wasnt.

BTW, the question was regarding what you expected, not wether or not you liked it. If you expected it to be a sandbox, thats kind of your own failing. If you expected it to be a themepark with some differences between it and other themeparks... then it was what you expected.

  Adiaris

Novice Member

Joined: 10/12/08
Posts: 386

9/10/12 11:54:50 AM#58
Originally posted by Zuvielify

GW2 made me look at WoW again after almost 2 years. Gross, I know.

 

It's not that GW2 is bad. It just made me miss having a lot of buttons to push...shinies! And the trinity, since I played holy priest.

 

Dancing around in combat while your auto-attack destroys things gets a little old. Yes, yes, I use other skills, but the auto attack does the bulk of the work. It's an interesting spin on mmo combat, and I like some of the direction it's gone; like how important movement is. However, I think it will take more games with similar ideas to get it totally right. 

Interesting.

I find I use more skills than I did in WoW last time I played. As an arcane (or Fire) mage my rotation was 4 skills max. Plus a couple of situational long CD skills. And shinies stopped being interesting to me once everyone had them, it had been ages in WoW since someone /w me "hey where did you get that (item piece)" and I think that's because... it didn't really matter anymore. While in GW2 I find myself making lists again of what Gear I want for what purpose, I clearly don't want to have the same outfit on when I'm exploring/farming than when I'm in WvW or dungeons! ;)

 

Edit: typos galore.

  Loke666

Elite Member

Joined: 10/29/07
Posts: 16835

9/10/12 11:55:47 AM#59
Originally posted by Zuvielify

GW2 made me look at WoW again after almost 2 years. Gross, I know.

It's not that GW2 is bad. It just made me miss having a lot of buttons to push...shinies! And the trinity, since I played holy priest.

Dancing around in combat while your auto-attack destroys things gets a little old. Yes, yes, I use other skills, but the auto attack does the bulk of the work. It's an interesting spin on mmo combat, and I like some of the direction it's gone; like how important movement is. However, I think it will take more games with similar ideas to get it totally right. 

I guess we differ there, and auto attack just stands for about 10% of the damage both with my thief and warrior, maybe even less.

Someone of us 2 is playing the wrong way if your auto attack is 90% of your damage and mine is 10%, I wonder who?

  Lorkii

Apprentice Member

Joined: 9/04/12
Posts: 90

9/10/12 12:02:24 PM#60
Originally posted by kaiser3282

@Borick and Lorkii - Did you for some reason expect it was a sandbox? Doing any sort of research on the game before buying would have told you it wasnt.

BTW, the question was regarding what you expected, not wether or not you liked it. If you expected it to be a sandbox, thats kind of your own failing. If you expected it to be a themepark with some differences between it and other themeparks... then it was what you expected.

I knew it wasn t a sandbox at all, did alot of research. I did answer to what I was expecting. In the least I was expecting a game better then some MMOs I ve played that mildly entertained me, and it fell way short. I knew full well, how the game was designed, always thought it sounded cool, then it just wasn t.

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