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General Discussion 

The Pub at MMORPG.COM  » LFD becoming a standard feature?

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67 posts found
  Yodi2007

Advanced Member

Joined: 6/30/12
Posts: 100

9/09/12 4:28:16 PM#41
Originally posted by expresso
Originally posted by Yodi2007

I never use the LFD/LFG tool! I'd rather make friends ingame and to build a bond rather than insta-join a group based on my role! 

More and More MMO's are becoming solo oriented, so folks can bypass the social part of gaming! people want to go from level 1 to gear the fastest way they can! forget the filling in between. I miss the days of doing fun stuff and actually earning it :(

So do you take these people out for a meal with the wives, maybe spend a weekend at your lodge and then invite them into a 5man group?  90% I run deungons wih guildies but the LFG tool lets us fill in that last spot if no one else is around plus many live busy lives they dont have the time to spend half an hour spamming chat to find a group.

Believe it or not a few of us have meet up and are quite good friends now if they are in the general area where i live. LFG/LFD tool is a lazy way to fix things. 

Below is where we can disscuss and come up with new ideas for Sandparks!

http://www.mmorpg.com/discussion2.cfm/post/5164689#5164689

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/09/12 5:21:48 PM#42

I seriously support LFG tools beign in those mmorpg's from beggining.

 

I will know what NOT to play.   I will miss 90-95% of mmorpg's that way in future propably. That's not bad though since I am not interested in huge majority of mmorpg's anyway. 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

 
9/09/12 6:34:06 PM#43
Originally posted by Yodi2007

 

Believe it or not a few of us have meet up and are quite good friends now if they are in the general area where i live. LFG/LFD tool is a lazy way to fix things. 

1) Internet pop is world wide. Out of my whole guild in WOW, and ALL the friends i have made (including past guilds), ONLY two live within driving distance (and they are a couple). I do not expect that at all.

2) Nothing wrong with being lazy on a GAME, which is an entertainment product. I don't intend to "work hard" on any entertainment. The desire to engage in entertainment activities have to come naturally. I would much rather use my motivation on actual work.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8156

9/09/12 6:34:14 PM#44
Originally posted by nilden

Oh give it a rest. Sure spamming chat that your lfg is old hat but pressing a button to join a queue, teleport to the dungeon and faceroll it while no one in the group says a single word and you never see them again is just as useless. Hell they might as well just pop in a group of AI bots, it's not like you could tell the difference.

There is a middle ground between chat spamming and throw away groups.

Gonna have to go with something like City of Heroes on this, custom channels for grouping, self flagging for the type of group you wanted to join, personal notes, it was polite to ask people if they wanted to join and promoted socialization. Plus they had 8 person groups with sidekicking and mentoring so you could play with friends of any level.

i feel the same way about dungeonfinders

i was hoping that Blizzard would give the option to restrict it to your own server, but that never happened

 

players complain about GW2 waypoints;

Dungeon finder teleporting to the dungeon (while you sit in city) is same concept

EQNext press http://EQ3Wire.com

EQ2: Freeport server
GW2: Stormbluff Isle

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 192

9/09/12 11:24:24 PM#45
Originally posted by nariusseldon
Originally posted by KaosProphet

I enjoy fun combat, so it depends on if fighting trash is fun. In D3, fighting trash (or normal mob) is VERY fun. Furious, large groups, all sort of abilties .. so i don't mind. In WOW, not so much.

In fact, one of my fav dungeon is WOW is tier 9 raid dungeon with NO trash fight. And Blizz has substantially toned down trash leading up to bosses.

Lastly, of course there *is* a difference. Walking is different than fighting, don't you think?

If we're talking pointless fights, then I don't think it is that different.  Either is just a means of stretching out the content, so it's not just speed-ran in 5 minutes before queuing up again.  

Fights are never pointless. The point, of course, is that you defeat something. I don't know how you can confuse between walking, and fighting mobs.

Confuse, no.  Aesthetically, they're easy to tell apart.  

But functionally, they're very similar.  You press some buttons, turn your mouse a few times, hit some more buttons and you're done.  If you're not paying attention, maybe you lose/get lost and it takes a little longer.

 

I am, of couse, against winning fights by doing nothing.

That's a bit surprising, since you seem to want to get everything else by doing nothing :P

(snip of me being absolutely right, which was no shock at all)

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 192

9/09/12 11:28:27 PM#46
Originally posted by Ginaz
Lets hope so because standing around for 2 hours looking for a group isn't fun.  In that time, in WoW at least, I could have already run 3 or 4 dungeons which, again, is much more fun than sitting with my thumb up my ass for 2 hours.

I dunno.  Back when I did play WOW, trolling global chat was way more fun than 90% of the dungeons.  

But I guess tastes will differ.

  Emrendil

Spotlight Poster

Joined: 3/06/12
Posts: 196

9/10/12 8:09:53 AM#47
Originally posted by nariusseldon
Originally posted by FrodoFragins
Originally posted by William12
It should of been in every game at release after wow showed it works.  Games like rift, swtor have lost customers because it was not in the game fast enough.

Exactly.  I would have stayed with SWTOR longer if they had this much needed feature.  The excuse that WOW didn't have it at launch is BS.  It's expected these days.

100% agreed. I probably won't even consider a game without it .. unless i only want to play solo.

I agree with that. I really hate spaming and reading the chat for hours, when I feel doing dungeons. But if you are in a big guild then maybe finding players is not that hard :) Anyway, I still like to see the LFD feature in the game.

  Thralia

Novice Member

Joined: 10/21/06
Posts: 234

9/10/12 8:14:58 AM#48
Originally posted by Karteli
Originally posted by nariusseldon

WOW pioneer it. Now many games have it ....

It looks like TSW will have it too.

http://www.thesecretworld.com/news/group_finder_comes_with_digging_deeper

Now i am more interested to give TSW a try .. may be after it turns F2P.

 

Blizzard doesn't really pioneer anything, they rip ideas from other games and integrat into their own.  They didn't invent LFD, they didn't invent achievements (Warhammer Online) .. they didn't invent AOE looting, now with MoP.  If you played other games you will see this.

 

Now Blizzard invents dynamic events in MoP .. Mmm Hmmmm.

 

Blizzard only exist because people won't change from WoW to another game, either by time invested or by their mental capacity to restrict change.  But WoW gets older and older every minute, and Blizzard isn't upgrading the core infrastructure to keep this game afloat.  WoW has fallen into the dead sea, where some people will still cling to it, but it no longer influences market shifts.  I mean after SWTOR I doubt there will be another WoW clone since SWTOR failed so hard on an already failing game (WoW).

i feel alot of hate towards blizzard and WoW when i read this. i think u are just crazy mad because it is SUCH a success and no other mmorpg was able to compete with it.

 

wow didnt pioneer many features but WoW has done them way better than many many other games.

 

swotor failed not because it was a wow clone..it failed because it didnt have the features wow had in 2006 and it was a singleplayer mmorpg with no motivator to play once u rach lvl cap.

 

gw2 is failing bigtime right now for many other reasons. just chek gw2 forums on this site and u know why.

  Scot

Elite Member

Joined: 10/10/03
Posts: 3584

9/10/12 8:58:59 AM#49

As I tend to wake up and get out of bed before I log on, I have found finding a few guildies or friends for grouping easy to do. I guess if I was still half asleep I might need a button to press so I could play with strangers, but otherwise no. :)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

 
9/10/12 10:27:20 AM#50
Originally posted by KaosProphet
 

Confuse, no.  Aesthetically, they're easy to tell apart.  

But functionally, they're very similar.  You press some buttons, turn your mouse a few times, hit some more buttons and you're done.  If you're not paying attention, maybe you lose/get lost and it takes a little longer.

LOL .. you can say that about ANY gameplay. Now is FPS shooting the same as fighting a battle in Starcraft RTS?

 

 

That's a bit surprising, since you seem to want to get everything else by doing nothing :P

(snip of me being absolutely right, which was no shock at all)

That is just silly. You can't understand people like SOME activities (like combat) and dislike some others (like walking)?

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

 
9/10/12 10:28:44 AM#51
Originally posted by Emrendil
Originally posted by nariusseldon
 

100% agreed. I probably won't even consider a game without it .. unless i only want to play solo.

I agree with that. I really hate spaming and reading the chat for hours, when I feel doing dungeons. But if you are in a big guild then maybe finding players is not that hard :) Anyway, I still like to see the LFD feature in the game.

Yeh. It is not about whether I *can* find players. Of course I can. It is about whether i want to. It is such a chore doing it in the trade channels (before LFD was implemented).

I am glad those days are gone.

  Grixxitt

Advanced Member

Joined: 5/18/12
Posts: 331

9/10/12 10:49:51 AM#52

I realize you're just trying to start flame wars as usual Narius but I dont really see where any discussion can come from this.

 

"Wow-esque" games deserve "Wow-esque" features. Non-"wow clones" don't/shouldn't use WoW's features. =)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

 
9/10/12 1:00:41 PM#53
Originally posted by Grixxitt

I realize you're just trying to start flame wars as usual Narius but I dont really see where any discussion can come from this.

 

"Wow-esque" games deserve "Wow-esque" features. Non-"wow clones" don't/shouldn't use WoW's features. =)

You haven't seen the whole page of discussions? Some say they like it. Some say they don't. Do i have to quote?

And ""Wow-esque" games deserve "Wow-esque" features. Non-"wow clones" don't/shouldn't use WoW's features" is a very narrow minded view.

Games should consider any features that make them better, more fun to their players.

 

  Reklaw

Elite Member

Joined: 1/07/06
Posts: 5093

Freedom is the will to be responsible to ourselves.

9/10/12 1:15:21 PM#54
Originally posted by Yodi2007

I never use the LFD/LFG tool! I'd rather make friends ingame and to build a bond rather than insta-join a group based on my role! 

More and More MMO's are becoming solo oriented, so folks can bypass the social part of gaming! people want to go from level 1 to gear the fastest way they can! forget the filling in between. I miss the days of doing fun stuff and actually earning it :(

+1

This genre seems to cater more and more to those who want it all and want it now. There is hardly any need to talk to eachother (looking at you Dynamic events)

But perhaps I am just a oldschool player that use to know that playing games in this genre takes time, I know due to my playstyle that I can not often group or finds groups also due to the times I can play. But that's okay for me as I know there will be perhaps a weekend and when I take a few day's off or holiday times that I can squize in abit more time to actually do group oriented feature's.

If I want fast action/responses then I have plenty of game genre's to choose from outside of the MMORPG genre. But I am the type of gamer that has certain expectations when playing different genre's means different expectations. Unfortunaly I feel great many new to MMORPG have the same or similar expectations as other genre's.

 

  kalinis

Apprentice Member

Joined: 8/11/10
Posts: 1420

9/10/12 1:27:06 PM#55

There are a coupe misconecptions on posts in the discussion, First that people wont leave wow cause they never give other games a chance or because we r somehow stupid , 

I still play wow because i still have fun in wow not because of any of this other stuff, ive tried alot of diffrent mmo's, I just happen to like wow best, I sub to tor and play that also because i find it fun

Ill admit spamming trade for a group when u cant get guildies is a pain in the butt, Its one thing if u have 4 guildies or how many u need who want to run a dungeon to run one without a lfd tool its quite another to spam chat and hope u get a group. 

Lfd makes grouping easier but its by now means the only way to run dungeons in wow , or any game ive played its just another way to do them, U can still form a group in guild with guildies and run a dungeon through lfd tool or run to dungeon if u want in wow,  

I hated getting to a meeting stone try to summon my group and get ganked by max levels when iw as just trying to run a low level dungeon in wow also, so lfd got rid of that issue for me also. 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

 
9/10/12 1:49:59 PM#56
Originally posted by Reklaw

This genre seems to cater more and more to those who want it all and want it now. There is hardly any need to talk to eachother (looking at you Dynamic events)

Of course i want it when i want to be entertained. What is the reason i should be waiting 20 min before i can play? And once again, if i want to chat, i go to a chat room, or the guild chat channel. When i click that LFD button, i want to go on a dungeon adventure, NOT chat.

But perhaps I am just a oldschool player that use to know that playing games in this genre takes time, I know due to my playstyle that I can not often group or finds groups also due to the times I can play. But that's okay for me as I know there will be perhaps a weekend and when I take a few day's off or holiday times that I can squize in abit more time to actually do group oriented feature's.

May be you are ok with playing to the game's schedule. But i think games should be played to OUR schedule. There is no reason to go out of our way to adhere to an entertainment product.

And it is only ok if the time is fun. That is why devs are taking away the non-fun (to many) activities as requested.

If I want fast action/responses then I have plenty of game genre's to choose from outside of the MMORPG genre. But I am the type of gamer that has certain expectations when playing different genre's means different expectations. Unfortunaly I feel great many new to MMORPG have the same or similar expectations as other genre's.

That is a false dilemma. There is no reason to choose from ANY genre. I choose my games from ALL genre. I look at the specific game. If i want to play co-op group content, i consider MMOs and online ARPGs. The game that has good combat, fast grouping get my time (and may be money).

Why should shackle myself to the history of a genre? If devs want my time or money, they better put in features that i like. I am ALWAYS voting with my time, and wallet. I am sure you will do the same.

 

 

 

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1875

9/11/12 10:28:07 AM#57
Originally posted by nilden

Oh give it a rest. Sure spamming chat that your lfg is old hat but pressing a button to join a queue, teleport to the dungeon and faceroll it while no one in the group says a single word and you never see them again is just as useless. Hell they might as well just pop in a group of AI bots, it's not like you could tell the difference.

...

I agree.  LFG tools have reduced the other players to NPC's for hire.  You don't like the way one is performing, boot him and get another one from the queue.  They're all interchangeable and replaceable.

 

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11399

 
9/11/12 10:42:28 AM#58
Originally posted by dave6660
Originally posted by nilden

Oh give it a rest. Sure spamming chat that your lfg is old hat but pressing a button to join a queue, teleport to the dungeon and faceroll it while no one in the group says a single word and you never see them again is just as useless. Hell they might as well just pop in a group of AI bots, it's not like you could tell the difference.

...

I agree.  LFG tools have reduced the other players to NPC's for hire.  You don't like the way one is performing, boot him and get another one from the queue.  They're all interchangeable and replaceable.

 

You never met someone you like on LFD and put him/her on teh friend list? I have.

And also nothing wrong with "NPC" with some intelligence.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1875

9/11/12 11:29:12 AM#59
Originally posted by nariusseldon
Originally posted by dave6660
Originally posted by nilden

Oh give it a rest. Sure spamming chat that your lfg is old hat but pressing a button to join a queue, teleport to the dungeon and faceroll it while no one in the group says a single word and you never see them again is just as useless. Hell they might as well just pop in a group of AI bots, it's not like you could tell the difference.

...

I agree.  LFG tools have reduced the other players to NPC's for hire.  You don't like the way one is performing, boot him and get another one from the queue.  They're all interchangeable and replaceable.

 

You never met someone you like on LFD and put him/her on teh friend list? I have.

And also nothing wrong with "NPC" with some intelligence.

No I haven't put anyone on the friend list I've met through the LFG tool.  Those groups usually fall apart pretty fast.  Rarely do they ever survive the first wipe.  I was never a big fan of PUG groups no matter how they formed.  Running group content as a guild almost always turns out better.

Playing along side NPC's are great for single player games.  I play mmorpg's to play along side real people.

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  blognorg

Spotlight Poster

Joined: 2/25/11
Posts: 645

9/11/12 12:21:34 PM#60
LFD is a fairly standard feature these days. Personally, I don't like it, but it's not the feature, itself, that concerns me. It's the reasoning for it. The only reason it exists is because people feel the need to grind instanced dungeons for exp/loot/whatever. I think that's the problem. People are even calling for it in GW2. Weird, right?
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